http://wccftech.com/mantle-api-directx-thief-benchmarks-direct3d-creamed/
basically at every level 290x + mantle beat out all other cominations + directx in everything that isnt multi-screen (no benchmarks)

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Nothing impressive except for the 290X
how is a 16FPS jump for the 290X not slightly impressive?
Nothing impressive except for the 290X
how is a 16FPS jump for the 290X not slightly impressive?
I think all these benchmarks and different performances only really matter at stupid high resolutions and max settings. Most people are around at 1680x1050 or 1920x1080 with normal settings.
Nothing impressive except for the 290X
how is a 16FPS jump for the 290X not slightly impressive?
I think you missed the "except" part. 280x and below didn't see much of an improvement which means that the stock i7 cpu supplied the weaker gpus the data they needed just fine.
hey good to see you again ionusx, id knew youd be back. Mantle seems pretty awesome, can't wait for more games/benchmarks.
Thread about AMD = two AMD fanboys who hardly post come out of the woodworks to join the fun (one of whom promised to never use this site again).
Gotta love the AMD power
Nothing impressive except for the 290X
how is a 16FPS jump for the 290X not slightly impressive?
I think all these benchmarks and different performances only really matter at stupid high resolutions and max settings. Most people are around at 1680x1050 or 1920x1080 with normal settings.
mantle has nothing to do with res and everything to do with taking work off the cpu and putting wasted gpu power to work. We need games like ArmA and Total War using mantle
Nothing impressive except for the 290X
how is a 16FPS jump for the 290X not slightly impressive?
I think all these benchmarks and different performances only really matter at stupid high resolutions and max settings. Most people are around at 1680x1050 or 1920x1080 with normal settings.
mantle has nothing to do with res and everything to do with taking work off the cpu and putting wasted gpu power to work. We need games like ArmA and Total War using mantle
I know. My point is that people using lower settings won't notice a difference as much as people using higher settings, simply because the workload is less.
Also, people with slower CPUs will benefit more from it than people with high end.
Nothing impressive except for the 290X
how is a 16FPS jump for the 290X not slightly impressive?
I think you missed the "except" part. 280x and below didn't see much of an improvement which means that the stock i7 cpu supplied the weaker gpus the data they needed just fine.
I didn't miss it, I just misunderstood your post. I though you meant the only thing impressive was the 290x GPU, not the difference from DX to Mantle for 290x. I thought you were basically saying that mantle ins't impressive, but the 290x is. My bad. :) I see what you're saying though.
@mastershake575: and i see your still so slow on the uptake its like im moving at warp speed compared to you ( I've been back for weeks ). like seriously get with the program
You've made like 10 post in pc hardware this month, two of which is this thread (sounds like coming out of the woodworks to me).
Coming out of the woodworks doesn't mean you are literally never here, it means you only come out when the time is right (in your case when you want to bash something you don't like, anytime there's anything positive or new about AMD, or if there's a quote you can purposely misinterpret for the purpose of starting an argument).
Seems like I am with the program. Your posting is predictable and funny considering you cried for weeks that you would never come back
Not impressed, why does the 270X perform worse on mantle then directx? I don't care about the high end cards, I'm a mid range person and this looks pretty lame to me.
not much improvement, even the 290x is only 16 fps more... the other AMD cards are equal to directx. Wheres the comparison to nvidia cards, it means nothing unless compared to nvidia.
so basically mantle only benefits people who own the most expensive amd card you can buy... so its useless
You guys are missing the point... It was running on a downclocked 4770K.
Many reviews have pointed this out already. Look at the 2560x1600 benchmark where the CPU speed doesn't matter... What do you see? 2FPS difference.
Unless you have a 290X and a sub 3GHZ CPU running at 1280x720... Mantle is a amazing.
Here's another example of the CPU bottleneck... Notice how the DX 260X is beaiting the Mantle 260X?... Why because the underclocked 4770K doesn't bottleneck a 260X.
...
Also I would like to point out just how skewed these results are:
Here's a link to a performance review of Thief.
Skewed, bias, cherry picked, "paid"... Call it what you want but what those benchmarks aren't is truthful.
Who is going to...
That site is a joke.
From https://www.amd.com/us/press-releases/Pages/amd-demonstrates-2014mar20.aspx
"Full DirectX 12 compatibility promised for the award-winning Graphics Core Next architecture"
AMD's PR has claimed "FULL DirectX 12 compatibility" for their current GCNs.
NVIDIA has yet to claim "FULL DirectX 12 compatibility".
Also I would like to point out just how skewed these results are:
Here's a link to a performance review of Thief.
Skewed, bias, cherry picked, "paid"... Call it what you want but what those benchmarks aren't is truthful.
Who is going to...
That site is a joke.
Your link used Catalyst driver 14.2 while while computerbase.de site used Catalyst driver 14.3.
Reference http://www.computerbase.de/2014-03/amd-mantle-thief-benchmarks/
computerbase.de reduced AA settings from SSAA (Super Sample AA) to FXAA.
Honestly, who cares about directx and mantle? OpenGL delivers performance that puts DX11 to shame, and is already supported on every single OS, console, and mobile device in the world.
Honestly, who cares about directx and mantle? OpenGL delivers performance that puts DX11 to shame, and is already supported on every single OS, console, and mobile device in the world.
PS4 doesn't use OpenGL.
Honestly, who cares about directx and mantle? OpenGL delivers performance that puts DX11 to shame, and is already supported on every single OS, console, and mobile device in the world.
PS4 doesn't use OpenGL.
No, but what it does use is based on it.
Also I would like to point out just how skewed these results are:
Here's a link to a performance review of Thief.
Skewed, bias, cherry picked, "paid"... Call it what you want but what those benchmarks aren't is truthful.
Who is going to...
That site is a joke.
It is done to prove that you can play well even if you have weaker CPU if you use Mantle. Most people do normally have the GPU as the bottleneck. So yes it is biased/skewed.
Also I would like to point out just how skewed these results are:
Here's a link to a performance review of Thief.
Skewed, bias, cherry picked, "paid"... Call it what you want but what those benchmarks aren't is truthful.
Who is going to...
That site is a joke.
I benchmark the following numbers with MSI's 1030Mhz (gaming mode/normal mode/ out of the box)
1. 102.8 fps with Mantle, R9-290X, 4770K at 4.2 Ghz, max details, 1920x1080 without SSAA.
2. 73 fps with Mantle, R9-290X, 4770K at 4.2 Ghz, max details, 1920x1080 and with SSAA.
--------
3. 84 fps with DirectX, R9-290X, 4770K at 4.2 Ghz, max details, 1920x1080 and without SSAA.
4. 70 fps with DirectX, R9-290X, 4770K at 4.2 Ghz, max details, 1920x1080 and with SSAA.
--------
With MSI's 1040Mhz (factory overclock mode).
5. 103.6 fps with Mantle, R9-290X, 4770K at 4.2 Ghz, max details, 1920x1080 without SSAA.
6. 73.7 fps with Mantle, R9-290X, 4770K at 4.2 Ghz, max details, 1920x1080 and with SSAA.
Honestly, who cares about directx and mantle? OpenGL delivers performance that puts DX11 to shame, and is already supported on every single OS, console, and mobile device in the world.
PS4 doesn't use OpenGL.
No, but what it does use is based on it.
The PS4 doesn't use OpenGL, it has GNM (low level) and GNMX (high level wrapper).
Read http://www.eurogamer.net/articles/digitalfoundry-how-the-crew-was-ported-to-playstation-4
Read https://twitter.com/Wolfire/status/408656394271744000
"PS4 uses its own low-level rendering API called GNM, and a higher-level wrapper called GNMX. There is no OpenGL or DX support."
not much improvement, even the 290x is only 16 fps more... the other AMD cards are equal to directx. Wheres the comparison to nvidia cards, it means nothing unless compared to nvidia.
so basically mantle only benefits people who own the most expensive amd card you can buy... so its useless
you sound jelly
You find that impressive? lol 16 fps for a R 290X when you have over 80 fps.
And only 5 fps for R 280X. lol Didn't they say they achieved 40% increase in Battlefield 4 with mantle?
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