Mass Effect 2 texture mods.

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Hakkai007

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#1 Hakkai007
Member since 2005 • 4905 Posts

It seems someone took it upon themselves to add higher res textures for Mass Effect 2 characters.

They just started so Tali is the only one finished.

http://social.bioware.com/forum/1/topic/128/index/5314761/1

First one is before and the other is after.

.

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deactivated-5cf4b2c19c4ab

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#2 deactivated-5cf4b2c19c4ab
Member since 2008 • 17476 Posts
I really hope that he goes through with this, it would be a great addition, the game has some lackluster textures for hte most part.
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GeneralShowzer

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#3 GeneralShowzer
Member since 2010 • 11598 Posts
This is the developers job.
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cyborg100000

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#4 cyborg100000
Member since 2005 • 2905 Posts

Looking good, might have to play ME2 on the PC some time next year.

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#5 deactivated-5cf4b2c19c4ab
Member since 2008 • 17476 Posts
This is the developers job.GeneralShowzer
Its the developer's job to make community texture mods?
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GeneralShowzer

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#6 GeneralShowzer
Member since 2010 • 11598 Posts
[QUOTE="GeneralShowzer"]This is the developers job.ferret-gamer
Its the developer's job to make community texture mods?

No it's their job to make the PC version look better, instead of making a slapdash port.
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#7 deactivated-5cf4b2c19c4ab
Member since 2008 • 17476 Posts
[QUOTE="ferret-gamer"][QUOTE="GeneralShowzer"]This is the developers job.GeneralShowzer
Its the developer's job to make community texture mods?

No it's their job to make the PC version look better, instead of making a slapdash port.

Yes it is, but unfortunately they didnt. Luckily the community is able to remedy that problem :P
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Teh_Can

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#8 Teh_Can
Member since 2010 • 148 Posts

So you have to use TexMod? That program slows down the game :/

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ralph2190

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#9 ralph2190
Member since 2007 • 705 Posts

No it's their job to make the PC version look better, instead of making a slapdash port.GeneralShowzer

No idea what you're talking about (as usual). I don't think the PC version was a port. It was developed simultaneously on all three platforms.

Heck, even if it was a port, it's one of the best ports out there.

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GeneralShowzer

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#10 GeneralShowzer
Member since 2010 • 11598 Posts

[QUOTE="GeneralShowzer"] No it's their job to make the PC version look better, instead of making a slapdash port.ralph2190

No idea what you're talking about (as usual). I don't think the PC version was a port. It was developed simultaneously on all three platforms.

Heck, even if it was a port, it's one of the best ports out there.

Bwahaha. Oh you :P
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Hakkai007

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#11 Hakkai007
Member since 2005 • 4905 Posts

Well if experienced people joined together they could get the texture mod done much faster.

As of now that person is concentrating on main character textures since they appear in close ups a lot.

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charmingcharlie

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#12 charmingcharlie
Member since 2006 • 1244 Posts

Oh god I so want this, as much as I love ME 2 the game is butt ugly in places in terms of the crappy textures we have to endure. Unfortunately I get the feeling this job is too big for just 1 person.

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Hakkai007

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#13 Hakkai007
Member since 2005 • 4905 Posts

Oh god I so want this, as much as I love ME 2 the game is butt ugly in places in terms of the crappy textures we have to endure.

charmingcharlie

Mass Effect 2 looks ok

.

.

.

.

.

.

.

.

.

.

But then you run into this at the beginning....

.

.

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GeneralShowzer

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#14 GeneralShowzer
Member since 2010 • 11598 Posts

Please would someone tell him how lazy a port ME2 was?

- It looks absolutely the same as the 360 version. Nothing is different, absolutely nothing. Little graphic options too. No better textures, no better lightning, AA, FOV....

- Menu navigation is torture. You can't double click on things. You have to hover over with your mouse and then press space to navigate the menus. The scrolling key doesn't work either. They made menu navigation about 90% more lengthwise because of this.

- You use one button for three things! Seriosly, there are hundreds of unused buttons on my ***** keyboard. Using one button for three things is a real cluster*****.

- No shortcuts for weapons. Mass Effect 1 used the F keys to change between weapons. ME2 doesn't do this.

- No shortcuts for jounal, codex, map, ect... You don't use the J or C key for anything...

This is only from memory from what I've played when it came out. God only knows what else is wrong with the game. And this is not a port? The game reeks of console porting from the moment you start it up. You just lost all credibility.

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#15 deactivated-5cf4b2c19c4ab
Member since 2008 • 17476 Posts

Please would someone tell him how lazy a port ME2 was?

- It looks absolutely the same as the 360 version. Nothing is different, absolutely nothing. Little graphic options too. No better textures, no better lightning, AA, FOV....

- Menu navigation is torture. You can't double click on things. You have to hover over with your mouse and then press space to navigate the menus. The scrolling key doesn't work either. They made menu navigation about 90% more lengthwise because of this.

- You use one button for three things! Seriosly, there are hundreds of unused buttons on my ***** keyboard. Using one button for three things is a real cluster*****.

- No shortcuts for weapons. Mass Effect 1 used the F keys to change between weapons. ME2 doesn't do this.

- No shortcuts for jounal, codex, map, ect... You don't use the J or C key for anything...

This is only from memory from what I've played when it came out. God only knows what else is wrong with the game. And this is not a port? The game reeks of console porting from the moment you start it up. You just lost all credibility.

GeneralShowzer
the PC version has better Shadows and AF, but other than that you are right, the game looks the same except for resolution an AA forced through a control panel
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#16 GeneralShowzer
Member since 2010 • 11598 Posts
[QUOTE="GeneralShowzer"]

Please would someone tell him how lazy a port ME2 was?

- It looks absolutely the same as the 360 version. Nothing is different, absolutely nothing. Little graphic options too. No better textures, no better lightning, AA, FOV....

- Menu navigation is torture. You can't double click on things. You have to hover over with your mouse and then press space to navigate the menus. The scrolling key doesn't work either. They made menu navigation about 90% more lengthwise because of this.

- You use one button for three things! Seriosly, there are hundreds of unused buttons on my ***** keyboard. Using one button for three things is a real cluster*****.

- No shortcuts for weapons. Mass Effect 1 used the F keys to change between weapons. ME2 doesn't do this.

- No shortcuts for jounal, codex, map, ect... You don't use the J or C key for anything...

This is only from memory from what I've played when it came out. God only knows what else is wrong with the game. And this is not a port? The game reeks of console porting from the moment you start it up. You just lost all credibility.

ferret-gamer
the PC version has better Shadows and AF, but other than that you are right, the game looks the same except for resolution an AA forced through a control panel

I'm not saying it's a bad game, but it's a terrible and very obvious console port. ME 1 handled things better when it came to utilizing the keyboard and the PC hardware.
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#17 Hakkai007
Member since 2005 • 4905 Posts

Actually you can make changes to the ini file to make things better.

I made around over 30 changes.

http://www.mediafire.com/?rmweq4i3naqka9n

Here is my .ini file.

If you want to use it just make a back up of your own and then replace it with mine.

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#18 deactivated-5cf4b2c19c4ab
Member since 2008 • 17476 Posts

Actually you can make changes to the ini file to make things better.

I made around over 30 changes.

http://www.mediafire.com/?rmweq4i3naqka9n

Here is my .ini file.

If you want to use it just make a back up of your own and then replace it with mine.

Hakkai007

hmm ill try that out. Just for question, what exactly does your config change?

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Hakkai007

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#19 Hakkai007
Member since 2005 • 4905 Posts

hmm ill try that out. Just for question, what exactly does your config change?

ferret-gamer

It changes some lighting, shadows, enables high poly characters and a few other things on the LOD bias.

I have another file which takes away the ugly contrast that makes everything too dark.

But it is a simple change anyone can do.

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Animatronic64

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#20 Animatronic64
Member since 2010 • 3971 Posts

[QUOTE="ferret-gamer"][QUOTE="GeneralShowzer"]

Please would someone tell him how lazy a port ME2 was?

- It looks absolutely the same as the 360 version. Nothing is different, absolutely nothing. Little graphic options too. No better textures, no better lightning, AA, FOV....

- Menu navigation is torture. You can't double click on things. You have to hover over with your mouse and then press space to navigate the menus. The scrolling key doesn't work either. They made menu navigation about 90% more lengthwise because of this.

- You use one button for three things! Seriosly, there are hundreds of unused buttons on my ***** keyboard. Using one button for three things is a real cluster*****.

- No shortcuts for weapons. Mass Effect 1 used the F keys to change between weapons. ME2 doesn't do this.

- No shortcuts for jounal, codex, map, ect... You don't use the J or C key for anything...

This is only from memory from what I've played when it came out. God only knows what else is wrong with the game. And this is not a port? The game reeks of console porting from the moment you start it up. You just lost all credibility.

GeneralShowzer

the PC version has better Shadows and AF, but other than that you are right, the game looks the same except for resolution an AA forced through a control panel

I'm not saying it's a bad game, but it's a terrible and very obvious console port. ME 1 handled things better when it came to utilizing the keyboard and the PC hardware.

For the last time, it's not a port. Just because the graphics are nearly identical does not make it a port. Look up the actual meaning behind port. A port is Halo CE and Saint's Row 2. Games like Mass Effect 2 and Resident Evil 5 are not ports.

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#21 mitu123
Member since 2006 • 155290 Posts

I am so glad this is happening, can't wait to see more like Miranda and Garrus.

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#22 GeneralShowzer
Member since 2010 • 11598 Posts

[QUOTE="GeneralShowzer"][QUOTE="ferret-gamer"] the PC version has better Shadows and AF, but other than that you are right, the game looks the same except for resolution an AA forced through a control panelAnimatronic64

I'm not saying it's a bad game, but it's a terrible and very obvious console port. ME 1 handled things better when it came to utilizing the keyboard and the PC hardware.

For the last time, it's not a port. Just because the graphics are nearly identical does not make it a port. Look up the actual meaning behind port. A port is Halo CE and Saint's Row 2. Games like Mass Effect 2 and Resident Evil 5 are not ports.

What the hell are you talking about? A lot of games, the PC and console version are released at the same , yet they only have resolution option. In some games you can't even customize controls. There was absolutely no effort put into the ME2 PC version. It looked the same, and there seemed to be as many buttons mapped on the keyboard as a 360 controller. There were no shortcuts to anything, and navigating the menus is a pain If you're telling me ME2 is a stand up PC game you're lying to yourself.
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#23 Animatronic64
Member since 2010 • 3971 Posts

[QUOTE="Animatronic64"]

[QUOTE="GeneralShowzer"] I'm not saying it's a bad game, but it's a terrible and very obvious console port. ME 1 handled things better when it came to utilizing the keyboard and the PC hardware.GeneralShowzer

For the last time, it's not a port. Just because the graphics are nearly identical does not make it a port. Look up the actual meaning behind port. A port is Halo CE and Saint's Row 2. Games like Mass Effect 2 and Resident Evil 5 are not ports.

What the hell are you talking about? A lot of games, the PC and console version are released at the same , yet they only have resolution option. In some games you can't even customize controls. There was absolutely no effort put into the ME2 PC version. It looked the same, and there seemed to be as many buttons mapped on the keyboard as a 360 controller. There were no shortcuts to anything, and navigating the menus is a pain If you're telling me ME2 is a stand up PC game you're lying to yourself.

I don't think Mass Effect 2 is a "stand up" game in terms of interface, but otherwise, yes, yes it is. However, that STILL doesn't make it a port. A port is a conversion. If a game was originally intended to run on a certain platform, then later ported, or converted to run another, it is a port. If the game was designed for multiple platforms in mind, then it is not a port. PC gamers love to call many games a port, even when when they're not real port. If fact, they throw that term around way too much. If it is similar or identical to the console version, it's a console port, apparently. However, that doesn't make it an actual port. They just got lazy with control mapping and interface, so they slapped it on from the console version and changed up the mapping. As for the graphical settings, I think they're fine. The thing that annoyed me most is the lack of double clicking through menus. They could have spent more time making the PC version's controls better, but hey, at least it's more optimized than Mass Effect.

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#24 GeneralShowzer
Member since 2010 • 11598 Posts
"but hey, at least it's more optimized than Mass Effect." That's wrong. ME made perfect use of the keyboard and mouse. It also looked a lot better than the console version. Better textures, better FOV. ME2 ran better because most of the textures were low res, and was in fact identical to the 360 version. PC has more power than a 360 you know.
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#25 Dantus12
Member since 2010 • 231 Posts

Please would someone tell him how lazy a port ME2 was?

- It looks absolutely the same as the 360 version. Nothing is different, absolutely nothing. Little graphic options too. No better textures, no better lightning, AA, FOV....

- Menu navigation is torture. You can't double click on things. You have to hover over with your mouse and then press space to navigate the menus. The scrolling key doesn't work either. They made menu navigation about 90% more lengthwise because of this.

- You use one button for three things! Seriosly, there are hundreds of unused buttons on my ***** keyboard. Using one button for three things is a real cluster*****.

- No shortcuts for weapons. Mass Effect 1 used the F keys to change between weapons. ME2 doesn't do this.

- No shortcuts for jounal, codex, map, ect... You don't use the J or C key for anything...

This is only from memory from what I've played when it came out. God only knows what else is wrong with the game. And this is not a port? The game reeks of console porting from the moment you start it up. You just lost all credibility.

GeneralShowzer

100 percent true what You said. Good thing that someone decided to fix the textures. The INI manipulation fixes the environments but gives problems, with the only thing they fixed from ME the lightning of the character faces.

The controls are beyond repair sadly. The light/ shadow input might create halos however on high res textures, looks like the modder had a balance act on Tali- looks good.

Recolors would probably be even better.

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Animatronic64

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#26 Animatronic64
Member since 2010 • 3971 Posts

"but hey, at least it's more optimized than Mass Effect." That's wrong. ME made perfect use of the keyboard and mouse. It also looked a lot better than the console version. Better textures, better FOV. ME2 ran better because most of the textures were low res, and was in fact identical to the 360 version. PC has more power than a 360 you know.GeneralShowzer
I wasn't talking about the controls. Mass Effect 2 looks better than Mass Effect and runs considerably smoother. Mass Effect was poorly optimized, especially for an UE3 game. Also, textures don't even make that big of a difference in Unreal Engine 3. Plus, Batman looks ten times better than ME1/2, has pretty huge levels, much higer res textures, and runs better than ME/ME2. Graphical optimization just isn't a strong point of Mass Effect.

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#27 hartsickdiscipl
Member since 2003 • 14787 Posts

Just because the PC version of a game is developed and released at the same time as the console version doesn't mean that it's not a port. The controls, graphics, interface, etc in Mass Effect 2 all feel like a console game. It's a great game, no doubt about it.. But it's a port. There's a certain feel to a game when it's really designed and optimized for PC, and ME2 doesn't have that. TBH, neither did ME1, but at least they made an effort with the controls and interface.

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#28 Elann2008
Member since 2007 • 33028 Posts
Honestly, ME2 doesn't need any texture/graphics mods. It looks fantastic the way it is. Even then, pretty impressive texture mod here. I might purchase Mass Effect 2 again on the PC and mess around with them once they're all finished.
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#29 Hakkai007
Member since 2005 • 4905 Posts

Mass effect 2 does look a bit better on PC even with only a little higher settings.

I bet anyone could tell which is the 360 and which is the PC.

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#30 Wasdie  Moderator
Member since 2003 • 53622 Posts

[QUOTE="ferret-gamer"][QUOTE="GeneralShowzer"]This is the developers job.GeneralShowzer
Its the developer's job to make community texture mods?

No it's their job to make the PC version look better, instead of making a slapdash port.

When time and money are a bit tight, which is always the case in any development project, you gotta divide the work up. The biggest platform is the 360 version, so they most likely work the hardest on that.

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#31 Wasdie  Moderator
Member since 2003 • 53622 Posts

Mass effect 2 does look a bit better on PC even with only a little higher settings.

I bet anyone could tell which is the 360 and which is the PC.

Hakkai007

Those character models are sick.

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GeneralShowzer

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#32 GeneralShowzer
Member since 2010 • 11598 Posts
The only thing different is the resolution.
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#33 Hakkai007
Member since 2005 • 4905 Posts

The only thing different is the resolution.GeneralShowzer

Nope.

There are other subtle things.

Also you can change the .ini file to enable higher poly models, better lighting, high resolution shadows, better LOD, higher AA and AF and more.

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#34 GeneralShowzer
Member since 2010 • 11598 Posts

[QUOTE="GeneralShowzer"]The only thing different is the resolution.Hakkai007

Nope.

There are other subtle things.

Also you can change the .ini file to enable higher poly models, better lighting, high resolution shadows, better LOD, higher AA and AF and more.

Well too bad they didn't care enough to put it in the options menu. I've played the 360 version and the PC version there are no really notable differences. I haven't tried your modified Ini, though i keep it on my PC. Ill try it out when i get the wish to replay the game.
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deactivated-5cf4b2c19c4ab

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#35 deactivated-5cf4b2c19c4ab
Member since 2008 • 17476 Posts

[QUOTE="GeneralShowzer"]The only thing different is the resolution.Hakkai007

Nope.

There are other subtle things.

Also you can change the .ini file to enable higher poly models, better lighting, high resolution shadows, better LOD, higher AA and AF and more.

the problem with the ini you gave doesnt allow you to reload your weapons manually for some reason, which hurts the functionality to give better graphics
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#36 Hakkai007
Member since 2005 • 4905 Posts

the problem with the ini you gave doesnt allow you to reload your weapons manually for some reason, which hurts the functionality to give better graphicsferret-gamer

Oops it looks like I gave you the other ini file that is made to be a little more like ME1.

Did you notice a difference though?

Also have you tried forcing AA and AF?

I will try giving you the file with reloading enabled.

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#37 Hakkai007
Member since 2005 • 4905 Posts

Here is the file with the weapon reloading enabled.

http://www.mediafire.com/?bylj38c6gecrlse

It also makes the death cam shorter.

Makes the name length longer.

Adds keybinding for scanning so "Q" starts scanning "E" stops scanning and "W" uses the probe.

Increases model turning speed in appearance view.

Disable automatic weapon swap.

Enable shorter loading movie.

Disables start up movies.

.

I also added the "UberPostProcessBlendPixelShader.usf" file which has a small change which lessens the huge contrast that made everything pitch black while still leaving all the effects.

That file needs to be put in the shaders folder which is inside the Engine folder.

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#38 topsemag55
Member since 2007 • 19063 Posts

New texture mods are nice to have, but I'd rather see player collision fixed. It gets old whenever Shepard gets stuck or airborne. Sometimes you can get out of it, but not always.

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#39 hartsickdiscipl
Member since 2003 • 14787 Posts

New texture mods are nice to have, but I'd rather see player collision fixed. It gets old whenever Shepard gets stuck or airborne. Sometimes you can get out of it, but not always.

topsemag55

This problem ALMOST ruined the game for me. It happened 5 or 6 times in 43+ hours of gameplay. That, and it crashed on me 4 or 5 times. ME1 crashed 3 or 4 times for me.

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#40 topsemag55
Member since 2007 • 19063 Posts

This problem ALMOST ruined the game for me. It happened 5 or 6 times in 43+ hours of gameplay. That, and it crashed on me 4 or 5 times. ME1 crashed 3 or 4 times for me.

hartsickdiscipl

I gave BioWare a solution, to incorporate a "TCL" (Toggle Collision) command into the Console, just like Oblivion has.

They locked the thread without responding.:lol:

I've never had a CTD, but the OS has put up a window a couple of times saying ME2 stopped.

I quick fix that by closing EACoreServer in the Task Manager, then restart and load a save.