[QUOTE="aliblabla2007"]GSC wasn't lazy.
Stalker was redeveloped God knows how many times, over the timespan of over 8 years. The dev team and budget wasn't big, so you might have to cut them some slack for not being able to properly polish such an ambitious project.
biggest_loser
Being indevelopment for that long it needed to be more polished than it was. They were overly ambitious in some of the things they wanted to implement and perhaps working ahead of their technology. Like trying to have a seamless world with no load times and supposedly photo realistic visuals as well. It is in their development diaries.
For all the bugs, you can blame THQ for forcing GSC to release too early. GSC would have patched up the whole game if they got more time.
[QUOTE="aliblabla2007"] Besides, STALKER isn't about the story, it's about the atmosphere. And it definitely deserves the award of Best Atmosphere 2007 that Gamespot gave it. So it wasn't really "presented" against the likes of Bioshock and Episode 2 - it's trying to be it's own game.
biggest_loser
There is plenty of backstory in STALKER - it just isn't presented very well at all. Being a FPS released last year it is difficult to not compare it to other games like those mentioned and the way they present their stories and the effort placed into the characters and voice acting.
Granted yes, the atmosphere is very good. You wont get an argument there. One of the scariest games on PC.
I don't detect much backstory in STALKER, but to be honest I cannot care for a good story in an FPS. To me, it's a plus if you have it, but not a minus if you don't. Because above-average FPS stories are one in a full moon anyway.
I agree that STALKER's storytelling is horrendous, particularly to audiofreaks. I enjoy reading, so I had no problem with all the textual conversations in the game bar the terrible translations.
Besides, text isn't that bad for telling a story - Planescape Torment and it's 800, 000 words of text say hi.
[QUOTE="aliblabla2007"] And it suceeded. STALKER is a unique and it somehow manages not to feel like any other FPS/RPG hybrid. It's also got some nifty gameplay to make the overall product even better. I definitely enjoyed the game more than Call of Duty 4: Modern Warfare, Half-Life 2: Episode 2 and Portal in that department.
biggest_loser
It is a unique game in someways, particularly the setting, although I still think the gameplay with many fetch tasks isn't as ellaborate as they might have liked. I found it to be sometimes a fun but often frustrating experience. That is just my opinion. Though it is good you think outside the square and that you liked it. Kudos to you sir.
It sort of went downhill once I got too powerful.
The battles are only real fun when you're so weak that every fight is a fight for your life. Once you turn into a walking tank with the G36 and Exosuit, then firefights start becoming boring.
Same goes for the money and goods. Once you successfully horde that stuff, then the "salvaging resources from all over the map" aspect flies out the window.
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