Mirrors Edge Looks Awesome

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lowcally

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#1 lowcally
Member since 2008 • 77 Posts

http://www.youtube.com/watch?v=KLwKMjUxvQQ

Although the gameplay looks potentially simple I'm still looking foward to this game. Anyone have any guesses about the kind of specs Mirrors Edge will need?

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fatshodan

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#2 fatshodan
Member since 2008 • 2886 Posts

Yeah, the game looks spectacular. My biggest concern is that the environments will be overly linear, and because of runner vision or whatever it's called pointing you exactly where to go, the game may end up being overly trivial. Still, I have faith in DICE.

On the specs, it's UE3 - so something similar to BioShock, Gears of War and UT3 et al. Probably a little higher due to the larger environments.

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lowcally

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#3 lowcally
Member since 2008 • 77 Posts
Yeah the linear levels might make the game a bit too straight foward.
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sandeep410

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#4 sandeep410
Member since 2004 • 1180 Posts
look better than crysis
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p1st0la

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#5 p1st0la
Member since 2006 • 35 Posts

I just hope I don't get motion sickness while playing it.

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OoSuperMarioO

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#6 OoSuperMarioO
Member since 2005 • 6539 Posts

I remember my days of roof jumping and fighting crime.

Those were the days...

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Kh1ndjal

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#7 Kh1ndjal
Member since 2003 • 2788 Posts
im quite sure runner vision can be turned off
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jpph

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#8 jpph
Member since 2005 • 3337 Posts

one of the few games i am interested in getting.

mixed feelings about the slo mo though, on the one hand slo mo is always cool but the game looks so original and fast paced i dont know if it suits it.

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anolecrabcf

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#9 anolecrabcf
Member since 2005 • 658 Posts
I didn't think much of this game until I saw one of the clips now it is one of my most anticipated games
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Darth_Kane

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#10 Darth_Kane
Member since 2006 • 2966 Posts
One of the few FPSs I'm actually interested in
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#11 leper-messiahs
Member since 2008 • 399 Posts

look better than crysissandeep410

Umm, no, not close.

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fatshodan

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#12 fatshodan
Member since 2008 • 2886 Posts

im quite sure runner vision can be turned offKh1ndjal

That's good to hear, but that just raises further issues. Given that the game is all about speed and momentum, being able to maintain that speed without runner vision may be particularly difficult and not having runner vision may skew the entire pacing of the game.

See, as I see it (of course I haven't played it yet), either they baby the player or they screw with the pacing. That's what happens when you have absolute linearity. So my hope is that there will be multiple routes through each map, and multiple ways of tackling most jumps and that runner vision just shows you the 'best' way, and you're free to explore other means of progression but you always have the runner vision to fall back on.

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Forerunner-117

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#13 Forerunner-117
Member since 2006 • 8800 Posts

My biggest concern is that the environments will be overly linear.

fatshodan

Yeah, that's my biggest concern too. That, and the length of the game.

runner vision or whatever it's called pointing you exactly where to go, the game may end up being overly trivial

fatshodan

I guess you already got your answer, but yes, runner vision is optional.

I just hope I don't get motion sickness while playing it.

p1st0la

The devs did research on motion sickness and found that adding a focal point for players to focus on greatly helps. So they added a dot in the middle of the screen (which, again, can be turned off).

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deactivated-64ba3ebd35404

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#14 deactivated-64ba3ebd35404
Member since 2004 • 7590 Posts

[QUOTE="p1st0la"]

I just hope I don't get motion sickness while playing it.

Forerunner-117

The devs did research on motion sickness and found that adding a focal point for players to focus on greatly helps. So they added a dot in the middle of the screen (which, again, can be turned off).

They also removed the camera moving with Faith's running (liek, her head bobbing sort of thing =]) which I hope can optionally be turned on, since I actually really liked that xD

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MasterYevon

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#15 MasterYevon
Member since 2003 • 6703 Posts
Weird looking game(play), but I like them matrix moves.
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Forerunner-117

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#16 Forerunner-117
Member since 2006 • 8800 Posts

They also removed the camera moving with Faith's running (liek, her head bobbing sort of thing =]) which I hope can optionally be turned on, since I actually really liked that xD

kieranb2000

Haha yeah I seriously doubt that I'll get motion sick, so I say bring it on! :D

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Treflis

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#17 Treflis
Member since 2004 • 13757 Posts
It looks great but I'm also wondering if this game will have to have a really powerful computer to enable it to moves as smoothly as in the Trailer, because it appears to be very fast paced and will force the computer to give itself a pretty good workout when it comes to textiles and the various movements you can do.
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JP_Russell

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#18 JP_Russell
Member since 2005 • 12893 Posts
[QUOTE="kieranb2000"]

They also removed the camera moving with Faith's running (liek, her head bobbing sort of thing =]) which I hope can optionally be turned on, since I actually really liked that xD

Forerunner-117

Haha yeah I seriously doubt that I'll get motion sick, so I say bring it on! :D

Thirded.

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Skull338

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#19 Skull338
Member since 2006 • 477 Posts
[QUOTE="Forerunner-117"][QUOTE="kieranb2000"]

They also removed the camera moving with Faith's running (liek, her head bobbing sort of thing =]) which I hope can optionally be turned on, since I actually really liked that xD

JP_Russell

Haha yeah I seriously doubt that I'll get motion sick, so I say bring it on! :D

Thirded.

Fourthed :D

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mrbojangles25

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#20 mrbojangles25
Member since 2005 • 60595 Posts

ya ive been stoked about this for a long time. I think Portal sort of opened the eyes of developers that just because a game is first-person, it does not have to be a 100% shooter.

As for gameplay, as long as it is not too linear I will be happy methinx. If they give you the path options in enough variety (like Crysis does) it will be awesome, but I wont buy a game where each time you run the exact same path.

Also, Shodan, I could have sworn it used the Source engine but I might be wrong.

And does anyone else think the heroine looks like a badass Bjork? I'd love to see her parkour around rooftops with that goose outfit on...

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JP_Russell

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#21 JP_Russell
Member since 2005 • 12893 Posts

Also, Shodan, I could have sworn it used the Source engine but I might be wrong.

mrbojangles25

No, UE3.

http://en.wikipedia.org/wiki/Mirror%27s_Edge

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Hells_rebelion

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#22 Hells_rebelion
Member since 2003 • 2957 Posts
This game is a sign of how far FPS's have come and a sign of how they are changing for the better. Lets just hope it's just as shown, and hopefully it pulls it off well.
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#23 StrawberryHill
Member since 2008 • 5321 Posts
Looks fun. I'm interested in seeing how it pans out.
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#24 mrbojangles25
Member since 2005 • 60595 Posts
[QUOTE="mrbojangles25"]

Also, Shodan, I could have sworn it used the Source engine but I might be wrong.

JP_Russell

No, UE3.

http://en.wikipedia.org/wiki/Mirror%27s_Edge

ugh, I am not a fan of UE3.

oh well, so long as the gameplay rocks!

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augustlight

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#25 augustlight
Member since 2008 • 400 Posts
Agreed. I'm about as excited about this game as I am for Project Origin and Left 4 Dead among games coming out this year, and that's saying a lot.
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GodLovesDead

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#26 GodLovesDead
Member since 2007 • 9755 Posts
It looks interesting. But I have a gut feeling it's going to be AA.
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biggest_loser

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#27 biggest_loser
Member since 2007 • 24508 Posts
I have questions about how linear it will be, the story and main character and what the actual game play will be apart from these amazing looking platform elements.
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deactivated-64ba3ebd35404

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#28 deactivated-64ba3ebd35404
Member since 2004 • 7590 Posts
[QUOTE="JP_Russell"][QUOTE="mrbojangles25"]

Also, Shodan, I could have sworn it used the Source engine but I might be wrong.

mrbojangles25

No, UE3.

http://en.wikipedia.org/wiki/Mirror%27s_Edge

ugh, I am not a fan of UE3.

oh well, so long as the gameplay rocks!

I can see why you would be mistaken, it does look VERY source-ish

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#29 Shatilov
Member since 2005 • 4150 Posts
I liked the gameplay vidoes, I might get it.
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#30 secure_
Member since 2008 • 26 Posts

ya ive been stoked about this for a long time. I think Portal sort of opened the eyes of developers that just because a game is first-person, it does not have to be a 100% shooter.

As for gameplay, as long as it is not too linear I will be happy methinx. If they give you the path options in enough variety (like Crysis does) it will be awesome, but I wont buy a game where each time you run the exact same path.

Also, Shodan, I could have sworn it used the Source engine but I might be wrong.

And does anyone else think the heroine looks like a badass Bjork? I'd love to see her parkour around rooftops with that goose outfit on...

mrbojangles25
Portal is a fantastic game, yes. But you can rest assured that this game has been in development longer than when Portal was first announced.
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#31 biggest_loser
Member since 2007 • 24508 Posts
[QUOTE="mrbojangles25"]

ya ive been stoked about this for a long time. I think Portal sort of opened the eyes of developers that just because a game is first-person, it does not have to be a 100% shooter.

As for gameplay, as long as it is not too linear I will be happy methinx. If they give you the path options in enough variety (like Crysis does) it will be awesome, but I wont buy a game where each time you run the exact same path.

Also, Shodan, I could have sworn it used the Source engine but I might be wrong.

And does anyone else think the heroine looks like a badass Bjork? I'd love to see her parkour around rooftops with that goose outfit on...

secure_

Portal is a fantastic game, yes. But you can rest assured that this game has been in development longer than when Portal was first announced.

You have evidence of this of course?

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BlueBirdTS

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#32 BlueBirdTS
Member since 2005 • 6403 Posts

I'm just afraid the parkour elements will end up being like a gimmick. The thing about games that rely on gimmicky mechanics like this is that the level design has to be absolutely stellar for the game not to feel repetitive and new game mechanics have to be gradually introduced over time. That's what made Portal and Braid such fun games.

I'm not to concerned about the motion sickness. Even though in real life I'm extremely sensitive to movement, in video games I've never felt even remotely motion sick. As long as the field-of-view is 90 degrees, things should be okay. I personally actually like the head bobbing, it makes the game feel a lot more kinetic.

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fatshodan

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#33 fatshodan
Member since 2008 • 2886 Posts
[QUOTE="secure_"][QUOTE="mrbojangles25"]

ya ive been stoked about this for a long time. I think Portal sort of opened the eyes of developers that just because a game is first-person, it does not have to be a 100% shooter.

As for gameplay, as long as it is not too linear I will be happy methinx. If they give you the path options in enough variety (like Crysis does) it will be awesome, but I wont buy a game where each time you run the exact same path.

Also, Shodan, I could have sworn it used the Source engine but I might be wrong.

And does anyone else think the heroine looks like a badass Bjork? I'd love to see her parkour around rooftops with that goose outfit on...

biggest_loser

Portal is a fantastic game, yes. But you can rest assured that this game has been in development longer than when Portal was first announced.

You have evidence of this of course?

Portal was revealed mid-late 2006 and Mirror's Edge was announced a year later and first shown early in 2008. That means that if the developers dropped everything and started Mirror's Edge after seeing Portal, the game will have had a total of 2.5 years in development at its release later on this year.

A game like Mirror's Edge, right from preproduction planning to gold in two and a half years seems really pushing it to me. They would have needed perfect timing on their development cycles to have the people free to rush into this new project just after first seeing Portal. Developers can easily spend half a year (or more) just on planning, so I don't believe they would have seen Portal and just immediately known the direction to go with their game.

Even with DICE's large employee pool and EA's slaver whips cracking, I don't see a game like ME being going from the drawing board to retail in two and a half years.

It is possible, I suppose - especially as they wouldn't have a ton of engine building to do, but it seems very highly improbable. Portal may have been an influence, but I find it hard to believe that DICE didn't already have a pretty good idea of the direction they were taking ME before Portal was revealed.
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lowcally

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#34 lowcally
Member since 2008 • 77 Posts
Seeing that its uses UT3 engine, and how it looks I assume the requirements will be similar to Rainbow Six Vegas?
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#35 bedram793
Member since 2006 • 1741 Posts
Looks pretty good.
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deactivated-64ba3ebd35404

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#36 deactivated-64ba3ebd35404
Member since 2004 • 7590 Posts
[QUOTE="JP_Russell"][QUOTE="Forerunner-117"][QUOTE="kieranb2000"]

They also removed the camera moving with Faith's running (liek, her head bobbing sort of thing =]) which I hope can optionally be turned on, since I actually really liked that xD

Skull338

Haha yeah I seriously doubt that I'll get motion sick, so I say bring it on! :D

Thirded.

Fourthed :D

Maybe we should start a petition? ;)