Morhaime Confirms the Unthinkable : WoW's stopped growing

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NoctisCaelum52

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#1 NoctisCaelum52
Member since 2009 • 1359 Posts

Blizzard Boss Mike Morhaime just said that World of Warcraft's subs base is static at 11.5 million users, at the same level it's been since late 2008. Yep: that means it's not going up.

Blizzard announced the MMO had hit 11.5 million users in late December 2008, as you can see here.

Morhaime added that Blizzard was optimistic about the game's future, especially given the release of Cataclysm later this year. He noted that the Chinese market, which makes up some 50 percent of the game's userbase, still doesn't have access to Wrath of the King.

Local operator NetEase is currently applying for a license to run the add-on.

The exec talked about WoW's recent woes in China, saying that new sign-ups would be turned off for a week only. Chinese authorities forced NetEase to suspend registration earlier this week, the latest in a string of problems with the game after NetEase was found to be operating it without a license.

Morhaime made the announcement in the Activision Blizzard full-year financial call tonight.

Source

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mrbojangles25

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#2 mrbojangles25
Member since 2005 • 60828 Posts

Oh, the humanity! Arguably the most successful game for 5+ years has reached its peak of 11,500,000 x $14.99 per month income!

jk, I love WoW, its just not bad news its just...news. Cant wait to see how the former addicts and too-cool-for-MMO crowd spins this though lol

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Daytona_178

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#3 Daytona_178
Member since 2005 • 14962 Posts

The amount of money they must have made and still be making is mind boggling!

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Jinroh_basic

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#4 Jinroh_basic
Member since 2002 • 6413 Posts

it's not 11 mil * 14.99. not even close. the chinese version uses a pay per play subscription model. to play the game, a chinese needs to buy a "point card", which typically costs 15 yuan (for 2000 minutes) and 30 yuan (for 4000 minutes). what does that mean? every hour costs chinese players about $0.05, and one has to play for around 300 hours to even spend $15. iirc, the monthly subscription model is entirely non-existent for the Chinese version. In Taiwan, which has around 300k players, they use a slightly different but largely similar model. for them, WoW has nothing to do with pay pal and credit card.

i'm surprised that none of the WoW fans seem to realise this. until they do, their fervent brag about "11 mil subs" should never be taken seriously.

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rzepak

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#5 rzepak
Member since 2005 • 5758 Posts

Why is this surprising? A new expansion is coming out this year so imo a large number of potential players are waiting for the new expansion to hit since it brings major changes to the game.

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rzepak

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#6 rzepak
Member since 2005 • 5758 Posts

it's not 11 mil * 14.99. not even close. the chinese version uses a pay per play subscription model. to play the game, a chinese needs to buy a "point card", which typically costs 15 yuan (for 2000 minutes) and 30 yuan (for 4000 minutes). what does that mean? every hour costs chinese players about $0.05, and one has to play for around 300 hours to even spend $15. iirc, the monthly subscription model is entirely non-existent for the Chinese version. In Taiwan, which has around 300k players, they use a slightly different but largely similar model. for them, WoW has nothing to do with pay pal and credit card.

i'm surprised that none of the WoW fans seem to realise this. until they do, their fervent brag about "11 mil subs" should never be taken seriously.

Jinroh_basic

How does the fact that Asia has a different payment model affect the fact that there are 11 mil subs? Just becouse they pay less does not mean they arent legid players. Its a smart decision on Blizzards part to make the game cheaper in China where piracy is everywhere.

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Jinroh_basic

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#7 Jinroh_basic
Member since 2002 • 6413 Posts

first, they don't pay less. they pay MUCH less. second, it's any wow fan's common logic that wow is successful because it's X mil * 14.99. well, that logic is false, and hence their brag is baseless. bottom line? don't brag about something you don't have.

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RK-Mara

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#9 RK-Mara
Member since 2006 • 11489 Posts

How does the fact that Asia has a different payment model affect the fact that there are 11 mil subs? Just becouse they pay less does not mean they arent legid players. Its a smart decision on Blizzards part to make the game cheaper in China where piracy is everywhere.

rzepak
Maybe it changes the fact that Asian players aren't subscribers. They don't subscribe, they pay-on-demand. In fact, Blizzard has never said the game has 11 million subscribers, it only speaks of 11 million users. When you take into account that almost 50% of WoW userbase is Chinese and add the rest of pay-on-demand countries (such as Taiwan), you end up with ''merely'' 5 million subscribers. Chinese are customers all the same, they just don't use subscription as a payment model. 11 million is a massive number. But if WoW hasn't grown in nearly two years, it won't take long before it starts to lose users.
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couly

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#10 couly
Member since 2004 • 6285 Posts
hopefully it'll shrink and WoW will die. Most overrated game in history.
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#11 spittis
Member since 2005 • 1875 Posts

hopefully it'll shrink and WoW will die. Most overrated game in history.couly

I'm curious why you'd want that. It doesn't hurt you in any way that WoW exists. No matter what opinion you got about the game.

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Renevent42

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#12 Renevent42
Member since 2010 • 6654 Posts

it's not 11 mil * 14.99. not even close. the chinese version uses a pay per play subscription model. to play the game, a chinese needs to buy a "point card", which typically costs 15 yuan (for 2000 minutes) and 30 yuan (for 4000 minutes). what does that mean? every hour costs chinese players about $0.05, and one has to play for around 300 hours to even spend $15. iirc, the monthly subscription model is entirely non-existent for the Chinese version. In Taiwan, which has around 300k players, they use a slightly different but largely similar model. for them, WoW has nothing to do with pay pal and credit card.

i'm surprised that none of the WoW fans seem to realise this. until they do, their fervent brag about "11 mil subs" should never be taken seriously.

Jinroh_basic
Here is Blizzards definition of a sub:

World of Warcraft subscribers include individuals who have paid a subscription fee or have an active prepaid card to play World of Warcraft, as well as those who have purchased the game and are within their free month of access. Internet Game Room players who have accessed the game over the last thirty days are also counted as subscribers. The above definition excludes all players under free promotional subscriptions, expired or cancelled subscriptions, and expired prepaid cards. Subscribers in licensees' territories are defined along the same rules.

Anyway you slice it, WoW's number are phenomenal and worth bragging about. By the way, I don't even play the game but I don't need to pretend the game isn't doing amazing playerbase wise.
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ColdfireTrilogy

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#13 ColdfireTrilogy
Member since 2005 • 4911 Posts
[QUOTE="rzepak"]

How does the fact that Asia has a different payment model affect the fact that there are 11 mil subs? Just becouse they pay less does not mean they arent legid players. Its a smart decision on Blizzards part to make the game cheaper in China where piracy is everywhere.

RK-Mara
Maybe it changes the fact that Asian players aren't subscribers. They don't subscribe, they pay-on-demand. In fact, Blizzard has never said the game has 11 million subscribers, it only speaks of 11 million users. When you take into account that almost 50% of WoW userbase is Chinese and add the rest of pay-on-demand countries (such as Taiwan), you end up with ''merely'' 5 million subscribers. Chinese are customers all the same, they just don't use subscription as a payment model. 11 million is a massive number. But if WoW hasn't grown in nearly two years, it won't take long before it starts to lose users.

I think I've seen this written somewhere before. Oh ya at the launch of Wrath... now Cataclysm is hitting soon and were hearing it again. I dont play WoW anymore, quit about a year ago, but i know for many its taken over what they do on their free time. WoW is much more global in terms of social and communicative perspective than previous MMOs such as EQ ever were and thats why its holding its ground so long.
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thusaha

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#14 thusaha
Member since 2007 • 14495 Posts
I think it's time that Blizzard should consider making WarCraft 4.
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Renevent42

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#15 Renevent42
Member since 2010 • 6654 Posts
How about a new game altogether? Would rather them see create something and redefine a different genre...like it has done in the past with RTS and ARPG's.
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couly

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#16 couly
Member since 2004 • 6285 Posts

[QUOTE="couly"]hopefully it'll shrink and WoW will die. Most overrated game in history.spittis

I'm curious why you'd want that. It doesn't hurt you in any way that WoW exists. No matter what opinion you got about the game.

because when non pc gamers think of PC games, they think of WoW and the sims, it bugs me, I don't know why.
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Renevent42

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#17 Renevent42
Member since 2010 • 6654 Posts

After so many years dominating the mmo/pc landscape I think it's time to let go and just live with that fact. Like spittis said, it doesn't effect you anyway and...heck...you don't even really know why it bothers you lol.

There should a forum for WoW haters...WoWHate Anonymous or something :P

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k0r3aN_pR1d3

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#18 k0r3aN_pR1d3
Member since 2005 • 2148 Posts
Well, that would conveniently go hand in hand with the new MMO that Blizzard is working on.
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#19 zomglolcats
Member since 2008 • 4335 Posts

first, they don't pay less. they pay MUCH less. second, it's any wow fan's common logic that wow is successful because it's X mil * 14.99. well, that logic is false, and hence their brag is baseless. bottom line? don't brag about something you don't have.

Jinroh_basic
Bottom line: they still rake in insane amounts of cash. Your argument is a moot point.
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#20 zomglolcats
Member since 2008 • 4335 Posts

After so many years dominating the mmo/pc landscape I think it's time to let go and just live with that fact. Like spittis said, it doesn't effect you anyway and...heck...you don't even really know why it bothers you lol.

There should a forum for WoW haters...WoWHate Anonymous or something :P

Renevent42
Yeah the WoW haters are as over zealous as the WoW fanatics.
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dinuattila

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#21 dinuattila
Member since 2005 • 1355 Posts
I think it's time that Blizzard should consider making WarCraft 4.thusaha
Agreed on this one. Because even if they start working on it now, we would most probably see the game in about 10 years or more, considering that they are working on several titles right now.
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alvaro_pg

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#22 alvaro_pg
Member since 2003 • 330 Posts
Man if the 11 million suscribers are only the people that have an ACTIVE account... There must be at least a couple of million that bought the game but are not playing it right now... And you also have to consider all the other charges like name changes, server transfers, etc. Blizzard is really making a s***load of money with this.
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Daytona_178

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#23 Daytona_178
Member since 2005 • 14962 Posts

it's not 11 mil * 14.99. not even close. the chinese version uses a pay per play subscription model. to play the game, a chinese needs to buy a "point card", which typically costs 15 yuan (for 2000 minutes) and 30 yuan (for 4000 minutes). what does that mean? every hour costs chinese players about $0.05, and one has to play for around 300 hours to even spend $15. iirc, the monthly subscription model is entirely non-existent for the Chinese version. In Taiwan, which has around 300k players, they use a slightly different but largely similar model. for them, WoW has nothing to do with pay pal and credit card.

i'm surprised that none of the WoW fans seem to realise this. until they do, their fervent brag about "11 mil subs" should never be taken seriously.

Jinroh_basic
Thats was really interesting to read actually.
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#24 shakmaster13
Member since 2007 • 7138 Posts

Why hasn't anyone put a spin on this yet?

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#25 naval
Member since 2003 • 11108 Posts

first, they don't pay less. they pay MUCH less. second, it's any wow fan's common logic that wow is successful because it's X mil * 14.99. well, that logic is false, and hence their brag is baseless. bottom line? don't brag about something you don't have.

Jinroh_basic
truly speaking , it's even less than that as a chunk of that goes to the operator etc. And lost of people buy can buy 6/3 months card which i a bit cheaper. that said WoW is easily one of the most ( if not the most) profitable game out, so if WoW's fanbase cannot brag about it being successful, then I don't see anyone who can. Bottom line : WoW is successful and if anyone wants to brag about it 's not really baseless
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OgreB

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#26 OgreB
Member since 2004 • 2523 Posts

I tried WoW for awhile...

But it is just too ugly and cartoony for me.....

Maybe if they made a new MMO with better graphics I might reconsider...right now it's just awful.

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rmfd341

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#27 rmfd341
Member since 2008 • 3808 Posts
[QUOTE="Jinroh_basic"]

it's not 11 mil * 14.99. not even close. the chinese version uses a pay per play subscription model. to play the game, a chinese needs to buy a "point card", which typically costs 15 yuan (for 2000 minutes) and 30 yuan (for 4000 minutes). what does that mean? every hour costs chinese players about $0.05, and one has to play for around 300 hours to even spend $15. iirc, the monthly subscription model is entirely non-existent for the Chinese version. In Taiwan, which has around 300k players, they use a slightly different but largely similar model. for them, WoW has nothing to do with pay pal and credit card.

i'm surprised that none of the WoW fans seem to realise this. until they do, their fervent brag about "11 mil subs" should never be taken seriously.

Daytona_178
Thats was really interesting to read actually.

Indeed it was, never knew bout that.
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#28 Johnny_Rock
Member since 2002 • 40314 Posts

[QUOTE="rzepak"]

How does the fact that Asia has a different payment model affect the fact that there are 11 mil subs? Just becouse they pay less does not mean they arent legid players. Its a smart decision on Blizzards part to make the game cheaper in China where piracy is everywhere.

RK-Mara

Maybe it changes the fact that Asian players aren't subscribers. They don't subscribe, they pay-on-demand. In fact, Blizzard has never said the game has 11 million subscribers, it only speaks of 11 million users. When you take into account that almost 50% of WoW userbase is Chinese and add the rest of pay-on-demand countries (such as Taiwan), you end up with ''merely'' 5 million subscribers. Chinese are customers all the same, they just don't use subscription as a payment model. 11 million is a massive number. But if WoW hasn't grown in nearly two years, it won't take long before it starts to lose users.

EQ had approx. 500k ussers at it's peak and has lost subscribers regularly for the past 5 years but it's still profitable for Sony. Think how long WoW will have to lose subscribers before it becomes unprofitable for Activision.... It's going to be around for a loooong, loooong time.

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deactivated-5926b7362eeb7

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#29 deactivated-5926b7362eeb7
Member since 2009 • 126 Posts

[QUOTE="Renevent42"]

After so many years dominating the mmo/pc landscape I think it's time to let go and just live with that fact. Like spittis said, it doesn't effect you anyway and...heck...you don't even really know why it bothers you lol.

There should a forum for WoW haters...WoWHate Anonymous or something :P

zomglolcats

Yeah the WoW haters are as over zealous as the WoW fanatics.

WoW-Haters are usually former WoW-Fanatics who finally realised how much damage the game did to their life is why.

That and that whole tall-poppy syndrome thing

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JigglyWiggly_

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#30 JigglyWiggly_
Member since 2009 • 24625 Posts
hopefully it'll shrink and WoW will die. Most overrated game in history.couly
I agree, stupid game is stupid.
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#31 denter21
Member since 2003 • 1283 Posts
[QUOTE="Renevent42"] Anyway you slice it, WoW's number are phenomenal and worth bragging about. By the way, I don't even play the game but I don't need to pretend the game isn't doing amazing playerbase wise.

The numbers are worth bragging about.... if you're a Blizzard employee. If you're merely a player what is there to brag about? That you spend your money on something lots of other people like? Good job.
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pvtdonut54

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#32 pvtdonut54
Member since 2008 • 8554 Posts

You mean you expect it to stay around forever?

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#33 HavocEbonlore
Member since 2007 • 483 Posts

Oh, the humanity! Arguably the most successful game for 5+ years has reached its peak of 11,500,000 x $14.99 per month income!

jk, I love WoW, its just not bad news its just...news. Cant wait to see how the former addicts and too-cool-for-MMO crowd spins this though lol

mrbojangles25

If you think MMOs are cool....then I just don't know, lol. Zomg guys, I got mah l33t gear after months of grinding, now I can finally play the game!!!

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#34 JigglyWiggly_
Member since 2009 • 24625 Posts
I concur MMOs are pretty much for people who have too much time and suck at good games :o (like css)
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deactivated-64b76bd048860

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#35 deactivated-64b76bd048860
Member since 2007 • 4363 Posts
I think it'll grow with the release of Cataclysm but still, 11.5 million is pretty impressive.
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#36 Jinroh_basic
Member since 2002 • 6413 Posts

[QUOTE="Jinroh_basic"]

first, they don't pay less. they pay MUCH less. second, it's any wow fan's common logic that wow is successful because it's X mil * 14.99. well, that logic is false, and hence their brag is baseless. bottom line? don't brag about something you don't have.

zomglolcats

Bottom line: they still rake in insane amounts of cash. Your argument is a moot point.

i have never denied that WoW is an extremely successful and profitable game. no one can deny that. I'm just trying to get this through to the general wow fans - you don't have 11 mil * 14.99. NOT EVEN CLOSE. that is a factual error so stop using this to glorify your game. in fact, depending on how you define "subscription", the actual number of WoW's subscribers may actually be MUCH lower than 11 mil.

imo, a better way to gauge the success of WoW is to look only at communities that employ the traditional subscription model, namely NA, EU and Oceanic players. these players tend to have similar preferences and spending power. the numbers they put up will be much more relevant in the Western context.

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MEOWWW123

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#37 MEOWWW123
Member since 2008 • 870 Posts

The title of this thread made me lol, THE UNTHINKABLE HAS HAPPEND haha

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F1_2004

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#38 F1_2004
Member since 2003 • 8009 Posts
wow is making way more money than it deserves. What a kick in the nuts for actual good quality games.
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Pvt_r3d

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#39 Pvt_r3d
Member since 2006 • 7901 Posts
The w0rld5 g01ng t0 3nd!
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#40 sircyrus
Member since 2003 • 6358 Posts

WoW is going to keep it's numbers until a new MMO comes out that isn't half-complete, buggy, and/or just a grind...ie: Champions Online, Star Trek Online, Age of Conan, AION, etc.

I'm expecting that when SWTOR launches WoW is going to be hit hard. The 'Cataclysm' expansion looks to me like the last desperate attempt to cash in before WoW's hold loosens.

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mirgamer

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#41 mirgamer
Member since 2003 • 2489 Posts
I really don't know why some folks get pretty riled up whenever they hear "WoW". Personally, I don't play the game coz I felt its too carebearish for me but hate? wow thats a pretty strong word. The amount of hate and disgust over a simple game that some here seem to have seems utterly childish.
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Renevent42

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#42 Renevent42
Member since 2010 • 6654 Posts

[QUOTE="zomglolcats"][QUOTE="Jinroh_basic"]

first, they don't pay less. they pay MUCH less. second, it's any wow fan's common logic that wow is successful because it's X mil * 14.99. well, that logic is false, and hence their brag is baseless. bottom line? don't brag about something you don't have.

Jinroh_basic

Bottom line: they still rake in insane amounts of cash. Your argument is a moot point.

i have never denied that WoW is an extremely successful and profitable game. no one can deny that. I'm just trying to get this through to the general wow fans - you don't have 11 mil * 14.99. NOT EVEN CLOSE. that is a factual error so stop using this to glorify your game. in fact, depending on how you define "subscription", the actual number of WoW's subscribers may actually be MUCH lower than 11 mil.

imo, a better way to gauge the success of WoW is to look only at communities that employ the traditional subscription model, namely NA, EU and Oceanic players. these players tend to have similar preferences and spending power. the numbers they put up will be much more relevant in the Western context.

No, what you said is a moot point...it's like yeah...ok...maybe they don't have what *some* claim they have but it really doesn't matter. They have a hugenormous payer base and in actuality while they may not all be subs, they are players (all 11 million of them). Who cares how each demographic pays...that's not the point.