Morrowind.. worth it?

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Sirmonkey12

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#1 Sirmonkey12
Member since 2007 • 32 Posts

Is it worth the buy? i hear its sooooo much better then oblivion.. its just the graphics are sux0r.

and by "the buy" i mean (i know this game wont cost me much) is it worth the time (entertainment value)

Question time.

1. What makes Morrowind>Oblivion

2. What makes Morrowind

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Sirmonkey12

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#2 Sirmonkey12
Member since 2007 • 32 Posts

oops for the 2nd question i meant

2. what makes morrowind

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artur79

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#3 artur79
Member since 2005 • 4679 Posts

Morrowind is a deeper and better RPG in just about every other way than the graphics. Imo of course.

Gameplay, atmosphere, lore, the world, the buildings, armor, character development, tombs and so on. I could go on forever. Google Connary's megapack textures. When that guy is done, add some grass and MGE and you'll have seriously sweet graphics in Vvardenfell as well.

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Sirmonkey12

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#4 Sirmonkey12
Member since 2007 • 32 Posts
oh sweet, so you get get better skins for morrowind to make it god on ice?
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Lord-Nerevar

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#5 Lord-Nerevar
Member since 2005 • 598 Posts
If you can give up days of your life to this game, I'd give you the green light to go ahead and get it.
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FamiBox

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#6 FamiBox
Member since 2007 • 5481 Posts

I am yet to be able to 'get in to' this game.

Just realise that... the combat is not as good as Oblivion... and, it has little voice acting.

I'm sure it is a better game, but if like me you played Oblivion first you may not be too impressed at first glance.

You can make the game look loads better with mods though. I'm going to try and play it again at some point.

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pvtdonut54

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#7 pvtdonut54
Member since 2008 • 8554 Posts
yes, its still worth it
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bogaty

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#8 bogaty
Member since 2003 • 4750 Posts
DON't GET IT! Morrowind is an empty shell. You'll spend the first 5-6 hours wandering around, taking in the topograhpy. You'll spend the rest of the game wondering why the hell the devs didn't bother to fill that land with anything even remotely interesting. Dull, uninspired quests, generic NPCs with the same dialogue, zero reaction to your actions in the game, and no enemy that poses even the remotest challenge to you once you've reached level 8 or so. It's repetative, dull, and souless. Terrible game.
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trlcker98

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#9 trlcker98
Member since 2003 • 41 Posts

DON't GET IT! Morrowind is an empty shell. You'll spend the first 5-6 hours wandering around, taking in the topograhpy. You'll spend the rest of the game wondering why the hell the devs didn't bother to fill that land with anything even remotely interesting. Dull, uninspired quests, generic NPCs with the same dialogue, zero reaction to your actions in the game, and no enemy that poses even the remotest challenge to you once you've reached level 8 or so. It's repetative, dull, and souless. Terrible game.bogaty

Dude you are way off and it's obvious you never played past the first 20 minutes, thinking the next 5 or 6 hours would be the same. The difference with Morrowind is exactly the opposite. Nothing is generic, or dull, or uninspired. Everything is detailed and customized! Rather than some generic dungeons like Oblivion, Morrowinds dungeons are varied and have secrets, things to explore, interesting areas to check out, etc! They spent a ton more time designing the actual game world itself rather than Oblivion where it seems they just built this incredible engine and then filled it in with the exact same dungeons, npcs, voices, etc. Yeah there's no voices in Morrowind but its better than hearing the same 5 voices in Oblivion all day long. Oblivion has about 10% of the depth that Morrowind does.

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bogaty

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#10 bogaty
Member since 2003 • 4750 Posts
I played though about 30 hours of it before giving up due to the crushing boredom I felt after slogging through the same, pointless quests with the same pointless dialogue, to fight the same pointless monsters that provided zero challenge. The game is mind numbingly dull and nothing your character does in the game has any effect whatsoever. It's all just pointless tedium.
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jrhawk42

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#11 jrhawk42
Member since 2003 • 12764 Posts

Morrowind is quanity over quality.

You have to have certain levels in certain areas to progress through the game. For example I created a fighter that only used an Axe, and light armor, but since those are the only two fighting skills I progressed in I had to BS some more to progress. This means you'll have to grind, or cheat if you don't have those skills.

Be prepared to walk. Yea it sucks, but there is a mod.

Be prepared to read. Almost all your information is in text.

Lots of quests, but a majority of them are lame, some of them are vague, and only a few are actually worth it. I spent over 2 hours trying to find a damn puzzle box, and almost 3 days finding a dead body. Also I forgot where I placed a mission critcal item and it ruined my game.

Personally I love morrowind, but it's only for those that are going to be devoted.

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blade55555

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#12 blade55555
Member since 2005 • 1116 Posts
I personally hated morrowing because the fighting was so gay You miss a lot of your attacks just starting off and thats what dissapoints me about morrowing. you attack and miss so fricking much for a logn tiem till yo ulevel it up. Which is why I like oblivion more :)
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gameguy6700

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#13 gameguy6700
Member since 2004 • 12197 Posts

Morrowind is a deeper, much more unforgiving (and thus realistic) RPG than Oblivion. Oblivion pretty much held your hand throughout the entire game. The game made sure that your enemies were always on par with you, that you couldn't lose items critical to a mission, and prevented you from killing NPCs that were critical to missions in the game. And of course Oblivion also let you warp to anywhere in the world as long as you had been there already. This is not the case in Morrowind. In Morrowind nothing is set to your level. The consequence of that is that it is more than possible for you to run into an enemy that you have no chance in hell of beating because they're 15 levels above your own and decked out in top tier gear. But it also means that if you know where to go you could end up with the best stuff in the game at level 2 (though you'll have a hell of time doing it), and while it is true that after a certain point in the game your character will become god-like in power that at least gives you a sense of accomplishment and progress. In Morrowind you start out getting your ass kicked by everything in the game (even the mud crabs and rats are a challenge) and by the end of it nothing can scratch you. Contrast that to Oblivion where you start out being able to hold your own in a fight and end the game at the same relative power level you were when you started.

Like I was saying though, Morrowind is a very open game. It does let you do just about anything you want even if that means breaking the game (you can kill any NPC in the game, even if doing so will prevent you from being able to complete the main quest, whereas in Oblivion important NPCs would just go unconcious for a minute or two). You have to walk everywhere (there are fast travel routes and warp spells, but you're still usually limited to fast traveling between major towns only).

The game is also a lot deeper. Did you ever find it odd that in Oblivion axes were considered blunt weapons? Morrowind doesn't have such a simplistic weapons grouping system. Whereas in Oblivion you had four weapons groups (ranged, staves, blunt, and sharp), in Morrowind there were several specific groups (daggers, swords, axes, hammers, bows, staves, and that's all I can remember at the moment). Armor is also more indepth. In Oblivion all you got was helms, shields, chest pieces, gloves, boots,greaves and jewlers. Those same armor pieces are in Morrowind except that there are seperate gauntlets for your left and right hands, same goes for boots and pauldrons (which were completely ignored in Oblivion and just attached by default to whatever chest piece you found). Merchants didn't have an infinite supply of money. Joining a faction/guild actually had consequences with the other factions in the game (join one faction and another may not let you join while one that you were already in may decide to kick you out. Likewise members of another faction may like you more, and some factions may hate you so much that they'll try to kill you). One of the biggest differences in depth though is that Morrowind actually made you do the quests yourself. The annoying thing about Oblivion (and probably it's worst offense of hand holding) was that the map marker always told you where you had to go to finish the quest. If you had to find an item in Oblivion it was no harder than just walking over to the green arrow on the map. Morrowind, however, is exactly the opposite. It usually gives you some vague directions and instructions and you're then left to figure out the rest. When Morrowind makes you search for an item you actually need to search for it and keep an eye open for small details. Granted for some players this is too much and causes them to be so frustrated that they stop playing though other players love it.

Probably the best thing about Morrowind in comparison to Oblivion though (and really the rest of the TES series) is that everything in Morrowind was hand placed by the developers and not randomly generated. So treasure hunting in the game is actually exciting because there are a lot of unique stuff to find, and some of it is hidden in the world and not in loot boxes and corpses (for example the two best gauntlets in the game are found laying inside an empty minecart deep inside a cave and are very easily passed over if you don't pay close attention to your surroundings).

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GodLovesDead

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#14 GodLovesDead
Member since 2007 • 9755 Posts

DON't GET IT! Morrowind is an empty shell. You'll spend the first 5-6 hours wandering around, taking in the topograhpy. You'll spend the rest of the game wondering why the hell the devs didn't bother to fill that land with anything even remotely interesting. Dull, uninspired quests, generic NPCs with the same dialogue, zero reaction to your actions in the game, and no enemy that poses even the remotest challenge to you once you've reached level 8 or so. It's repetative, dull, and souless. Terrible game.bogaty

You just described Oblivion. Morrowind is the opposite.

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Lidve

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#15 Lidve
Member since 2007 • 2415 Posts

I am yet to be able to 'get in to' this game.

Just realise that... the combat is not as good as Oblivion... and, it has little voice acting.

I'm sure it is a better game, but if like me you played Oblivion first you may not be too impressed at first glance.

You can make the game look loads better with mods though. I'm going to try and play it again at some point.

FamiBox

Somehow,neither COMBAT or VOICE ACTING make RPG RPG.

And we play Morrowind because its RPG not because of combat or something.

Oblivion may be bether game,but Morrowind is bether RPG

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Vastano

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#16 Vastano
Member since 2005 • 152 Posts

Yes, Morrowind is very worth it. Yes the graphics are crap, but on elderscrolls.filefront.com you can find a mod to make it look a little better.

IGN rated Morrowind 9.4/10 and Oblivion 9.2/10

GS rated Morrowind 8.7/10 and Oblivion 9.6/10

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thenewau25

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#17 thenewau25
Member since 2007 • 2058 Posts
morrowind is a lot more than oblivion, more story more text 3 times bigger worldmap better monsters areas and far mor difficult rpg, with a lot of misses in skills and diseases and spells on player also almost no sound in dialogues and you got no questbook but journal eg dy 36 this event happen and to get somewhere you need to read directions eg go to balmora then head nw turn right etc i reccomend the game of the year version with both expansions, be warned if you are a casual gamer dont get it, its too much rpg if ou are a hardcore rpg gamer get it, eg i dropped it!
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artur79

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#18 artur79
Member since 2005 • 4679 Posts

I played though about 30 hours of it before giving up due to the crushing boredom I felt after slogging through the same, pointless quests with the same pointless dialogue, to fight the same pointless monsters that provided zero challenge. The game is mind numbingly dull and nothing your character does in the game has any effect whatsoever. It's all just pointless tedium.bogaty

30 hrs is not much when we're talking about MW. I used something like 10 hrs on reading books in that game. The game requires a lot of time to get into. Under 100 hrs is nothing. I know that tastes differ and all that jazz, I just hope that you don't think Oblivion is the superior game here...

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eva89

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#19 eva89
Member since 2004 • 807 Posts
mw>oblivion......
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Herrick

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#20 Herrick
Member since 2004 • 4552 Posts
It's a good game but the combat blows hard, though you can probably create a character who can eventually avoid combat. It's a big, big game and it's only $20 with its expansions so even if you don't like it, you're not losing much.
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thenewau25

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#21 thenewau25
Member since 2007 • 2058 Posts

It's a good game but the combat blows hard, though you can probably create a character who can eventually avoid combat. It's a big, big game and it's only $20 with its expansions so even if you don't like it, you're not losing much.Herrick

or simply apply the skills right to make a combat character kill some low level monsters near the nearest city and get some sleep then try again tomorrow!

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bogaty

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#22 bogaty
Member since 2003 • 4750 Posts

[QUOTE="bogaty"]I played though about 30 hours of it before giving up due to the crushing boredom I felt after slogging through the same, pointless quests with the same pointless dialogue, to fight the same pointless monsters that provided zero challenge. The game is mind numbingly dull and nothing your character does in the game has any effect whatsoever. It's all just pointless tedium.artur79

30 hrs is not much when we're talking about MW. I used something like 10 hrs on reading books in that game. The game requires a lot of time to get into. Under 100 hrs is nothing. I know that tastes differ and all that jazz, I just hope that you don't think Oblivion is the superior game here...

Stop the binary thinking. Just because I think Morrowind is dull, souless, and derivative does not automatically mean I think Oblivion is a superior product. I think all the comparisons people make between Morrowind and Oblivion where they decry the dumbing down of the skill systems and shrinking of the game world all apply when one pits Morrowind against Daggerfall. Daggerfall was a much deepr game with vastly more territory to explore yet is too was dull, lifeless and generic. What's the point of playing a character driven RPG game when none of the NPCs you interact with is anything more than a generic placeholder? I could storm into a shop, rob the place blind, pummel a the clerk and then return a few days later and the clerk acts as if nothing had ever transpired. None of the Elder Scrolls games makes you feel a part of their world. None of your actions have any effect on the world around you. It's not an engaging experience.

I'd recommend that the OP look into the Gothic series, The Witcher, or perhaps even Arx Fatalis. They're all superior games compared to any of the 5 Elder Scrolls games I've played.

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elmoXPXP

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#23 elmoXPXP
Member since 2003 • 1493 Posts
I started playing Morrowind and I realised that I dont have the time to devote to the game to really get into it. Im sure it is a great game, but I have to research these things first. I hate to play an RPG as a noob and make a crap character with useless skills without knowing what I should have done. I dont know if Morrowind is like Oblivion, but in Oblivion there are some skills that are just utterly useless, in fact the game is terribly designed (even though I do like it). Oblivion can be made into a whole new experience with mods like Francescos and Martigens Monster Mod. Then it becomes like an intense first-person Diablo game. There are tons of mods for Oblivion that add more items, spells and monsters, all of which make the game much better. In fact I wish Bethesda would bring on board all those modders and create Oblivion Redux, or maybe an Elder Scrolls Online with all that content.
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jpph

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#24 jpph
Member since 2005 • 3337 Posts

i havent played oblivion but ive tried morrowind a few times, and its just aint for me, the graphics are fine, but it is SO drab and depressing. and the soundtrack SUCKS. and so does the combat.

sure its a better rpg than oblivion, but it isnt really exciting. once or twice you might go, that was cool, but thats as far as it goes.

for me anyway.

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Royas

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#25 Royas
Member since 2002 • 1448 Posts

I personally hated morrowing because the fighting was so gay You miss a lot of your attacks just starting off and thats what dissapoints me about morrowing. you attack and miss so fricking much for a logn tiem till yo ulevel it up. Which is why I like oblivion more :)blade55555

That's because it's an actual RPG, not an action/RPG hybrid like Oblivion. In most RPG's, your ability to hit isn't based on your skills (like a FPS) but rather your character's skills. When you first start, your character is a low level nobody with no skills to speak of, so you miss a lot. Want to hit more? Level up your character's skills, you'll hit more. That's the mechanic most RPG's use, Morrowind is in no way unusual for that.

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neillh

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#26 neillh
Member since 2007 • 120 Posts
Morrowind was the first video game I played, it got me into gaming. It's a wonderful game. Add the better bodies and the textures mods to enhance what is already and excellent game.
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lonewind22

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#27 lonewind22
Member since 2008 • 25 Posts

I first played Morrowind on the xbox.  I've easily spent over 200 hours on it and probably haven't completed half of all the things I could have in the game.

I liked it so much, that I decided to get the pc version with the 2 expansions.  So I definitely think it's worth it.

But I have to agree with some of the other posters who say the game starts off a little slow (especially in terms of combat).  It may take a couple of hours of game play before you actually feel effective in combat (because of both your intial stats and your lack of good items).  If you have the patience to put some work into the game, though, I think it will pay off for you later on in the game.  At least, that's how I felt. 

Morrowind is one of the best rpg's I've ever played, but it's definitely not for everyone.  If you have the time and patience for a game this massive, and can appreciate its not-quite-action-packed style of combat, its heavily text-based plot progression, and the thousands of possible choices you can make (which won't always go well), then this is the game for you.

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Cherokee_Jack

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#28 Cherokee_Jack
Member since 2008 • 32198 Posts
and the soundtrack SUCKS.jpph

 

No, Morrowind has good music. Unless you were expecting death metal or something.
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Lidve

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#29 Lidve
Member since 2007 • 2415 Posts
[QUOTE="jpph"]

i havent played oblivion but ive tried morrowind a few times, and its just aint for me, the graphics are fine, but it is SO drab and depressing. and the soundtrack SUCKS. and so does the combat.

sure its a better rpg than oblivion, but it isnt really exciting. once or twice you might go, that was cool, but thats as far as it goes.

for me anyway.

Soundtrack sucks? Its strange,because Oblivion uses almost same songs just remixed
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marc5477

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#30 marc5477
Member since 2005 • 388 Posts

It depends on your preference. Are you into FPSers or RPG's? If youre an RPG fan then Morrowind might be the best game you will ever play. If youre more into shooters then Morrowind is not for you. That being said, from a pure technical level, & aside from graphics, Morrowind blows Oblivion out of the water. There is no comparison between the effort put into making Morrowind vs Oblivion. The story, the atmosphere, the customization options, weapons, armor, quests lines, environments, enemy design. Everything was better thought out in Morrowind except for combat. For the most part however, Oblivion has horribly retarded combat too. Actually, Fallout is probably the 1st bethesda game to have fun combat because of localized damage. The only problem is that it is much too easy.

Anyway, ask yourself what kind of gamer you are then decide. Also note that you can improve the graphics and gameplay of morrowind significantly with a few mods like better bodies and texture replacers.

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Lidve

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#31 Lidve
Member since 2007 • 2415 Posts
The game is mind numbingly dull and nothing your character does in the game has any effect whatsoever.bogaty
No effect? Excuse me,but there are lot of consequences tied to your actions Example... [spoiler] -one of FIRST things you do in game is ability to CHOOSE! You find some RING and you have to decide: TO GIVE RING TO some guy or to keep it for yourself (i forgot guys name) If you keep it - you will have ring and guy will not become your friend ; if you hand it over you will get ring + he will like you if im not mistaken - there are MANY MANY consequences depending on how you interact with people You can make friends and enemies this way which can impact your gameplay - you can kill any NPC (as long as you are strong enough) Sometimes if you kill some important NPC you will be able to continue playing,but you will be notified that you should load last save because you wont be able to complete game this way -if you make MONK characther,be sure to play it like MONK - othervise game will punish you If you play as monk,forget that big awesome longsword,because MONK doesnt use them ! In games like Oblivion you just take whatever and still be great which is bad for RPG -some consequences listed in Elder Scrolls III: Morrowind: Bloodmoon ESC Mag Review:

"Happily, there's more to do in Solstheim than battle the locals. Those players who decide to jump right into the main plot will find themselves with plenty to do, though it may feel like fairly standard stuff at the outset. However, with even the small quests there are consequences, as the landscape changes appreciably depending on the outcome. Deliver those workers to their job site in one piece? Come back in a couple of days to see the buildings and the mine they've dug. Finish that mission for the fort's captain? Head back to his room, only to find it's been trashed and he's gone missing. The Elder Scrolls games have always had a focus on the consequences of players' actions, and it's interesting to see this carried through to an expansion. It really carries over the feeling of a living world from Morrowind, and gives some real weight to decisions that the players make. Of course, the most engaging of these consequences is the opportunity for players to cross over and become werewolf. Without spoiling too much of the story, it can be safely said that there are two sides to the titular Bloodmoon Prophecy -- on one stands the player as a defender of civilization, and on the other are a tribe of werewolves. Either by battling a werewolf or as a mechanism of the plot, players will become infected with Sanies Lupinus, a disease that will change them unless they can cure it within three days. If they choose to cure it, there are a number of options available; if they don't, they will awaken every night afterwards in a new, lupine form with a compelling hunger to slay an NPC. "

etc This is just some i could think off [/spoiler] So what you said is certainly not true
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Elann2008

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#32 Elann2008
Member since 2007 • 33028 Posts

[QUOTE="bogaty"]DON't GET IT! Morrowind is an empty shell. You'll spend the first 5-6 hours wandering around, taking in the topograhpy. You'll spend the rest of the game wondering why the hell the devs didn't bother to fill that land with anything even remotely interesting. Dull, uninspired quests, generic NPCs with the same dialogue, zero reaction to your actions in the game, and no enemy that poses even the remotest challenge to you once you've reached level 8 or so. It's repetative, dull, and souless. Terrible game.GodLovesDead

You just described Oblivion. Morrowind is the opposite.

Exactly. lol
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jpph

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#33 jpph
Member since 2005 • 3337 Posts
[QUOTE="jpph"]

i havent played oblivion but ive tried morrowind a few times, and its just aint for me, the graphics are fine, but it is SO drab and depressing. and the soundtrack SUCKS. and so does the combat.

sure its a better rpg than oblivion, but it isnt really exciting. once or twice you might go, that was cool, but thats as far as it goes.

for me anyway.

Lidve

Soundtrack sucks? Its strange,because Oblivion uses almost same songs just remixed

i havent played oblivion. but the soundtrack is repeated so often in morrowind it is really annoying. perhaps i should rephrase it, it is repeated much too often, the actual songs are alright, but nothing special AT ALL.

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Avenger1324

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#34 Avenger1324
Member since 2007 • 16344 Posts
Given you can now buy Morrowind GOTY edition for little more than a fiver it is definitely worth getting. GOTY includes all the expansion packs and patches. I have spent hundreds of hours playing this and found it to be one of the most engrossing games ever. There is simply so much to do, and if you get bored of the visuals in one area of the world, travel to another and you will see totally different styles of buildings with different mixes of peoples and races. There is nothing to force you into the main quest, and I ended up level 72 with one character and barely started the main quest. I'm surprised by the comments about a few of the posters above. Someone said there was a lot of reading, and it sounded as if that was a criticism. Yes there is a lot of reading if you want to read, but I always considered that a part of what makes an RPG, learning the lore of the world and reading about the history. There is a huge wealth of info in the books and libraries across Morrowind that you can easily spend hours doing little more than reading them. Combat is totally different to Oblivion, relying on your characters stats, rather than your reactions and twitching hands. I disliked combat in Oblivion because it felt it had moved too much towards action and ignoring the skills of your character. If you have trained a lot in blocking, why should you have to time pressing the button to block? Similarly with lock picking, in MW it relies on your characters skill and the lockpick they use. In Oblivion if you are good at the mini game you can master picking hard locks much earlier. Graphically Morrowind isn't the prettiest of games, but because of the excellent construction set that came with it, and a very good community they have developed mods for just about everything, from minor tweaks to totally overhauling the graphics, and in some cases making entirely new game worlds. While many of the modders moved onto Oblivion which starts with much nicer graphics, you can still find all the files hosted on sites like filefront, moddb and some TES sites. Putting the Morrowind vs Oblivion arguments to one side, Morrowind is definitely worth getting.
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CosmicSavant

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#35 CosmicSavant
Member since 2008 • 68 Posts
I think Morrowind is one of the best PC games I've ever played.
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#36 thekodaman
Member since 2006 • 1733 Posts

I am yet to be able to 'get in to' this game.

Just realise that... the combat is not as good as Oblivion... and, it has little voice acting.

I'm sure it is a better game, but if like me you played Oblivion first you may not be too impressed at first glance.

You can make the game look loads better with mods though. I'm going to try and play it again at some point.

FamiBox
I've got an improved combat mod that offers combos (including decapitations and impaled corpses! new animations included) and bullet-time combat. It really makes the game more fun.