HL2 Definatly takes the cup IMO, considering its enviornments and effects.
C&C3 isnt as optimized as you might think, its just that because the map sizes are so small you litterally can run the game on a low-end Pentium 4 with 512MB of RAM. The only fancy thing about the game are the graphic settings turned on high (which can take a beast of a vid card). Not saying it's unoptimized, it runs very good for what it does. But dont mistake optimization for the fact that the actual game is "smaller" than say SupCom.
And SupCom isn't exactly unoptimized either. It was a game built to run on next-gen PC technology, like Dual and Quad core CPU's. It doesnt exactly need a super video card (atleast untill the DX10 patch if you got a DX10 card when it comes out), as it relies more on CPU and RAM. It runs surprisingly well on my 3800+ 7300GT on a 2v2 on a 10x10 and 20x20 square kilometer sized maps, with 500 units per side. Its just that the games biggest and most popular feature, the huge 4v4 80x80 sized 2000+ units per side maps were designed to work with technology that IS here, but wont be widely avalable or cheap till a few years from now.
KorJax
That's true, and also because CNC3 has some bs 30fps cap, I always get over 30 fps on supcom with everything maxed, and my CNC3 game never drops below the 30 fps cap, but possibly, cnc3 only has the potential to run at 40fps, while my supcom game runs at 50+, so its very possible cnc3 is not as well optimized...
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