My The Secret World MMO Review

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Kawwah

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#1 Kawwah
Member since 2009 • 25 Posts

The Secret World Review

Intro
The Secret World is a new modern day mmorpg by Funcom, and will be released to the public on July 3rd. Funcom has had a lot of criticism for their former mmo Age of Conan, and it has generally been my understanding that people didn't really trust them with a new project. Let me start out by saying that I have played in every beta that TSW has had, and am now on my headstart part of the game. After all that time, I now feel that I am ready to write a review of the game, and how I feel Funcom has done their job.

Customer Service
Im gonna cover this as the very first part of the review, because I feel it's important to give Funcom a massive cudos to the job they have been doing. The first beta was a bit broken in places, but the devs have been paying close attention to the forums and feedback provided by the players and a lot has happened since then. I deffinetly think that Funcom has learned from their mistakes, and I havent seen any other mmo yet, where the devs are taking so much time on the forums, talking to players and helping them out. Very good job indeed.

Character Creation

Secret-World-Character-Creation.jpg


Now, the character creation has gotten a lot of beef. People were very unhappy with it. During the beta period, it had its flaws. Character models lacked personality and the clothes were scarce. It has gotten better and the character changes made since then has been a big improvement. There are more clothes to choose from and Funcom are even planning on adding a "shop" ingame where players can change looks, hair and even get tatoos and scars.

Gameplay, Atmosphere & Combat

preview

The gameplay in TSW is very basic of what you are probably used to from other mmos (Like wow, Rift etc). Combat is the same as in wow, but different. TSW is still a hotkey based mmo, but the monsters in the game has been equipped with special attacks that will randomly "charge" during the encounter, and will need to be dodged, either by moving out of the mark, or using the backflip/dodge ability you have. Every spell and skill in the game can be cast while moving, so the fights encourage you to be on the move quite often, and you will often find yourself panicking because of low health. A lot of the enemies in the game dosn't go easy on you, which is why you can choose from a huge variety of different skills in order to be victorious. The atmosphere in the game are incredible. While you make your way into the dark town of Kingsmouth, you can feel the eerieness of the place and you can hear zombies growl and moan around you. I have to say that TSW is one of the mmos I played that has really done atmosphere to the max.

The Ability Wheel

preview

The skill wheel is the whole source to TSW's function regarding xp. In TSW, you dont level up and get some random stats forced down your throat. Instead, you get either Skill Points, or Ability Points. Skill Points are used to upgrade current weapons to pack a better punch, or to upgrade talismans, making you able to equip stronger gear, with a higher quality. Ability Points are the points you use to purchase new skills from the wheel. You just go to the category you want, and then you get a variety of different skills you can buy. Skills will however unlock as you buy your way down the ladder as seen on the left side of the picture. Dont know how to make a good build? Dont worry, at the very left side of the picture, you get to choose a premade build that will suit you just fine as you make your way through the zones. The wheel has over 500 abilites you can unlock, and you can choose whatever you want. If you are tired of playing dps, you can easily switch over to playing a tank or healer instead. (Required you have unlocked those skills ofc.)

Dungeons

preview

So far there are a total of 9 dungeons in the game. Each with 3 different difficulties. (Normal, Elite and Nightmare). So far I have only tried 2 of them. Polaris and Hell.
Polaris is a typical starter dungeon. The first 4 bosses are pretty straight forward. The last 2 bosses however, can be pretty difficult. They have some brilliant mechanics to them, and a lot of them requires focus and determination.
Hell is harder. Every single boss in here has some kind of mechanic to them and you need to be good geared to be in here, where Polaris can be accessed pretty early.

So now you covered the basics in the mmo, what can I do on the side?

Secret-World-London-Lore-Object.jpg

TheSecret World is a game based on real world myths and legends. So of course you will be able to collect these little icons seen on the pictures throughout the world. They are called Lore Icons, and they do exactly what the name suggests. Each icon is part of a lore set that adds more text to the story behind the place, people, or monster the Lore Icon covers.

Mostly, the Lore Icon you pick up covers the story behind something in the area you are in.
Every quest in the game is repeatable, and will be unlocked again within a time limit from completion. So if you find yourself struggling in a harder zone, you can easily go back and redo some quests and hereby earn extra AP that you can buy some new skills with.

Conclusion


A lot of people find TSW a bit confusing at first, and sadly even give up on it to early. I have to be honest here and say that it is a game that you have to let grow on you. I have met a lot of people that didn't care for it at all, but are now hardcore fans of it. Including myself. I am so amazed how awesome this game is, and I think it's a shame that it dosn't have more publicity, because people who are on the fence about it, are really missing out. I can really recommend this mmo to anyone who loves myths and legends and wants to try something new. I am sure you wont regret it.
P.s. There are crafting and PvP in this game, but I dont know much about neither. So I wouldn't comment on that.

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JC_Spot

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#2 JC_Spot
Member since 2012 • 431 Posts
Cool story. This website has a review function, you know?
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Kawwah

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#3 Kawwah
Member since 2009 • 25 Posts

Oh, sorry. I didnt know that.

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Elann2008

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#4 Elann2008
Member since 2007 • 33028 Posts

Thanks for this. I'm still on the fence, and I'll hold out for a few more days. I really love the setting, atmosphere, characters, and stories but the gameplay was way too early to tell in the beta. There are hundreds of abilities to be experienced to make all kinds of builds so I don't think it's fair to say that the gameplay and combat sucks at the moment. That's all I seem to be hearing from people who only played the short beta.

I don't recall too well, were the graphics options locked in the beta? When I played it in beta.. I believe I turned everything up yet it looked very rough around the edges even for an MMO. I don't remember exactly if some display options were disabled or not. It ran pretty well with my setup.

Hmm and 9 dungeons doesn't sound too convincing. With Funcom's track record, will we run out of content once again? I'll keep the faith and say, most likely not.. But it's underwhelming to hear you've already played two dungeons out of the nine available. A bit alarming if you ask me.Many people are saying it needs another 6 months to iron most of its issues. Maybe they have a point.

Despite all of these doubts, I'm sold on its atmosphere and overall artistic design. Those aspects are fantastic. But like SWTOR, it's leaning more towards a single-player online game. I did not like SWTOR at all, so this might become a big issue.
More than likely, I will hold out for the general consensus on this game. More importantly, will Funcom deliver a polished, stable game like they promised? They said, it will run smooth like Rise of the Godslayer when it was released.

Hmmmm.

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Planeforger

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#5 Planeforger
Member since 2004 • 20154 Posts

I'm honestly quite tempted to put down the money for the lifetime subscription, although I doubt that the game will survive GW2's launch. Which is a shame, because it is refreshingly awesome, and I'm a sucker for anything Lovecraftian.

You forgot to mention the quests and cutscenes, and how good both are compared to most MMOs. The investigation missions the first time I've ever had to think in an MMO, and I love them - they're really quite good brain-benders, requiring players to solve riddles, master morse code, do outside research (using the in-game browser), and all sorts of things.

I also like the genre-savvy villain, the great enemy art design, and the murky murky atmosphere. The only real downside for me is that it is an MMO, with slightly weaker combat because of that.

*edit*

It's also great how Funcom have been responding to our feedback. They made the combat more dynamic and added a ton of more feedback to out attacks after the first couple of beta weekends. They're now revamping the PvP system, and adding more customisation options post-launch. They also clarified quests, added more unique flavour text for every faction for most quests, and so on.

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SPYDER0416

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#6 SPYDER0416
Member since 2008 • 16736 Posts

Not only do we have blogs and review sections for this, but reviewing a beta and calling it a review of the full game? Really?

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Planeforger

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#7 Planeforger
Member since 2004 • 20154 Posts

Not only do we have blogs and review sections for this, but reviewing a beta and calling it a review of the full game? Really?

SPYDER0416

To be fair, the full game has been playable for a few days now for those who preordered it.

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Elann2008

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#8 Elann2008
Member since 2007 • 33028 Posts

I'm honestly quite tempted to put down the money for the lifetime subscription, although I doubt that the game will survive GW2's launch. Which is a shame, because it is refreshingly awesome, and I'm a sucker for anything Lovecraftian.

You forgot to mention the quests and cutscenes, and how good both are compared to most MMOs. The investigation missions the first time I've ever had to think in an MMO, and I love them - they're really quite good brain-benders, requiring players to solve riddles, master morse code, do outside research (using the in-game browser), and all sorts of things.

I also like the genre-savvy villain, the great enemy art design, and the murky murky atmosphere. The only real downside for me is that it is an MMO, with slightly weaker combat because of that.

*edit*

It's also great how Funcom have been responding to our feedback. They made the combat more dynamic and added a ton of more feedback to out attacks after the first couple of beta weekends. They're now revamping the PvP system, and adding more customisation options post-launch. They also clarified quests, added more unique flavour text for every faction for most quests, and so on.

Planeforger
Thanks for the feedback Planeforger. Yeah, I'm a sucker for Lovecraftian as well. That's why it has been so hard to decide.. but I'll probably buy it. 70/30 atm.. but I might pull away. I wish they went with the pay for game, no monthly sub business model like Guild Wars 2. Then this would have been an insta-buy. Like you, I'm afraid GW2 will overshadow it and pull many players away. Now, if there wasn't a monthly sub, gamers could jump back and forth between GW2 and TSW, or each could both share their own portion of the market.
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IxX3xil3d0n3XxI

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#9 IxX3xil3d0n3XxI
Member since 2006 • 1508 Posts
I tried so hard to get into it but with the combat being a clunky mess and the skills being copy pasted of each other it was a no for me. Also the fact that every single weapon all you do is mash a builder and mash a finisher after. I am incredibly optimistic about MMOs, but this one is really bad imo.
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vfibsux

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#10 vfibsux
Member since 2003 • 4497 Posts
[QUOTE="JC_Spot"]Cool story. This website has a review function, you know?

Don't mind the level 5 n00b, he doesn't speak for us. Thanks for the head's up on the headstart and the review.
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vfibsux

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#11 vfibsux
Member since 2003 • 4497 Posts

Not only do we have blogs and review sections for this, but reviewing a beta and calling it a review of the full game? Really?

SPYDER0416
Trolling isn't well accepted either. The game is in headstart mode, which is pretty much release these days.