Fluff wise and after the Necrons fell of course.
Who wins?
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Necrons hands down.
Hell IMO any faction from warhammer 40k can beat the Protoss (cept maybe the imperial gaurd, but thats cause they use flashlights)
CnC_Freak
No, the Imperial Guard could beat them too. Lasguns are much more powerful than that, they're just weak compared to other weapons in the 40K universe.
Anyway, definitely the Necrons. Any race in 40K can beat any race in Starcraft, simply because 40K is on such a more enormous scale (for example, consider that in Starcraft, the humans had dominion over thirteen planets; in 40K, the Imperium spans across millions, yes, millions of planets).
[QUOTE="CnC_Freak"]Necrons hands down.
Hell IMO any faction from warhammer 40k can beat the Protoss (cept maybe the imperial gaurd, but thats cause they use flashlights)
JP_Russell
No, the Imperial Guard could beat them too. Lasguns are much more powerful than that, they're just weak compared to other weapons in the 40K universe.
Anyway, definitely the Necrons. Any race in 40K can beat any race in Starcraft, simply because 40K is on such a more enormous scale (for example, consider that in Starcraft, the humans had dominion over thirteen planets; in 40K, the Imperium spans across millions, yes, millions of planets).
Hmmm, how many of those millions of planets are actually colonised?
[QUOTE="JP_Russell"][QUOTE="CnC_Freak"]Necrons hands down.
Hell IMO any faction from warhammer 40k can beat the Protoss (cept maybe the imperial gaurd, but thats cause they use flashlights)
Philmon
No, the Imperial Guard could beat them too. Lasguns are much more powerful than that, they're just weak compared to other weapons in the 40K universe.
Anyway, definitely the Necrons. Any race in 40K can beat any race in Starcraft, simply because 40K is on such a more enormous scale (for example, consider that in Starcraft, the humans had dominion over thirteen planets; in 40K, the Imperium spans across millions, yes, millions of planets).
Hmmm, how many of those millions of planets are actually colonised?
You mean inhabited by humans? Most or all of them. The Imperium's people number beyond record, easily in the quadrillions or higher.
Fluffwise, even the empire would win, the guard range in "untold billions" in the codex, with almost as many tanks.
but the Necrons vs. Protoss? Necrons without a doubt, atleast fluffwise, they are unstoppable, relentless and you can only hope to slow them down... luckrly they are "few" in numbers which will be atleast a few billions. as someone else sayied the scale in 40k is impossible to grasp... and any race would likely win against any sc faction, if nothing else because the sc races will drown in thier opponants blood (an ig favorite acturally ^^)
Starcraft is a watered down version of Warhammer 40k.. That being said yeah Necrons would destroy them... Their basic soldiers could destroy most things.. Their guns actually destroy things on the sub atomic level, where the gauss beam hits a target tearing off atom off of atom......
And yes imperial guard would destroy the protoss.. The Protoss are like the Eldar.. Few in number.. The Guard amass in the trillons have numerous war machines of destruction.. Its not a fair comparison because Warhammer 40k was vaster in size.
As much as i love seeing other fictional factions/nations/species being dwarfed by the sheer scale of the 40k races, its completely unfair. The scale of war depicted in 40k is far far beyond anything depicted in all(or nearly all, i have yet to see something put 40k's fighting to shame)science fiction settings. Looking at it this way, the protoss would be annihilated with no chance of fighting back. Same thing goes for the Tyranid vs. Zerg argument. The size of the 'Nid fleets would annihilate anything the Zerg could throw at them.DDX2
On the Dark Crusade forum, it's pretty much agreed upon that the only universes that could beat the 40K universe are Looney Toons and Hitchhikers Guide to the Galaxy, both because they can cheat.
Necrons hands down.
Hell IMO any faction from warhammer 40k can beat the Protoss (cept maybe the imperial gaurd, but thats cause they use flashlights)
CnC_Freak
lasguns may not be the stongest, but thers more than just trilloins of members of the IG and only so many planets to be on, P.S, necons would win, they cant die, they just phase into the tomb, get rebuilt, and fignt back later.
[QUOTE="DDX2"]As much as i love seeing other fictional factions/nations/species being dwarfed by the sheer scale of the 40k races, its completely unfair. The scale of war depicted in 40k is far far beyond anything depicted in all(or nearly all, i have yet to see something put 40k's fighting to shame)science fiction settings. Looking at it this way, the protoss would be annihilated with no chance of fighting back. Same thing goes for the Tyranid vs. Zerg argument. The size of the 'Nid fleets would annihilate anything the Zerg could throw at them.JP_Russell
On the Dark Crusade forum, it's pretty much agreed upon that the only universes that could beat the 40K universe are Looney Toons and Hitchhikers Guide to the Galaxy, both because they can cheat.
Infinite Improbability Drive > Necrons
Changing the subject a bit...I've never played WH40k, tabletop or videogame. It just sounds like a universe I'd like. Is Dawn of War a good representation of the 40k universe? Are there any better places to start?TH3_1NF1D3L
Visually, yes, but the stats of everything in there are vastly gimped. Space Marines and Eldar are supposed to run at speeds that literally make them invisible, not at the speeds of a normal human. Space Marine Armor does not go down easily to Choppa hits, and their bolters are supposed to be able shred Nobs, not leave them unscathed.
Space Marine Armor does not go down easily to Choppa hits
aliblabla2007
Actually, yes, it can. Orks' choppas and other weapons are only as powerful as they are because of the nascent psychic abilities orks possess. Everyone in the 40K universe has the capability to make things come into existence if masses of them believe in those things, but orks have the same ability to an extremely heightened degree. So, by believing that their choppas can cut through the armor oftin can 'umies, they become exponentially more powerful and durable, able to cut through even marine power armor. Granted, it's still not going to be like a hot knife through butter, but it'd get the job done. And of course, most orks' nascent psychic powers are limited in just how much their belief can alter their strength, so they couldn't take a regular choppa and cut through a Baneblade, for instance.
[QUOTE="aliblabla2007"]
Space Marine Armor does not go down easily to Choppa hits
JP_Russell
Actually, yes, it can. Orks' choppas and other weapons are only as powerful as they are because of the nascent psychic abilities orks possess. Everyone in the 40K universe has the capability to make things come into existence if masses of them believe in those things, but orks have the same ability to an extremely heightened degree. So, by believing that their choppas can cut through the armor oftin can 'umies, they become exponentially more powerful and durable, able to cut through even marine power armor. Granted, it's still not going to be like a hot knife through butter, but it'd get the job done. And of course, most orks' nascent psychic powers are limited in just how much their belief can alter their strength, so they couldn't take a regular choppa and cut through a Baneblade, for instance.
Not any more. Orks no-longer get the only 4+ save rule. New ork codex.
And DOW is a good place to start but cannot fully represent 40K.
I woulkd suggest reading some of the fiction or finding your local games workshop, the staff members will most probably run you through a intro game and pretty much ask any question you have. Watch out though, you might well end up buying a load of stuff you didn't expect to:P.
[QUOTE="JP_Russell"][QUOTE="aliblabla2007"]
Space Marine Armor does not go down easily to Choppa hits
redstormrisen
Actually, yes, it can. Orks' choppas and other weapons are only as powerful as they are because of the nascent psychic abilities orks possess. Everyone in the 40K universe has the capability to make things come into existence if masses of them believe in those things, but orks have the same ability to an extremely heightened degree. So, by believing that their choppas can cut through the armor oftin can 'umies, they become exponentially more powerful and durable, able to cut through even marine power armor. Granted, it's still not going to be like a hot knife through butter, but it'd get the job done. And of course, most orks' nascent psychic powers are limited in just how much their belief can alter their strength, so they couldn't take a regular choppa and cut through a Baneblade, for instance.
Not any more. Orks no-longer get the only 4+ save rule. New ork codex.
And DOW is a good place to start but cannot fully represent 40K.
I woulkd suggest reading some of the fiction or finding your local games workshop, the staff members will most probably run you through a intro game and pretty much ask any question you have. Watch out though, you might well end up buying a load of stuff you didn't expect to:P.
TT =/= fluff. Background info in the codices and 40K novels are, though. To my knowledge, orks' nascent psychic powers have not been done away with in the fluff, they've only been ignored for TT. Let me know if there's something I don't know about besides TT stats that does discredit them, though.
Oh, trust me, I know DoW isn't a good representation of the fluff either. Far worse than TT is even, in fact.
I do read 40K fiction, I currently own close to 30 of the novels, I think (which is a meager percentage of the overall number of them, but I don't plan to stop buying more and reading them anytime soon). I don't play TT, board games aren't my thing, but I do have access to most of the up-to-date codices for fluff purposes.
well, the last part was more for TH3_1NF1D3L.
And that portion of fluff in hte ork codex isn't actuually true. Remember that was an adept of the machine god, if something built by orks works then they blame the warp.
My reasoning for this is there are many occurances of people using ork weapons and even vehicles, without any real ork presence in the area.
Its always good to look at the source first.
My reasoning for this is there are many occurances of people using ork weapons and even vehicles, without any real ork presence in the area.
Its always good to look at the source first.
redstormrisen
I've heard before, though, about a story (I think it was one of those that they post on one of the GW websites every so often) where an ork was kept captive by the Imperial Guard. They took his shoota, tried to fire it, and found that it didn't work. When they gave it back to him thinking it was useless and wanting to see what he'd do, he started blasting his holding cell up.
I only heard about that story, I didn't see it, so I don't know about its validity. Guess I'll have to ask about the whole nascent abilities thing of the orks at the Dark Crusade forum sometime, see what some of the grand master gurus of 40K around there have to say about it.
Protoss Mothership VS Necron Monolith????
gogators4life
The mothership, no doubt about it. The monolith isn't meant to go up against giant, metropolis-sized spacecrafts capable of mass destruction. The mothership would be in trouble if there were a bunch of Necron pylons nearby, though.
Now, a Necron tombship, that could probably take on every single mothership the Protoss have and still come out of the fight without much damage. When it comes to warships, the Necrons pretty much have the strongest of the strongest in 40K.
[QUOTE="aliblabla2007"]It's bump time. :Drmfd341
Guess you did it again, lol.its a total curbstomp the necrons win this hands down.
khornedeadra
yeah but i do whatever i want
[QUOTE="JP_Russell"][QUOTE="CnC_Freak"]Necrons hands down.
Hell IMO any faction from warhammer 40k can beat the Protoss (cept maybe the imperial gaurd, but thats cause they use flashlights)
Philmon
No, the Imperial Guard could beat them too. Lasguns are much more powerful than that, they're just weak compared to other weapons in the 40K universe.
Anyway, definitely the Necrons. Any race in 40K can beat any race in Starcraft, simply because 40K is on such a more enormous scale (for example, consider that in Starcraft, the humans had dominion over thirteen planets; in 40K, the Imperium spans across millions, yes, millions of planets).
Hmmm, how many of those millions of planets are actually colonised?
You got like a million space marines alone, one chapter of marines could probably rape the entire starcraft universe with ease.
Imperial guard numbers in the billions because each human world has like a few million of them.
And you've also got the imperial titans, witch are gigantuan walker the size of mountains.
So no way can Starcraft win agains Warhammer 40k in a fictional fight ;) The protoss would probably get their brains fried by the warp the second they come into the warhammer 40k universe lol.
Not dishing SC, its just that Wh40k is made so that a regular human is like an ant to any alien species.
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