This topic is locked from further discussion.
You can't really make a bad build in Oblivion - the game is 'flexible' enough to allow almost any character to handle every situation.
Probably the only thing you want to avoid while making a character is choosing non-combat skills that will level up quickly. For example, picking Security will probably be a bad idea - firstly because there's an easy-to-find artifact that makes that skill totally redundant, and secondly because the enemies level up with you - you don't want to be fighting high-level enemies when you have only been levelling up non-combat skills.
Probably the only thing you want to avoid while making a character is choosing non-combat skills that will level up quickly. For example, picking Security will probably be a bad idea - firstly because there's an easy-to-find artifact that makes that skill totally redundant, and secondly because the enemies level up with you - you don't want to be fighting high-level enemies when you have only been levelling up non-combat skills.
Planeforger
That does make sense. So, what should I do? Do you think the Battlemage would be a fun and good build to play? But I was also thinking of a Warrior, but since it has Blade, Blunt and Hand to Hand, should I replace one of those with something else? I was thinking of replacing HTH with Restoration. BTW, here is my current character:
Race: Breton Male
Birthsign: Thief
Class: Warrior (except that I replaced Blunt and HTH with Restoration and Destruction)
I have only played a few hours with this guy, so I don't mind restarting. Anyone know any better builds?
^^ I can't remember the pre-set Warrior build, so I can't really comment...but you're on the right track if you've only picked one weapon skill - there isn't much point specialising in three weapon types when you'll maily only be using one weapon.
If you're going to be playing as a melee fighter, you'll probably want Armourer, Block, an armour skill (either) and a weapon skill (any of them).
The rest are really up to you - Alchemy/Restoration would be useful for healing, Illusion/Sneak may give you the edge in battles, Acrobatics/Athletics are great if you want to move around a lot in combat, and you may Marksmanship/Destruction to hit those few enemies which you can't reach with your melee attack.
Ok, so one more thing.. I will make a warrior, but a few more questions:
1. What race should I use (I was thinking about Redguard, Nord or Breton)
2. What birthsign? (Thief or Warrior, or your own suggestion)
3. What class (I was thinking about warrior, but replace Blunt and HTH with something else, but replace them with what??)
You have to select primary abilities that you won't use a lot. Be sure to understand that before starting a new game...Domingo1093
Luckily not all of us play like u...
Pepsihemmo pelaa Oblivionia hahmolla joka haluaisit olla tai jolla haluaisit pelata. U know what I mean. I mean pick the race, the birthsign and the class u want. U should play Oblivion based on your character, not to max every skill.
I'm going to answer these backwards because it actually makes more sense that way. 3. Abandoning magic altogether isn't really a good idea, but it is possible. Instead of Blunt and H2H, I recommend Marksman and Sneak. If you're not going to use magic, you're definitely going to want to have the ability to dish out damage from afar. In fact, Alchemy would be a really good idea too (it is with most classes anyway, so learn to love it). 2. & 1. This depends on the race you choose. If you're going with a Redguard, I'd choose The Thief, or maybe even the Atronach since you won't be using magic anyway. You could also go with an Argonian born under the sign of The Warrior, which would give you starting stats similar to those of a Redguard born under the sign of The Thief -- 10 less Endurance points, but you'd have 25% more resistance (and therefore immunity) to poison and the ability to breathe underwater, which can come in handy at times. Don't forget to factor in the +5 you get from your two favored attributes as well.Ok, so one more thing.. I will make a warrior, but a few more questions:
1. What race should I use (I was thinking about Redguard, Nord or Breton)
2. What birthsign? (Thief or Warrior, or your own suggestion)
3. What class (I was thinking about warrior, but replace Blunt and HTH with something else, but replace them with what??)
Pepsimies
[QUOTE="Domingo1093"]You have to select primary abilities that you won't use a lot. Be sure to understand that before starting a new game...The_Great_Samu
Luckily not all of us play like u...
Pepsihemmo pelaa Oblivionia hahmolla joka haluaisit olla tai jolla haluaisit pelata. U know what I mean. I mean pick the race, the birthsign and the class u want. U should play Oblivion based on your character, not to max every skill.
I play Oblivion based on my character...I only like to make the most powerful character possible. If you like to have a crappy character, that's your problem...
Blade (or blunt), block, sneak, marksman, destruction, restoration, light armor. That's what I'd suggest if you want a battlemage-type character. If you're going to be sneaking and using spells you wont be getting many strength-ups at level-up so light armor will let you carry more. Yeah you wont be encumbered by heavy armor at higher ranks as much as you will be at lower ranks, but it takes a while to get that high, and light armor gets an armor boost later so the difference isn't very noticable.
When I played I just wore what I liked the appearance of and didn't care how well it protected me. Ran around for quite a few levels in some black pants and fur vest (barbarian look, hehe). If doesn't matter what you wear if you rarely get hit. All depends on how you play.
As for race, choose what you like the appearance of, or what you like the bonuses for. Only you can make that call. Same with birthsign, though typically you'll want a useful birthsign - attribute bonuses, not the ability ones. The abilities are a waste since they're so easily mirrored in the game world (quest lockpick, poison/paralyze potions, invisibility spell or potions, etc).
Just wanted to add that you can also enchant clothing with elemental shield, which still adds to your armor rating. That way, you get armor that looks good, weighs next to nothing, and doesn't hurt your spell effectiveness.When I played I just wore what I liked the appearance of and didn't care how well it protected me. Ran around for quite a few levels in some black pants and fur vest (barbarian look, hehe). If doesn't matter what you wear if you rarely get hit. All depends on how you play.
sircyrus
LAWL at everybody that plays Oblivion on the PC vanilla.
Mate, get the OOO mod NOW (Obscure's oblivion overhaul i believe its called) plus the MMM mod (something something magic?)
What this does is makes stuff static. WHAT DOES THAT MEAN? Yep, you guessed it, you actually have monsters static level making the game fair in terms of character creation. Now it actually plays out with parts you can't accomplish without being a higher level. This makes it important that you actually level up as much as possible so you shouldn't be afraid at ALL to put fast leveling skills as your primary *GASP*
Uh, I believe you mean Oscuro's Oblivion Overhaul and Martigen's Monster Mod. Dude, have you ever actually played Oblivion?LAWL at everybody that plays Oblivion on the PC vanilla.
Mate, get the OOO mod NOW (Obscure's oblivion overhaul i believe its called) plus the MMM mod (something something magic?)
What this does is makes stuff static. WHAT DOES THAT MEAN? Yep, you guessed it, you actually have monsters static level making the game fair in terms of character creation. Now it actually plays out with parts you can't accomplish without being a higher level. This makes it important that you actually level up as much as possible so you shouldn't be afraid at ALL to put fast leveling skills as your primary *GASP*
ArcticSnake
To be honest, it doesn't really matter, as any character, at level 1, can complete the entire game. Level-scaling FTW. :?drnick7So is it true that the game is actually easy if you always stay at level 1? And by the way, aren't those mods cheating? Cause I don't want to cheat -.- And the character im currently playing is level 5.
Mods only change the degree of play associated with a game..., its not really cheating but rather enhancing your gaming experience, basically rebuilding the game to associate more from what you want from it. Â I prefer not to change a game so bad that it destroys the original premise of mechanics within a game, which OOO and MMM do, but, some, like those that have already posted, think that Oblivion needed a good fix (why the mods were probably made in the first place :) and I prefer to play a game under the notion of the original intent from the gaming developers. Â Not that mods are bad in my eyes, I've got quite a few graphical enhancements and other cosmetic components to my game that make it far better both visually and in play..., Â
In any case, you can play Oblivion however you want to, a strong leveled character, using the degree of play already in the original, you probably want to pick primary skills that are not nessesarly what you want to use all the time, say, for a Mage, instead of picking the obvious seven, pick Hand to hand, Blade, Blunt, Heavy Armor etc..., that way, you use skills that are minors but still get the plus 5 attribute change thats associated with the skills without worry of leveling up too fast. Â I always pick Mercintile, Speechcraft, and Mystisim within any of my character builds because, when your ready to level up, you can work those skills up fast and controlled, just sell a lot of things, talk to people using the dialogue wheel, or make yourself glow, they also make a good transition from a Warrior to a Mage later on when you start getting 100s in your three major attributes. Â Â Â
Wow I think my character sucks badly. I mean, I have just started the game but it feels too big and finding out how to improve one aspect seems to me like really hard job (or just reading other people's answers, which spoils).
I chose at tiger-man race, some star-mark which is good for thieves (I guess the Thief sign, but I remember others were good). And a class of Agent. I guess I'm going to die constantly, but that doesn't worry me, I'm not really paying too much attention to the game (which I think is a big waste of time, if you try to do everything perfectly)
Since you mentioned the "glow" spell (Light on self) I think you may have meant Illusion rather than Mysticism. And I wouldn't be so quick to write off Illusion as just a skill to use when you want to level up, because Illusion is easily the most powerful school of magic in the game. And I don't think you have to go so far as to choose the skills of an opposite class as majors (i.e. all Stength and Endurance skills for a mage). Even when playing with attribute bonuses in mind, you should still try to pick major skills that are pertinent to your character. Heavy Armor probably isn't going to be that useful to a mage since they'll likely want to avoid getting hit as much as possible anyway. On the other hand, every wizard needs gold, so go with Mercantile. Or, in the case of a melee-oriented character: Conjuration magic is fairly cheap and easy to train, plus it will ensure that you always have something to fight, making it easy to train your melee skills. But those go up easily enough as you play, and odds are, you probably won't be summoning a Skeleton Hero when you're fighting real enemies. But hey, having a high Agility can keep you from being staggered or knocked down, and sometimes, it'd be nice to cause some damage from afar, so pick Marksman. Again, I wouldn't recommend picking skills as majors simply because you know you'll never use them in normal situations, in particular because training skills that are useless to your character absolutely ruins the immersion. Here are two techniques I use when selecting majors: 1, Choose constructive, non-combat skills that a real person wouldn't be born with a natural affinity for, but rather that they might eventually learn as they went along in life (Mercantile, Speechcraft, Security, Armorer, Alchemy). None of these skills can "accidentally" be trained, and all of them can be useful to any character (even Speechcraft and Security, because the mini-games are annoying and should only have to be endured for the shortest amount of time possible). 2. Use "one skill per attribute" as a guideline. This leaves you with two skills that you can freely train for a given attribute without worrying about going up in level. Of course, this system doesn't always work out perfectly, but it can be a good thing to consider when trying to pick out that last major skill or two. Now, to the OP: Yes, I also highly recommend Oscuro's Oblivion Overhaul and Martigen's Monster Mod (in fact, you may as well just get the whole FCOM mod pack). In my opinion, they make the game a lot more dynamic and challenging, and thus, more rewarding. On the other hand, I spent a good 40 hours playing "vanilla" Oblivion before installing any mods, and although the ones I've listed DEFINITELY made it a far better game, I can't say that I enjoyed myself any less without them. And I'm pretty sure I wouldn't have appreciated the mods as much as I do now if I had played them before I really understood the complexities (and flaws) of the levelling system. Bottom line, if you find yourself 30 hours or so into the game, getting bored or frustrated, absolutely give these mods a try; the new challenges and rewards they offer will likely double the number of hours you will get out of the game. In the meantime, just focus on exploring the world and playing smart. Use the tips you get here to build a more effective character, but don't worry too much about maximizing your attribute bonuses. Most of the problems with the levelling system only seriously affect stealthy or less combat-oriented characters anyway, as they simply cannot take a hit or deal damage as well as your average barbarian or mage. If you're adept at swinging a sword or slinging a spell, you can pretty much just create your character how you imagine they ought to be created, and you'll be fine. Thieves, bards and the like, however, are rather poorly represented by default, so if you're interested in trying your hand at a little deeper gaming and roleplaying experience, you'll probably want to do some downloading. EDIT: And remember, there is absolutely nothing wrong with using the in-game difficulty slider to help you get through a really sticky situation, should one arise. That's what it's there for!I always pick Mercintile, Speechcraft, and Mystisim within any of my character builds because, when your ready to level up, you can work those skills up fast and controlled, just sell a lot of things, talk to people using the dialogue wheel, or make yourself glow, they also make a good transition from a Warrior to a Mage later on when you start getting 100s in your three major attributes.
thegreatspanky
Alright, I was thinking of creating a character like this:
Race: Redguard
Birthsign: Thief or Warrior
Major Skills: Athletics, Armorer, Blade, Block, Heavy Armor, Marksman, Sneak.
Or then I was thinking of a mage:
Race: (The one that you think is the best for a mage)
Birthsign: Mage or Atronach
Class: Mage (If you know a better way, please tell me)
yeah i also was bored of that typical warrior/mage type, so i played the evil assassin type and had extreme much fun ,i also didnt play the fighters or mages guild quests, only finished thiefs and dark brotherhood (they rock) missions as they fit better to that rogue playing style. i had a wood elf with thiving skills and alchemy for poisoning my arrows and illusion for paralyze and night vision.
My first character was a sneaky Khajiit monk/archer, and it was quite a bit of fun. I joined the Dark Brotherhood, took screenshots of my character perched atop Cloud Ruler Temple with a daikatana in the moonlight, and didn't have any real difficulty completing the main questline either, although I'd hardly say it was easy. Building a stealthy character is a great way to explore the gameplay and learn about the levelling system. I also recommended it to a friend of mine who recently started playing the game, and he's really getting into it. The warrior/mage combo is only fun if you design it with a particular class in mind. For example, a crusader build would aim for the highest defense instead of the highest damage, and use spells/prayers to fortify his attributes and weaken -- not damage (except Drain Health, because it's only temporary) -- the enemies. A nightblade build would generally try to avoid combat, and rely on stealth, magic and poison to make any necessary battles as short as possible. Of course, the standard classes in Oblivion are pretty poorly built, but their character concepts are simply awesome. My advice is to read the descriptions of the various classes, find one that sounds interesting, and then custom-build your own version with a better choice of skills. The other thing I like to do is build a custom class using a character from another source as a base. You get some really interesting options that way. For example, I built a character based on the barbarian class from Diablo 2, who had a fantastic ability to leap (Acrobatics) and intimidate enemies (Illusion). I've also built a character based on Vic Mackey from the TV series The Shield, who has a knack for being persuasive (Speechcraft), tricking people to get what he wants (Illusion), and, well, clobbering (Hand to Hand). Oh, and he also excelled in Alteration magic. Why? Shield, duh. ;)yeah i also was bored of that typical warrior/mage type, so i played the evil assassin type and had extreme much fun ,i also didnt play the fighters or mages guild quests, only finished thiefs and dark brotherhood (they rock) missions as they fit better to that rogue playing style. i had a wood elf with thiving skills and alchemy for poisoning my arrows and illusion for paralyze and night vision.
crapdog
No no no, not at all. It's just that I got bored of my current character, and I want to make a new one, but I just wanted to make sure that I won't screw it up.PepsimiesI think you'd probably have fun as a battlemage if you play as the class was intended (but again, design your own custom version). Focus on getting the highest possible damage you can with a melee weapon, and then use magic to really maximize your damage dealing ability. And of course, a great way to maximize the amount of damage you can deal is to summon up something that can deal damage right alongside you. Your summoned creatures will also help keep enemies off of you, which will be especially important given that you won't be pumping many points into Speed or Agility. I can't tell you how you should play the game, but it's pretty clear you're looking for a complete answer, so here's one way I might go about building a battlemage:
Hope that helps. ;)Race/Gender: Dark Elf (Dunmer) / Male Reason: Dunmer have 75% resistance to fire, which is really helpful in the planes of Oblivion. More importantly, however, they have the ability to summon an Ancestoral Ghost for 1 min. once per day. This will help offset the Stunted Magicka drawback of the Atronach birthsign. They also don't have any penalties to Strength or Endurance, making them perfectly capable of becoming strong warriors. Birthsign: The Atronach Reason: The 150-point magicka bonus to this character's base 90 brings his total magicka pool to a handsome 240 points, which will be more than enough to summon a creature and fire off a few lightning bolts (the element of choice, since almost no creatures in the game have a resistance to shock, and many Daedra actually have a weakness to it). The best aspect of this birthsign, however, is the 50% spell aborption, which is a path our battlemage here will want to pursue. Having 100% spell absorption means that every spell cast against you just goes right into your mana pool, making you completely immune to magic. Specialization: Magic Attributes: Intelligence, Strength Major Skills: Conjuration, Destruction, Alteration, Mercantile, Athletics, Blunt, Armorer Health/Magicka/Fatigue: 80/240/155 Encumbrance: 225 Abilities: - Summon Ghost (daily: for 1 min.) - Resist Fire (constant: 75 pt. Self) - Spell Absorption (constant: 50 pt. Self) Drawbacks: - Magicka regeneration disabled Stats: - INTELLIGENCE-45: Alchemy-10, Mysticism-15, Conjuration-30 - WILLPOWER-30: Destruction-40, Alteration-30, Restoration-10 - PERSONALITY-30: Illusion-10, Mercantile-25, Speechcraft-5 - AGILITY-40: Security-5, Sneak-5, Marksman-10 - SPEED-50: Athletics-30, Acrobatics-5, Light Armor-10 - STRENGTH-45: Blunt-30, Blade-15, Hand to Hand-5 - ENDURANCE-40: Block-5, Armorer-25, Heavy Armor-5 - LUCK-50
Hey guys.
i need your help making a pure combat character in oblivion aswell.heres what i have so far:
male orc
specialization-combat
attributes-strength and endurance
birthsign-warrior
skills-blade,heavy armour,block,armourer,conjuration,sneak,restoration
this will be a new character so im unsure if it will work. any ideas on how i could improve?
if you think i should swap anything please state why.
thanks in advance, Chris
Please Log In to post.
Log in to comment