Hellow fellow readers,
Can anyone tell me how the following plays a part in deciding a better GPU? Shader units, ROPs, Transistors, Core clock, Memory clock I'm not really interested in the definition of these terms. Its more of how important are these? I know there are others, like memory size and bus width, but it doesnt matter to me for now. So it would be nice if someone could list them in like a hierarchical list. e.g. is shader units more important than Rops, or vice versa
Thanks.
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