Need Tips for Starting a Let's Play

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FableKey

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#1 FableKey
Member since 2012 • 25 Posts
This is my first post on a gaming forum and was asking for some tips on how to improve my Let's Play series. I'm going back to the classics, hoping many vintage gamers will enjoy it. Fable: The Lost Chapters Is it worth continuing, Ive got part 4 rendering. Should I keep going but turn serious or keep it the same, I dunno, I REALLY need someone to help me out here http://www.youtube.com/watch?v=fkhtJKnAfL0&
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FableKey

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#2 FableKey
Member since 2012 • 25 Posts
please anyone?
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James00715

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#3 James00715
Member since 2003 • 2484 Posts

please anyone?FableKey

Be patient. This is a forum, not a chat room.

Some people like myself don't have any experience with that sort of thing. If I were doing LPs, I would just be myself. I wouldn't care about getting views or that sort of thing. I would do it for fun. But again I have no experience with LPs, so my advice may not be that good.

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FableKey

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#4 FableKey
Member since 2012 • 25 Posts
Thanks, I Guess, Your right, who cares if it gets disliked or bad comments, I love doing it
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gameofthering

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#5 gameofthering
Member since 2004 • 11286 Posts

Watch some of Totalbiscuit's videos to get a good idea.

Those "Let's play" videos are interesting if they are old games more so than new.

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Dariency

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#6 Dariency
Member since 2003 • 9465 Posts

Doing it just for fun is a good way to do it, but it can still be discouraging if you get no response from your viewers. I started to do a LP of Portal with the developer commentary. It was a lot of work to make with all the encoding and large file size to upload (like 5 GB). It currently has no comments and about 15 views, and I did it back in November so I didn't even finish it. If you're doing a LP of a game that already has been LPed before, your LP may not get noticed. Still, though, doing LPs are fun and thats all that really matters.

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Gamingclone

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#7 Gamingclone
Member since 2009 • 5224 Posts

I would advice ageanst using a camera to record your videos, instead use a capture device.

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Arthur96

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#8 Arthur96
Member since 2011 • 950 Posts

Doing it just for fun is a good way to do it, but it can still be discouraging if you get no response from your viewers. I started to do a LP of Portal with the developer commentary. It was a lot of work to make with all the encoding and large file size to upload (like 5 GB). It currently has no comments and about 15 views, and I did it back in November so I didn't even finish it. If you're doing a LP of a game that already has been LPed before, your LP may not get noticed. Still, though, doing LPs are fun and thats all that really matters.

dog64

5GB?

You're doing it wrong. No way on earth should a video ever be that large on YouTube.

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Dariency

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#9 Dariency
Member since 2003 • 9465 Posts

[QUOTE="dog64"]

Doing it just for fun is a good way to do it, but it can still be discouraging if you get no response from your viewers. I started to do a LP of Portal with the developer commentary. It was a lot of work to make with all the encoding and large file size to upload (like 5 GB). It currently has no comments and about 15 views, and I did it back in November so I didn't even finish it. If you're doing a LP of a game that already has been LPed before, your LP may not get noticed. Still, though, doing LPs are fun and thats all that really matters.

Arthur96

5GB?

You're doing it wrong. No way on earth should a video ever be that large on YouTube.

It was very high quality and 54 minutes long. It looks great, but I agree that it was too large.

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Cwagmire21

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#10 Cwagmire21
Member since 2007 • 5896 Posts

Watch some of Totalbiscuit's videos to get a good idea.

Those "Let's play" videos are interesting if they are old games more so than new.

gameofthering

I don't want a lot of "Let's Play," but I prefer when people go back and play old games that I loved. I watched Spoony's Let's Play SWAT 4 and I loved it. He wasn't very good, but that's what made it entertaining. :)

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Elann2008

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#11 Elann2008
Member since 2007 • 33028 Posts
First and foremost, get rid of the "Let's Play" title. It's old, and it's been done to death. I've seen so many versions of Let's Play already.. I think YOU should be known and remember for your name, like Totalbiscuit.
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deactivated-57e5de5e137a4

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#12 deactivated-57e5de5e137a4
Member since 2004 • 12929 Posts
I don't watch them so maybe my comments may seem like garbage to you, but hopefully if I tell you why I don't watch them, that could be of some benefit. Have some real content of your own. This might be easier if you find someone to do it with you, and you can both comment on the game. The biggest reason I dislike a lot of these videos is because the commentary is full of great insights like "*giggle giggle*, that guy's lookin pretty girly" and "ooh, don't stab me." Maybe you could look up some information about the game ahead of time. Stuff like what you'd hear in the developer's commentary. Never comment that the game as boring or terrible. I mean, that's okay if you're doing a quick video review or something, but if a game is boring, why are you playing it, and why would someone want to watch you be bored playing a boring game? Play at a normal, average difficulty level, unless you are just really good at games. Watching a cakewalk isn't very fun, neither is watching someone die and repeatedly play the same area over and over. I agree with what Elann2008 said. Make something unique, unlike the multitude of other Let's Play uploaders. All of this depends on why you're doing it though. If it's just for your own entertainment, do it however you want. If you are trying to get experience or even make it a career, work on making it special.
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TheOtherTheoG

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#13 TheOtherTheoG
Member since 2010 • 2287 Posts
I'm just about to start an LP of the first Half-Life on Something Awful, so I figured some input would be useful. The most important rules of making a Let's Play, if that is the route you want to go down: 1) Use an actual capture device, be it Fraps or whatever, as long as it a) records at a decent resolution and b) doesn't have a watermark on it of any sort. Fraps is worth the $37 or whatever to shell out on if you're on PC. 2) Make sure you have a decent mic of some description, if you're doing voice commentary. And I'd personally recommend doing your commentary afterwards, live com can often devolve into meaningless, tedious blubbering. 3) EDIT! Nobody wants to see repeated deaths over and over again, nor do they want to watch pointless back tracking where you have run out of interesting things to say, nor minute long loading screens, edit them out. Use VirtualDub and AVISynth, there are a good number of tutorials for them around the web, especially on Something Awful. 4) Record your commentary separate from the game audio or it becomes a nightmare to edit - use Audacity. Make sure you have the commentary properly synced up with the video or it looks awful. 5) Encode both the video and the audio, I recommend using x264vfw for video and Lame ACM for audio. You should be aiming to get the total file size down to around 10mb per minute. Again, lots of tutorials, head over to Something Awful first and foremost. 6) Decide your commentary style, and stick with it. Want your LP to be humorous? Want your LP to be informative? Want to do the LP with other people? Just choose one which suits you best, and which one you can do the best without falling flat on your face. 7) Pay respect to the subject material. This includes a number of things - first and foremost, NEVER LP A GAME WHICH HAS COME OUT IN THE LAST THREE MONTHS! It's lazy, uninspired and cash/sub grabbing to the utter extreme, and is almost always complete crap. See TotalBiscuit's comments about people LP'ing Skyrim for more details, but that's the basics of it. Play the game to some level of competence - make sure you've played the game several times all the way through before you start recording. There is very little worse than watching someone spend three or four episodes trying to do the same puzzle, or jump, or whatever. Play it a difficulty where it isn't ridiculously easy, but you can get through it without dying over and over again, or at least be competent enough at editing to remove them. Pay respect to the game you are playing, even if it is utter **** - saying a game is good and paying respect to it are very different things. 8) Make sure your commentary is entertaining. If you're going for a humorous LP, then make actual humorous comments about the game, what it does wrong, silly idiosyncracies with the game which don't make sense but you just go with for the sake of it. Just repeating endless catchphrases and awful gags is really, really irritating. Make sure you have a knowledge of the game you are trying to LP, whichever style you are doing it in. 9) Watch other high quality LP's. I've linked a few for you - Chip and Ironicus's Metal Gear Solid 4, Slowbeef and Diabetus's Metroid Prime, Proteus's Daikatana, Niggurath's Singularity. Note the amount of effort and care they put into everything they do - the editing, the detail in the thread, the content itself: http://lparchive.org/Metal-Gear-Solid-4-Guns-of-the-Patriots/ http://lparchive.org/Metroid-Prime/ http://lparchive.org/Daikatana/ http://lparchive.org/Singularity/ 10) If you want the best headstart for your LP, the best quality control and ultimately the most views, go to Something Awful and their Let's Play board. They invented Let's Play's, they are the origin of the LP and they consistently make the best LP's, second to none. Be prepared to a) pay, since the board has a $10 registration fee and another $10 if you want to be able to post pictures, and b) spend time and care on your LP, the quality bar at Something Awful is EXTREMELY high, far beyond anything on Youtube, and if you don't meet it, you will be judged to be trolling the board and you'll be banned, $20 down the drain. But, if you want your LP to be as good as possible and as popular as possible, and to give you a better chance to make fantastic quality and be an internet celeb of sorts, it is well, well worth the money and effort.
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Thaymez

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#14 Thaymez
Member since 2008 • 183 Posts

LoL I just watched Gamingclones LP and omg it made me laugh so hard idk if he was intoxicated or what but I'll definately be friending him on youtube. His LP made me laught thats why Ill watch his. HaHa

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FableKey

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#15 FableKey
Member since 2012 • 25 Posts
Thanks for all your help, I currently film with Fraps (I bought it legit), edit with Vegas Pro 10 (Got it as a birthday present), use a Gamescon Headset to Talk. I have two options. 1. Live Commentary (I never run out of stuff to say), but no Game Audio :( 2. Play, then commentate over, with game audio I would MUCH rather do number 1 but I dont know how much people want Game Audio? Plus if I was to live commentate, that is 2x the amount of time playing, putting into commentating, and I already spend hours rendering 20minute videos (2 hours each) I have a lot more fun in live
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FableKey

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#16 FableKey
Member since 2012 • 25 Posts
Sorry, adding onto the above, I only have nothing to say during cutscenes, otherwise I am too talkative
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Arthur96

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#17 Arthur96
Member since 2011 • 950 Posts

[QUOTE="TheOtherTheoG"]

2) Make sure you have a decent mic of some description, if you're doing voice commentary. And I'd personally recommend doing your commentary afterwards, live com can often devolve into meaningless, tedious blubbering. LPs should always be live. Why would anyone want to watch an LP of say Amnesia, or Dead Space 2, if the chap who's talking already knows everything?

4) Record your commentary separate from the game audio or it becomes a nightmare to edit - use Audacity. Make sure you have the commentary properly synced up with the video or it looks awful. Dxtory is similar to Fraps, except it has a bucketload of features, and it records the game audio separate from your voice.

7) NEVER LP A GAME WHICH HAS COME OUT IN THE LAST THREE MONTHS! It's lazy, uninspired and cash/sub grabbing to the utter extreme, and is almost always complete crap. See TotalBiscuit's comments about people LP'ing Skyrim for more details, but that's the basics of it.. Rubbish. That's exactly what people want to see. LPing a new game isn't lazy, I honestly don't see how it is. If anything, it's the more logical thing to do.

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Arthur96

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#18 Arthur96
Member since 2011 • 950 Posts

Thanks for all your help, I currently film with Fraps (I bought it legit), edit with Vegas Pro 10 (Got it as a birthday present), use a Gamescon Headset to Talk. I have two options. 1. Live Commentary (I never run out of stuff to say), but no Game Audio :( 2. Play, then commentate over, with game audio I would MUCH rather do number 1 but I dont know how much people want Game Audio? Plus if I was to live commentate, that is 2x the amount of time playing, putting into commentating, and I already spend hours rendering 20minute videos (2 hours each) I have a lot more fun in liveFableKey

Why can't you have game audio?

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TheOtherTheoG

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#19 TheOtherTheoG
Member since 2010 • 2287 Posts

[QUOTE="TheOtherTheoG"]

2) Make sure you have a decent mic of some description, if you're doing voice commentary. And I'd personally recommend doing your commentary afterwards, live com can often devolve into meaningless, tedious blubbering. LPs should always be live. Why would anyone want to watch an LP of say Amnesia, or Dead Space 2, if the chap who's talking already knows everything?

4) Record your commentary separate from the game audio or it becomes a nightmare to edit - use Audacity. Make sure you have the commentary properly synced up with the video or it looks awful. Dxtory is similar to Fraps, except it has a bucketload of features, and it records the game audio separate from your voice.

7) NEVER LP A GAME WHICH HAS COME OUT IN THE LAST THREE MONTHS! It's lazy, uninspired and cash/sub grabbing to the utter extreme, and is almost always complete crap. See TotalBiscuit's comments about people LP'ing Skyrim for more details, but that's the basics of it.. Rubbish. That's exactly what people want to see. LPing a new game isn't lazy, I honestly don't see how it is. If anything, it's the more logical thing to do.

Arthur96
Well, put it this way, I'm pretty much quoting guidelines from the Something Awful forums, and they invented Let's Play's. Sure, you might get quite a lot of views if you chucked out, say, three or four episodes of an LP a day after a game's release, but note that around 500 other people on the internet will be doing the exact same thing, the large majority with a lot more views and subs than you, you won't have the time to edit properly, nor encode properly, and it's most likely completely blind, so the actual game footage will contain a pretty large amount of, say, one or more episodes where you make absolutely no progress, and given that you're pumping the footage out at such a rate that you can't really edit these bits out, it's just all a bit crap.
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skrat_01

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#20 skrat_01
Member since 2007 • 33767 Posts
Google search Something Awful Let's Play and watch the originals. These are actually high quality stuff, not the absolute **** that Let's Play's have devolved into; people narrating as they play, or making bad jokes and screaming into their mics as they fail. Ugh.
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#21 skrat_01
Member since 2007 • 33767 Posts
[QUOTE="FableKey"]Thanks for all your help, I currently film with Fraps (I bought it legit), edit with Vegas Pro 10 (Got it as a birthday present), use a Gamescon Headset to Talk. I have two options. 1. Live Commentary (I never run out of stuff to say), but no Game Audio :( 2. Play, then commentate over, with game audio I would MUCH rather do number 1 but I dont know how much people want Game Audio? Plus if I was to live commentate, that is 2x the amount of time playing, putting into commentating, and I already spend hours rendering 20minute videos (2 hours each) I have a lot more fun in live

People want game audio, you should be able to do both. And 'having stuff to say' doesn't matter, what matters is the actual content of what you have to say. An informed perspective about the subject matter and someone articulate makes a good Let's Play; and live commentary often enough can be utterly terrible unless the person doing it is competent enough to do the above while playing. It's amazing how Let's Plays took off and were driven into the ground. I'd recommend actually sitting down putting the effort in (which you seem to be) and then just trying. Don't expect to be good from square one.
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#22 LDGaming
Member since 2012 • 26 Posts
If you want to get an idea of how to do LetPlays check out my vid, I mean im not big on youtube or anything but I have a small loyal following. Three main things though audio has to really good both game and voice, second video needs to hd, and third try to make it funny or something from experience nobody wants to hear some dood playing narrating every action hes doing.... viewers tend to watch letplays cuz they connect with the commentators personality. Heres my vid: http://www.youtube.com/watch?v=zHid1zUYwMg