Seems like they are going to start putting this new encryption chip on new mobo's. Honestly this seems like a good idea since we wouldnt have to deal with crap like mass effect's copy protection. in the end i bet it will be craked with a simple download or something. thoughts?
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darkmagician06
Um, I think you are a bit misguided if you think TPM is going to remove the kind of DRM being used for Mass Effect (and other games). In fact, TPM is pretty much designed to make DRM enforceable, and complement it.
I think everyone should go and read a rew articles about TPM and 'Trusted Computing':
Trusted Platform Module
Trusted Computing
Can You Trust Your Computer?
Trusted Computing FAQ
Trusted Computing: Promise and Risk (EFF)
From everything I have read about it, TPM and Trusted Computing is all about software/game developers NOT trusting the end user, and implementing ever more restrictive measures to ensure you cannot tamper with that software or use it in any way other than what the publisher intends, including locking it for use on a single PC, altering functionality without your consent, or even deactivating it when they decide the product has reached the end of its shelf life.
With TPM, they will (potentially) be able to lock a game into working only on the original PC where it was installed, because it will be tied to the TPM chip. That means you won't be able to install it on another machine, because it won't work. You can't sell it or give it away for the same reason. So this is another nail in the coffin of second-hand game sales, forcing you to buy only new copies from the retailer/publisher (and thereby increasing their profits). You won't be able to give your games away to friends for the same reason.
Also, as these companies keep stating in the EULA, you are only being given a 'license' to use the software, and there is usually a clause in there somewhere stating they can revoke that license at any time, for any reason. Until now, that didn't really matter because you could continue to install your games and play them on any machine regardless. With TPM, it will now be impossible to continue playing that game if permission is revoked, as it is tied to the TPM chip.
In essense, TPM makes DRM far more viable and effective, and even more desirable for companies that want to control their customer base.
It's not really intended to combat piracy (except maybe casual disk sharing), but to lock consumers into a system that is controlled by the publishers. With TPM, if you want to play a game on 3 or 4 PCs that you own, they could (in future) force you to buy 3 or 4 separate copies of the game to install on each machine. And if a game requires TPM, you probably will not be able to run it on a PC without a TPM chip. It may install, but it could simply not run.
How about forced upgrades? They could technically prevent your game from starting until you download the latest patch, whether you want it or not. That 'patch' might limit functionality in the game, or add other content you find objectionable. They could potentially force you not to use any game mods, or the game won't run - after all, a mod would be 'changing' some of the game content.
As with DRM, TPM is designed to take control out of your hands, and place it in the hands of those who made the software. With a hard-wired solution, they can dictate to you how, when and where you use that software, and even how long you can use it for before they decide to pull the plug. And you will have no recourse because that will be written into the EULA that you agreed to in order to install that game in the first place.
TPM and DRM assume YOU are the enemy. With TPM, the encryption keys are kept secret and hidden from you. You are not allowed to see them. Which means you are handing over control to a third party. It's like having a new lock fitted to your house but you let a third party keep the keys, and you are totally reliant on them to let you in when you want. And not just for games, but for all software. How about Word encrypting your documents for you - and then only letting you read them on that same PC, and not letting you use any other application other than Word to read them? This is what consumer lock-in is all about, and why Microsoft is one of the key forces driving this kind of 'protection'. How about not being able to read a website, because the server will only allow access to the latest Internet Explorer browser, and lock out all other browsers? How about your OS not allowing 'unlicensed' software to be installed, and only 'certified' software? Emulators? They probably won't work because of the way TPM communicates with the software - any detected interference leads to a lockdown.
Yes, the future of PC gaming looks fabulous. For the developers. And the publishers.
Unfortunately the gamers will be left holding the dirty end of the stick again, and paying a premium for the privilege.
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