next crysis game...

This topic is locked from further discussion.

Avatar image for chris4355
chris4355

266

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#1 chris4355
Member since 2007 • 266 Posts

I betcha we will get to play as prophet!

Avatar image for thenewau25
thenewau25

2058

Forum Posts

0

Wiki Points

0

Followers

Reviews: 28

User Lists: 0

#2 thenewau25
Member since 2007 • 2058 Posts
if its a "crysis prophecy" like warhead i hope that yes a good idea is to use some prologue since perophet doesnt take much place he get captured in the beggining of the 3rd mission so it will be better to have less aliens in any case if its crysis 2.... no prophet i hope he will be and use the moac gun that has the ability to freeze enemies (mod inside the crysis editor) i hppe i can use it to freeze koreans, so id like an iraq prologue, somehow prophet escape form grabing and lose com wih jsoc but pawns koreans latter aliens in snow and finnaly go back into the sphere, hmm i bet this will be shorter than 7 levels like warhead, i hope not!
Avatar image for biggest_loser
biggest_loser

24508

Forum Posts

0

Wiki Points

0

Followers

Reviews: 60

User Lists: 0

#3 biggest_loser
Member since 2007 • 24508 Posts

I betcha we will get to play as prophet!

chris4355

Haven't you seen the concept art for Crysis 2 yet?

Avatar image for TA127
TA127

774

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#4 TA127
Member since 2007 • 774 Posts
[QUOTE="chris4355"]

I betcha we will get to play as prophet!

biggest_loser

Haven't you seen the concept art for Crysis 2 yet?

There is a concept art for Crysis 2?

link us.

Avatar image for DanielDust
DanielDust

15402

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#5 DanielDust
Member since 2007 • 15402 Posts
[QUOTE="biggest_loser"][QUOTE="chris4355"]

I betcha we will get to play as prophet!

TA127

Haven't you seen the concept art for Crysis 2 yet?

There is a concept art for Crysis 2?

link us.

No you didn't :P now he is going to start to talk about Psycho's Son :S again.

Avatar image for Vastano
Vastano

152

Forum Posts

0

Wiki Points

0

Followers

Reviews: 5

User Lists: 0

#6 Vastano
Member since 2005 • 152 Posts
Yeah, I hope so. 'Cause I'd really like to know what happened to Prophet during the storyline. He disappeared for the majority of it.
Avatar image for thenewau25
thenewau25

2058

Forum Posts

0

Wiki Points

0

Followers

Reviews: 28

User Lists: 0

#7 thenewau25
Member since 2007 • 2058 Posts

Yeah, I hope so. 'Cause I'd really like to know what happened to Prophet during the storyline. He disappeared for the majority of it.Vastano

me too

Avatar image for fatshodan
fatshodan

2886

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#8 fatshodan
Member since 2008 • 2886 Posts

I think we'll find out what happened to Prophet, but I don't think we'll play as him - at least, not for the whole game. Just consider a few points:

1. Crytek would be enormous idiots to make Crysis 2 another parallel, meaning we won't actually see what happens to Prophet.

2. If we aren't playing through the lost Prophet time, there's no reason for us to play as Prophet to find to find out what happened to him. He can just tell Nomad.

3. How many games establish a franchise and a hero (who is clearly involved in the sequel) only to switch to another character in the sequel? Nomad is still alive, why would they change the protagonist?

I am open to the possibility that we will play Prophet in part, sort of like the Mona Sax section of Max Payne 2, but I expect to be playing as Nomad for most or all of Crysis 2.

Avatar image for thenewau25
thenewau25

2058

Forum Posts

0

Wiki Points

0

Followers

Reviews: 28

User Lists: 0

#9 thenewau25
Member since 2007 • 2058 Posts

I think we'll find out what happened to Prophet, but I don't think we'll play as him - at least, not for the whole game. Just consider a few points:

1. Crytek would be enormous idiots to make Crysis 2 another parallel, meaning we won't actually see what happens to Prophet.

2. If we aren't playing through the lost Prophet time, there's no reason for us to play as Prophet to find to find out what happened to him. He can just tell Nomad.

3. How many games establish a franchise and a hero (who is clearly involved in the sequel) only to switch to another character in the sequel? Nomad is still alive, why would they change the protagonist?

I am open to the possibility that we will play Prophet in part, sort of like the Mona Sax section of Max Payne 2, but I expect to be playing as Nomad for most or all of Crysis 2.

fatshodan

or possible make another standalone like fear perseus mandate and as for prophet, check my first post!

Avatar image for fatshodan
fatshodan

2886

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#10 fatshodan
Member since 2008 • 2886 Posts

or possible make another standalone like fear perseus mandate and as for prophet, check my first post!

thenewau25

That's definitely a possibility, but I think it's unlikely unless Warhead ends up being hugely successful. If Warhead way outsells Crysis, Crytek might decide to milk the idea a little, but I am not expecting another Crysis game now until Crysis 2.

Prophet's story is too related to the ongoing central story arc for an expansion, I think. Psycho's story was appropriately unimportant enough to warrant merely a sidequel. But Prophet's story strikes me as being too central to the overall trilogy story arc.

Avatar image for johnny27
johnny27

4400

Forum Posts

0

Wiki Points

0

Followers

Reviews: 5

User Lists: 0

#12 johnny27
Member since 2006 • 4400 Posts
in the next crysis u play as a kitty :shock:
Avatar image for pvtdonut54
pvtdonut54

8554

Forum Posts

0

Wiki Points

0

Followers

Reviews: 9

User Lists: 0

#13 pvtdonut54
Member since 2008 • 8554 Posts

in the next crysis u play as a kitty :shock:johnny27

meow meow, hiss hiss, ; what do you do ? claw enemies to death:lol:

Avatar image for JangoWuzHere
JangoWuzHere

19032

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#14 JangoWuzHere
Member since 2007 • 19032 Posts
I wanna play Crysis 2 not another Crysis spin-off....
Avatar image for biggest_loser
biggest_loser

24508

Forum Posts

0

Wiki Points

0

Followers

Reviews: 60

User Lists: 0

#15 biggest_loser
Member since 2007 • 24508 Posts
[QUOTE="biggest_loser"][QUOTE="chris4355"]

I betcha we will get to play as prophet!

TA127

Haven't you seen the concept art for Crysis 2 yet?

There is a concept art for Crysis 2?

link us.

I'm surprised you haven't seen it yet! Everyone is talking about it!

Concept Art Crysis 2

Avatar image for thenewau25
thenewau25

2058

Forum Posts

0

Wiki Points

0

Followers

Reviews: 28

User Lists: 0

#16 thenewau25
Member since 2007 • 2058 Posts
[QUOTE="thenewau25"]

or possible make another standalone like fear perseus mandate and as for prophet, check my first post!

fatshodan

That's definitely a possibility, but I think it's unlikely unless Warhead ends up being hugely successful. If Warhead way outsells Crysis, Crytek might decide to milk the idea a little, but I am not expecting another Crysis game now until Crysis 2.

Prophet's story is too related to the ongoing central story arc for an expansion, I think. Psycho's story was appropriately unimportant enough to warrant merely a sidequel. But Prophet's story strikes me as being too central to the overall trilogy story arc.

Well if you ask me warhead is upgraded tversion of crysis better levels better combat nbetter ai better gameplay, if they keep it that way...

Avatar image for thenewau25
thenewau25

2058

Forum Posts

0

Wiki Points

0

Followers

Reviews: 28

User Lists: 0

#17 thenewau25
Member since 2007 • 2058 Posts

I wanna play Crysis 2 not another Crysis spin-off....JangoWuzHere

and it will turn like crap and ill bash it to the bone, i dont think we mind for another one for 30 while they desing crysis 2, which by the way will take ages, and as long the engine is the same its not a reasl sequel, eg like project origin, so give em time!

Avatar image for thenewau25
thenewau25

2058

Forum Posts

0

Wiki Points

0

Followers

Reviews: 28

User Lists: 0

#18 thenewau25
Member since 2007 • 2058 Posts
[QUOTE="TA127"][QUOTE="biggest_loser"][QUOTE="chris4355"]

I betcha we will get to play as prophet!

biggest_loser

Haven't you seen the concept art for Crysis 2 yet?

There is a concept art for Crysis 2?

link us.

I'm surprised you haven't seen it yet! Everyone is talking about it!

Concept Art Crysis 2

not funny i expect the next game like the first ones beta screens!

Avatar image for stappy
stappy

611

Forum Posts

0

Wiki Points

0

Followers

Reviews: 9

User Lists: 0

#19 stappy
Member since 2004 • 611 Posts
I really doubt there'll ever be another Crysis after the failure of Crysis Warhead.
Avatar image for thenewau25
thenewau25

2058

Forum Posts

0

Wiki Points

0

Followers

Reviews: 28

User Lists: 0

#20 thenewau25
Member since 2007 • 2058 Posts
i liked warhead
Avatar image for stappy
stappy

611

Forum Posts

0

Wiki Points

0

Followers

Reviews: 9

User Lists: 0

#21 stappy
Member since 2004 • 611 Posts

i liked warheadthenewau25

I was going to buy it until i read about the activations limit. I thought at least when it was released on Steam it wouldn't have them, but it did.

Avatar image for blackdreamhunk
blackdreamhunk

3880

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#22 blackdreamhunk
Member since 2007 • 3880 Posts

http://pc.ign.com/articles/914/914910p1.html

September 30, 2008 - Now that Crysis Warhead has shipped, the folks over at Europe's Crytek can relax a bit and look back as well as forward to what's up next. Warhead released to favorable reviews, and the game offers up a mix of spectacular shooter action and cutting-edge graphical prowess. So what's up next? We had a chance to throw some questions to Bern Diemer, producer of Crysis Warhead, as well as Eric Lagel, the producer for online multiplayer at Crytek.

IGN: So what's the reaction been thus far for Warhead? How well is it doing, and is it doing better than Crysis a year ago? Did the $30 price help?

Bernd Diemer: The majority of reactions in the reviews and on the forums have been positive, and this is very encouraging to us. This is the first time we made a game in a franchise we created and we are very happy that people seem to like the Crysis universe enough that they want to return to it in Warhead. Developing Warhead was a lot of fun, since it was less a technical challenge than a creative one, so we could listen to more ideas from the team, and it is very good to see that a lot of people share the fun.



The price point was a conscious decision on our part. Although Warhead grew in scope from an expansion pack to a standalone and even has Crysis Wars in the box, we felt that keeping the price added to the overall value of the product for our fans.

IGN: Are there plans currently for a patch, and if so, what are some the things that you'll address in it?

Bernd Diemer: We have a different patching strategy for Warhead and Wars. We do realize that multiplayer has different needs than a single-player game where updates are concerned, so the focus will be on Wars first.

We had a team on standby for Warhead in case there was something which required a release patch, fortunately we did not have to do so. Currently we look at the forums, reviews and all the email we get and evaluate what people think could be improved.

It is too early to talk about what will be in it or release dates, but most likely Crysis Wars will receive an update first.

IGN: There's still a lot of debate about performance. Some people see an increase, while others do not. What sort of tips do you have for people who want to run the game well?

Bernd Diemer: We implemented out-of-the-box settings that give you the best overall experience on the different quality settings. Personally, this is what I go for first when playing a game; I normally leave the default settings pretty much alone and enjoy the game, then I start fiddling with the settings.

We know that there are a lot of people who adjust the advanced settings before loading the first level, so we tried to give them as much options as possible. Over the last week I've seen a lot of custom configs appearing on the forums for improving visual fidelity, maxing out the latest and greatest hardware money can buy and boosting performance for specific hardware settings.

IGN: What sort of hardware should you have to run the game at "Enthusiast" settings? Do you think the vast majority should run at "Gamer" or lower?

Bernd Diemer: Enthusiast will give you the best of the best, but wants the hardware to support it. The next lower Gamer setting will give you the best balance between gameplay performance and visual quality. If you just install Warhead on a mid-range PC and play it on this setting, you will get a great experience, and this was a focus for us in the development.

We like our hardcore fans with uber-machines, after all they gave us the "But will it run Crysis?" meme, but decided to focus equally on the mid-range segment too. One of the perceptions about Crysis was that you could not play it without upgrading your machine, and I think that this kept a lot of people from playing it. The improved hardware base and our optimizations for the engine hopefully will get as many people as possible into the franchise, and maybe will prompt them to take another look at the original game too.

IGN: What are the plans going forward for updates to Crysis Wars? Do you plan to roll out new maps and modes definitely in the coming months? Any hard details?

Eric Lagel: We confirm that we are planning to support Crysis Wars with patches and further updates. There is new content and new features in the pipe, but we can't commit to any timeline for now. The team behind Crysis Wars is hard at work reading the forums, and making sure that we address the biggest wishes of the community.

IGN: What's one feature or level or weapon that you had to take out of the game that you wish you could put back? Why did you remove it in the first place?

Bernd Diemer: To be honest, I am pretty happy with what made it into the game from the first prototypes.

This is a spoiler warning if you haven't found them yet, but the hidden frogs worked out very well-- we always wanted to have something like this in the original game but never found the time to do so. Regarding this, my hat is off to Valve for the gnome in Episode 2.

IGN: This is a broader question: but what do you think is Crytek's role in the PC gaming industry? To lead? To make great games? To push the envelope?

Bernd Diemer: Making quality games has been Crytek's goal from the very beginning, the highest possible quality in all areas is paramount for us. In addition, we are a very tech happy company and certainly will continue pushing the envelope as much as we can with the evolution of the Cryengine.

IGN: Have you decided yet whether you will have future exclusive PC titles? Will there be other Crysis offshoots? How about a Crysis sequel?

Bernd Diemer: We certainly like doing PC games. There have been lots of heated discussions lately but I think the reports of the death of PC games have been greatly exaggerated. Our focus for this year was Warhead and Wars, and we are very happy with the reactions so far. We have a lot of ideas we are thinking about but nothing's final yet, and if I tell you too much Cevat [Yerli, Crytek CEO] is going to get me.

IGN: You have four studios across Europe working on a number of games, including cross-platform titles. What have been the challenges in adjusting your tools and workflow to create console games? What are the challenges of each platform?

Bernd Diemer: Warhead was the first game we developed in two of our studios in parallel, and we learned a lot during this process. We managed to hit our release date and the quality bar we set ourselves, which is a skill we are still learning as a company.

One of the challenges with multi studio development is ownership. We believe that giving personal ownership allows every team member to put their heart into an asset, feature or any other part of a game. We also have a very open feedback culture in our company, everybody is welcome to present their ideas and opinions and we do our best to listen to them.

To support this we use agile development, for example: Scrum and assign people from different departments into tiger teams which focus on a certain feature, level or aspect of the game and are responsible for it from start to finish. We try to give ownership of an idea to the person who came up with it in the first place.

A second important challenge is to keep the communication between the teams and studios flowing, and to make sure that it fits in well with the vision of the product. This process is sometimes not unlike herding cats, but I enjoy the challenge.

The third one is to be able to sleep well on airplanes; while not essential this can be a quite helpful skill to have.

IGN: Thanks, guys.

Avatar image for jfsebastianII
jfsebastianII

1084

Forum Posts

0

Wiki Points

0

Followers

Reviews: 11

User Lists: 0

#23 jfsebastianII
Member since 2007 • 1084 Posts
[QUOTE="thenewau25"]

or possible make another standalone like fear perseus mandate and as for prophet, check my first post!

fatshodan

That's definitely a possibility, but I think it's unlikely unless Warhead ends up being hugely successful. If Warhead way outsells Crysis, Crytek might decide to milk the idea a little, but I am not expecting another Crysis game now until Crysis 2.

Prophet's story is too related to the ongoing central story arc for an expansion, I think. Psycho's story was appropriately unimportant enough to warrant merely a sidequel. But Prophet's story strikes me as being too central to the overall trilogy story arc.

i still don't agree, I'd have been much more interested in Warhead if it was playing as Prophet rather than the godawful Psycho (sorry i hate the guy and i'm even British) - and without for a moment suggesting developers, gamers or anyone else at all anywhere would ever object to such a thing, playing as a non-white character would've been an interesting (and possibly even groundbreaking, but correct me if i'm wrong) thing to do dontcha think?

Avatar image for thenewau25
thenewau25

2058

Forum Posts

0

Wiki Points

0

Followers

Reviews: 28

User Lists: 0

#24 thenewau25
Member since 2007 • 2058 Posts

what? any character than a no face nomad is better....

oh and

IGN: What's one feature or level or weapon that you had to take out of the game that you wish you could put back? Why did you remove it in the first place?

Bernd Diemer: To be honest, I am pretty happy with what made it into the game from the first prototypes.

yeah the freeze ray attachement for the moac (alien gun) in the editor or the wide jungles and in the jungle tech dem why didnt they use it!

Avatar image for fatshodan
fatshodan

2886

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#25 fatshodan
Member since 2008 • 2886 Posts

i still don't agree, I'd have been much more interested in Warhead if it was playing as Prophet rather than the godawful Psycho (sorry i hate the guy and i'm even British) - and without for a moment suggesting developers, gamers or anyone else at all anywhere would ever object to such a thing, playing as a non-white character would've been an interesting (and possibly even groundbreaking, but correct me if i'm wrong) thing to do dontcha think?

jfsebastianII

Wait, which part of my post are you disagreeing with? Nothing you say has much to do with my post!

But there has been a black protagonist before - Grand Theft Auto San Andreas was heavily influenced by black 'gangsta' culture and has a black protagonist. There are probably other games too.

Avatar image for JP_Russell
JP_Russell

12893

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#26 JP_Russell
Member since 2005 • 12893 Posts

i still don't agree, I'd have been much more interested in Warhead if it was playing as Prophet rather than the godawful Psycho (sorry i hate the guy and i'm even British) - and without for a moment suggesting developers, gamers or anyone else at all anywhere would ever object to such a thing, playing as a non-white character would've been an interesting (and possibly even groundbreaking, but correct me if i'm wrong) thing to do dontcha think?

jfsebastianII

Regardless of which character you may like more, the fact remains that Prophet's story is too central to the plot, and that a sidequel with Prophet would be far too short (unless they artificially lengthened it). Also, what Prophet went through wouldn't facilitate Crysis's sandbox gameplay at all. Gameplay would be entirely in the core and outside in the ice sphere.

But there has been a black protagonist before - Grand Theft Auto San Andreas was heavily influenced by black 'gangsta' culture and has a black protagonist. There are probably other games too.

fatshodan

Unreal 2's protagonist is black, too.

Avatar image for thenewau25
thenewau25

2058

Forum Posts

0

Wiki Points

0

Followers

Reviews: 28

User Lists: 0

#27 thenewau25
Member since 2007 • 2058 Posts
unreal 2 nice fps
Avatar image for biggest_loser
biggest_loser

24508

Forum Posts

0

Wiki Points

0

Followers

Reviews: 60

User Lists: 0

#28 biggest_loser
Member since 2007 • 24508 Posts

I really doubt there'll ever be another Crysis after the failure of Crysis Warhead.stappy

A failure based on what?

Avatar image for thenewau25
thenewau25

2058

Forum Posts

0

Wiki Points

0

Followers

Reviews: 28

User Lists: 0

#29 thenewau25
Member since 2007 • 2058 Posts

[QUOTE="stappy"]I really doubt there'll ever be another Crysis after the failure of Crysis Warhead.biggest_loser

A failure based on what?

some people say its a failure in sales

ea says we are impressed

i say i want the next one even more improved!

Avatar image for jfsebastianII
jfsebastianII

1084

Forum Posts

0

Wiki Points

0

Followers

Reviews: 11

User Lists: 0

#30 jfsebastianII
Member since 2007 • 1084 Posts

unreal 2 nice fpsthenewau25

you really must be the only person who likes that game! ;)

Avatar image for jfsebastianII
jfsebastianII

1084

Forum Posts

0

Wiki Points

0

Followers

Reviews: 11

User Lists: 0

#31 jfsebastianII
Member since 2007 • 1084 Posts

[QUOTE="jfsebastianII"]

i still don't agree, I'd have been much more interested in Warhead if it was playing as Prophet rather than the godawful Psycho (sorry i hate the guy and i'm even British) - and without for a moment suggesting developers, gamers or anyone else at all anywhere would ever object to such a thing, playing as a non-white character would've been an interesting (and possibly even groundbreaking, but correct me if i'm wrong) thing to do dontcha think?

JP_Russell

Regardless of which character you may like more, the fact remains that Prophet's story is too central to the plot, and that a sidequel with Prophet would be far too short (unless they artificially lengthened it). Also, what Prophet went through wouldn't facilitate Crysis's sandbox gameplay at all. Gameplay would be entirely in the core and outside in the ice sphere.

But there has been a black protagonist before - Grand Theft Auto San Andreas was heavily influenced by black 'gangsta' culture and has a black protagonist. There are probably other games too.

fatshodan

Unreal 2's protagonist is black, too.

that's not right is it? there's a black character on the ship but i thought you played a white guy - but then i did give it up quite quickly because it was so bad...

Avatar image for jfsebastianII
jfsebastianII

1084

Forum Posts

0

Wiki Points

0

Followers

Reviews: 11

User Lists: 0

#32 jfsebastianII
Member since 2007 • 1084 Posts
[QUOTE="jfsebastianII"]

i still don't agree, I'd have been much more interested in Warhead if it was playing as Prophet rather than the godawful Psycho (sorry i hate the guy and i'm even British) - and without for a moment suggesting developers, gamers or anyone else at all anywhere would ever object to such a thing, playing as a non-white character would've been an interesting (and possibly even groundbreaking, but correct me if i'm wrong) thing to do dontcha think?

fatshodan

Wait, which part of my post are you disagreeing with? Nothing you say has much to do with my post!

You said (and i quote): "Prophet's story is too related to the ongoing central story arc for an expansion, I think... Prophet's story strikes me as being too central to the overall trilogy story arc."

and i said i don't agree... hope that's clear now ;)

Avatar image for thenewau25
thenewau25

2058

Forum Posts

0

Wiki Points

0

Followers

Reviews: 28

User Lists: 0

#33 thenewau25
Member since 2007 • 2058 Posts

[QUOTE="thenewau25"]unreal 2 nice fpsjfsebastianII

you really must be the only person who likes that game! ;)

hell no it has a good story in the unrel universe plenty of weapons and diffirent enviroments a good story from unreal universe now why fps (first person shooters) got to use pssyhics and the ability to grab stuff like crysis or vehicles, unreal 2 it terms of first person shooter is fine eg timeshift has a borken ending so i guess its fine!

Avatar image for Myrkan
Myrkan

1304

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#34 Myrkan
Member since 2004 • 1304 Posts

I think we'll find out what happened to Prophet, but I don't think we'll play as him - at least, not for the whole game. Just consider a few points:

1. Crytek would be enormous idiots to make Crysis 2 another parallel, meaning we won't actually see what happens to Prophet.

2. If we aren't playing through the lost Prophet time, there's no reason for us to play as Prophet to find to find out what happened to him. He can just tell Nomad.

3. How many games establish a franchise and a hero (who is clearly involved in the sequel) only to switch to another character in the sequel? Nomad is still alive, why would they change the protagonist?

I am open to the possibility that we will play Prophet in part, sort of like the Mona Sax section of Max Payne 2, but I expect to be playing as Nomad for most or all of Crysis 2.

fatshodan

Agreed. Crysis 2 will continue the story after Nomad and Psycho head into the Sphere to find Prophet. I'm not sure if the alien exosuit made it out of the attack, but it would be interesting if they found a way to replicate the technology so we can pilot the exosuits against the koreans. :D

Avatar image for thenewau25
thenewau25

2058

Forum Posts

0

Wiki Points

0

Followers

Reviews: 28

User Lists: 0

#35 thenewau25
Member since 2007 • 2058 Posts
very nice idea pilot exosuits but still another standalone wont hurt, i mean if they use the same engine for crysis 2... nah.. you know what i mean a new engine will be better, and finnally crysis has plenty plot holes, dont start this!