@Lulu_Lulu: "Ruined" is a strong word; I should have used 'hurt.' I'm not 100 percent bagging on ME3. It was a pretty good game that could have been better.
There is an overall issue here. It's this. Bioware sells us on their story but don't buy into their own story themselves. Also, known as a "pulling a Ken Lay" or "pulling a Jeff Skilling." (See what I did there?) I'll give you three specific examples of how Bioware sells us on story, but doesn't REALLY think we care about story, so they don't either.
1.) "Mass Effect" for instance is named for the fictional energy source which has made space travel cheap and obtainable in the ME universe. When was the last time they mentioned that outside of codex?
It's a pretty cool concept, adds life to the universe. Or...it would...if Bioware gave a sh*t about it. But they probably figure we don't so they don't. Mass-effect energy never gets used to drive any story -- main or side story -- forward because Bioware lost interest or forgot about their own cool idea.
2.) (Spoilers Ahead) Oh, and hey never mind that Shepherd began as the (among the) first ombudsman for humanity in outerspace. (SPOILER) Just kill him off. Or even worse, imply that he was killed off but don't show him getting killed off, or even worster. Have your love interest repopulate Earth, with (MAJOR SPOILER) Joker? Are you kidding me. I would rather see humanity die and Shepherd live because he represented humanity and could start something anew. But Bioware kind of forgot that they started Shepherd as the first human in space, or crapped on it, or didn't care, or as South Park put it "Shepherd is a talking duck or he's a talking dog...or whatever...f*ck you."
Yes, the ending was bad, but no matter what ending you got, the worst part about ME's ending, was that it was tone deaf to ME's beginning. Here's ME's beginning. Humans discover mass effect energy later than other species. We are late to the party; the intergalactic table as it were. People who didn't play the original don't know that you were walking around as Shepherd and little alien kids are walking by you going, "Mommy, what the hell is that!?"
So, Shepherd represents humanity. Kill Shepherd. Kill humanity. That doesn't sound very triple-A ending to me.
3.) It was explained in the codex before that Earth is basically the Detroit of the future. We pretty much abandoned Earth in favor of other planets with only the lowest socioeconomic classes remaining. Now, I'm not saying that Earth isn't still worth saving, but if they would've at least addressed it, mentioend it, made a joke about it, made a sad comment about it something. But they, didn't. Why? Because they don't give a sh*t.
Rather than just complain though, let me give you an example of a developer BUYING into their own story. You won't hear people often raving about story in DArk Souls, including the game's developers. You might say Dark Souls is the "Jerry Seinfeld Show" of gaming in that some people say it's about "nothing." Now, that is a thread for another day the finer points of whether there is a story to DArk Souls.
When you get to the forest in Dark Souls, however, there are enemy NPCs who don't fit any other enemy. They aren't henchmen. They aren't bosses. They are humans just like you. Just like other players. With the same randomness in equipment, abilities as other player characters to fight. And here is the kicker? They even go so far as to give the NPC characters' non-player SUMMONED characters just like we have!
Without even hitting us over the head with press releases saying "story story story" Dark Souls crafted some story. But more importantly they crafted an orginal summoning co-op and pvp mechanic. Then, to show us how dear their creation is to their hearts, they even REFLECT the PVP and co-op mechanics with NPCs that we go up against later in the game! The fricking NPCs are teaming with each other and fighting us just like we do. That is subtle. That's cool. They didn't have to do that, but an immersion-nerd like me really appreciates that stuff. It shows they take it seriously and give a crap first, with the hype being an afterthought.
I don't know what's worse, Cryptic Studios -- makers of Star Trek Online, Champions Online and some other stuff I don't want to play -- hyping up their "customization". Or Bioware hyping up their "story." Or Ken Lay and Jeff Skilling hyping up their stock price? (See what I did there?)
None of these companies believe their own bullsh*t and it showed in Mass Effect 3 in the story. The combat was still fun for the first 30 hours (and then EA didn't fix Ashley's Marksman ability right when I was in the mood for it.)
Log in to comment