Yeap for something that simple it sure took a long time
http://www.dsogaming.com/news/nvidia-introduces-a-frame-rate-limiter-in-its-latest-forceware-drivers/
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Yeap for something that simple it sure took a long time
http://www.dsogaming.com/news/nvidia-introduces-a-frame-rate-limiter-in-its-latest-forceware-drivers/
But I also find 30fps annoying unless I have no choice like with console games. Can't stand it with PC games though. Yeah, it's something that should have been implemented a long time ago but I hope devs don't use this as an excuse to not optimize their games and force us to use other cheap ways to "remedy" things. I won't accept it.Seems very interesting.
I find it very annoying when my FPS drop suddenly from 60 to 30.
Let's see also if ATI will release something similar.
CDudu
[QUOTE="CDudu"]But I also find 30fps annoying unless I have no choice like with console games. Can't stand it with PC games though. Yeah, it's something that should have been implemented a long time ago but I hope devs don't use this as an excuse to not optimize their games and force us to use other cheap ways to "remedy" things. I won't accept it.Seems very interesting.
I find it very annoying when my FPS drop suddenly from 60 to 30.
Let's see also if ATI will release something similar.
Elann2008
I don't mind 30 fps on consoles as long as it's stable 30 fps. What really is annoying is my performance in games like Skyrim. 60 fps looking one way in the city, 20 fps looking in the other direction.
So this little tool which is long overdue could come in handy.
But I also find 30fps annoying unless I have no choice like with console games. Can't stand it with PC games though. Yeah, it's something that should have been implemented a long time ago but I hope devs don't use this as an excuse to not optimize their games and force us to use other cheap ways to "remedy" things. I won't accept it.[QUOTE="Elann2008"][QUOTE="CDudu"]
Seems very interesting.
I find it very annoying when my FPS drop suddenly from 60 to 30.
Let's see also if ATI will release something similar.
Ben-Buja
I don't mind 30 fps on consoles as long as it's stable 30 fps. What really is annoying is my performance in games like Skyrim. 60 fps looking one way in the city, 20 fps looking in the other direction.
I couldn't agree more. It's abysmal performance. InB4 someone says, "it's rendering more in one direction than the other!" Omg, I can't stand it when someone says that... they don't have a clue what they're saying. Still love Skyrim though. :D[QUOTE="Ben-Buja"][QUOTE="Elann2008"] But I also find 30fps annoying unless I have no choice like with console games. Can't stand it with PC games though. Yeah, it's something that should have been implemented a long time ago but I hope devs don't use this as an excuse to not optimize their games and force us to use other cheap ways to "remedy" things. I won't accept it.Elann2008
I don't mind 30 fps on consoles as long as it's stable 30 fps. What really is annoying is my performance in games like Skyrim. 60 fps looking one way in the city, 20 fps looking in the other direction.
I couldn't agree more. It's abysmal performance. InB4 someone says, "it's rendering more in one direction than the other!" Omg, I can't stand it when someone says that... they don't have a clue what they're saying. Still love Skyrim though. :D well..it is basically true....go in any game and look at the floor top town, your FPS will skyrocket. Just did it in SWTOR, got 40fps on the fleet, looked at the floor and got 120[QUOTE="Elann2008"][QUOTE="Ben-Buja"]I couldn't agree more. It's abysmal performance. InB4 someone says, "it's rendering more in one direction than the other!" Omg, I can't stand it when someone says that... they don't have a clue what they're saying. Still love Skyrim though. :D well..it is basically true....go in any game and look at the floor top town, your FPS will skyrocket. Just did it in SWTOR, got 40fps on the fleet, looked at the floor and got 120I don't mind 30 fps on consoles as long as it's stable 30 fps. What really is annoying is my performance in games like Skyrim. 60 fps looking one way in the city, 20 fps looking in the other direction.
wis3boi
So why don't MOST other games do that then? SWTOR, Skyrim are just about the only games I could think of right now that have that issue. Other games seem to render things properly with a very consistent 60fps.
And small villages like Riverwood run worse than Whiterun (which is a town/larger town). :/
I dont get those sorts of issues in skyrim or swtor, but caping at 40 fps is good for some games like gta iv and witcher 2. As a matter of fact I think gta iv benefits most from a capped framerate.
I'm confused about the benefits of capping it. I mean, if possible, don't you want it to run the best that it can for as long as it can? Wouldn't capping it just limit how good the "best" parts are?guynamedbillynot if you have huge fluctuations.
[QUOTE="guynamedbilly"]I'm confused about the benefits of capping it. I mean, if possible, don't you want it to run the best that it can for as long as it can? Wouldn't capping it just limit how good the "best" parts are?TerrorRizzingnot if you have huge fluctuations. Why? If you limit the cap to 20 fps because the game fluctuates between 20 and 40 fps, doesn't that just make the parts where it was running at 40 fps worse because they now only run at 20? I can see that being annoying, but still for me I'd rather have the game run well part of the time than poorly all of the time.
[QUOTE="TerrorRizzing"][QUOTE="guynamedbilly"]I'm confused about the benefits of capping it. I mean, if possible, don't you want it to run the best that it can for as long as it can? Wouldn't capping it just limit how good the "best" parts are?guynamedbillynot if you have huge fluctuations. Why? If you limit the cap to 20 fps because the game fluctuates between 20 and 40 fps, doesn't that just make the parts where it was running at 40 fps worse because they now only run at 20? I can see that being annoying, but still for me I'd rather have the game run well part of the time than poorly all of the time. I probably wouldnt cap that, but if I did I would cap at 30 fps so its more consistent. Its when you go from like 50 fps down to 25 within a few seconds that its annoying.
well..it is basically true....go in any game and look at the floor top town, your FPS will skyrocket. Just did it in SWTOR, got 40fps on the fleet, looked at the floor and got 120[QUOTE="wis3boi"][QUOTE="Elann2008"] I couldn't agree more. It's abysmal performance. InB4 someone says, "it's rendering more in one direction than the other!" Omg, I can't stand it when someone says that... they don't have a clue what they're saying. Still love Skyrim though. :DElann2008
So why don't MOST other games do that then? SWTOR, Skyrim are just about the only games I could think of right now that have that issue. Other games seem to render things properly with a very consistent 60fps.
And small villages like Riverwood run worse than Whiterun (which is a town/larger town). :/
You mean that town that is in its own zone runs better than a town that is part of the huge world? I wonder why....[QUOTE="Elann2008"][QUOTE="wis3boi"] well..it is basically true....go in any game and look at the floor top town, your FPS will skyrocket. Just did it in SWTOR, got 40fps on the fleet, looked at the floor and got 120Agent_Kaliaver
So why don't MOST other games do that then? SWTOR, Skyrim are just about the only games I could think of right now that have that issue. Other games seem to render things properly with a very consistent 60fps.
And small villages like Riverwood run worse than Whiterun (which is a town/larger town). :/
You mean that town that is in its own zone runs better then a part of the huge world? I wonder why.... Skyrim for the PC as poorly optimized and it uses more CPU power than it should. Have you people downloaded "TESV Acceleration Layer" from Skyrim Nexus yet? 10fps boost in cities on average... It's basically a "community code optimization".In other news, after many years, AMD finally put in application profiles in their control panel :P They still have a lot of catching up to do in the features area of the control center.SLet's see also if ATI will release something similar.
CDudu
[QUOTE="CDudu"]In other news, after many years, AMD finally put in application profiles in their control panel :P They still have a lot of catching up to do in the features area of the control center. But didn't NVIDIA remove User Profiles? I used to use them but can't find them anymore...SLet's see also if ATI will release something similar.
ferret-gamer
[QUOTE="ferret-gamer"][QUOTE="CDudu"]In other news, after many years, AMD finally put in application profiles in their control panel :P They still have a lot of catching up to do in the features area of the control center. But didn't NVIDIA remove User Profiles? I used to use them but can't find them anymore... still have mine. AMD's control panel is like stone age comparedSLet's see also if ATI will release something similar.
FelipeInside
Sorry for being NAIVE, but wouldn't you always want the maximum FPS (performance) you can get from a game...?FelipeInside
Yes, but if you have a 60 hz monitor there is no reason to run above 60 fps as thats all your monitor can handle
[QUOTE="Elann2008"]
[QUOTE="wis3boi"] well..it is basically true....go in any game and look at the floor top town, your FPS will skyrocket. Just did it in SWTOR, got 40fps on the fleet, looked at the floor and got 120Agent_Kaliaver
So why don't MOST other games do that then? SWTOR, Skyrim are just about the only games I could think of right now that have that issue. Other games seem to render things properly with a very consistent 60fps.
And small villages like Riverwood run worse than Whiterun (which is a town/larger town). :/
You mean that town that is in its own zone runs better than a town that is part of the huge world? I wonder why....Markarth, Riften, and just about every city in the game runs like crap too. Don't forget that. Yeah, Riverwood might be a bad example, but on its own, it runs really bad. You run straight across the village on the road and it runs anywhere from 20fps to 45fps. You can look ahead at the mountain across the river, turn a little to the left or right without moving from your spot and the fps changes drastically. But people will just keep defending that and say it's rendering! Omgz! It's rendering the same thing even if you turn 5 degrees, it shouldn't kill the frame rate. That's what I'm trying to get at.... but excuses excuses right?
But going by YOUR logic, Battle-Born Farm should run worse than Riverwood than.. but it actually runs a lot better and it's in an even bigger area with more going on. So tell me...
No. You'll still need Vsync even if you limit it to 60so will this keep you from getting screen tearing with vsync off in games?
rogelio22
Sorry for being NAIVE, but wouldn't you always want the maximum FPS (performance) you can get from a game...?FelipeInsideSometimes big fluctuation in frame rate can be annoying especially in driving games I'd rather have a game running at 40fps instead anywhere from 30 to 70fps
[QUOTE="FelipeInside"]Sorry for being NAIVE, but wouldn't you always want the maximum FPS (performance) you can get from a game...?adamosmakiSometimes big fluctuation in frame rate can be annoying especially in driving games I'd rather have a game running at 40fps instead anywhere from 30 to 70fps I agree, playing a game at unstable 60 fps that keeps dropping to 40 is much worse than playing it steadily at 40 fps
[QUOTE="Ben-Buja"][QUOTE="Elann2008"] But I also find 30fps annoying unless I have no choice like with console games. Can't stand it with PC games though. Yeah, it's something that should have been implemented a long time ago but I hope devs don't use this as an excuse to not optimize their games and force us to use other cheap ways to "remedy" things. I won't accept it.Elann2008
I don't mind 30 fps on consoles as long as it's stable 30 fps. What really is annoying is my performance in games like Skyrim. 60 fps looking one way in the city, 20 fps looking in the other direction.
I couldn't agree more. It's abysmal performance. InB4 someone says, "it's rendering more in one direction than the other!" Omg, I can't stand it when someone says that... they don't have a clue what they're saying. Still love Skyrim though. :DYou can't stand the truth... got it. :roll:
[QUOTE="FelipeInside"]Sorry for being NAIVE, but wouldn't you always want the maximum FPS (performance) you can get from a game...?James161324
Yes, but if you have a 60 hz monitor there is no reason to run above 60 fps as thats all your monitor can handle
This, and it also minimalizes screen tearing that happens because the FPS exceeds the hz of the monitor. Which means you wouldn't have to use Vzync or Triple buffering. Which A. would increase the performance a bit, (meaning bring up the minimum Framerate if it was below 60)
and B. Reduce input lag (by not having to use Triple buffering and Vsync.
Unless I really have a bad misunderstanding of it, I am very excited about this news.
Now with their newest drivers, they need to incorporate SWTOR better, and I will be very very happy.
[QUOTE="James161324"]
[QUOTE="FelipeInside"]Sorry for being NAIVE, but wouldn't you always want the maximum FPS (performance) you can get from a game...?Lach0121
Yes, but if you have a 60 hz monitor there is no reason to run above 60 fps as thats all your monitor can handle
This, and it also minimalizes screen tearing that happens because the FPS exceeds the hz of the monitor. Which means you wouldn't have to use Vzync or Triple buffering. Which A. would increase the performance a bit, (meaning bring up the minimum Framerate if it was below 60)
and B. Reduce input lag (by not having to use Triple buffering and Vsync.
Unless I really have a bad misunderstanding of it, I am very excited about this news.
Now with their newest drivers, they need to incorporate SWTOR better, and I will be very very happy.
Well, it doesn't eliminate screen tearing completely. It just lessens the extent of it.
You still need Vsync to get rid of tearing and you might want to enable Triple Buffering if you experience massive FPS drops after enabling it.
[QUOTE="Lach0121"]
[QUOTE="James161324"]
Yes, but if you have a 60 hz monitor there is no reason to run above 60 fps as thats all your monitor can handle
Adversary16
This, and it also minimalizes screen tearing that happens because the FPS exceeds the hz of the monitor. Which means you wouldn't have to use Vzync or Triple buffering. Which A. would increase the performance a bit, (meaning bring up the minimum Framerate if it was below 60)
and B. Reduce input lag (by not having to use Triple buffering and Vsync.
Unless I really have a bad misunderstanding of it, I am very excited about this news.
Now with their newest drivers, they need to incorporate SWTOR better, and I will be very very happy.
Well, it doesn't eliminate screen tearing completely. It just lessens the extent of it.
You still need Vsync to get rid of tearing and you might want to enable Triple Buffering if you experience massive FPS drops after enabling it.
I know what triple buffering is for. :P
But some games only need a reduction of it, because it isn't too terribly bad. The screen tearing I mean.
A little screen tearing is one thing, but massive screen tearing is another. Sometimes even Vsync doesn't get rid of it all if the game suffers from it real bad, (I remember this happening in The Last Remnant)
If it lessens to a degree that is acceptable, I will take the added performance, and reduced input lag... which I use a mouse with 1000hz polling which actually helps on that, but it uses more cpu, so with the input lag reduced, I can also reduce to the 500hz and see no loss in response, while increasing the headroom on my cpu a little.
Again this is if all of it works right.
Then again, my logic on this may have a huge hole blown in it as well. :P Will find out when they release the next set of drivers.
Sometimes big fluctuation in frame rate can be annoying especially in driving games I'd rather have a game running at 40fps instead anywhere from 30 to 70fps I agree, playing a game at unstable 60 fps that keeps dropping to 40 is much worse than playing it steadily at 40 fps Well yes, obviously. But if you limited it to 40 wouldn't it then still fluctuate between 30 and 40 and the worst slowdowns would still exist while the best performance wouldn't exist? It's just personal taste I suppose, but I'd rather have the best quality and performance for as long as possible than to have it all slowed down. If there's something I'm missing though, I'd like to know.[QUOTE="adamosmaki"][QUOTE="FelipeInside"]Sorry for being NAIVE, but wouldn't you always want the maximum FPS (performance) you can get from a game...?Lox_Cropek
Sorry for being NAIVE, but wouldn't you always want the maximum FPS (performance) you can get from a game...?FelipeInsideIn skyrim, a lot of things are tied to FPS and bethesda apparently never imagined FPS increasing beyond 60. If you play with over 60 fps, your game world time will eventually get out of sync with the game world itself. This would mess with certain quests and make playing the game just more needlessly difficult. It would also mess with the physics and you would have objects flying everywhere once you entered a room (common glitch on oblivion and the fallouts too).
In skyrim, a lot of things are tied to FPS and bethesda apparently never imagined FPS increasing beyond 60. If you play with over 60 fps, your game world time will eventually get out of sync with the game world itself. This would mess with certain quests and make playing the game just more needlessly difficult. It would also mess with the physics and you would have objects flying everywhere once you entered a room (common glitch on oblivion and the fallouts too).[QUOTE="FelipeInside"]Sorry for being NAIVE, but wouldn't you always want the maximum FPS (performance) you can get from a game...?Former_Slacker
If that's true, then that means the game is HORRIBLY coded. Nothing should ever be designed with such a restriction in mind unless they are going to enforce it.
In skyrim, a lot of things are tied to FPS and bethesda apparently never imagined FPS increasing beyond 60. If you play with over 60 fps, your game world time will eventually get out of sync with the game world itself. This would mess with certain quests and make playing the game just more needlessly difficult. It would also mess with the physics and you would have objects flying everywhere once you entered a room (common glitch on oblivion and the fallouts too).[QUOTE="Former_Slacker"]
[QUOTE="FelipeInside"]Sorry for being NAIVE, but wouldn't you always want the maximum FPS (performance) you can get from a game...?simardbrad
If that's true, then that means the game is HORRIBLY coded. Nothing should ever be designed with such a restriction in mind unless they are going to enforce it.
Consoles, probably. It's obvious Bethesda doesn't care about PC gamers anymore.
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