PC Gamer XCOM preview

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Baranga

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#1 Baranga
Member since 2005 • 14217 Posts

I'll paste some interesting paragraphs:

XCOM is a first-person shooter, set in the 1950s. Deep breath. This is not a time to panic. This alien invasion is an occasion to celebrate. Consider what those original strategy games were about. An implacable alien menace threatened the world. You were in charge of an agency that investigated these otherworldly horrors, engaged them in direct combat when it could find them, and poured vast funds and research into developing and improving countermeasures.

That's exactly what XCOM does.

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This isn't a linear shooter, either. Your base's phonetappers and police-radio scanners present you with choices as to where to go next and what to do, picked from a large map of the US. Rumours of animal attacks and strange weather patterns in a certain state? Sounds like Blobs are on the rampage. Saddle up, Agent Carter. Grab the wheel of your hulking fedmobile, take two of your best men with you, and go see what's going on

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Your goal here isn't to kill every alien in the place. XCOM doesn't work like that. It's incredibly unlikely that you'll comb every area of one of its wide-open mission maps, as health, ammo and armour are strictly limited to whatever you brought in with you. If your bullets – or, more pertinently, those flame grenades – are in short supply, you won't be able to hold out much longer. The alien presence grows and grows the longer you stay, so you need to make a judgement call between trying to gather more evidence and simply staying alive. Your car's just down the road – you could leave right now, knowing the photos you've taken and notes you've scribbled will still be some use in establishing the nature of this enemy unknown.

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Also, there's Elerium here somewhere. This incredibly rare alien element is crucial for the construction of new weapons, armour and gadgets, but seizing it involves enormous risk.

More Blobs. You'll need to take them down if you want this precious spacerock. Check health, check ammo, check grenades. Every shot counts.

By the time it's over, both your agents are asphyxiated, smouldering corpses, and the formerly pristine house is a mess of scorched walls, shattered windows and broken furniture. You have your Elerium, but at what cost? It's probably time to get out of here, but you know full well you've explored barely a third of this area. There's always more evidence, more aliens, more Elerium. Maybe it's worth persevering just a little longer... And that's when the sky splits in two.

Stanley Kubrick's psychedelic nightmares are made flesh as an enormous monolith shudders out of the horizon, the accompanying mist and lightning blocking out the daylight. Before your eyes, this cubist deathmachine – is it a creature, a spacecraft, a building, all of the above? – transforms. First, into a ring of smaller, diamond-shaped artifacts, and then into two concentric rings, like a gaping metal maw. The rings suck. All the furniture of the house you're in is dragged towards it, smashing through what few windows remain. Run. Your guns have no effect here. Run.

Outside, reality seems to distort as the thing increases its power, carving a great furrow down the tarmac road. You're pushed and bashed about horribly as you try to get away, besieged from all sides by newly-arrived Blobs as well as by this hulking Titan. Honestly, you can't do anything about this. Not this time. You have to run, get to the Interceptor, get away while you still can. Maybe those eggheads back in the lab will be able to build you something, so next time you can bring this faceless horror down to Earth. But not this time. Run.

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"One of the things that we wanted to move away from was the kitsch or the expected from these creatures," says Pelling. "Creating a set of enemies loaded with preconceptions really undermines the game. Part of the impact of seeing our aliens is that they're not bipedal things walking around, it's something completely different. We want you to look at them, study and explore them."

Well, for a little while. Again, you don't take on these missions expecting to snoop around every corner and execute every alien you find, rather to gather as much evidence as you can before you have to leave. The better equipped you are, the longer you'll be able to stay.

This stay-or-go structure is a re-creation of the original X-COM's missions. Yes, killing everything would mean success, but that wasn't always possible. If half your team was dead and most of your ammo was spent, it was fruitless to hang around. Gather any alien tech and corpses you can, then get out of there.

---------------------------------

So, is this XCOM really our beloved X-COM? "We're forging a new mythology, but what we're retaining is the core elements that made X-COM X-COM," says Pelling. "The strategy, the base, the research, agents, being in charge, and dealing with this problem as you see fit. You are the one that's driving the investigation – those elements remain but we want to create a new world with a new set of enemies that's genuinely compelling for players to learn more about."

------------------------------------

X-COM was a game about investigating an alien invasion of Earth at your own speed, by your own means. So is XCOM. You can start believing.

Check out the full preview and the very odd screenshots here.

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Leon2793

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#2 Leon2793
Member since 2008 • 241 Posts

Got the magazine in the post, it looks very intriguing. Could be a step for FPS gaming.

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skrat_01

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#3 skrat_01
Member since 2007 • 33767 Posts
Have been reading about it in the latest issue of PC Powerplay. Seems interesting, even if it practically completely abandons its roots. Personally I am absolutely loving the art direction, wish more games would have a stylised retro aesthetic.
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longtonguecat

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#4 longtonguecat
Member since 2008 • 2558 Posts

Sounds better than I thought it would...Might try and pick up PC Powerplay or PC Gamer tomorrow and have a look...

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Anarchist-TKC-1

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#5 Anarchist-TKC-1
Member since 2004 • 303 Posts

lol is this just me or does this remind anybody else of the start point in GTA??? :D Anyway, I loved the ORIGINAL UFO: Enemy Unknown, but that's where I stopped playing this series. I`ll keep an eye on this and await a demo, but I'm not getting any hopes up.

XCOM

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GeneralShowzer

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#6 GeneralShowzer
Member since 2010 • 11598 Posts

Got the magazine in the post, it looks very intriguing. Could be a step for FPS gaming.

Leon2793
Hardly. It's on the 360 too.
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yourmajesty90

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#7 yourmajesty90
Member since 2006 • 1420 Posts

I've always know XCOM as a strategy game. I see where they are going with this release, to be honest it is very interesting. There's still some strategy, but it's not all running-and-gunning. I want too see it really and hope it comes out a good game.

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TerrorRizzing

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#8 TerrorRizzing
Member since 2010 • 4232 Posts
[QUOTE="Leon2793"]

Got the magazine in the post, it looks very intriguing. Could be a step for FPS gaming.

GeneralShowzer
Hardly. It's on the 360 too.

so, lets wait and see.
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RyuRanVII

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#9 RyuRanVII
Member since 2006 • 4257 Posts

I admit the new X-COM looks very interesting, unlike when it was announced. And I'll still have Xenonauts to fill my turn-based needs.

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Ocid1

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#10 Ocid1
Member since 2005 • 362 Posts

[QUOTE="Leon2793"]

Got the magazine in the post, it looks very intriguing. Could be a step for FPS gaming.

GeneralShowzer

Hardly. It's on the 360 too.

Do you have to be so downbeat on everything?

After reading the article in my copy of pcgamer got to say i'm not as skeptical as i was when it was first announced. I'm still on the fence about it though as there was alot of information they didn't go into but given that Alec Meer is an opinion i trust. Be keeping an eye on this in the future.

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Avenger1324

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#11 Avenger1324
Member since 2007 • 16344 Posts
As a preview it worked well - I am now intrigued to find out more. If they put a focus on the strategy, base, research, training side then this can be so much more than just another shooter, and far more deserving of the XCOM prefix. I have put my hopes on previous games (Alliance, and ashamedly Enforcer before finding out what it was), so I think we need to be patient and wait for more to be revealed, but so far it sounds good. Now to find the right page to track on Gamespot :)
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Ultramarinus

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#12 Ultramarinus
Member since 2002 • 1147 Posts

Based on the interview, best case scenario is Mass Effect 2 meets Bioshock, which is way beneath of what you can expect from a sequel to what's considered as the best SRPG ever.

This will probably end in future developers telling, "look, we told you that people aren't interested in these games anymore, all they want are pure shooters" and ignoring the unaddressed demand on real SRPG, because the game will neither cater to FPS people nor SRPG people and hence, won't sell.

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dakan45

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#13 dakan45
Member since 2009 • 18819 Posts
What i read is very impressive. But still i would prefer it not taking place in the 50s and having greys instead of blobs.
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millerlight89

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#14 millerlight89
Member since 2007 • 18658 Posts

This game looks awesome. Too early to tell, but I believe I will enjoy it. I love the "blob" enemies... something new.

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kungfool69

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#15 kungfool69
Member since 2006 • 2584 Posts

sounds awesome. hope it pans out well! and btw whats wrong with shooters on the x360?

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dakan45

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#16 dakan45
Member since 2009 • 18819 Posts

sounds awesome. hope it pans out well! and btw whats wrong with shooters on the x360?

kungfool69
Bioshock. However get i, get it. However did not get it, think of bioshock as a by-product of mixing halo with system shock 2 and you got your answer. If you can relate to what i just said then you propably understand what i meant. If not, then i guess you cant relate and we had a diffirent experiance.
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millerlight89

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#17 millerlight89
Member since 2007 • 18658 Posts

sounds awesome. hope it pans out well! and btw whats wrong with shooters on the x360?

kungfool69
I have no idea. It seems if a game is on a console it is crap. By the way Bioshock is an amazing game, quit knocking it Dakan.
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dakan45

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#18 dakan45
Member since 2009 • 18819 Posts
[QUOTE="kungfool69"]

sounds awesome. hope it pans out well! and btw whats wrong with shooters on the x360?

millerlight89
I have no idea. It seems if a game is on a console it is crap. By the way Bioshock is an amazing game, quit knocking it Dakan.

Somehow i knew that the first person that will reply to my message will be you :P Anyway as i said if you cant relate, then you propably wont understand what i am saying. Those who can relate however will understand. As for bioshock? Great game, nice visuals, and ok gameplay, nothing bad about it, it just was not very impressive in any way. I never knocked it. But most here will agree that if anything x360 is responsible for making the gunplay and other gameplay parts such as minigames to remind halo and other generic console fps rather a great and complicated pc game it could be. X com was complicated and fun in many ways. Same goes for ss2. But bioshock was rather simplistic and easy in many ways. People are just afraid it will turn out somewhat like bioshock.
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kungfool69

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#19 kungfool69
Member since 2006 • 2584 Posts

system shock 2 was awesome. Bioshock 1 and 2 were awesome. regardless of platform. back when bioshock came out i had a PC that was the bare minimum stats (amd 3500+, 1.5gb RAM, 9500gt). SO getting on the 369 was a great option. being confiend in such tight corridors meant the controller wasnt a problem (UNREAL TOURN 3 would be a problem, to fast a game WITH A MOUSE! let alone a controller).

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rmfd341

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#20 rmfd341
Member since 2008 • 3808 Posts
I'm still being put down by those blobs.