PC Gaming Hurt by PC Developers, Says Producer

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blackdreamhunk

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#1 blackdreamhunk
Member since 2007 • 3880 Posts

http://blog.wired.com/games/2008/11/devs-are-to-bla.html

The waning popularity of PC gaming can be directly attributed to overzealous PC gaming developers, believes Company of Heroes senior producer Tim Holman.

"I think one of the things that hurt PC gaming is PC developers," Holman told Edge in a recent interview. "If you make a game with such high-end requirements that only people with a $6,000 PC can play it at a decent framerate, of course your sales are going to drop."

"I think PC developers shoot themselves in the foot to a large degree. A lot of companies are guilty of that," Holman added, before citing the low system requirements of Blizzard Entertainment's World of Warcraft as a good example of PC development done right.

Image courtesy THQ

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GodLovesDead

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#2 GodLovesDead
Member since 2007 • 9755 Posts

"I think one of the things that hurt PC gaming is PC developers," Holman told Edge in a recent interview. "If you make a game with such high-end requirements that only people with a $6,000 PC can play it at a decent framerate, of course your sales are going to drop."

blackdreamhunk

/rage.

Seriously. What the hell? You can max most PC games out there with a system that costs 1/10th that. Do you know what hurts PC gaming? Stupid assed slander like that.

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ReddestSkies

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#3 ReddestSkies
Member since 2005 • 4087 Posts

[QUOTE="blackdreamhunk"]

"I think one of the things that hurt PC gaming is PC developers," Holman told Edge in a recent interview. "If you make a game with such high-end requirements that only people with a $6,000 PC can play it at a decent framerate, of course your sales are going to drop."

GodLovesDead

/rage.

Seriously. What the hell? You can max most PC games out there with a system that costs 1/10th that. Do you know what hurts PC gaming? Stupid assed slander like that.

While the exaggeration is indeed pretty extreme, and it's not true that PC gaming is declining in popularity, he's pretty much right: most games would sell better if they had lower system requirements.

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Dr_Brocoli

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#4 Dr_Brocoli
Member since 2007 • 3724 Posts
Its obvious he was exaggerating about the 6000$ pc. But he makes a valid point.
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taker13002000

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#5 taker13002000
Member since 2005 • 25 Posts
its people like Alienware and Voodoo pricing their computers at rediculous prices and then marketing them as gaming rigs. Thats what the average console gamer thinks they need to play a PC game, but it is far from true. If console gamers knew that a PC could run crysis on high only costs $800 i'm sure they would become PC gamers. It's not developers hurting PC gaming its people who build pre-built gaming rigs that are.
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GodLovesDead

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#6 GodLovesDead
Member since 2007 • 9755 Posts
[QUOTE="GodLovesDead"]

[QUOTE="blackdreamhunk"]

"I think one of the things that hurt PC gaming is PC developers," Holman told Edge in a recent interview. "If you make a game with such high-end requirements that only people with a $6,000 PC can play it at a decent framerate, of course your sales are going to drop."

ReddestSkies

/rage.

Seriously. What the hell? You can max most PC games out there with a system that costs 1/10th that. Do you know what hurts PC gaming? Stupid assed slander like that.

While the exaggeration is indeed pretty extreme, and it's not true that PC gaming is declining in popularity, he's pretty much right: most games would sell better if they had lower system requirements.

And doing so would require them to downscale whatever engine the game uses. I say support the fans, not the people who don't care enough to even have a PC that can play games. It doesn't cost much. Crysis sold pretty damn well if you asked me.

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Rob_101

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#7 Rob_101
Member since 2004 • 3291 Posts

http://blog.wired.com/games/2008/11/devs-are-to-bla.html

The waning popularity of PC gaming can be directly attributed to overzealous PC gaming developers, believes Company of Heroes senior producer Tim Holman.

"I think one of the things that hurt PC gaming is PC developers," Holman told Edge in a recent interview. "If you make a game with such high-end requirements that only people with a $6,000 PC can play it at a decent framerate, of course your sales are going to drop."

"I think PC developers shoot themselves in the foot to a large degree. A lot of companies are guilty of that," Holman added, before citing the low system requirements of Blizzard Entertainment's World of Warcraft as a good example of PC development done right.

Image courtesy THQ

blackdreamhunk

Thats where I stopped reading. What an idiot, especially considering how well Crysis did.

Maybe the problem is devs but not cause of system requirements but because of crappy console ports. Look at: The Witcher, Crysis, WoW, World in Conflict etc. Then look at: Far Cry 2, Resident Evil 4, Dead Space, Rainbow Six: Vegas, etc.

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BeavermanA

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#8 BeavermanA
Member since 2003 • 2652 Posts

I don't see hardware price and requirements as an issue. $1,500 should be plenty besides maybe Crysis, which still sold pretty well. And believe it or not, there are options to turn down the res and image quality making them playable on much older hardware, gasp!

Would you expect your PS2 to play PS3 games? No. Then don't expect your PC from 2003 to play today's games at reasonable settings. PC gaming being more expensive and needing more frequent upgrades is a given, if you had issues with this, wtf would you get into it in the first place?

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blackdreamhunk

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#9 blackdreamhunk
Member since 2007 • 3880 Posts
here are the game game dvs to blame Id software,crytek,ubisoft,epic games, lucas arts and the falbe game dev! Those are the game devs to blame. The companies to blame as well micro soft, sony and the media are to blame as well they have a good track history of trying to kill pc gaming too.
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Captain__Tripps

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#10 Captain__Tripps
Member since 2006 • 4523 Posts
[QUOTE="ReddestSkies"][QUOTE="GodLovesDead"]

[QUOTE="blackdreamhunk"]

"I think one of the things that hurt PC gaming is PC developers," Holman told Edge in a recent interview. "If you make a game with such high-end requirements that only people with a $6,000 PC can play it at a decent framerate, of course your sales are going to drop."

GodLovesDead

/rage.

Seriously. What the hell? You can max most PC games out there with a system that costs 1/10th that. Do you know what hurts PC gaming? Stupid assed slander like that.

While the exaggeration is indeed pretty extreme, and it's not true that PC gaming is declining in popularity, he's pretty much right: most games would sell better if they had lower system requirements.

And doing so would require them to downscale whatever engine the game uses. I say support the fans, not the people who don't care enough to even have a PC that can play games. It doesn't cost much. Crysis sold pretty damn well if you asked me.

Crysis did do well, and probably will still sell decently in the future. Once an average graphics card can play it well, people who skiped it might pick it up, seeing as no game is likely to pass it graphically anytime soon.

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GodLovesDead

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#11 GodLovesDead
Member since 2007 • 9755 Posts
Average graphics cards can play it right now at high settings. Same with back then. The 8800GT wasn't that expensive. At this point it's extremely cheap. It can play Crysis at high settings just fine.

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Captain__Tripps

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#12 Captain__Tripps
Member since 2006 • 4523 Posts

Im talking about playing at maxed out, with decent frames at an average resolution... Yes, an 8800gt can play it fine, which is probably why it sold decently, but it can look much better.

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blackdreamhunk

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#13 blackdreamhunk
Member since 2007 • 3880 Posts

got more of the story here

http://www.edge-online.com/news/pc-devs-shoot-themselves-in-foot

No, PC gaming isn't "dying," but it sure would help if more game developers made games that work on lower-spec rigs.

That's according to Tim Holman, senior producer for Relic Entertainment and the Company of Heroes RTS franchise on PC.

"I think one of the things that hurt PC gaming is PC developers," he said. "If you make a game with such high-end requirements that only people with a $6,000 PC can play it at a decent framerate, of course your sales are going to drop."

Holman continued, "And of course people are going to pirate your game more, because they don't want to invest in your game first. They want to try it first for free [to see if it's compatible with their hardware].

"I think PC developers shoot themselves in the foot to a large degree. A lot of companies are guilty of that."

When Company of Heroes launched in 2006, it did require a decent PC to play the game as it was meant to be played. But over two years, Relic has been able to exploit the versatile Essence Engine and deliver a game that still looks superb on a modern rig, developing expansions without upping system requirements. The company recently announced the CoH expansion, Tales of Valor, due in spring 2009.

Holman specifically said that World of Warcraft house Blizzard has the right formula for reaching the mass market with not only accessible gameplay, but also forgiving system requirements.

"...Every game you buy from them is one you can play them on a PC from about five years ago. It's no big secret. I know when I buy a Blizzard game, I'm not going to have to upgrade anything.

"But 95 percent of the PC games out there, I have to read the back of the box."

PC games business

Along the same lines, Holman commented on the never-ending "PC gaming is dead/dying" debate.

"I laugh hysterically whenever I hear that PC gaming is dead. Every time I hear a person saying, 'PC games are dying,' or 'PC games are dead,' particularly if they're a competitor, I fully agree with them--and I encourage them to get out of the space as soon as possible, just so I don't have to compete with them," Holman said, laughing.

"I'm in downtown Vancouver right now and there are several skyscrapers, and in front of me I'm seeing probably 200,000 PCs, and not a single Xbox or PS3.

"Now granted those aren't high-end gaming PCs, they don't have 10 gigs of RAM and they're not all quad cores, but they can play games."

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s_emi_xxxxx

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#14 s_emi_xxxxx
Member since 2005 • 1058 Posts
Wow, the guy just beat the Gametrailer's reviewers in idiocy. When criticizing the requirements of latest PC games, GT reviewers have never gone above the $5000 PCs, but this guy just found a new hardware priced at $6000! that's amazing.. & i guess that huge cost must be when excluding the monitor, keyboard, mouse etc. add some more money to buy them as well.
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greatmax1

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#15 greatmax1
Member since 2006 • 1868 Posts
Wow, the guy just beat the Gametrailer's reviewers in idiocy. When criticizing the requirements of latest PC games, GT reviewers have never gone above the $5000 PCs, but this guy just found a new hardware priced at $6000! that's amazing.. & i guess that huge cost must be when excluding the monitor, keyboard, mouse etc. add some more money to buy them as well.s_emi_xxxxx
He was exagerrating. He is somewhat right. It's not the biggest reason of the "pc decline" but it is true that games that are well optimized sell more. Look at everything on the source engine, bioshock, call of duty 4, WoW, fallout 3, etc. If the game is good and well optimized, you're most likely guaranteed a hit.
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BeavermanA

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#16 BeavermanA
Member since 2003 • 2652 Posts

What company doesn't reuse their engine for expansions or sequels, and add a few effects so it looks a little better? Do they really run better, or has just the average users hardware been upgraded by that time to show a moderate increase in performance for the minimal additions developers implemented? Highly doubt the CoH expansions would actually run better, with better image quality, on my 5 year old pc than the original did.

WoW looks like ass. There's a reason it runs well on old hardware. I can't remember the last time I was worried I might not meet the specs and had to look at the box for a game. If you're that out of touch with pc hardware or you're constantly on the edge of the minimum reqs, modern pc gaming might not be for you.

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Drosa

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#17 Drosa
Member since 2004 • 3136 Posts

Mr. Holman is absolutely right. So what if he went too high on the cost he quoted.

Developers have wasted too much time and effort building games that use all the latest features just so the hardware junkies can feel like they didn't throw their money away on something that they will never get full use out of. Its no secret that the cost of the PC has been the #1 reason people leave the PC for the console. The only thing the " you must upgrade to play" hype succeeds in doing is telling the average gamer "You can't afford to play here, get lost." So they do because even $1000 dollars is too high when the only other thing most do with a PC is a little internet surfing and e-mail. Just to bring light to a hopefully obvious statement but most PC price quotes don't inlcude a monitor and there are a good number that don't include Windows. Even those sub-$1000 PC's will end up costing you $1000+.

Most of these high end games have, in my experience, also been the buggiest and most unstable. Maybe, just maybe, if developers stop wasting time and money on overblown graphics they can hire a few more programmers to focus on stablizing the engine. Maybe if more of the AAA title are sold in a stable and complete shape it might get more people to buy the game instead of pirating them.

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Atomic1977

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#18 Atomic1977
Member since 2004 • 362 Posts
System requirements match the technology that is available. if theres new technology comming out the companies will try to make games that work best with it thats all there is too it.
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Manyac

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#19 Manyac
Member since 2005 • 572 Posts
anyone who thinks a pc costs 6000 dollars is an idiot. end of story.
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Jd1680a

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#20 Jd1680a
Member since 2005 • 5960 Posts
PC Gamer magazine put together a $650 PC and it played Crysis very well. $4000 and upwards is found at VoodooPC.
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#21 hedgehogenstein
Member since 2008 • 91 Posts

Ugh, why do developers perpetuate the negative stereotype that you need a $4-6k+ PC to run games. They are hurting themselves!

But he is right. Not as many hedgehogs can run games like Crysis as they can Source games, so Source games inherently have a larger potential market. Still, though, he is getting his point across in a very bad way.

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Makari

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#22 Makari
Member since 2003 • 15250 Posts
I thought it was kind of funny, since CoH maxed was one of the hardest games on a system pre-Crysis. :D
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#23 foxhound_fox
Member since 2005 • 98532 Posts
What "waning popularity?" Last time I checked PC gaming was up in 2007 while console gaming was down in growth.
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icurnvsnme

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#24 icurnvsnme
Member since 2006 • 30 Posts

i bought a ps3 because that's the only way i could play madden...and blue ray had won the war...

but i'll never give up the solemnity of mousing my way through cool games on the pc...

consoles are like magazines...all flash. pc's are more like dictionaries...you gota think to use one.

my 2 cents

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zomglolcats

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#25 zomglolcats
Member since 2008 • 4335 Posts

What's ruining PC gaming is PC devs/publishers blaming piracy for their poor sales and abandoning the PC market, or slapping tyranical DRM onto their PC game. Make a good game, and people will buy it. Sure, you're going to lose money to piracy, but I would imagine the profit you make regardless is pretty darned good, piracy aside. And besides, console piracy is a growing practice as well. What then? Stop making games altogether?

The best anti-piracy method is making a game worth buying in the first place. And start putting out demos for your PC games before they release. Pre-order beta access doesn't count, as you have to buy the game anyway just to get into beta. Some people like to try before they buy. Can't rent a PC game like you can for a console.

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zomglolcats

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#26 zomglolcats
Member since 2008 • 4335 Posts

Ugh, why do developers perpetuate the negative stereotype that you need a $4-6k+ PC to run games. They are hurting themselves!

But he is right. Not as many hedgehogs can run games like Crysis as they can Source games, so Source games inherently have a larger potential market. Still, though, he is getting his point across in a very bad way.

hedgehogenstein

Yeah, for a computer game developer, you'd think they'd actually have a realistic view of what computer price range is needed to play a game on max settings. And $6000 PC? I'm not quite even sure what fluff you'd have to add to an Alienware to reach that price range. Buy your parts from newegg.com, and either you or a friend put it together. Problem solved.

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ssvegeta555

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#27 ssvegeta555
Member since 2003 • 2448 Posts
Intergrated graphics cards are also another problem.
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deactivated-57af49c27f4e8

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#28 deactivated-57af49c27f4e8
Member since 2005 • 14149 Posts
ummm didn't crysis sell pretty well?
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Torsive

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#29 Torsive
Member since 2008 • 25 Posts

Hi how's it going.

PC gaming is understandably less appealing than console gaming to casual gamers, but it's not entirely the fault of PC game developers. If there was less demand for eye candy in the gaming industry, game design could be focussed more on gameplay and less on making the most of what hardware resources are available at a particular instance of time.

The (old) saying is true that console games are designed for the target console, and that PC games are designed for the target user. (well... something along those lines). The problem with PC gaming for casual gamers is the need to comprehend all the system requirements jargon and to be able to scope how well a game will run on their existing system (if it will run at all).

What I believe needs to happen is that PC gaming hardware standards need to be introduced, or at least be explained more clearly to the end-user. Like how the popular consoles of today (e.g. PS3, XBOX360) have a single hardware setup, there needs to be a single PC hardware setup.

It could be a generational thing, where each generation of the PC will have prescribed hardware performance requirement. A generation could last a year or two (more may be wishful thinking) and games could be optimised for that particular 'model'. And when deemed appropriate by a governing body (an association maintaining these standards) the next generation system specifications could be released (which would be more powerful/up-to-date). There should be a computer performance benchmark that amateur and professional PC builders need to meet in order for their design to be classed within a particular generation. And a standard average FPS that must be met by game developers to get their game running smoothly (quality equivalent to stable console games) on a system of that generation. It's similar to what we have now in games, but instead of performance options of "Low", "Medium", "High", "SuperAwesomestSetting", they could be replaced with "Gen1", "Gen2", "Gen3" which would be less obscure and something universal amongst the PC game developers.

I don't know if something similar is in the works, but it would make things a lot more easier for the less technologically inclined.

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zomglolcats

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#30 zomglolcats
Member since 2008 • 4335 Posts

Hi how's it going.

PC gaming is understandably less appealing than console gaming to casual gamers, but it's not entirely the fault of PC game developers. If there was less demand for eye candy in the gaming industry, game design could be focussed more on gameplay and less on making the most of what hardware resources are available at a particular instance of time.

The (old) saying is true that console games are designed for the target console, and that PC games are designed for the target user. (well... something along those lines). The problem with PC gaming for casual gamers is the need to comprehend all the system requirements jargon and to be able to scope how well a game will run on their existing system (if it will run at all).

What I believe needs to happen is that PC gaming hardware standards need to be introduced, or at least be explained more clearly to the end-user. Like how the popular consoles of today (e.g. PS3, XBOX360) have a single hardware setup, there needs to be a single PC hardware setup.

It could be a generational thing, where each generation of the PC will have prescribed hardware performance requirement. A generation could last a year or two (more may be wishful thinking) and games could be optimised for that particular 'model'. And when deemed appropriate by a governing body (an association maintaining these standards) the next generation system specifications could be released (which would be more powerful/up-to-date). There should be a computer performance benchmark that amateur and professional PC builders need to meet in order for their design to be classed within a particular generation. And a standard average FPS that must be met by game developers to get their game running smoothly (quality equivalent to stable console games) on a system of that generation. It's similar to what we have now in games, but instead of performance options of "Low", "Medium", "High", "SuperAwesomestSetting", they could be replaced with "Gen1", "Gen2", "Gen3" which would be less obscure and something universal amongst the PC game developers.

I don't know if something similar is in the works, but it would make things a lot more easier for the less technologically inclined.

Torsive

Well what you're describing sounds a lot like the Windows Performance score in Vista. Now if only game devs actually used that.

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aliblabla2007

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#31 aliblabla2007
Member since 2007 • 16756 Posts
PC Gaming isn't waning or in decline at all, and I'd like to see a game where you need $6000 to play it, because last time I checked pretty much every PC game we've got now can be run at respectable settings for PCs that cost as low as $600.
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Torsive

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#32 Torsive
Member since 2008 • 25 Posts
[QUOTE="Torsive"]

Hi how's it going.

PC gaming is understandably less appealing than console gaming to casual gamers, but it's not entirely the fault of PC game developers. If there was less demand for eye candy in the gaming industry, game design could be focussed more on gameplay and less on making the most of what hardware resources are available at a particular instance of time.

The (old) saying is true that console games are designed for the target console, and that PC games are designed for the target user. (well... something along those lines). The problem with PC gaming for casual gamers is the need to comprehend all the system requirements jargon and to be able to scope how well a game will run on their existing system (if it will run at all).

What I believe needs to happen is that PC gaming hardware standards need to be introduced, or at least be explained more clearly to the end-user. Like how the popular consoles of today (e.g. PS3, XBOX360) have a single hardware setup, there needs to be a single PC hardware setup.

It could be a generational thing, where each generation of the PC will have prescribed hardware performance requirement. A generation could last a year or two (more may be wishful thinking) and games could be optimised for that particular 'model'. And when deemed appropriate by a governing body (an association maintaining these standards) the next generation system specifications could be released (which would be more powerful/up-to-date). There should be a computer performance benchmark that amateur and professional PC builders need to meet in order for their design to be classed within a particular generation. And a standard average FPS that must be met by game developers to get their game running smoothly (quality equivalent to stable console games) on a system of that generation. It's similar to what we have now in games, but instead of performance options of "Low", "Medium", "High", "SuperAwesomestSetting", they could be replaced with "Gen1", "Gen2", "Gen3" which would be less obscure and something universal amongst the PC game developers.

I don't know if something similar is in the works, but it would make things a lot more easier for the less technologically inclined.

zomglolcats

Well what you're describing sounds a lot like the Windows Performance score in Vista. Now if only game devs actually used that.

True, but it would have to go beyond just the software side of things. The equivalent benchmarking software would also have to be available to UNIX OSs, or even WinXP (a good option would be using 3D Mark). But their also needs to be compliance/cooperation between system builders, and game developers. Also I believe if it was more definitive (Gen1, Gen2, etc.) rather than increments of 0.1 there would be less ambiguity of what would run, and how much a person would have to pay for a system that can run x game at an acceptable level.

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Torsive

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#33 Torsive
Member since 2008 • 25 Posts

PC Gaming isn't waning or in decline at all, and I'd like to see a game where you need $6000 to play it, because last time I checked pretty much every PC game we've got now can be run at respectable settings for PCs that cost as low as $600.aliblabla2007

That's true, but you'll still need a degree of computer hardware knowledge (or at the very least - research, or a friend that will help you with it) if you want to make the best/cheapest/optimal gaming rig. And even then, you don't know how long that PC will last, while a gaming console has a much better lifespan (as well as being a low maintenance device). I think the issue is that more people are starting their gaming hobbies on a console rather than a PC, simply because of ease-of-use.

For those that don't mind regularly updating their computers (for uses beyond gaming) the costs are negligible. Although the $6000 price tag is greatly exaggerated, in the end it's still more costly than playing a video game on a different platform.

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mechwarrior_bob

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#34 mechwarrior_bob
Member since 2006 • 1789 Posts
CoH destroys my P4, I was kinda surprised that the someone from Relic was saying that but whatever valid point games sell more when System Requirements don't bring there rig to tears.
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foxhound_fox

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#35 foxhound_fox
Member since 2005 • 98532 Posts
PC Gaming isn't waning or in decline at all, and I'd like to see a game where you need $6000 to play it, because last time I checked pretty much every PC game we've got now can be run at respectable settings for PCs that cost as low as $600.aliblabla2007

Some of those flight combat simulators pretty much *need* those expensive control adapters to even be played enjoyably. But otherwise... *shrugs*
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MondeEdlu

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#36 MondeEdlu
Member since 2005 • 181 Posts
More like shoddy ports eg assassins creed etc. etc. these games come out with 3x the required specs if it was ported properly pureply because people are willing to buy newer computers for games THATS the problem. yeah 800 bucks gets u a gaming rig but guess what? that rig is useless in about 6 months when the new games come out wheras consoles u spennd a couple hundred and u get 2-3 years
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Sinheart

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#37 Sinheart
Member since 2003 • 1705 Posts

PC gaming is being hurt by DRM that requires online activation. Blizzard and Valve are the only PC developers left who respect PC gamers. Blizzard just uses old fashioned cd-keys and now you can play starcraft, warcraft iii, diablo 2, etc without the disc and no online activation is required.

Steam, despite its few flaws is one of the better DRM implementations and will continue to be supported for years to come. Even if Valve goes out of business for some odd reason (I doubt it will since Steam is a very profitable business model) and can no longer support steam has a backup plan to disable Steam's authentication. Just be sure to make physical backup copies of your steam games so you don't need to re-download them in case the download servers are taken offline in the future. Again this is very unlikely. Steam is a great system with or without DRM because it is a great way to get automatic updates so that everyone is playing the same version online.

But what about games like Mass Effect and Spore from EA? What happens 10 years from now if the games are no longer supported... I won't be able to play just because I can't connect to the activation servers? Any company considering DRM for a PC game should really consider Steam as an option. This has caused me to keep my inferior 360 version of Mass Effect with a lower framerate and no keyboard support just to avoid this type of DRM. And it has caused me to stay away from Spore entirely. And no I am not a PC game pirate. I want to support developers. But I will not support publishers who force draconian DRM upon its users.

DRM isn't needed, causes some people to not buy games that use it and makes no difference from stopping pirates since new games with DRM are being cracked and downloaded days after (sometimes before) the official release date.

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blackdreamhunk

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#38 blackdreamhunk
Member since 2007 • 3880 Posts

lets look at epic game attacking pc gaming over the years

http://pc.ign.com/articles/858/858259p1.html
http://www.penny-arcade.com/images/2008/20080227.jpg
http://www.shacknews.com/onearticle.x/54254
http://www.mcvuk.com/news/29884/UT3-and-Stranglehold-hit-1m-sales
http://www.aeropause.com/2007/12/unreal-tournament-iii-for-the-pc-sinks-while-crysis-aims-high/
http://www.pcgamingalliance.org/en/about/members.asp
http://kotaku.com/5056532/why-no-gears-of-war-2-for-pc-well-piracy-for-one

now think about id software,ubisoft,lucas arts,fable game dev, crytek!!!

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Lach0121

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#39 Lach0121
Member since 2007 • 11815 Posts
[QUOTE="ReddestSkies"][QUOTE="GodLovesDead"]

[QUOTE="blackdreamhunk"]

"I think one of the things that hurt PC gaming is PC developers," Holman told Edge in a recent interview. "If you make a game with such high-end requirements that only people with a $6,000 PC can play it at a decent framerate, of course your sales are going to drop."

GodLovesDead

/rage.

Seriously. What the hell? You can max most PC games out there with a system that costs 1/10th that. Do you know what hurts PC gaming? Stupid assed slander like that.

While the exaggeration is indeed pretty extreme, and it's not true that PC gaming is declining in popularity, he's pretty much right: most games would sell better if they had lower system requirements.

And doing so would require them to downscale whatever engine the game uses. I say support the fans, not the people who don't care enough to even have a PC that can play games. It doesn't cost much. Crysis sold pretty damn well if you asked me.

maybe not water them down as much but optimize them better, and by the way the cryengine2 is a severly unoptimized game engine.
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TA127

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#40 TA127
Member since 2007 • 774 Posts

Its obvious he was exaggerating about the 6000$ pc. But he makes a valid point.Dr_Brocoli

he exaggerated with the exaggeration...a 1k PC can run just about everything.

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Giantsfan22

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#41 Giantsfan22
Member since 2004 • 452 Posts

Well, I don't know if PC gaming is dying but the casual game market is infact growing so PC games, usually deeper and less "casual friendly" may be doing fine when observed ina vaccum but may actually be seen as dying next to the growing casual game market.

I agree with the guy who said there should be a standard of generations like there is in console gaming. If you upgrade your cpu every two years, and it cost about $500 to do so, it is more expensive than buying a console that lasts 4-6 years. I think PC gaming will eventually turn into a niche product of gaming unless the cost of pc harware comes down.

Think about it. When the PS3 first came out, I heard they were actually selling them for less than cost, so they were loosing money with every console sold. Imagine the cost of a ps3 if they sold them at the kind of mark ups PC hardware goes for.

Further more to blame are makers like alienware who mark up at $800-1000 pc to $3000-4000 and make it seam you need to spend 3-4 grand to get the best performance when in relaity, a smart buyer can get the same pc for much, much less if they learn to build themselves.

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RK-Mara

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#42 RK-Mara
Member since 2006 • 11489 Posts

[QUOTE="blackdreamhunk"]

"I think one of the things that hurt PC gaming is PC developers," Holman told Edge in a recent interview. "If you make a game with such high-end requirements that only people with a $6,000 PC can play it at a decent framerate, of course your sales are going to drop."

GodLovesDead

/rage.

Seriously. What the hell? You can max most PC games out there with a system that costs 1/10th that. Do you know what hurts PC gaming? Stupid assed slander like that.

Sure, he exaggarates but he is still right. People don't have the PCs required to play newer games. Laptops sell more than desktops.
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AnnoyedDragon

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#43 AnnoyedDragon
Member since 2006 • 9948 Posts

What a ridicules statement, in regard to both the quoted price and referring to Crysis requirements like it is common.

Even if it was true, what gets to be the target hardware when developing a PC game? Intel extreme integrated graphics? They mentioned WOW but that is 'way' behind the times, it is almost as if they are suggesting there is no performance benefit on PC and they should target 5 year old hardware...

Anyone who seriously intends to use their PC to play modern games should have at least a mainstream GPU like the GF 9600GT, which last I checked has more performance than a console can output for less than £70.

The performance and install base is there, developers just need to pull their weight and actually optimise their games to run well on PC. There is no excuse if you somehow managed to make a game optimised for 2-3 year old console hardware require an 8800 on PC, then give it crappy graphical scaling options just to make extra sure no one on a budget can run it.

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Makari

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#44 Makari
Member since 2003 • 15250 Posts
maybe not water them down as much but optimize them better, and by the way the cryengine2 is a severly unoptimized game engine.Lach0121
it's hard on a system, but IMO it earns it. you actually get something out of it - it's an incredibly pretty engine/game.
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Lach0121

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#45 Lach0121
Member since 2007 • 11815 Posts
[QUOTE="Lach0121"]maybe not water them down as much but optimize them better, and by the way the cryengine2 is a severly unoptimized game engine.Makari
it's hard on a system, but IMO it earns it. you actually get something out of it - it's an incredibly pretty engine/game.

no the engine has potential, and it uses more polygons than that of most engines... which makes it look pretty yes, im not saying its a bad engine, just over-rated, over-hyped, and under optimized.
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Makari

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#46 Makari
Member since 2003 • 15250 Posts
[QUOTE="Makari"][QUOTE="Lach0121"]maybe not water them down as much but optimize them better, and by the way the cryengine2 is a severly unoptimized game engine.Lach0121
it's hard on a system, but IMO it earns it. you actually get something out of it - it's an incredibly pretty engine/game.

no the engine has potential, and it uses more polygons than that of most engines... which makes it look pretty yes, im not saying its a bad engine, just over-rated, over-hyped, and under optimized.

I dunno.. so far, nothing else has managed to come close to it, so it's really hard to knock it for being unoptimized. We don't know how 'well' other engines will do when they're up in Crysis-land of visuals, and I really, really doubt that they'll do any better. Remember, Far Cry did roughly the same thing to systems at launch. We had to wait until a new generation of video cards that doubled the performance of the last one to be able to run at high res + AA.
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Lach0121

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#47 Lach0121
Member since 2007 • 11815 Posts

[QUOTE="Lach0121"][QUOTE="Makari"][QUOTE="Lach0121"]maybe not water them down as much but optimize them better, and by the way the cryengine2 is a severly unoptimized game engine.Makari
it's hard on a system, but IMO it earns it. you actually get something out of it - it's an incredibly pretty engine/game.

no the engine has potential, and it uses more polygons than that of most engines... which makes it look pretty yes, im not saying its a bad engine, just over-rated, over-hyped, and under optimized.

I dunno.. so far, nothing else has managed to come close to it, so it's really hard to knock it for being unoptimized. We don't know how 'well' other engines will do when they're up in Crysis-land of visuals, and I really, really doubt that they'll do any better. Remember, Far Cry did roughly the same thing to systems at launch. We had to wait until a new generation of video cards that doubled the performance of the last one to be able to run at high res + AA.

no single gpu card is running crysis at 4x aa, with AF on, and maxed setting at 1680x1050, much less 19x12. at a steady 60fps.

crysis is a gpu selling tool.

and thats a year after it launched.....

im not knocking it, im just tired of hearing how great it is, yes it has potential, no it isn optimized, i felt the same about unreal engine3, until they started working onthe performance of it... now its better.... give crytek enough time, if they are passionate about this engine as they portray themselves to be, you will see it become more and more optimized... and i cant wait...

but now, its not, though there are alot of engines with this problem, comes with the territory i guess.

just wish these devs dont have the publishers down their throats about release dates, then we will see more optimized games, and game engines.

see its not sooo much the engines as it is what the devs do with the engines... as well..

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Makari

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#48 Makari
Member since 2003 • 15250 Posts
no single gpu card is running crysis at 4x aa, with AF on, and maxed setting at 1680x1050, much less 19x12. at a steady 60fps.Lach0121
we just were spoiled by a string of games that -didn't- push our graphics cards (ohh yeah i can max oblivion and run it with texture mods, take that high system reqs!), and Crysis was the first that actually did it and completely beat up on our systems in the process. I'm going to compare what Crysis does now from your example with what Far Cry did back in 2004... out of those 3, the 9800XT was the absolute BEST video card available at any price point when the time it was released - and it got 15fps at high 16x12 4xAA. and that's not even technically 'maxed,' since it wasn't capable of HDR. the other two cards in that graph, the 6800u and x800xt PE were released about six months -after- FC's launch as the new absolute top of the line cards... and they couldn't even average 30fps at 16x12 4xAA, either. again, not even at 'max,' since it wasn't using the engine's HDR capabilities. the brand new $500 video cards couldn't do 30fps at the settings you're talking about, and they DOUBLED the performance of the last-gen cards. we didn't cry about far cry being unoptimized, we marveled at how good it looked. so yeah, i'm saying what Crysis does to our systems is perfectly normal, and we're collectively being short-sighted - it's far harder on our systems than any other game, but it also looks far better than other games. when we get to other 'future' games and they start to look just as good as Crysis, i won't be surprised to see they run about the same. if Crysis didn't look any better than the other stuff that runs better, we'd have something to complain about. but look at, say, Far Cry 2. it runs much better, but it's also not even in the same league as Crysis when it comes to raw graphics shock and awe. so of course it runs better.
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Lach0121

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#49 Lach0121
Member since 2007 • 11815 Posts

[QUOTE="Lach0121"]no single gpu card is running crysis at 4x aa, with AF on, and maxed setting at 1680x1050, much less 19x12. at a steady 60fps.Makari
we just were spoiled by a string of games that -didn't- push our graphics cards (ohh yeah i can max oblivion and run it with texture mods, take that high system reqs!), and Crysis was the first that actually did it and completely beat up on our systems in the process. I'm going to compare what Crysis does now from your example with what Far Cry did back in 2004... out of those 3, the 9800XT was the absolute BEST video card available at any price point when the time it was released - and it got 15fps at high 16x12 4xAA. and that's not even technically 'maxed,' since it wasn't capable of HDR. the other two cards in that graph, the 6800u and x800xt PE were released about six months -after- FC's launch as the new absolute top of the line cards... and they couldn't even average 30fps at 16x12 4xAA, either. again, not even at 'max,' since it wasn't using the engine's HDR capabilities. the brand new $500 video cards couldn't do 30fps at the settings you're talking about, and they DOUBLED the performance of the last-gen cards. we didn't cry about far cry being unoptimized, we marveled at how good it looked. so yeah, i'm saying what Crysis does to our systems is perfectly normal, and we're collectively being short-sighted - it's far harder on our systems than any other game, but it also looks far better than other games. when we get to other 'future' games and they start to look just as good as Crysis, i won't be surprised to see they run about the same. if Crysis didn't look any better than the other stuff that runs better, we'd have something to complain about. but look at, say, Far Cry 2. it runs much better, but it's also not even in the same league as Crysis when it comes to raw graphics shock and awe. so of course it runs better.

you know you do make some valid points.

though i just want to max out all games im spoiled :) though, thats one reason why i only buy games that are atleast a year old, so i can pretty much max them with what i got... now in a few months when i upgrade system... and get it like talking about, ill worry about crysis, and farcry2, and so on and so fourth... i guess i could look at it like this, these games are still not out to me, cause i want to play the games to their full potential

but thats the beauty of pc gaming over console gaming, i have an abundance of older games (year or more older) for me to play at full potential. thousands, and once i upgrade rig, i can prolly do the same with alot of these newer games..

i mean this way i dont miss out on games of the past lol.

no but crysis and farcry, and farcry 2 all look wonderful, gaming masterpeice when it came to visuals, that i am not denying. though i think you understand what im saying.

i want to play them high quality hi res. aa af at60fps. i can do that with most games on my rig, though i regret getting an AMD, though im not going intel until i know more about he new chips, or see the price effects of older rigs newer rigs so on and so fourth here in a few months after they come out... maybe amd will come out with an am2+ processor that will be as good or better than the core2 duo line... hopefully if they do its a cheaper quick fix, then i can worry about upgrading video, rather than memory, mobo, processor, and videocards.

im not knockign the games or engines.. its just i wish that these devs trully have the game out when it is finished. not when the publishers say "ok this is close/done enough, lets ship it."

there are some trully beautiful games out, and those are some of them. and crysis seems to be leading the way at the moment.

see i could get the original farcry and play it at max. and thats not a bad idea, i never finished the game, on xbox disc was eaten by dog :( lol, but i could get it cheap on pc and max it... why not?

but you make valid points, and i dont mean to seem like im knockign the games or their engines..