Basing the popularity of a system on how many players are active in online games is hardly legitimate. Especially when you';re limiting it to one genre.
How many active WoW players?
How many players running on private or uncheckable servers?
How many players playing LANs?
The PC is a far more versatile system, there are many different ways of doing things. Not everyone does the same thing.
The PC also has a vast library of awesome games, so the numbers are naturally spread thin. There are popular online PC games that don't just pre-date this generation of consoles, they pre-date the previousgeneration as well. We have a lot to play, a lot worth playing, and given that the typical age of the PC gamer is also higher, we probably have less free time, too. Less time and more to play?
PC gamers don't put stock in the latest fad, or the flashiest graphics. So what if a game is seven years old? Awesome is awesome. The 360 is far more flavour of the month. You get a huge number of gamers playing game x, because there's nothing else worth playing. Then out comes game y, and everyone switches. And so on. The simple fact that PC gamers are so willing to play such old games is testament to its greatness. A mediocre game - hell, even a really good game, probably won't last more than a few months. What does the 360 - or any console - have that a player would willingly play day in day out for the better part of a decade?
Not a single game.
And, last time I checked, there were more steam accounts than xbox 360 unit sales.
Presenting some half-mast argument with a few random - and ultimately meaningless - numbers is not going to win you an argument, and it sure as hell isn't going to change anyone's opinion.
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