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I simply believe that developers need to develop better performance profiles.
AMD and NVIDIA need to aid developers to get the most out of their GPU's, so that even an owner of say a 2600 XT or 8600 GT will be able to play games with respectable details and frame rates of 3-5 years.
But with that lies problems we're seeing now. NVIDIA's 'TWIMTBP' program no doubt makes developers favour NVIDIA's architectures. They're not reducing performance on AMD chipsets with ill intent, but it's just that NVIDIA gives them the opportunity to increase performance, reduce programming length and receive needed funds if they join the program. If someone is offering you free lessons to drive, given you have to use a manual car, will you take it? Of course you would.
I understand what you are saying as it pertains to the community of gamers that can't afford to upgrade GPU's etc every 6 months, however if these standards where put in place, you will see a sudden death in creativity, and inovation in the gaming industry. Consider this, if you told a 100 metresprinter that he needed to train to run a 10 sec 100 metres then that is all he will ever achieve. Train him for 8 seconds and if he breaks the 10sec envelope he would be over the moon.
The point is if developers and technology manufacturers where to set this standard, we would usher in an age of mediocracy and would not be happy with what we have. Crysis for example is constantly criticised for the fact that no PC at the moment can run it on ultra high settings smoothly, however the game is said to have broken the boundries of gaming as we know it. I would say that Crytec have simply opened the door for the true next gen of PC gaming. And although it is hard to defend the steep system requirments and the cost to meet these requirments, i have to say taht even on medium settings this game looks much better than games 2 yrs older on highest settings.
So this is in fact a cycle that can't be stopped. Developers create games using a formula that dictates that technology will double approximatly every 6 months, whilst manufacturers need to make a product that will handle the requirments of the games and software that is constantly being released into the market. Meanwhile all along the way we the consumer are always looking for more.
Standards are meant to be exceeded not just met. What we really need is a lower cost to the components that are required to run new applications.
No, if standards of sorts were applied I think more creativity would come of it. Look at how Nintendo has run their business, they knew they could not compete directly with Sony and MS, so they had to think outside the box and came up ACE'S. As it stands right now PC developers know they can solve most problems with horsepower, not better coding or creativity. I'm not saying that developers shouldn't be able to stretch their legs, but they shouldn't punch a whole in the floor doing it. I'm sure alot of you here remember when the Amiga/commodore was king (and affordable) and laughed at the idea of games on a PC. I'm also sure alot of people remember when consoles were in their infancy and laughed at the idea of PC games going to under-powered consoles.The developer that spends hundreds of millions of dollars producing and selling a game isn't going to continue to support a platform that only sells 80.000 compared to million moving units on consoles. I love PC gaming and Have the two cars worth of PC's to prove it, but something has to be done so that devolpers don't view the PC gaming as not profitable.I understand what you are saying as it pertains to the community of gamers that can't afford to upgrade GPU's etc every 6 months, however if these standards where put in place, you will see a sudden death in creativity, and inovation in the gaming industry. Consider this, if you told a 100 metresprinter that he needed to train to run a 10 sec 100 metres then that is all he will ever achieve. Train him for 8 seconds and if he breaks the 10sec envelope he would be over the moon.
The point is if developers and technology manufacturers where to set this standard, we would usher in an age of mediocracy and would not be happy with what we have. Crysis for example is constantly criticised for the fact that no PC at the moment can run it on ultra high settings smoothly, however the game is said to have broken the boundries of gaming as we know it. I would say that Crytec have simply opened the door for the true next gen of PC gaming. And although it is hard to defend the steep system requirments and the cost to meet these requirments, i have to say taht even on medium settings this game looks much better than games 2 yrs older on highest settings.
So this is in fact a cycle that can't be stopped. Developers create games using a formula that dictates that technology will double approximatly every 6 months, whilst manufacturers need to make a product that will handle the requirments of the games and software that is constantly being released into the market. Meanwhile all along the way we the consumer are always looking for more.
Standards are meant to be exceeded not just met. What we really need is a lower cost to the components that are required to run new applications.
mojahid_1st
[QUOTE="mojahid_1st"]No, if standards of sorts were applied I think more creativity would come of it. Look at how Nintendo has run their business, they knew they could not compete directly with Sony and MS, so they had to think outside the box and came up ACE'S. As it stands right now PC developers know they can solve most problems with horsepower, not better coding or creativity. I'm not saying that developers shouldn't be able to stretch their legs, but they shouldn't punch a whole in the floor doing it. I'm sure alot of you here remember when the Amiga/commodore was king (and affordable) and laughed at the idea of games on a PC. I'm also sure alot of people remember when consoles were in their infancy and laughed at the idea of PC games going to under-powered consoles.The developer that spends hundreds of millions of dollars producing and selling a game isn't going to continue to support a platform that only sells 80.000 compared to million moving units on consoles. I love PC gaming and Have the two cars worth of PC's to prove it, but something has to be done so that devolpers don't view the PC gaming as not profitable.I understand what you are saying as it pertains to the community of gamers that can't afford to upgrade GPU's etc every 6 months, however if these standards where put in place, you will see a sudden death in creativity, and inovation in the gaming industry. Consider this, if you told a 100 metresprinter that he needed to train to run a 10 sec 100 metres then that is all he will ever achieve. Train him for 8 seconds and if he breaks the 10sec envelope he would be over the moon.
The point is if developers and technology manufacturers where to set this standard, we would usher in an age of mediocracy and would not be happy with what we have. Crysis for example is constantly criticised for the fact that no PC at the moment can run it on ultra high settings smoothly, however the game is said to have broken the boundries of gaming as we know it. I would say that Crytec have simply opened the door for the true next gen of PC gaming. And although it is hard to defend the steep system requirments and the cost to meet these requirments, i have to say taht even on medium settings this game looks much better than games 2 yrs older on highest settings.
So this is in fact a cycle that can't be stopped. Developers create games using a formula that dictates that technology will double approximatly every 6 months, whilst manufacturers need to make a product that will handle the requirments of the games and software that is constantly being released into the market. Meanwhile all along the way we the consumer are always looking for more.
Standards are meant to be exceeded not just met. What we really need is a lower cost to the components that are required to run new applications.
ktseymour
I can't agree with that. To apply standards would be to apply limitations. Once again i come bake to the cycle that is, without Game developers constantly pushing the envelope, technological manufacuters would nothave a need to continue creating bigger and better hardware. Sure you can code differently, or find better ways to compress more into one disc, but in sticking within a strict standard we would not have anywhere near the level of technology we have today. Lets not forget that the same technology that we as gamers use, is being used for all kinds of 3d modelling applications used by plastic surgeons all over the world. Once again although I understand the need to keep costs down, enforcing a standard to keep technology "affordable" would only set us all back years in developement.The fact is, as long as thereare PC's there will always be games and game hardware. And in turn we will always have people out there that pushing the limits of what thetechnology can handle... It's what we the consumer have conditioned them all to do.
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