[QUOTE="9mmSpliff"]FPS, RTS, RPG, Driving all targeted with Physics and PhysX.
the reason why they make the PPU is to take the stress off the CPU and GPU so they can be used to their fullest potential. Letting the user get the most out of all his cores.
Yes Huxley will use Ageia, because the Unreal 3 license is licensed by Ageia.
This PPU can be used in all setups. Reason, becasue it lets the GPU and CPU do whatever they need to. While the PPU takes the stress away from them...even letting a 7600gt user get his graphics in, but all the while enjoying cloth effects, better explosions, more blood, more bullets, more trajectary. So really this isnt just cattered to a higher end market. Ageia has already covered this in meetings and writeups.
RayvinAzn
Driving physics are fairly simple compared to first-person-shooters. They already have very realistic physics in quite a few games already out. Granted, I would say they are much more important in a good driving simulator than a run-and-gun game, but with racers already burdened with the hardware requirements generally involving a wheel and pedals, I don't think too many people are going to want to run out and drop that much again on a physics card.
And if all physics is going to be is effects, I'm not quite as excited about it as I would be if it actually affected gameplay. Good-looking cloth is all well and good, and prettier explosions would be nice and all - but if they don't interact realistically with the world around them, I wouldn't really even call them "physics" processors, more like micro-managed graphics. I don't want the explosions to just look better, I want them to send out a bunch of shrapnel that actually did something, rather than just have a lot of pretty polygons flying around. I want that grenade I throw out to blow the car halfway across the street. I'd like to see plants actually get pushed out of my way rather than just clipping through them. That's what I've always understood the point of a physics processor to be - not something that just deals with a very specific type of graphical effect - it's also the reason I don't see it getting anywhere as its own separate thing.
Im talkinga ll physical effects. Not just special effects. But collision too and destructable environs too. Just cause you have a mid range GPU and mid range CPU, it doesnt take away. Waht the PPU is doing is lettign those things to their thing and letting the PPU do its thing with more interaction with the physical world. So its adding a hole new element in the realism.
Yes you could pair it up with another GPU for SLI, but youre not getting to use the PhysX then. You will get more frames now, but you wont get the goodies taht come with the PhysX PPU. But you are right in saying that a mid range setup with this does seem a bit poitnless.
Altho, if thats all you can afford and you want the goodies, then get it. You can do PhysX now, but you wont get cloth effects, the ripples of sound waves from exlposions, etc etc. Unless you have the PPU. I had the PPU with my x1800xt. I couldnt max out cell factor if my life depended on it, but I did get all the goodies of the physX.
We will have to see in a few days when Infernal and Cell FActor come out. Infernal uses the PPU and well Cell Factor is amazing physically. Cell factors per pixel motion blur amazing, but man, its a GPU killer. Brings my 8800gts to its knees, but thats a demo too.
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