is it possible to play game without using the disc?
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Nope.. cause the Steam Client is the disk.. oh wait.. see what I did there :p ( I like steam no question, but it isn't the same as not having any DRM/Copy Protection - its a different type of disk check)well steam games dont need discs
Sonir77
Pretty much digital copies (Impulse, Direct2Drive, GoG.com, etc...) are the main source of games that don't require the disc to run. There are some games that won't require the disc, even if you buy the hard copy version. Most of the time, though, these games started out requiring the disc...but the requirement was phased out using a patch. As mentioned, Unreal Tournament 3 (and all other Unreal Tournament games) had a patch that was released that removed the need for the disc. Similarly, Supreme Commander/Forged Alliance, Company of Heroes, Blizzard's entire catalog of games that have authentication keys have all had patches that removed the need for the disc.
Two recent games that came out that (surprisingly) didn't need the disc to run (right out of the box) are Spore and Red Alert 3. I say surprisingly because both games were published by EA...and EA had a nasty track record of draconian forms of DRM.
just get the no-cd fix for the version of the game you have. its legal as long as you own the game, still i cant give you the link to it so if u want the link to the best site for them just pm meslyr114Note its not legal ;) but yes you can do it. Some online service things dont require cd's. Other games just have it built in from the start.
just get the no-cd fix for the version of the game you have. its legal as long as you own the game, still i cant give you the link to it so if u want the link to the best site for them just pm meslyr114
That's a common misconception. It's not legal at all, there are no exceptions.
But publishers and developers tend to turn a blind eye to it, so it's virtually no risk.
[QUOTE="slyr114"]just get the no-cd fix for the version of the game you have. its legal as long as you own the game, still i cant give you the link to it so if u want the link to the best site for them just pm mebroken_bass_bin
That's a common misconception. It's not legal at all, there are no exceptions.
But publishers and developers tend to turn a blind eye to it, so it's virtually no risk.
I find it stupid that it is actually illegal. I had to use it to even run Mirror's Edge. I couldn't login to EAs horrible online service so i couldn't play. So the only way for me to play was the use a no-cd crack. And thats not the worst part. Once in the game i could access the leaderboards which were ONLINE.I could care less if no-cds are illegal because when they are essential (Securom doesn't like my computer..... even after formatting it....) to play the games then the applications or programs blocking me from playing a perfectly legally purchased games should be illegal.
And most companies turn a blind eye because you can start a game in one pc and usually remove the disk and start it in another (at least you can with older games). So many times having a no-cd crack means you own it just as much as starting it with a disc.
I use Daemon Tools on my Netbook, due to the fact it has no DVD drive. I use my desktop to rip an ISO backup of my game, than transfer it to my Netbook, than mount the image as a virtual drive with Daemon Tools.
Two recent games that came out that (surprisingly) didn't need the disc to run (right out of the box) are Spore and Red Alert 3. I say surprisingly because both games were published by EA...and EA had a nasty track record of draconian forms of DRM.Ein-7919It's actually a bit the opposite - EA was the last to the party on SecuROM, as Take 2, Ubisoft, THQ, etc had already been using the exact same stuff for a while when EA picked it up. It went back to at least Company of Heroes in 2006. Before then, EA largely used Safedisc w/ disc check that nobody really cares about, and is what Activision used 90% of the time IIRC. In addition, the 'draconian DRM' that they caught flak for was the very same reason Spore and RA3 didn't require the disc in the drive, in your case. :D
[QUOTE="Ein-7919"]Two recent games that came out that (surprisingly) didn't need the disc to run (right out of the box) are Spore and Red Alert 3. I say surprisingly because both games were published by EA...and EA had a nasty track record of draconian forms of DRM.MakariIt's actually a bit the opposite - EA was the last to the party on SecuROM, as Take 2, Ubisoft, THQ, etc had already been using the exact same stuff for a while when EA picked it up. It went back to at least Company of Heroes in 2006. Before then, EA largely used Safedisc w/ disc check that nobody really cares about, and is what Activision used 90% of the time IIRC. In addition, the 'draconian DRM' that they caught flak for was the very same reason Spore and RA3 didn't require the disc in the drive, in your case. :D
Very true...but the case I was aiming for was Mass Effect. Prior to the community back-lash, the phoning home service to allow users another ten days of game play was probably the strictest form of DRM I had heard of. Granted, the DRM was scaled back after people discovered that 'feature', but the image was burned into people's minds that EA was one of the worst adopters of DRM. This image wasn't helped any with the pop-up window the would appear if you ran out of installs for Spore (the 'please purchase another registration code, reinstall, and then try again' message). While EA did respond to this message as an error, it still sticks in people's minds.
However, with all that said, I did find it kind of surprising that EA went back to the disc check method for The Sims 3 (although, that could be because you need to have a valid serial key in order to access the Sim Store)...
It's actually a bit the opposite - EA was the last to the party on SecuROM, as Take 2, Ubisoft, THQ, etc had already been using the exact same stuff for a while when EA picked it up. It went back to at least Company of Heroes in 2006. Before then, EA largely used Safedisc w/ disc check that nobody really cares about, and is what Activision used 90% of the time IIRC. In addition, the 'draconian DRM' that they caught flak for was the very same reason Spore and RA3 didn't require the disc in the drive, in your case. :D[QUOTE="Makari"][QUOTE="Ein-7919"]Two recent games that came out that (surprisingly) didn't need the disc to run (right out of the box) are Spore and Red Alert 3. I say surprisingly because both games were published by EA...and EA had a nasty track record of draconian forms of DRM.Ein-7919
Very true...but the case I was aiming for was Mass Effect. Prior to the community back-lash, the phoning home service to allow users another ten days of game play was probably the strictest form of DRM I had heard of. Granted, the DRM was scaled back after people discovered that 'feature', but the image was burned into people's minds that EA was one of the worst adopters of DRM. This image wasn't helped any with the pop-up window the would appear if you ran out of installs for Spore (the 'please purchase another registration code, reinstall, and then try again' message). While EA did respond to this message as an error, it still sticks in people's minds.
However, with all that said, I did find it kind of surprising that EA went back to the disc check method for The Sims 3 (although, that could be because you need to have a valid serial key in order to access the Sim Store)...
It was actually ten days of no checks, followed by ten days of 'countdown' + checking before it'd lock you out of the game. A bit more than 20 days offline - at the time, they were aiming to copy Steam's time frame exactly, which would let you stay in 'offline' mode for ~25 days at a time before Steam would lock you out of the game. After the giant mess that started, Steam preemptively fixed that before people noticed. In most part, it was a case of people on the forums making things up and making it sound a lot worse than it was. Ditto for the popup message, in a way. Bioware/EA responded to it pretty much immediately, saying it was a mistake and that they had fixed it... IIRC the same day or the day after at most. However, people on this forum kept running around quoting old stories and leaving out the corrections that were posted even months after it had been officially acknowledged and fixed within 24 hours. I remember that one very well, heh. They went back to disc checks cause it's what people said they wanted, basically. The decision-makers really have no idea what it is the community as a whole wants - they attempted to copy Steam, and were honestly likely completely surprised by the backlash. The community pretty much complains no matter what they do and goes out of their way to ignore when something that is a 'problem' was corrected or dealt with well, so there isn't much feedback for them on what actually works vs. what doesn't.The decision-makers really have no idea what it is the community as a whole wants - they attempted to copy Steam, and were honestly likely completely surprised by the backlash. The community pretty much complains no matter what they do and goes out of their way to ignore when something that is a 'problem' was corrected or dealt with well, so there isn't much feedback for them on what actually works vs. what doesn't.Makari
There is absolutely no way anybody can ever figure out 'what it is the community as a whole wants'. That's the inherent problem with 'the community'...we (the community) say that we want one thing and we will fight to the death for our RIGHT to have it. Of course, the moment a company comes out and gives us what we actually asked for, we scream bloody murder and boycott the product.
And yeah, I am familiar with the Mass Effect phone-home and Spore error message arguments...which is why I said that it was their image that had taken the hit. They may have fixed the issues (removed the phoning home 'feature' in ME and the error message in Spore), but the damage had been done. It is something that sticks in people's minds, and leaves the impression (even if it was only a perceived slight) of shadiness.
And yeah, I am familiar with the Mass Effect phone-home and Spore error message arguments...which is why I said that it was their image that had taken the hit. They may have fixed the issues (removed the phoning home 'feature' in ME and the error message in Spore), but the damage had been done. It is something that sticks in people's minds, and leaves the impression (even if it was only a perceived slight) of shadiness.Ein-7919Yeah, I do agree. IMO it was more that people had already long made up their minds that EA was the bad guy, and were looking for anything to justify the opinion (also RE: the 'spyware' advertising stuff). It didn't really matter what they did or didn't do relative to the industry, people were going to be too busy blaming them to care while giving everyone else in the industry carte blanche to do the exact same thing or worse because nobody was actually paying attention.
I use modified .exes for my games so that it does not require a disc to play. It does not make sense to me why it would not be legal. There was a time in the PC world where when you purchased a video game it was yours to keep. Now we have publishers creating all sorts of methods to make it seem as if we are only borrowing the game for x amount of time. RevolutionGunGuess you forgot about disk checks and manual checks back in the day? Forms of DRM have been around for ages, its just that the newer forms of DRM are seen as more intrusive (though personally I found the manual checks to be more annoying than online activation) and because some forms have been more harmful than helpful (Starforce issues). Companies used to use hidden/special sectors on 'play' disks to enforce DRM, now they use the same method for DVD's or they use online authentication. If the internet was more widely spread back in 'the day' then I am sure that online activation would have come sooner.
[QUOTE="RevolutionGun"]I use modified .exes for my games so that it does not require a disc to play. It does not make sense to me why it would not be legal. There was a time in the PC world where when you purchased a video game it was yours to keep. Now we have publishers creating all sorts of methods to make it seem as if we are only borrowing the game for x amount of time. carlosjueroGuess you forgot about disk checks and manual checks back in the day? Forms of DRM have been around for ages, its just that the newer forms of DRM are seen as more intrusive (though personally I found the manual checks to be more annoying than online activation) and because some forms have been more harmful than helpful (Starforce issues). Companies used to use hidden/special sectors on 'play' disks to enforce DRM, now they use the same method for DVD's or they use online authentication. If the internet was more widely spread back in 'the day' then I am sure that online activation would have come sooner.
I didn't mind disk or manual checks, but certain amount of installs and crap is beyond my limit.
[QUOTE="Sonir77"]Nope.. cause the Steam Client is the disk.. oh wait.. see what I did there :p ( I like steam no question, but it isn't the same as not having any DRM/Copy Protection - its a different type of disk check) a disk check that means i dont have to get the disck is my kinda disc checkwell steam games dont need discs
carlosjuero
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