Playing cell factor without phyx card!

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raf4000

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#1 raf4000
Member since 2004 • 252 Posts

Ok the demo is finaly here!

Here are some instructions on how to play the game even if you do not have a physx card.

 

If you dont have the game then you can download it here.

http://hdvg.net/index.php?option=com_docman&task=doc_details&gid=129&Itemid=26

http://www.fileplanet.com/176835/170000/fileinfo/CellFactor:-Revolution-Client-%5BFree-Game%5D

http://uk.gamespot.com/pc/action/cellfactor/download.html?sid=6170252&tag=topslot;title;5&om_act=convert&om_clk=topslot 

 

 

Credits to Iced_Eagle from hl2world forum for a work around.
http://ageia.com/physx_in_action/cellfactor.html

PPU is required to really play the game, but I found a workaround...

Here's the workaround that I posted about in HL2.net... Enjoy!

I can't really find a way to disable the debugging stuff, but o well, at least you get to play around with the physics...

Basically all you do is load up Reality Builder, and launch the game from there...

Now you can do what I did which was go through and on each visible entitiy change the IsHidden bool variable in the "Visibility" category to false... The one thing I can't figure out is the AI Path node and how to hide that.

Also, since it isn't really running a "game", the flag, and vehicles won't work... Cloth also doesn't appear (most likely because you truly need the PPU for that)

So to do this just go Start -> All Programs -> Artificial Studios -> CellFactor -> CellFactor Editor

From there go File -> LIMBO_FuelingStation

Give it a min or two to load, then once the level has finished loading you need to position yourself over an area of land... Hold Right-Click and move yourself (using WASD) over a nice area where you want to spawn in... Hit F5 and give it about 2 minutes or so (it should appear like nothing is happening... Just give it time!)

Once you are in, you should get a warning about a Cloth Script, just hit OK.

Woot woot, now you are in-game!!! Run around shoot stuff, and play with those physics!

Quote: WSAD, Arrow Keys: Move forward & backwards, strafe left & right
Mouse movement: Turn
Left Mouse Button: Shoot Assault Rifle (Primary Weapon) / Swing Flag Pole (CTF mode)
Right Mouse Button: Shoot Impact Grenade (Secondary Weapon)
Mouse Wheel Button: Jump, Fly Up (when Psi-Overcharged)
Mouse Wheel Up: Extend Psi-Pull distance when holding an object, Zoom in (Sniper Mode)
Mouse Wheel Down: Contract Psi-Pull distance when holding an object, Zoom out (Sniper Mode)
Left Shift: Run
Z: Enter/Exit Sniper Mode
R: Reload/Drop Flag
C: Crouch, Fly Down (when Psi-Overcharged)
E: Activate, Enter vehicle
V: Throw Gravity Grenade
F: Throw Proximity Mine
Q: Toggle View (First Person or Third Person)
T: Regular Chat
Y: Team Chat
K: Self Kill (costs points!)
Spacebar: Psi-Push (Allows to push objects around in world)
Left Control: Psi-Pull (Allows to pick up objects in world)
Spacebar + Control (Press & Hold Together): Psi-Charge (Allows to push off ground when released) o get ammo: Shoot the square indestructible metal boxes a few times, and ammo will pop-out

To get the Psi-Overcharge, there is a rectangular box that I think has the radiation symbol on it... Shoot that a few times and a blue-thing will pop up, just run over that and you are in Psi-Overchage!

Enjoy...

BTW, you really don't get the full experience playing this way... It's just a workaround so you can mess around... It's not really a "game" in this state, but more like a sandbox..

If you want vehicles in-game you need to do the following...

Go into the Editor, and the top there is a drop-down Box (this is the Actors List)... Simply click on either CFHelicopter or CFTruck and click Insert.... Then use the gizmo's to put them where you want them (In the top of the toolbar there is a downward arrow, this is the Land-Down button, so you can put the vehicles right on the ground so they don't clip through and get stuck)

 

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white45e

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#2 white45e
Member since 2006 • 2453 Posts
a year ago when all this physics card crap and games using it came out i thought it looked really cool now it just looks boring as hell.....
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hacknslash12

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#3 hacknslash12
Member since 2005 • 125 Posts
I have no idea what the fook I'm doing in Reality Builder. This takes too much effort. I'm just gonna go buy a card.
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t0adphr0g

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#4 t0adphr0g
Member since 2006 • 882 Posts

I have no idea what the fook I'm doing in Reality Builder. This takes too much effort. I'm just gonna go buy a card.hacknslash12

Yes, that's what I did. The card is actually not that expensive, plus I am all set for Unreal Tournament 3. And I am a huge GRAW fan so this card pays for itself in awesomeness.

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9mmSpliff

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#5 9mmSpliff
Member since 2005 • 21751 Posts
I enjoy this game immensly.  Best free download ever.  Great music, great graphics, nice multiplayer.  Only downside is in 1 level (#3), there are a little many objects, like broken roads and grates to try and run over.  The cheesy Quake voices too I am not fond of, but "PhysX Kill" sounds sweet :D. 

Anyways, great game, glad I have my PhysX card. 
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l-_-l

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#6 l-_-l
Member since 2003 • 6718 Posts
I understand that UT3 will support the physics cards, but will you actually need the card to play the game? If so, then I guess I won't be getting UT3. I aint spending $200+ (game and card to play game) to play one game. I will be running a 8800GTS 640MB.
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9mmSpliff

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#7 9mmSpliff
Member since 2005 • 21751 Posts
no you wont need it to play.  just like you dont need it to play Cell Factor and any other game that uses Ageia...Rainbow 6 Vegas, GRAW, Infernal, Splinter Cell 4, Vanguard and City of Heroes/villains
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Arch_Demonz

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#8 Arch_Demonz
Member since 2006 • 671 Posts
cell factor controls are insanely complex, like madness, to many keys to bind and remember, i aint even gonna bother
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9mmSpliff

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#9 9mmSpliff
Member since 2005 • 21751 Posts

cell factor controls are insanely complex, like madness, to many keys to bind and remember, i aint even gonna botherArch_Demonz

meh, just have to know your class.  I have been playing the game for a year now, so Im quite intune with them.  But like all games, takes a bit to get to know. 

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onemic

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#10 onemic
Member since 2003 • 5616 Posts
So this allows you to play the locked levels like reactor?
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Terrorantula

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#11 Terrorantula
Member since 2007 • 1795 Posts
Crytek said the cards a bunch of crap and they wont be suppoting it for Crysis. Cell factor doesn't even need it apart from the fact it isn't optimized for use without it
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onemic

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#12 onemic
Member since 2003 • 5616 Posts

Crytek said the cards a bunch of crap and they wont be suppoting it for Crysis. Cell factor doesn't even need it apart from the fact it isn't optimized for use without itTerrorantula

 I bet you they pupposely didn't optmize it and probably didn't put in any support for multithreading so that everyone who doesn't have the card will think if they get a PPU their framrates will increase drastically. FUnny thing is there will barely be any difference.(Well at least for the non-physx required levels)  

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evil_dracula

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#13 evil_dracula
Member since 2002 • 69 Posts
hmm.. I just found a physx card for $138 on google.. I think the price is comign down to reality on these
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9mmSpliff

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#14 9mmSpliff
Member since 2005 • 21751 Posts
Ofcourse you are gonna have lots of physX in the game wit no PhysX card. But you dont get cloth tearing, bullet ricochets, sound waves, more dismatiling. This just goes to show you, how good physX is.  theres so much going on.

Also, Terrorantula, please get me a link for what you say Crysis saying that. I acutally thought they never looked into Ageia, because Havok had gotten there first, then brought out GPU physics.
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ElvisNixon

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#15 ElvisNixon
Member since 2003 • 551 Posts
physx has some big probs.  actually slows down your PC if you have a fast PC.  Not to mention there are only about 4 PC games that use it.   What is the point of what is essentially a math co-processor with mutli core chips and fast GPU's.  They obviously can't keep up with AMD/AMD/INTEL and NVIDIA, should get out of the game.
l
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9mmSpliff

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#16 9mmSpliff
Member since 2005 • 21751 Posts

physx has some big probs. actually slows down your PC if you have a fast PC. Not to mention there are only about 4 PC games that use it. What is the point of what is essentially a math co-processor with mutli core chips and fast GPU's. They obviously can't keep up with AMD/AMD/INTEL and NVIDIA, should get out of the game.
l
ElvisNixon

youre reading old info.  PhsyX does not slow your PC down

that was only when GRAW first came out and it was fixed.  The purpose of a PPU is to give more physics to the game and letting the CPU be used to its fullest.  They haev nothing to do with ATI, nvdia, Intel or AMD. 

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KorJax

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#17 KorJax
Member since 2004 • 2564 Posts

Personally heres what I'd like AGEIA to end up doign with thier PhysiX processor and future games:

I'd like the whole push for "PhysiX on multicore and GPU's" to happen, and have Ageia develop thier PhysiX technology for that.  This theoretically should be good for everyone, as it will allow everyone to play those coveted "PhysiX" games.

However, for those of use who are still on single cores or cant afford a really expensive GPU with "PhysiX" on it, have the PhysiX cards avalalbe for purhcase for a reasonablly cheap price (less than $150 or so).  This way, the push to Multi-core and better GPU's are there, but we can still purchase easy-to-instal "piggy-back" CPU's (aka the PhysiX card) that could do the PhysiX (mabey even act as a kind of CPU core in itself!)

Wouldnt that be grand?  That way everyone wins, including me (so I dont have to buy a Dual Core in order to experience the best out of physics in games in the future).

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Dracunos

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#18 Dracunos
Member since 2004 • 1154 Posts

Personally heres what I'd like AGEIA to end up doign with thier PhysiX processor and future games:

I'd like the whole push for "PhysiX on multicore and GPU's" to happen, and have Ageia develop thier PhysiX technology for that. This theoretically should be good for everyone, as it will allow everyone to play those coveted "PhysiX" games.

However, for those of use who are still on single cores or cant afford a really expensive GPU with "PhysiX" on it, have the PhysiX cards avalalbe for purhcase for a reasonablly cheap price (less than $150 or so). This way, the push to Multi-core and better GPU's are there, but we can still purchase easy-to-instal "piggy-back" CPU's (aka the PhysiX card) that could do the PhysiX (mabey even act as a kind of CPU core in itself!)

Wouldnt that be grand? That way everyone wins, including me (so I dont have to buy a Dual Core in order to experience the best out of physics in games in the future).

KorJax

There's no reason for Intel or AMD to share profits with Physix or whatever.. PhysiX will only be profitable if they start making their own CPUs or do something interesting.. The way it stands, Intel could simply add another core, or keep the two cores already had- they basically do exactly the same thing the physix cards do.. The only difference is that the game is made in such a way to optimize something other than the CPU to handle physics calculations.. The way it is now, you could make a game optimized in such a way that it used one core for normal CPU stuff, and the other for physics, if you really wanted to, but it doesn't work as well. Basically, PhysiX, the way it stands right now, is just basically adding another middle-man in the processer game for no reason, and you, and we, get to pay for basically the name, when AMD or Intel can make their own stuff better for cheaper. The game is what determines what it uses which processor core or PhysiX card for what.. It's just a gimmick, now..  

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t0adphr0g

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#19 t0adphr0g
Member since 2006 • 882 Posts

... have the PhysiX cards avalalbe for purhcase for a reasonablly cheap price (less than $150 or so). KorJax

The PhysX cards (not PhysiX) are already priced below $150, so go get one already :)

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onemic

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#20 onemic
Member since 2003 • 5616 Posts
[QUOTE="KorJax"]

... have the PhysiX cards avalalbe for purhcase for a reasonablly cheap price (less than $150 or so). t0adphr0g

The PhysX cards (not PhysiX) are already priced below $150, so go get one already :)

 

Or you could just get another GPU(I think it's only available to the geforce 8 series) and put it in SLI mode, so that the second GPU focuses on the physics.

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Dracunos

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#21 Dracunos
Member since 2004 • 1154 Posts
[QUOTE="KorJax"]

Personally heres what I'd like AGEIA to end up doign with thier PhysiX processor and future games:

I'd like the whole push for "PhysiX on multicore and GPU's" to happen, and have Ageia develop thier PhysiX technology for that. This theoretically should be good for everyone, as it will allow everyone to play those coveted "PhysiX" games.

However, for those of use who are still on single cores or cant afford a really expensive GPU with "PhysiX" on it, have the PhysiX cards avalalbe for purhcase for a reasonablly cheap price (less than $150 or so). This way, the push to Multi-core and better GPU's are there, but we can still purchase easy-to-instal "piggy-back" CPU's (aka the PhysiX card) that could do the PhysiX (mabey even act as a kind of CPU core in itself!)

Wouldnt that be grand? That way everyone wins, including me (so I dont have to buy a Dual Core in order to experience the best out of physics in games in the future).

Dracunos

There's no reason for Intel or AMD to share profits with Physix or whatever.. PhysiX will only be profitable if they start making their own CPUs or do something interesting.. The way it stands, Intel could simply add another core, or keep the two cores already had- they basically do exactly the same thing the physix cards do.. The only difference is that the game is made in such a way to optimize something other than the CPU to handle physics calculations.. The way it is now, you could make a game optimized in such a way that it used one core for normal CPU stuff, and the other for physics, if you really wanted to, but it doesn't work as well. Basically, PhysiX, the way it stands right now, is just basically adding another middle-man in the processer game for no reason, and you, and we, get to pay for basically the name, when AMD or Intel can make their own stuff better for cheaper. The game is what determines what it uses which processor core or PhysiX card for what.. It's just a gimmick, now..

By the way, I lied and was trying to sound smart.. But that may be accurate, and it sure sounds right /\ 

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KorJax

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#22 KorJax
Member since 2004 • 2564 Posts

That pretty much what I was going at.  If AGEIA really wants to make money, they should just make a secondary CPU-card that goes in the PCI slot (aka the same thing the PhysiX processor does), except make it so it can be used for things other than physics (aka semi-dual-core), but it can still be used for the PhysiX processing.  That way, the AGEIA card is actually USEFULL other than the 5 or so games that actually use AGIEA PhysiX

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Arch_Demonz

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#23 Arch_Demonz
Member since 2006 • 671 Posts
[QUOTE="KorJax"]

... have the PhysiX cards avalalbe for purhcase for a reasonablly cheap price (less than $150 or so). t0adphr0g

The PhysX cards (not PhysiX) are already priced below $150, so go get one already :)

 no

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t0adphr0g

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#24 t0adphr0g
Member since 2006 • 882 Posts
[QUOTE="t0adphr0g"][QUOTE="KorJax"]

... have the PhysiX cards avalalbe for purhcase for a reasonablly cheap price (less than $150 or so). onemic

The PhysX cards (not PhysiX) are already priced below $150, so go get one already :)

 

Or you could just get another GPU(I think it's only available to the geforce 8 series) and put it in SLI mode, so that the second GPU focuses on the physics.

That would be all well and good, HOWEVER, the games that use PhysX technology, (CellFactor, Unreal Tournament 3, Rainbow 6 Vegas, GRAW, GRAW2, Infernal, Splinter Cell 4, Vanguard, Joint Task Force, and City of Heroes/Villains etc)  are encoded to use the PhysX engine for enhanced physics processing and that adding an extra GPU will NOT emulate what was written for the PhysX card.

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GeryGo

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#25 GeryGo  Moderator
Member since 2006 • 12810 Posts

1st of all the game works like **** if you don't have Ageia PhysX video card or GeForce 7600GT or better

2nd if you don't have Ageia PhysX video card you can play only on 2 maps

3rd there's no multiplayer in that game

4th you can't play the game on max graphics - one graphic option is opened only for Ageia PhysX video card users

so i don't know how Ageia want to promote itself with this lame game which i was expected from that game to be a great one

simply i have to say: Ageia......shame on you!!!

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captalchol

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#26 captalchol
Member since 2006 • 643 Posts

[QUOTE="Terrorantula"]Crytek said the cards a bunch of crap and they wont be suppoting it for Crysis. Cell factor doesn't even need it apart from the fact it isn't optimized for use without itonemic

I bet you they pupposely didn't optmize it and probably didn't put in any support for multithreading so that everyone who doesn't have the card will think if they get a PPU their framrates will increase drastically. FUnny thing is there will barely be any difference.(Well at least for the non-physx required levels)

I would tend to agree. They made this game so people would run out and buy an expensive card that wont ever become necessary or mainstream except for this "free" game. I'm not a Vista hater because I use it but this is like releasing halo 2 for vista only...

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cametall

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#27 cametall
Member since 2003 • 7692 Posts
Wasn't it proven that the nVidia 7000 series could do what the physx PPU can and that the thing is useless?  I coulda sworn I read that.
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onemic

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#28 onemic
Member since 2003 • 5616 Posts

Wasn't it proven that the nVidia 7000 series could do what the physx PPU can and that the thing is useless? I coulda sworn I read that.cametall

 

Yes, if you put the cards in SLI mode the second GPU focuses on the physics of a game, if said game supports the feature.