Ok the demo is finaly here!
Here are some instructions on how to play the game even if you do not have a physx card.
If you dont have the game then you can download it here.
http://hdvg.net/index.php?option=com_docman&task=doc_details&gid=129&Itemid=26
http://www.fileplanet.com/176835/170000/fileinfo/CellFactor:-Revolution-Client-%5BFree-Game%5D
http://uk.gamespot.com/pc/action/cellfactor/download.html?sid=6170252&tag=topslot;title;5&om_act=convert&om_clk=topslot
Credits to Iced_Eagle from hl2world forum for a work around.
http://ageia.com/physx_in_action/cellfactor.html
PPU is required to really play the game, but I found a workaround...
Here's the workaround that I posted about in HL2.net... Enjoy!
I can't really find a way to disable the debugging stuff, but o well, at least you get to play around with the physics...
Basically all you do is load up Reality Builder, and launch the game from there...
Now you can do what I did which was go through and on each visible entitiy change the IsHidden bool variable in the "Visibility" category to false... The one thing I can't figure out is the AI Path node and how to hide that.
Also, since it isn't really running a "game", the flag, and vehicles won't work... Cloth also doesn't appear (most likely because you truly need the PPU for that)
So to do this just go Start -> All Programs -> Artificial Studios -> CellFactor -> CellFactor Editor
From there go File -> LIMBO_FuelingStation
Give it a min or two to load, then once the level has finished loading you need to position yourself over an area of land... Hold Right-Click and move yourself (using WASD) over a nice area where you want to spawn in... Hit F5 and give it about 2 minutes or so (it should appear like nothing is happening... Just give it time!)
Once you are in, you should get a warning about a Cloth Script, just hit OK.
Woot woot, now you are in-game!!! Run around shoot stuff, and play with those physics!
Mouse movement: Turn
Left Mouse Button: Shoot Assault Rifle (Primary Weapon) / Swing Flag Pole (CTF mode)
Right Mouse Button: Shoot Impact Grenade (Secondary Weapon)
Mouse Wheel Button: Jump, Fly Up (when Psi-Overcharged)
Mouse Wheel Up: Extend Psi-Pull distance when holding an object, Zoom in (Sniper Mode)
Mouse Wheel Down: Contract Psi-Pull distance when holding an object, Zoom out (Sniper Mode)
Left Shift: Run
Z: Enter/Exit Sniper Mode
R: Reload/Drop Flag
C: Crouch, Fly Down (when Psi-Overcharged)
E: Activate, Enter vehicle
V: Throw Gravity Grenade
F: Throw Proximity Mine
Q: Toggle View (First Person or Third Person)
T: Regular Chat
Y: Team Chat
K: Self Kill (costs points!)
Spacebar: Psi-Push (Allows to push objects around in world)
Left Control: Psi-Pull (Allows to pick up objects in world)
Spacebar + Control (Press & Hold Together): Psi-Charge (Allows to push off ground when released) o get ammo: Shoot the square indestructible metal boxes a few times, and ammo will pop-out
To get the Psi-Overcharge, there is a rectangular box that I think has the radiation symbol on it... Shoot that a few times and a blue-thing will pop up, just run over that and you are in Psi-Overchage!
Enjoy...
BTW, you really don't get the full experience playing this way... It's just a workaround so you can mess around... It's not really a "game" in this state, but more like a sandbox..
If you want vehicles in-game you need to do the following...
Go into the Editor, and the top there is a drop-down Box (this is the Actors List)... Simply click on either CFHelicopter or CFTruck and click Insert.... Then use the gizmo's to put them where you want them (In the top of the toolbar there is a downward arrow, this is the Land-Down button, so you can put the vehicles right on the ground so they don't clip through and get stuck)
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