problems with unreal engine 2.0 based games

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half-pat92

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#1 half-pat92
Member since 2006 • 349 Posts

idk, i've noticed a weird trend between every unreal 2.0 based game (unreal 2, unreal tournament (2003, 2004), Red Orchestra: Ostfront 41-45, America's army, etc.). That trend is that they run at low fps (anywheres from 6fps to 60fps, with 20 fps being average) at virtually any setting (640x480 low to 1280x800 high with or w/o AA or AF). Meanwhile I pretty much am above most of these games recommended settings (especially the "Unreal Tournament " games. So, is there any fix for it?

Here's my specs (if you want more detailed info just tell me):

Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 2 (2600.xpsp_sp2_gdr.070227-2254)
Language: English (Regional Setting: English)
System Manufacturer: Gateway
System Model: MX7118
BIOS: BIOS Version 65.08.00
Processor: Mobile AMD Athlon(tm) 64 Processor 3400+, MMX, 3DNow, ~2.2GHz
Memory: 894MB RAM
Page File: 298MB used, 2010MB available
Windows Dir: C:WINDOWS
DirectX Version: DirectX 9.0c (4.09.0000.0904)
DX Setup Parameters: Not found
DxDiag Version: 5.03.2600.2180 32bit Unicode

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half-pat92

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#2 half-pat92
Member since 2006 • 349 Posts
anybody wanna help me?
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ho0p3r4life42

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#3 ho0p3r4life42
Member since 2005 • 260 Posts
What is your graphics card?
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half-pat92

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#4 half-pat92
Member since 2006 • 349 Posts
here you go:
Card name: ATI MOBILITY RADEON XPRESS 200
Manufacturer: ATI Technologies Inc.
Chip type: ATI Radeon Xpress Series (0x5955)
DAC type: Internal DAC(400MHz)
Device Key: EnumPCIVEN_1002&DEV_5955&SUBSYS_0506107B&REV_00
Display Memory: 128.0 MB
Current Mode: 1280 x 800 (32 bit) (60Hz)
Monitor: Generic Television
Monitor Max Res: 640,480
Driver Name: ati2dvag.dll
Driver Version: 6.14.0010.6715 (English)
DDI Version: 9 (or higher)
Driver Attributes: Final Retail
Driver Date/Size: 7/27/2007 23:30:45, 269312 bytes
WHQL Logo'd: Yes
WHQL Date Stamp: n/a
VDD: n/a
Mini VDD: ati2mtag.sys
Mini VDD Date: 7/27/2007 23:30:27, 2371584 bytes
Device Identifier: {D7B71EE2-1A15-11CF-F069-0C25A1C2CB35}
Vendor ID: 0x1002
Device ID: 0x5955
SubSys ID: 0x0506107B
Revision ID: 0x0000
Revision ID: 0x0000
Video Accel: ModeMPEG2_C ModeMPEG2_D ModeWMV8_B ModeWMV8_A ModeWMV9_B ModeWMV9_A
Deinterlace Caps: {6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{552C0DAD-CCBC-420B-83C8-74943CF9F1A6}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,2) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
Registry: OK
DDraw Status: Enabled
D3D Status: Enabled
AGP Status: Enabled
DDraw Test Result: Not run (They're all fine)
D3D7 Test Result: Not run
D3D8 Test Result: Not run
D3D9 Test Result: Not run

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half-pat92

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#5 half-pat92
Member since 2006 • 349 Posts
bump, i need help