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Might want to go out and pick up a beginner's guide to C++. You won't be making a game any time soon without knowing the basics of programming, structuring your code, and after getting a grasp on that, learning how to interact with libraries so you can use others' works so you don't have to reinvent the wheel by programming your own game and graphics engine.
start with modding games, much easier, gets you doing things and up and running faster, and if you get interested enough you can then share your work for free. I recommend the Source engine (half-life 2 etc) or Quake 3/ Half-Life /UT for something a bit oldernutcrackrThis. Another good engine to start on is the Aurora engine (neverwinter nights) Scripting in that engine is a good start for basic programming. Seriousely, unless take some advanced programming classes or read through thousands upon thousands of pages in programming books and know algebra, geometry, trig, and calc.
start with modding games, much easier, gets you doing things and up and running faster, and if you get interested enough you can then share your work for free. I recommend the Source engine (half-life 2 etc) or Quake 3/ Half-Life /UT for something a bit oldernutcrackrwhere can i get the tools for that? im looking specifically for tools for half life (steam version), quake, quake 2 or quake 3.
Game Maker is one that requires no previous programming experience but also contains a built-in programming language for extra functionality. It's incredibly easy to learn and they even have lots of tutorials on the website. You can check it out here: http://www.yoyogames.com/make
And just as an example, here is a custom platformer game I made a couple years ago for a school project: http://www.yoyogames.com/games/show/435
This game was fully developed in a time span of only about 3 1/2 to 4 months and shows what you can do in a fairly short amount of time.
It's primarily for developing 2D games, even though it does have minor 3D support for simple 3D games. (Just don't expect to create the next big 3D shooter.) If you're aiming for creating games similar to Super Mario Brothers, Tetris, or even The Legend of Zelda, though, you should definitely be able to pull it off with enough practice. You'd be surprised at what's possible with enough time.
[QUOTE="nutcrackr"]start with modding games, much easier, gets you doing things and up and running faster, and if you get interested enough you can then share your work for free. I recommend the Source engine (half-life 2 etc) or Quake 3/ Half-Life /UT for something a bit olderXeros606where can i get the tools for that? im looking specifically for tools for half life (steam version), quake, quake 2 or quake 3. Go to steam, open it up and click on the Tools tab. For Half Life 2 you want the Source SDK. Install it. Wiki it and there is excellent tuturial on building your first level. http://developer.valvesoftware.com/wiki/Getting_Started
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