First off, you can't stick a C2D into an intel server motherboard. Both AMD and intel have different sockets and processors for multi-socket systems... they're the Xeons and Opterons, respectively.
Intel's Xeons based on the Core architecture run up to a solid 3.0GHz, same with the quad-core chips. And LN2 may yield that kind of speed, it's not going to be 24/7 by any stretch of the imagination, unless you happen to be HVAC certified to handle such dangerous chemicals.
No 32-bit OS can handle more than 4GB's of RAM, and Not many games will work very well (or at all) if they see that much memory. You could get around this if you could make a virtual machine that could enable 3D acceleration, but the only VM software I've seen that allows this is the beta of VMWare Fusion on OS X (which isn't even publicly available yet).
those 15k-rpm hard drives may sound cool on paper, but they will get very hot and very loud. Hope you've got some earmuffs (or sound dampening material); you may have to use the LN2 just to keep enough of those (to even make a 1TB RAID 0, let alone a 0+1) cool enough to not liquify by the time the OS is booted.
There are no computer monitors greater than 30" at the moment. There are ~42" 1080p HDTVs, on the other hand.
While BluRay drives are extraneously expensive compared to the "upgrade price" of HD-DVD drives for prebuilt computers, I've yet to see anywhere selling an HD-DVD drive for computers in any of the retail channels (yet).
Standard specifications for US A/C outlets only allow a maximum of 1000W per plug. You'd need to hire an electrician to rewire stuff to get more.
Windows Vista Ultimate right now would either choke on that and/or make it run only about 1% as fast as it could be with a proper OS.
are server motherboards actually good for gaming?353535355353535
On paper, they shouldn't hurt anything. What may hurt is that a Xeon motherboard is invariably going to be an intel 5000X chipset, which supports neither CrossFire nor SLi, and requires expensive FB-DIMMs. While the 5000X does have a quad-channel memory controller (it can work in either dual-, or quad-channel mode), the current implementation of FB-DIMMs adds a nasty latency penalty as you load the thing up with more DIMMs, even though the specs were implying it would be the direct opposite of that effect.
is it possible? Sure! But is it necessary? For gaming? Most definately NOT!! What game would even use that much raw powerMiguel16
Unreal Tournament 3, Alan Wake... need I keep going? :lol:
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