Recently, IEM and ESWC, two of Quake Live's most prominent international tournaments, did not include Quake Live in their competition announcement. It is by no means a disaster or the end of Quake on an international level but it is a sobering reminder of Quake's decline in popularity. It's worth noting that in the case of the IEM, QL was replaced this year by League of Legends, a game which attracted far more viewers of streams and is clearly much more popular than Quake at the moment.
This is perfectly understandable from a business perspective, particularly given the gigantic costs involved with organising LANs and tournaments, as well as the current economic climate in the world. If it's not popular and you can't profit from it, then why bother hosting it, right?
I'm not writing this to compare games or to say one deserves more attention than the other, but I am trying to draw attention to what I feel is a disappointing loss for esports in general. This hasn't been caused by the esports community not recognising Quake as a great game to play and watch, it's really that, as I've said, it lacks in popularity and not enough people know about it.
Why don't people play Quake? It is certainly in part due to the game's severe lack of a casual side. People who play QL know that it's fundamentally a browser-plugin port of Quake 3 Arena, which meant veterans from Q3 could and can pick it up almost immediately, hence making it more difficult for new players to pick it up. There's a big skill gap online right now and I know this from experience.
Also, objectively, Quake is more complicated than the majority of multiplayer games today, which again makes it not so easily caught onto. Hours and hours of practice are required to gain a grasp on the movement system, the timing of items and weapon choice among many other things. The current games market is saturated with games that are by design easily accessible to players (not a bad thing necessarily) and reward players more so than in previously. I think new players come to expect these traits in older games such as this. It can be stressful and often requires as much perseverance as any other sport.
StarCraft for example, a game with (if such a thing could be measured) arguably the same depth of skill as Quake, as of recently has had many millions poured into its refinement and marketing, whereas Quake has not. This logically explains StarCraft's huge popularity and Quake's lack thereof. Id Software hasn't promoted QL to a great extent or started a ladder integrated with the game (for example) and this is of course due to perfectly understandable financial reasons. This is why it is currently up to communities to promote Quake – to let new players understand the intensity of a duel match, the satisfaction of a mid-air rocket or the intricacies of map control.
If CS, LoL, SC2 and Fifa 11 deserve the attention they get in the world of esports, then Quake, whether it be QW, Q2, CPMA, Q4 or QL, deserves the same, and if you watched a few matches then you'd probably come to understand my point.
http://www.youtube.com/watch?v=OiolB5OCyeU
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