[QUOTE="DragonfireXZ95"]Back when Call Of Duty was first introduced, I didn't really expect to have an actual AI. But with today's games, I expect just a little bit more, the bar hightens if you will. And the AI was pretty much non-existant in CoD4. Enemies always know where you are, always throw grenades right by you, and come in infinite waves. I remember one time I was hiding behind a wall before the enemy saw me and my teammates. My teammates were standing right out in the open. Some dogs started running toward us, and I was still hiding waiting to kill the dogs as they ran after my teammates who were right out in the open. You know what happened? The dogs turned the corner, COMPLETELY IGNORE my teammates and attack only me. Also, even while crouching behind objects and moving, the gunfire from turrets/bad guys would follow me if I crawled back and forth behind the cover.
All of this equals pretty much non-existant AI.
biggest_loser
I think thats a load of crap about not expecting AI. lol sorry but in the year 2003, only a few years ago, you didn't expect actual AI? I just can't buy that.
What did you expect when HL1 came out in 1998? Maybe the Marines could have stood stationary and held signs up saying "This way gamer...the level is almost over and you are at your days rest" or maybe they could have sprung up like something from a haunted house amusement park level...and said "boooo"
Actually, 5 years ago IS a pretty long time when AI wasn't even standard in 10 year old FPS games. Half-Life is an exception.
That was because tech back then wasn't really capable of supporting real Artificial Intelligence (though it was quite possible).
AI's getting more standardized in FPSs now - although some shooters still implement it in an underdeveloped and insignificant form (Half-Life 2), don't implement it at all (CoD series) and those that do implement it in a very advanced and highly developed form tend to have rather glitchy and unreliable A.I. (mostly the ones with AI designed to handle nonlinear scenarios, A.K.A. Crysis and S.T.A.L.K.E.R.).
The first two are holding the genre back in that regard. The last are pushing it forward, and making mistakes that future developers should focus on rectifying as another way to advance the genre in the A.I. department.
Although, I think 5-hour corridor-shooter linear FPS games are holding back the genre anyway.
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