Question about Speaker and Headphone imputs.

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orrytur

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#1 orrytur
Member since 2004 • 1682 Posts

Hi, I'm wondering if I plug in my headphones in back input of my pc(speaker input) the sound is different from a headphone input(front)? My front input isnt attached to my motherboard and I'm using the back of my PC to use my headphones(the light green one). When I plug my headphones my pc see's em like i'm using speakers. I turn the ''Headphone'' setting ''on'' on my Asus Xonar DG but windows still see's as ''speakers''. Will the sound come out worse because i'm using my speaker input? Thanks.

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ChubbyGuy40

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#2 ChubbyGuy40
Member since 2007 • 26442 Posts

No it's not different. The front jack is to add conveience for thos who constantly unplug their headphones. However, in cards like your's, there is a difference and thats because the headphone jack on the card has additional shielding, the headphone amp, and additional SnR. The front audio jack on PCs is really meant for people who use onboard.

I know with Creative and Auzentech drivers that the speaker selection (headphone, 2.1, 5.1, ect) will synch with Windows to change it also. Unless you're talking about the description when you click on the volume icon on the taskbar and it says "Speakers - (Insert audio card here,)" then no that's perfectly normal. Mine does that too.

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orrytur

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#3 orrytur
Member since 2004 • 1682 Posts

No it's not different. The front jack is to add conveience for thos who constantly unplug their headphones. However, in cards like your's, there is a difference and thats because the headphone jack on the card has additional shielding, the headphone amp, and additional SnR. The front audio jack on PCs is really meant for people who use onboard.

I know with Creative and Auzentech drivers that the speaker selection (headphone, 2.1, 5.1, ect) will synch with Windows to change it also. Unless you're talking about the description when you click on the volume icon on the taskbar and it says "Speakers - (Insert audio card here,)" then no that's perfectly normal. Mine does that too.

ChubbyGuy40
So I guess the back input of my pc (green) is the main ''headphone jack'' that you're talking about. Because when I change the HP advance settings in the Xonar driver software( 32-64 ohms etc) I can hear the volume getting louder.
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ChubbyGuy40

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#4 ChubbyGuy40
Member since 2007 • 26442 Posts

So I guess the back input of my pc (green) is the main ''headphone jack'' that you're talking about. Because when I change the HP advance settings in the Xonar driver software( 32-64 ohms etc) I can hear the volume getting louder.orrytur

Wouldn't touch the ohms setting. That determines how much power to send out. Higher end headphones have a higher ohm rating so it needs more power.

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NamelessPlayer

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#5 NamelessPlayer
Member since 2004 • 7729 Posts
I know with Creative and Auzentech drivers that the speaker selection (headphone, 2.1, 5.1, ect) will synch with Windows to change it also.ChubbyGuy40
Not with Windows 7, it doesn't...at least not for me and my Auzentech X-Fi Prelude. This is actually a good thing with CMSS-3D Headphone on X-Fi cards (and presumably Dolby Headphone on everything else); since a lot of modern games have made the utterly stupid decision to pre-mix sounds into a 5.1 or 7.1 speaker format location-wise instead of telling the sound driver where the sound is with 3D coordinates and letting said sound driver decide where to place it (as DirectSound3D used to do prior to Microsoft killing it with Vista, and OpenAL still does), all thanks to Microsoft's newer XAudio2 API, as well as FMOD, because they think everyone uses speakers and not headphones for home audio. In that case, CMSS-3D Headphone and Dolby Headphone can still work their HRTF tricks by convincingly emulating the speaker positions-and since the game thinks it's running on 7.1, it'll mix sounds for 7.1. Otherwise, you'd just get plain stereo since I doubt modern games have HRTF implementations for headphone users. (If anything, modern game audio is an afterthought these days, and it may have started back when Creative ate up Aureal and stagnated the whole market, then drove developers of both OSes and games to bypass their hardware entirely.) DirectSound3D (through ALchemy) and OpenAL output based on what the sound card drivers are set to, not what Windows is set to, so it's not an issue. As for setting Windows' own sound settings to 7.1 and the sound card drivers to headphones, I don't know how to do with that the Xonar DG, sorry. I've never touched a system with a Xonar card and have no plans to buy one.
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#6 ChubbyGuy40
Member since 2007 • 26442 Posts

[QUOTE="ChubbyGuy40"]I know with Creative and Auzentech drivers that the speaker selection (headphone, 2.1, 5.1, ect) will synch with Windows to change it also.NamelessPlayer
Not with Windows 7, it doesn't...at least not for me and my Auzentech X-Fi Prelude.

That's odd, because my Forte changes it.

I'm still not a fan of CMSS-3D. I get headaches when I turn it on which is incredibly weird. When games incorporate HRTF headphone sound naturally though, without Dolby Headphone/ect, it sounds perfectly fine and I get no headaches.

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Bozanimal

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#7 Bozanimal
Member since 2003 • 2500 Posts

The front audio jack on PCs is really meant for people who use onboard.ChubbyGuy40
This is not true. There is one front-panel header on the right side of the Xonar DG card to plug into the case's headphone cable (these are internal cables). You would need to take the front-panel headphone jack cable and plug it directly into the pins on your card on the inside of your case, if it wasn't already installed correctly. The Asus Xonar DG has a "sensor" to determine whether you've plugged your headphones in the front or rear.

If you're not sure whether your headphone cable is plugged directly into your Xonar DG, open the side of your case and look to see if anything is plugged into the card. If not, remove the audio cable from the pins on your motherboard and plug it into the sound card.

Voila: expansion card audio headphone access on the front of your case.

Happy gaming,

Boz

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#8 ChubbyGuy40
Member since 2007 • 26442 Posts

This is not true.

Bozanimal

I didn't mean it was for onboard only. From what I understand, they build additional upgrades around the headphone jack on their sound card, such as the integrated amp and improved SnR. ASUS does it and so does Auzentech.

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#9 Bozanimal
Member since 2003 • 2500 Posts
I didn't mean it was for onboard only. From what I understand, they build additional upgrades around the headphone jack on their sound card, such as the integrated amp and improved SnR. ASUS does it and so does Auzentech.ChubbyGuy40
Really? It was my understanding that the front-panel header was a pass-through of the headphone jack. I'd have to look at the board design to figure it out for sure, though. It certainly wouldn't be the first time I was wrong, and I appreciate the follow-up! ;) That card does have an on-board headphone amplifier, though, so it should be pretty easy to figure it out by plugging your headphones into the front and into the rear to do a quick comparison. Boz
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#10 NamelessPlayer
Member since 2004 • 7729 Posts

[QUOTE="NamelessPlayer"][QUOTE="ChubbyGuy40"]I know with Creative and Auzentech drivers that the speaker selection (headphone, 2.1, 5.1, ect) will synch with Windows to change it also.ChubbyGuy40

Not with Windows 7, it doesn't...at least not for me and my Auzentech X-Fi Prelude.

That's odd, because my Forte changes it.

I'm still not a fan of CMSS-3D. I get headaches when I turn it on which is incredibly weird. When games incorporate HRTF headphone sound naturally though, without Dolby Headphone/ect, it sounds perfectly fine and I get no headaches.

I don't get headaches. Perhaps it's because my personal HRTF matches the generic HRTF Creative uses. Who knows? That said, I'd like a list of these games that provide in-game HRTF settings without the sound card having to do it. If I happen to have one, I'll give it a try with CMSS-3D Headphone off.
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#11 ChubbyGuy40
Member since 2007 • 26442 Posts

That said, I'd like a list of these games that provide in-game HRTF settings without the sound card having to do it. If I happen to have one, I'll give it a try with CMSS-3D Headphone off.NamelessPlayer

Off the top of my head I don't really know much. I know Rainbow Six 3 has it. The Codemaster games have it I think but I only know that DiRT 2 and DiRT 3 have it for sure since they have their own software for it. WoW has an option but it sounds much better, even surround queues, without it on IMO. With some Googling, Painkiller has it also. Think Bad Company 2 uses it for sure also. Neverwinter Nights supports it, and pretty much any Tom Clancy game does too.

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orrytur

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#12 orrytur
Member since 2004 • 1682 Posts

[QUOTE="ChubbyGuy40"]The front audio jack on PCs is really meant for people who use onboard.Bozanimal

This is not true. There is one front-panel header on the right side of the Xonar DG card to plug into the case's headphone cable (these are internal cables). You would need to take the front-panel headphone jack cable and plug it directly into the pins on your card on the inside of your case, if it wasn't already installed correctly. The Asus Xonar DG has a "sensor" to determine whether you've plugged your headphones in the front or rear.

If you're not sure whether your headphone cable is plugged directly into your Xonar DG, open the side of your case and look to see if anything is plugged into the card. If not, remove the audio cable from the pins on your motherboard and plug it into the sound card.

Voila: expansion card audio headphone access on the front of your case.

Happy gaming,

Boz

You said, there are sensors that detect if I plug in headphones or speakers but when I plug in my headphones it always see's as ''speaker'' in windows(speaker logo,etc). In my Xonar DG software I change the setting to ''Headphones'' though. Also when I go to Control panel, Sound and right click on the speaker's logo, it says ''configure'' I click on it and ''7.1'' surround speakers is selected. Is this normal if I'm using headphones? Thanks.

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#13 NamelessPlayer
Member since 2004 • 7729 Posts
You said, there are sensors that detect if I plug in headphones or speakers but when I plug in my headphones it always see's as ''speaker'' in windows(speaker logo,etc). In my Xonar DG software I change the setting to ''Headphones'' though. Also when I go to Control panel, Sound and right click on the speaker's logo, it says ''configure'' I click on it and ''7.1'' surround speakers is selected. Is this normal if I'm using headphones? Thanks.orrytur
That sounds like how it should be. Yes, you want Windows to be set to 7.1, but the sound card drivers to be set to Headphones. Stereo sound should play back normally, and anything going to the rear and side surrounds will be downmixed accordingly by the sound card driver. The real reason why you want to do this is that modern games that only pre-mix for speaker positions think you have a 7.1 setup (because they check the Windows speaker configuration, NOT your sound card's speaker configuration), and Dolby Headphone has more positional information to work with so that you can get that convincing HRTF-based surround sound with nothing more than stereo headphones.
Off the top of my head I don't really know much. I know Rainbow Six 3 has it. The Codemaster games have it I think but I only know that DiRT 2 and DiRT 3 have it for sure since they have their own software for it. WoW has an option but it sounds much better, even surround queues, without it on IMO. With some Googling, Painkiller has it also. Think Bad Company 2 uses it for sure also. Neverwinter Nights supports it, and pretty much any Tom Clancy game does too.ChubbyGuy40
I tried BF:BC2 in Audio Creation Mode, where I can't use CMSS-3D Headphone and it's just pure stereo output, and set the game to Headphones. It wasn't really convincing. Switching back to Game Mode with CMSS-3D Headphone on and setting BF:BF2's sound settings to the other options ended up a lot more convincing in terms of imaging. DiRT 2 and 3 use OpenAL, so CMSS-3D Headphone can work at its very best (OpenAL provides 3D coordinates for every sound and supports full hardware acceleration). For everyone else without an X-Fi card, there's the Rapture3D software OpenAL driver, which I have yet to test. I can't seem to set the thing to headphones in its control panel no matter what! Painkiller is DirectSound3D and needs ALchemy to have full functionality restored under Vista and Win7, but works great when you do. Still, using DirectSound3D would suggest that any surround sound processing is done in hardware; maybe there's a software mode with a decent HRTF, but I doubt it. I don't have anything else mentioned.
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#14 ChubbyGuy40
Member since 2007 • 26442 Posts

I tried BF:BC2 in Audio Creation Mode, where I can't use CMSS-3D Headphone and it's just pure stereo output, and set the game to Headphones. It wasn't really convincing. Switching back to Game Mode with CMSS-3D Headphone on and setting BF:BF2's sound settings to the other options ended up a lot more convincing in terms of imaging. DiRT 2 and 3 use OpenAL, so CMSS-3D Headphone can work at its very best (OpenAL provides 3D coordinates for every sound and supports full hardware acceleration). For everyone else without an X-Fi card, there's the Rapture3D software OpenAL driver, which I have yet to test. I can't seem to set the thing to headphones in its control panel no matter what! Painkiller is DirectSound3D and needs ALchemy to have full functionality restored under Vista and Win7, but works great when you do. Still, using DirectSound3D would suggest that any surround sound processing is done in hardware; maybe there's a software mode with a decent HRTF, but I doubt it. I don't have anything else mentioned.NamelessPlayer

Really? It sounds quite fine to me. I use entertainment mode, crystallizer (Too lazy to turn it off,) and headphone mode. I use War Tapes as it by far sounds the best. Other settings don't have enough depth to the sound.

DiRT 2 and DiRT 3 have that Rapture 3D software with it, that's what I meant. I finally got the headphone mode working. Didn't notice the compatibility mode for headphones and I guess you need it since Windows 7 killed the headphone option XP used to have. Also learned I've been running 5.1 downmixed to stereo this whole time. Whenever I was switching back from using my surround sytem to headphones, it stayed in 5.1 Apparently it was because Windows 7 has no headphone option so it couldn't switch :P Have to manually set it now which is BS IMO.

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#15 NamelessPlayer
Member since 2004 • 7729 Posts

Really? It sounds quite fine to me. I use entertainment mode, crystallizer (Too lazy to turn it off,) and headphone mode. I use War Tapes as it by far sounds the best. Other settings don't have enough depth to the sound.

DiRT 2 and DiRT 3 have that Rapture 3D software with it, that's what I meant. I finally got the headphone mode working. Didn't notice the compatibility mode for headphones and I guess you need it since Windows 7 killed the headphone option XP used to have. Also learned I've been running 5.1 downmixed to stereo this whole time. Whenever I was switching back from using my surround sytem to headphones, it stayed in 5.1 Apparently it was because Windows 7 has no headphone option so it couldn't switch :P Have to manually set it now which is BS IMO.

ChubbyGuy40
I generally never use Entertainment Mode. It's either Game Mode (for obvious reasons), or Audio Creation Mode (so I can get bit-matched playback with ASIO for music, the way audiophiles want it). As for the discrepancy between Windows speaker settings and the X-Fi control panel, you actually want that for the same reason I stated earlier: games like BF:BC2 pre-mix their sounds according to the Windows setting, and if that's set to stereo, CMSS-3D Headphone has much less positional information to work with. On the flip side, if you don't use it, stereo might change the sound imaging to something more preferable for you (though it's always sounded rather flat and basic to me every time I've tried that). In terms of downmixing, if CMSS-3D Headphone isn't enabled, rear and side left/right sound like they're coming from exactly the same direction as front left/right, that being directly next to your ear. If it is enabled, there's some directionality (which is the whole point of it in the first place). I suppose this allows for stereo sources to sound exactly as they would without any HRTFs applied and as if the speaker settings were configured for stereo. I don't know how the hell you got headphone mode working under Win7 with Rapture3D; as you stated, they dropped the headphone option back with Vista and the big sound stack change, as if Microsoft assumes that everyone uses speakers. The only way I can get Rapture3D to switch speaker settings is to set a corresponding mode in the Windows sound settings, but when you have so few of them... Back to BF:BC2; War Tapes does seem like the "highest" sound option, but I sometimes wonder if they've really overdone it with the reverb (something they used to use EAX and A3D for in the past). You know exactly what I mean if you've walked into a building that hasn't been blown apart yet.
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#16 ChubbyGuy40
Member since 2007 • 26442 Posts

I found Audio-Creation to be too much of a PITA to use. Game mode when I'm using games that have EAX as that's the only way to get them working under ALchemy.

I'm still not a fan of CMSS-3D. Tried it again and I still get headaches listening to it. It sounds more wide, but spacial cues sound the same and SQ takes a bit hit.

I switched it to stereo under Windows 7 and then switched to headphone stereo (comp.) Rapture3D doesn't have the rights to switch audio modes I guess.

That's actually one of the reasons why I love War Tapes. It makes it that much easier to hear people. Outside is where it really shines and where everything else sounds way too flat. Inside buildings definitely sounds like your in some big warehouse when in fact you inside some small 2-story shack.