Recruiting modders for a Crysis Mod: Post Effects

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dunamistheou

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#1 dunamistheou
Member since 2005 • 4744 Posts
Openly recruiting help for a mod for Crysis called "Post Effects" that's currently being worked on. New updates should be released a little later, but until then, here's the already released media/props.

After a nuclear attack on the continental United States of America, the country is left open to even more attacks. The politicians have fled, and the structure of the US is weakening, however, a group of patriots, composed of both US soldiers and private citizens emerge to reclaim the United States in hopes of one day returning it to its full glory. In this multiplayer mod, you take on the role of either the US military/citizens or the opposing illegal aliens trying to take over the country. At various levels, you stop the terrorists from blowing up objects, recapture key territories, and save innocents lives. The opposing force will be responsible with trying to stop the incoming assaults. Utilizing the power of the Crytek 2 engine, this mod hopes to take tactical fighting to the next level. Don't have a clear entrance to a room to rescue the hostage? Simply blow a hole in the wall to get there through means of a small demolitions pack meant for such tense operations. Both teams are equipped with various explosives, weapons, and other items to further engage the player in the action.

http://mods.moddb.com/9690/post-effects/ (http://mods.moddb.com/9690/post-effects/) Looking for 3d modelers, level designer, concept artists, animators, etc.
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drphizzle0

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#2 drphizzle0
Member since 2004 • 338 Posts
Why do people insist on modding a game that hasn't even been released? You hae no standpoint on what to improve and what to incorporate from the real game.

lol.
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niko44

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#3 niko44
Member since 2004 • 2281 Posts
There's a lot that can be done before the game is released.Cheers and good luck on the mod.
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dunamistheou

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#4 dunamistheou
Member since 2005 • 4744 Posts
Why do people insist on modding a game that hasn't even been released? You hae no standpoint on what to improve and what to incorporate from the real game.

lol.drphizzle0
Mods aren't about improving a game (unless it's an updated texture, effects, or whatever mod). This mod, like many others, is basically being able to use a multi-million dollar rendering engine for the price of a game. I just went through several game choices, and found Crytek's new engine (as well as Epic's Unreal Engine 3) a great platform to start building a mod on.
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dunamistheou

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#5 dunamistheou
Member since 2005 • 4744 Posts
There's a lot that can be done before the game is released.Cheers and good luck on the mod.niko44
Thanks :) And yep, there is a lot that can be done. Like concept art, character animation (if you know the bone count, form of animation, etc.), as well as just modeling static meshes to fill up levels. :)