Relic's RTS are generally not balanced.

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Ravenchrome

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#1 Ravenchrome
Member since 2010 • 1776 Posts

It's true that no RTS with wildly different factions is perfectly balanced, but I do think that despite all the effort on pushing gameplay with innovations, Relic doesn't seem to put some effort to balance their RTS.

CoH was fine but when the expansions come out, the balance is disrupted.

Dawn of War up to Dark Crusade was okay but then SoulStorm(though not developed by Relic) ruined the balance.

Relic seems to just put awesome units for the sake of bloodbath.

Dawn of War 2 has serious balance issue with people just prefer Space Marines over anything else.

And No, In Dow2, Tyranids is not a preferable faction over SM.

Tyranids is awesome if you wan't bloodbath, but then again, do we really wan't bloodbath or some balanced gameplay?

To these days, I haven't found a single Relic RTS that is really balanced, at least at the vanilla CoH level.

Balance is important if you want the multiplayer aspect of your games to have long lives.

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XXI_World

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#2 XXI_World
Member since 2008 • 2050 Posts

CoH was fine but when the expansions come out, the balance is disrupted.

Ravenchrome



I'm new to CoH, can you point out the imbalance?

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KHAndAnime

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#3 KHAndAnime
Member since 2009 • 17565 Posts
Everyone knows this. Relic often will get it relatively close, but then release an expansion and completely screw it up all over again.
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Ravenchrome

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#4 Ravenchrome
Member since 2010 • 1776 Posts

[QUOTE="Ravenchrome"]

CoH was fine but when the expansions come out, the balance is disrupted.

XXI_World



I'm new to CoH, can you point out the imbalance?

If you do not play the expansions or install them, its not okay but not Sc2 level of balance (though Sc2 itself is not SC balance).

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Ravenchrome

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#5 Ravenchrome
Member since 2010 • 1776 Posts

Sorry, typo.

It's fine of you only vanilla COH but don't buy the expansions. There are bad.

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MythPro1

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#6 MythPro1
Member since 2003 • 2746 Posts

This is a good argument. Swear that Relic unbalances their games with new expansions but offer no examples to show this.

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bloodreaperfx

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#7 bloodreaperfx
Member since 2006 • 415 Posts

Homeworld 2 was pretty balanced imo. Can't remember much about HM 1...and Catacylsm kinda sucked imo.

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XXI_World

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#8 XXI_World
Member since 2008 • 2050 Posts

Sorry, typo.

It's fine of you only vanilla COH but don't buy the expansions. There are bad.

Ravenchrome



I own the Opposing Fronts expansions. Though I've never really reached the competitive level to see the imbalance.

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with_teeth26

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#9 with_teeth26
Member since 2007 • 11641 Posts

Sorry, typo.

It's fine of you only vanilla COH but don't buy the expansions. There are bad.

Ravenchrome

Opposing Fronts has a incredible singleplayer campaign. I wouldn't call them bad.

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ionusX

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#10 ionusX
Member since 2009 • 25778 Posts

they dont imbalance it.. rather they cant manage more complex tasks.. they make outstanding games but then flop on the followthrough.

except for homeworld... nothing is quite as good as homeworld..

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deactivated-5ac102a4472fe

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#11 deactivated-5ac102a4472fe
Member since 2007 • 7431 Posts

It is true that Relic games are less ballanced then SC, but I do not think it is a bad thing, they basicly traded ballance for fun.

The truth is that Relic could not make a competetive game rts due to thier ground ideas and ideals for thier rts games.

Thier games has alot to do with luck, it is not up to the player if a shell penetrates an enemy tank, or what gets damaged, nor how much, nor if the squad drops down in time to avoid heavy losses.

That alone makes thier RTS games none competetive, because the player does not have complete control, a big factor is luck.

And you can not have a competetive game where luck is included, cold mathematics, and user control is needed there. And SC fits that description there.

Then comes the units, In CoH vanilla the factions are fairly ballanced, altho the axis did have a small advantage.

In OF both the PE and Brits were potentially more powerful then the vanilla factions.

And TOV does not really have alot of note, altho there are 2 custom units, that are far better then the standards.

But I still think ofCoH as the better game, it has an emphathis on tactics, and the bigger picture, where SC much less so, altho in SC2 there is more tactics then just spam, and yes, SC1 was about spam, buildorders over tactics, and the fastest way to make them most damaging. Pretty much make an army and throw them at the enemy at the best time, economics were more important then battlefield tactics.

Sounds odd for me saying that, SC is my second most liked RTS game, but even Dune2 had more tactical options then SC1.

CoH is ment to be unballanced, altho it is not imba enough to be gamebreaking, and it depends on alot of factors just how imba units can be.

And the luck factor in that game means that a cheap silly AT gun can change the entire battle, or that pesky little squad of infantry.

I do find DoW1 more unballanced then CoH, in vanilla Dow Reaper + lance = eldar automatic win

In WA, when the bugs were fixed, the IG would steamroll anyone in range and damage output.

In DC I just need to say Tau and nothing else.

and in Soulstorm I dont need to say anything :S (not relic)

DoW2 I did not like that much, but it has alot of the same things as CoH has, so Luck and placement factors far higher then how fast you can build units

I like the SC series for thier competetive possabilities, but I Love the Relic RTS games for the sheer joy and fun you can have in thier games.

They are just that, games ment to be fun.

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Doom_HellKnight

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#12 Doom_HellKnight
Member since 2005 • 12217 Posts

To me, Relic make some of the best games in the business. Homeworld, Homeworld 2, Dawn of War, Company of Heroes, Dawn of War 2. All superb games.
I'm not a massive competitive RTS player anyway, so I don't mind if the balance is off. I'm happy as long as they're fun to play alone and with friends.

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darkfox101

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#13 darkfox101
Member since 2004 • 7055 Posts
COH as of right now are the roos and pak 38s sniping units.
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MythPro1

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#14 MythPro1
Member since 2003 • 2746 Posts

Real-Time Tactics games such as World in Conflict are a ton of fun online. RTS games on the other hand, not so much. I enjoy taking my time. Multiplayer is rush rush rush!

Not for me.

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Sharpie125

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#15 Sharpie125
Member since 2005 • 3904 Posts

Can't say anything about the units from Tales of Valour, but I can't stand the Brits. American and Wehr is balanced to the point of Wehr is stronger in a flat-out brawl, but Americans have more varied abilities like rapid-deployment or even strafe, which tears apart guys if you're not careful.

It seems like Brits and Panzer Elite are a little more balanced against each other, but up against any other faction, it's kind of upsetting. The British artillery sounds like a good idea on paper, but up against Wehr, who do things considerably slower, it's a slaughter.

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KHAndAnime

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#16 KHAndAnime
Member since 2009 • 17565 Posts

Real-Time Tactics games such as World in Conflict are a ton of fun online. RTS games on the other hand, not so much. I enjoy taking my time. Multiplayer is rush rush rush!

Not for me.

MythPro1
It's really not all that hard to keep up. After playing a few dozen games you won't feel rushed at all.