Revamping the FPS By: Me

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DeviousPanduh

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#1 DeviousPanduh
Member since 2011 • 44 Posts

I just had what I think to be a really good idea, but for some reason it's not a good idea. Or is it? haha. Okay...here it is...

Let's say we have a 4v4 team deathmatch. I think it will make this easier if I just relate to halo and I'll relate to the folliwing list of players...

Once a player shoots another player then they engage in a 1v1. Other players can no longer shoot the two players that are in the 1v1. So there can be 4 simultaneous 1v1's going on at a time. Once a player is dead then he can wait on a 1v1 to end. If two players that are injured shoot each other then they engage in a 1v1 with the health they have. They do not regenerate health, but they do regenerate their sheilds. So if your teammates are engaged in 1v1's you have time to regenerate your shield. You want to finish players off quick, so they don't have the time to do so.

If you understand how this works then great. Let me know what you think. I just thought of it and said Hey....why not?

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deactivated-5cf4b2c19c4ab

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#2 deactivated-5cf4b2c19c4ab
Member since 2008 • 17476 Posts

Ok i don't particularly care for the concept, but here:http://udk.com/Start making your little game idea and see how it turns out.

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KHAndAnime

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#3 KHAndAnime
Member since 2009 • 17565 Posts
Sorry but I think your idea sucks. It's just asinine.
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DeviousPanduh

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#4 DeviousPanduh
Member since 2011 • 44 Posts

I think I know what people are thinking and it's that this will eliminate teamwork. But it won't really. Idk. I really think this is an idea that could develope over time, but it just sounds crazy right now.

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deactivated-5cf4b2c19c4ab

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#5 deactivated-5cf4b2c19c4ab
Member since 2008 • 17476 Posts

I think I know what people are thinking and it's that this will eliminate teamwork. But it won't really. Idk. I really think this is an idea that could develope over time, but it just sounds crazy right now.

DeviousPanduh
The concept does not sound particularly intriguing right now. That said, as i suggested before, download the UDK or another SDK and create a proof of concept of your game mechanic and prove us wrong.
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DeviousPanduh

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#6 DeviousPanduh
Member since 2011 • 44 Posts

[QUOTE="DeviousPanduh"]

I think I know what people are thinking and it's that this will eliminate teamwork. But it won't really. Idk. I really think this is an idea that could develope over time, but it just sounds crazy right now.

ferret-gamer

The concept does not sound particularly intriguing right now. That said, as i suggested before, download the UDK or another SDK and create a proof of concept of your game mechanic and prove us wrong.

I really have no clue what to do on that website. I know what you're trying to get me to do, but I've never done it before.

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DeviousPanduh

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#7 DeviousPanduh
Member since 2011 • 44 Posts

Ok i don't particularly care for the concept, but here:http://udk.com/Start making your little game idea and see how it turns out.

ferret-gamer

So I actually downloaded that and now im watching a youtube series to learn how to use it. It doesn't seem like it's that hard.

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NaveedLife

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#8 NaveedLife
Member since 2010 • 17179 Posts

Could be interesting with some extra work and thought put into it, but certainly isnt an idea I am jumping up and down for :P.

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XaosII

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#9 XaosII
Member since 2003 • 16705 Posts

You've described the mechanics... Now describe why would it be fun?

What you are describing sounds alot like Bloody Good Time, except without any elements of surprise.

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deactivated-64ba3ebd35404

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#10 deactivated-64ba3ebd35404
Member since 2004 • 7590 Posts
This idea kinda reminds me of how Borderland's "Dueling" worked.
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markop2003

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#11 markop2003
Member since 2005 • 29917 Posts
Sounds like JRPG type combat in an FPS. Can't see the attraction, personally i'ld rather go the other way and make the world much bigger, something with EVE like scale where if you don't act as a team you don't get anywhere at all.
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DeviousPanduh

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#12 DeviousPanduh
Member since 2011 • 44 Posts

I'm sorry that I can't explain this better hahaha. I keep thinking about it, but it's hard to put into words. But i'll try...

So many people complain about getting their kills stolen nowadays. This would eliminate getting your kills stolen, but it wouldn't eliminate the need for teamwork. It would make players have to get better, they won't be able to sit back and pick off weak players. You would have to get better in order to take someone out 1v1 with full health. And you would have to be more cautious at all times because you would never want to be shot first. You would never want to be the one to get shot first. Cause if you are the first one to shoot then he has to shoot you 4 times before you can shoot him 3 more times. Landing the first shot will give you better odds every time. People nowadays are just storming in rooms with no regard for how many enemies there might be. They just try to get lucky and pickoff enemies that already have less health by either A) spraying like crazy B) nade spamming just to pick off a couple weak people. But idk...maybe it's not such a good idea.

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kris9031998

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#13 kris9031998
Member since 2008 • 7554 Posts
What i want as an idea: More advanced physics. I want a game solely based on physics. Make the game use motion as you weapon. Make it so precise, so amazing, that it will revolutionize environmental damage.
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#14 Kaisos
Member since 2006 • 375 Posts

I just had what I think to be a really good idea, but for some reason it's not a good idea. Or is it? haha. Okay...here it is...

Let's say we have a 4v4 team deathmatch. I think it will make this easier if I just relate to halo and I'll relate to the folliwing list of players...

Once a player shoots another player then they engage in a 1v1. Other players can no longer shoot the two players that are in the 1v1. So there can be 4 simultaneous 1v1's going on at a time. Once a player is dead then he can wait on a 1v1 to end. If two players that are injured shoot each other then they engage in a 1v1 with the health they have. They do not regenerate health, but they do regenerate their sheilds. So if your teammates are engaged in 1v1's you have time to regenerate your shield. You want to finish players off quick, so they don't have the time to do so.

If you understand how this works then great. Let me know what you think. I just thought of it and said Hey....why not?

There is no challenge in that type of game.

DeviousPanduh

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DeviousPanduh

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#15 DeviousPanduh
Member since 2011 • 44 Posts

What i want as an idea: More advanced physics. I want a game solely based on physics. Make the game use motion as you weapon. Make it so precise, so amazing, that it will revolutionize environmental damage.kris9031998
What the Sh*t?

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darkfox101

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#16 darkfox101
Member since 2004 • 7055 Posts

[QUOTE="kris9031998"]What i want as an idea: More advanced physics. I want a game solely based on physics. Make the game use motion as you weapon. Make it so precise, so amazing, that it will revolutionize environmental damage.DeviousPanduh

What the Sh*t?

Crysis? Bf3?
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kris9031998

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#17 kris9031998
Member since 2008 • 7554 Posts
[QUOTE="darkfox101"][QUOTE="DeviousPanduh"]

What i want as an idea: More advanced physics. I want a game solely based on physics. Make the game use motion as you weapon. Make it so precise, so amazing, that it will revolutionize environmental damage.kris9031998
What the Sh*t?

Crysis? Bf3?

Yeah, they are good. But not THAT good. I want it too be REALLY amazing, plus i was talking about a game based on motion.
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Bikouchu35

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#18 Bikouchu35
Member since 2009 • 8344 Posts

For some reason this makes me think of Monday Night combat... never played it, but apparently is some sort of tf2/dota mutant child.