Big unreal fan here, so be warned. But, I'm curious - how is it that Unreal II, released a few years ago gets reviewed at a 7.3 while Bioshock scores a solid 9.0. I seem to remember the biggest complaint about Unreal II being that it was "too short, with no multiplayer". Does Bioshock not fall into this exact same category? I'm curious as to how unreal II, a game that still looks impressive even by todays stands got such a low score. In comparison, if my memory serves me, (its been a while since I played U2) Unreal II was longer in duration, had unique weapons, diverse enemy's, and wasn't set in a static environment. Bioshock is relatively shorter, boasts you arsenal of generic weaponry, almost a single enemy (splicers) and to top it all - you're stuck in an underwater city, which while the environment changes, its no where near as dramatic as the different levels in Unreal II. Personally, I think the way we look at and judge games has changed dramatically over the years. A few years ago, we sought length, and replayability. Nowadays it seems like the whole "wow thats neat, it deserves a high score" factor plays the biggest role in reviews.
Just my opinion.
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