This may sound stupid, but I think First Person games should avoid seperating the player from the character. Adding depth to the character causes a void between the player and the character. Having them speak is the easiest way to show a characters personality, ideas, opinions, etc.
Now for Third Person games, it's like watching a movie. It's not as important to maintain the void, since you're experiencing it through the character rather than being the character. I know I was pissed when Dead Space's Issac didn't have any dialogue and several reviewers were disappointed at this. I can't imagine a surivival horror where you don't care about the character. Since it's third person, it's much more important to develop the character to give that sense of fear for his life. If it's first person, for example doom 3, character development isn't needed to have that fear since you are total immersed as the character right off the bat.
You mentioned Deus Ex, which is a good example, but the character doesn't develop. He speaks, but it doesn't tell us anything about his character. His actions (your actions, since it's FPS) do show character development. The choices at the end are the best example.
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