[QUOTE="nunovlopes"]
[QUOTE="FelipeInside"] Of course, it all depends on the game. What I'm saying is that for example if u had a company, and u brought out ur games with no DRM at all. Then you watched as 90% of it got pirated = no funds for you. Then your next game you put a strong DRM on it, you then see that only 75% got pirated = extra 15% revenue for you. Which would you go for next? Of course these numbers are just made up to bring across my point. AND of course we need to find a DRM that is good for piracy, but also doesn't impact too much on the legit buyer as well. Unfortunately, either online DRM or clients like Steam is the only way so far...FelipeInside
What a load of rubbish! x% less piracy does NOT translate to x% increase in revenue! Piracy is there, is not going anywhere, and it does not affect sales as much as is hyped, period. Pirates gonna pirate that's all. It affects the overall industry because of the way developers and gamers react to it, but it does not impact sales as much as people make out to be.
Example: a game releases without DRM and is pirated 95%. So? This is irrelevant, all it matters is actual sales. You take two games, one is pirated 90%, the other is pirated 50%, this doesn't mean the less pirated game sold more, it only means it was pirated less, whether it translated into actual sales is a different story.
The fact of the matter is DRM does not prevent piracy, neither does it delay it, games are still pirated within hours of release. All it does is alienate legit buyers. Personally I'm not a big fan of Ubisoft games and I can tell you this type of practices only lessens any interest I might have in trying out their games.
I think you are wrong and right.
Yes, if the DRM is too intrusive then it alienates legit customers, that's why I said we need to find a good balance.
But, I've seen good piracy techniques create more sales for the developer.
A pirate will always pirate, yes we know that.
But take for example GTA4. It took months to crack and even then it wasn't a good crack or stable. I have 3 friends who ALWAYS pirate. I have endless discussions with them about it but they always go down the road that if they spend so much money on the PC, they should get the games for FREE. (yes, I know, pathetic). Anyway, back to the point. They are big GTA fans. They waited and waited and waited for it to be cracked. I meanwhile was playing it and showing the game off to them, even teasing them saying how good it was.
Believe it or not, they got fed up with waiting and went to buy it. 2 out of the 3 bought the game (with lots of complaints).
There you go, that's an extra 2 sales for the devs by prolonging piracy for a few months.
That's a great story! :lol: Got anymore of your pirate friends getting owned? :P
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