It is very obvious that players' influence is growing stronger and stronger on the online games, or more exactly, the game developers. Some critics reject player intervention with the process of game design. However, from my point of view, the online games are owned by the community, not the creator.
Just like other businesses, the need to satisfy customers has the priority. Game developers are providing the gamers with what they are looking for, basically with the end goal of getting the gamer to empty his wallet to purchase something. Moreover, players are spoiled by the game industry. Years before there was only very few MMOs for players' choice. As a new genre, MMOs easily satisfied players' needs. But now, everything has changed.
New MMOs are coming out every week, from fantasy to SCIFI, western ****to Asian **** The market is nearly saturated. Players are much fussier than before, or even start to burnout, leaving the genre altogether. In such a buyer's market, gamers surely own the game to a significant extent. Game developers have to constantly add new content, modify the skill and the lore, and host various events according to players' anticipation.
For the upcoming Halloween, game designers are releasing various events to amuse their players. Conquer Online has prepared a Halloween Masquerade in which players can dress up and upload the photos to win the rich in-game currency. This is "trick or treat". Give us the candy or we egg your house! Anyway, it is Halloween. Enjoy it.
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