As your probabaly know, piracy rate is highest in poor countries. This is mainly because people in these poor countries can't afford to buy legitimate games due to high cost. I'll take my country, India, as an example. India is a very poor and underdeveloped country. Here, the standard cost of a game is around Rupees 3000, which is equivalent to around 60 US dollars when converted directly. I know, for most people of US, $60 is peanuts. But here, the equivalent rupees 3000 is half their monthly salary for the common man. So legitimate games are out of reach for the common man here. This scenario is true for most third world countries. You may say third world countries aren't really the market for games, but wouldn't it be better if the game publishers priced their games lower in these countries? That would hugely reduce the amount of piracy, and the loss of revenue for the developers/publishers. What I mean to say is, games need to be priced according to the economy of the country, rather than the fixed standard of 60USD.
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