Some time since this game was out, but now im considering about buying it, should i??
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Still no announcements on a campaign? I don't feel like playing a game unless there is a motivation to complete it.artur79
If you need a story to motivate you, then your better off reading a book.
Try the demo. If you like the demo, buy the game.fatshodan
This is the solution to your problem.. and then if you dont like it, you wont have wasted money on it.
[QUOTE="artur79"]Still no announcements on a campaign? I don't feel like playing a game unless there is a motivation to complete it.fatshodan
As someone who claims he 'doesn't get' the RTS genre, would you want to play it anyway?
Yes. The sci fi settings intrigue me. I'm def going to play Homeworld. I'm not the biggest fan of the RTS genre, but I want to get into it. "Open my mind" and all that crap. Right now I have the feeling that I'm missing out on some truly great games.
Johhny Rock, I like great stories in games, don't you?
[QUOTE="fatshodan"][QUOTE="artur79"]Still no announcements on a campaign? I don't feel like playing a game unless there is a motivation to complete it.artur79
As someone who claims he 'doesn't get' the RTS genre, would you want to play it anyway?
Yes. The sci fi settings intrigue me. I'm def going to play Homeworld. I'm not the biggest fan of the RTS genre, but I want to get into it. "Open my mind" and all that crap. Right now I have the feeling that I'm missing out on some truly great games.
Oh, well that's neat. It's a great genre. But making a story-based campaign out of Sins would be like making a campaign out of Civilization. The central idea of both games is huge play environments and long timelines where you make your own history. Hell, it'd be like putting a story in The Sims.
Making any kind of campaign would just impose restrictions, and that would pretty much gut the game.
Hell, it'd be like putting a story in The Sims.
Lol, me and Fireandcloud had a huge discussion about this a long time ago. I think that would rule. I don't necessarily think that a story automatically puts restrictions on a game. As long as devs don't go overboard with the linearity of the story-telling, it's possible to pull it off. Just take the RPG approach (umm, Fallout maybe?). Or not being able to access certain areas of the game until you reach your objectives in some other part of the map. Bam. A cut scene. Motivation to move forward. Rince and repeat.
Ok, I admit that not being able to access certain areas is a restriction, but wouldn't you sacrifice a little freedom to get a fantastic story in Sins?
I'm just speculating here, I haven't played the game, so I might be talking out of my ass on this one.
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