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The DLC fad is dying fast. Free 2 Play is the way of the future.SKaREO
Wake up! DLC's are going to be staying for a long time. It's away for dev's to prolong the life of their game, while making money in the process. DLC's can be good as long as it adds new areas or maps into the game. DLC's that just add fluff are a waste for the most part. As for free to play! That mainly pertains to online multiplayer games, mainly MMO's (there are other genre's too) where they start losing their player base and decide to go F2P to add players and extend the games life so they can micro payment the players to death to keep funds coming in.
Skyrim DLCs now hitting the market, as expected... here we go again. I guess that a lot of enthusiastic young gamers are soon going to be begging their parents for some more coin$ to buy themselves some fresh, juicy, appealing DLC content to add some crossbows, maybe some spears, some new castle, who knows maybe even some classy new hats and shoes to their game, after they've already payed full price for a supposedly full game. Those top executives sure will be happy with their rising charts and statistics. Good business is where you find it, and good business means good capitalism, uh ?hornydawg
I'm looking forward to seeing what Bethesda will produce for Skyrim. I enjoyed the Shivering Isles expansion for Oblivion, and most of the DLC for Fallout 3 (which added decently sized new areas, questlines, characters, monsters, etc.). The days of 'horse armour' and 'spell tomes' are long gone.
Of course, I'll be waiting for the GOTY version of Skyrim to be released, which will include all of the DLC in one package. I don't see any point in getting it piecemeal, and I'm patient enough to wait for a year.
Considering that I have over 200 hours in the base Skyrim version, with still plenty to do, somehow I do not care about this news. It is problematic when companies make stripped down games for full price and then charge for DLC. But that is not the case with Skyrim; one thing it definitely cannot be accused of (by a logical person who knows anything about game history) is being a stripped down game.
DLC is a joke. They need to go back to exspansion, which acctually added stuff that made it worth buying.mep69
DLC is expansions. DLC is just what the industry has called any post-release content that you can download. It can be paid, it can be free. The Skryim DLC mostly likely will be worth the money.
Paradox calls the Mount and Blade: Napoleonic Wars expansion DLC.
Actually, yeah :( I know you're trying to be sarcastic but I think you nailed it. Also DLCs are generally made by a team distinct from the team that creates the main content and come with an expectation of sales which is disjoint from that of the main content. It requires ignorance to really complain about DLC nowadays.Because Skyrim was such an empty, shallow, boring and rushed game inthe first place amirite?
PetJel
[QUOTE="mep69"]DLC is a joke. They need to go back to exspansion, which acctually added stuff that made it worth buying.Wasdie
DLC is expansions. DLC is just what the industry has called any post-release content that you can download. It can be paid, it can be free. The Skryim DLC mostly likely will be worth the money.
Paradox calls the Mount and Blade: Napoleonic Wars expansion DLC.
On games like CoD they make "DLC" which include 3 maps and charge an arm and a leg. That's not my idea of an exspansion. Dragon Age: Orgins - Awakening however was an exspansion. You shouldn't charge people for a naf map. We used to be able to make our own. Luckily Valve stil lets us do this.If Bethesda really wanted to makea quick buck they would have released DLC day one or at least within the first few weeks the game came out. I don't understand the point of this thread. The devs already mentioned that they wanted to release expansion worthy content so it's going to take some time to create it. Here we are almost 5 months later and we don't even have any official news yet, just some rumors about a crossbow?
Exactly, they said they wanted expansion-level content, like Bloodmoon, Tribunal, Shivering Isles, etc. If it was just small cheap crap like horse armor, a bow, or whatever we'd have it out by now.If Bethesda really wanted to makea quick buck they would have released DLC day one or at least within the first few weeks the game came out. I don't understand the point of this thread. The devs already mentioned that they wanted to release expansion worthy content so it's going to take some time to create it. Here we are almost 5 months later and we don't even have any official news yet, just some rumors about a crossbow?
Spoonoop
The DLC fad is dying fast. Free 2 Play is the way of the future.SKaREOYou do realize that F2P games are essentially games in which EVERYTHING is on-disc DLC, right? It's not that the DLC "fad" is dying, it's that it's evolved into its logical conclusion.
[QUOTE="PetJel"]Actually, yeah :( I know you're trying to be sarcastic but I think you nailed it. Also DLCs are generally made by a team distinct from the team that creates the main content and come with an expectation of sales which is disjoint from that of the main content. It requires ignorance to really complain about DLC nowadays.Because Skyrim was such an empty, shallow, boring and rushed game inthe first place amirite?
Zubinen
Can you elaborate on why you think Skyrim is a rushed and shallow game?
The way I see it it's one of the best value's a gamer can get when you look at price vs content ratio.
[QUOTE="mep69"]DLC is a joke. They need to go back to exspansion, which acctually added stuff that made it worth buying.Wasdie
DLC is expansions. DLC is just what the industry has called any post-release content that you can download. It can be paid, it can be free. The Skryim DLC mostly likely will be worth the money.
Paradox calls the Mount and Blade: Napoleonic Wars expansion DLC.
Yea. I'm thinking this topic is a joke. Even older and extremely popular games like Red Alert and Baldur's Gate had expansions after the release of the game.Fallout: NW is a good example of DLC done right.ShadowJax04
Fallout 3, Fallout New Vegas, and lets not forget Borderlands.
[QUOTE="Wasdie"][QUOTE="mep69"]DLC is a joke. They need to go back to exspansion, which acctually added stuff that made it worth buying.mep69
DLC is expansions. DLC is just what the industry has called any post-release content that you can download. It can be paid, it can be free. The Skryim DLC mostly likely will be worth the money.
Paradox calls the Mount and Blade: Napoleonic Wars expansion DLC.
On games like CoD they make "DLC" which include 3 maps and charge an arm and a leg. That's not my idea of an exspansion. Dragon Age: Orgins - Awakening however was an exspansion. You shouldn't charge people for a naf map. We used to be able to make our own. Luckily Valve stil lets us do this.This is just me, but I would take professional made maps over user made maps any day.
I know it sounds crazy, but if you're putting 30+ hours a week into CoD, $15 for 3 new maps is actually worth it. If you think of it that way of course.
I'm ok with DLC like those released for GTA4... I spent a good 40 hours beating The Ballad of Gay Tony multiple times (it had an outstanding story)... And 20+ hours on The Lost and the Damned... Both were very good and weren't spammed out right away (months after release and months apart themselves). $20 for each one of them and they were well worth it...
I am not OK with Call of Duty DLC... Where you spend $15 on "new" maps (most of them are just old maps from previous games or ripped from single player levels). I just don't like that... With TBoGT/TLatD... For $20 I am getting 10+ hour stories, fully voiced, a myriad of new MP features, etc... Maps for MP on CoD? Those are meaningless in comparison... A map can be made in a matter of hours by even a single person... And that is how long it takes just a PC gamer using the released creating kit which is miniscule compared to what devs use... It probably takes even less time for them considering they are fluent with the system and in the case of Call of Duty are ripping quite literally entire segments from the single player world and copy/pasting...
Actually, yeah :( I know you're trying to be sarcastic but I think you nailed it. Also DLCs are generally made by a team distinct from the team that creates the main content and come with an expectation of sales which is disjoint from that of the main content. It requires ignorance to really complain about DLC nowadays.[QUOTE="Zubinen"][QUOTE="PetJel"]
Because Skyrim was such an empty, shallow, boring and rushed game inthe first place amirite?
PetJel
Can you elaborate on why you think Skyrim is a rushed and shallow game?
The way I see it it's one of the best value's a gamer can get when you look at price vs content ratio.
Quantity =/= quality. I'm fully willing to pay $60 for a game I beat in 3 1/2 hours like Portal 2 over a big spam of content that, while it can keep me busy for a long time, isn't very enjoyable in general. The combat and movement system in Skyrim feels like it's ripped straight out of games from 3 generations ago like it's on a grid like Wolfenstein 3D, yes there is a lot of content, but I have plenty of other games to play so the issue is more value per hour played rather than hours per dollar spent which I think is a pathetic way to determine whether or not a game is worth playing.Come on TC get your facts straight: Todd stated months ago that Skyrim's DLC will be an expansion pack and judging by the development time it will be. It's day one or 3 months later DLC you should be complaining about.
It's an odd place to post this particular topic, since PC players can already get new weapons, armour and locations for nothing due to the modding community that's sprung up around the game. Maybe console players will buy in, but it's their money to waste and if they like the things they buy, what's the harm?
It's meaningless DLC on the games release datewhich is worth whining about - not DLC months after release.
On games like CoD they make "DLC" which include 3 maps and charge an arm and a leg. That's not my idea of an exspansion. Dragon Age: Orgins - Awakening however was an exspansion. You shouldn't charge people for a naf map. We used to be able to make our own. Luckily Valve stil lets us do this.[QUOTE="mep69"][QUOTE="Wasdie"]
DLC is expansions. DLC is just what the industry has called any post-release content that you can download. It can be paid, it can be free. The Skryim DLC mostly likely will be worth the money.
Paradox calls the Mount and Blade: Napoleonic Wars expansion DLC.
Wasdie
This is just me, but I would take professional made maps over user made maps any day.
I know it sounds crazy, but if you're putting 30+ hours a week into CoD, $15 for 3 new maps is actually worth it. If you think of it that way of course.
Totally agree. I enjoy mods and user made content, but they rarely match the same quality you get from professional developers. I'm personally looking forward to Skyrim DLC, and many other DLC's I've purchased in the past are great. Some DLC does suck of course, but as an informed consumer it's not difficult to figure out which are worth buying, and which are not.Take a look at Kingdoms of Amalur, they have 2 major DLCs and 2 minor ones and they have yet to out out a patch for the damn game...ssvegeta555
I want a level cap increase more than a patch that fixes minor glitches.
Quantity =/= quality. I'm fully willing to pay $60 for a game I beat in 3 1/2 hours like Portal 2 over a big spam of content that, while it can keep me busy for a long time, isn't very enjoyable in general. The combat and movement system in Skyrim feels like it's ripped straight out of games from 3 generations ago like it's on a grid like Wolfenstein 3D, yes there is a lot of content, but I have plenty of other games to play so the issue is more value per hour played rather than hours per dollar spent which I think is a pathetic way to determine whether or not a game is worth playing.Zubinen
I see Skyrim as a large quantity of quality gameplay. I'm having a blast playing it. I'm honestly surprised you think the game is that horrible.
Then again I got bored of Portal 2 halfway through so I guess that's just how it is sometimes.
[QUOTE="Qixote"]Skyrim ends? Eh, after over 200 hours I never realized that. Most likely refering to the Main quest. Thank you for clarifying, Captain Obvious.:roll:[QUOTE="badgerman300"] I found the ending so dull and bland that I felt that the game was over and really put me off playing it.mep69
[QUOTE="Qixote"]Thank you for clarifying, Captain Obvious.:roll: Well your dumb comment was dumb. And you not recognizing the most obvious of sarcasm is the most stupid. "Over 200 hours in Skyrim"; don't you think such a fan of the game would likely know about the main quest?[QUOTE="mep69"] Most likely refering to the Main quest. mep69
Can you elaborate on why you think Skyrim is a rushed and shallow game?
The way I see it it's one of the best value's a gamer can get when you look at price vs content ratio.
PetJel
Possibly a poor choice of words on your part, since I'd say that it fulfils both of those neatly.
The game was unquestionably rushed out of the door. There was no way they were going to pass up the 11/11/11 release date, but given how unstable the game was at launch (plus the fact that they didn't even have the toolset ready at launch), it could have easily used several more months of playtesting.
As for the shallowness...well, there didn't seem to be too much to the game's mechanics:
- Your character build doesn't particularly matter, given that most paths lead to you being an overpowered godlike being very quickly.
- Your choices certainly didn't matter; who you are and what you do don't have any significant impact on the world.
- The combat is overly basic, especially compared to other games of even Oblivion's era (such as Dark Messiah).
- Many options have been stripped down and simplified from Oblivion, which was already a really shallow version of Morrowind.
I mean, there's certainly lots of content, but the downside of that is that none of it was richly detailed.
Also, given the way it is designed, I feel that it is the least replayable Elder Scrolls game, which really hurts the overall playtime - I only put around 100 hours into Skyrim all-up, which is tiny compared to Morrowind's 500 (not to mention that I've put 100 hours into $5 indie titles, so the price:hours ratio doesn't work in my case).
But anyway, as for the DLC...they actually did okay for a while with not milking the game. That surprises me, really. Have they announced what their big DLC was yet?
[QUOTE="PetJel"]
Can you elaborate on why you think Skyrim is a rushed and shallow game?
The way I see it it's one of the best value's a gamer can get when you look at price vs content ratio.
Planeforger
Possibly a poor choice of words on your part, since I'd say that it fulfils both of those neatly.
The game was unquestionably rushed out of the door. There was no way they were going to pass up the 11/11/11 release date, but given how unstable the game was at launch (plus the fact that they didn't even have the toolset ready at launch), it could have easily used several more months of playtesting.
As for the shallowness...well, there didn't seem to be too much to the game's mechanics:
- Your character build doesn't particularly matter, given that most paths lead to you being an overpowered godlike being very quickly.
- Your choices certainly didn't matter; who you are and what you do don't have any significant impact on the world.
- The combat is overly basic, especially compared to other games of even Oblivion's era (such as Dark Messiah).
- Many options have been stripped down and simplified from Oblivion, which was already a really shallow version of Morrowind.
I mean, there's certainly lots of content, but the downside of that is that none of it was richly detailed.
Also, given the way it is designed, I feel that it is the least replayable Elder Scrolls game, which really hurts the overall playtime - I only put around 100 hours into Skyrim all-up, which is tiny compared to Morrowind's 500 (not to mention that I've put 100 hours into $5 indie titles, so the price:hours ratio doesn't work in my case).
But anyway, as for the DLC...they actually did okay for a while with not milking the game. That surprises me, really. Have they announced what their big DLC was yet?
No, the game wasn't rushed out. I kind of agree with the instability (mostly on PS3 only) and the bug-filled quests, but hey is there any game as big as Skyrim which is completely bug-free? No.
-Your character build doesn't matter. It doesn't HAVE to matter since Bethesda already said back when Skyrim wasn't releasesd that they wanted players to be able to change their playstyle anytime they wanted, unlike Oblivion where if you chose a Khajiit, it was impossible to become a tank warrior like an Orc.
-Agreed. Even after you had defeated Alduin, the people acted like you had just killed Mirmulnir unlike in Oblivion where you were properly recognized as a true hero after defeating Mehrunes Dagon.
-The melee combat might be basic but magic and archery were undoubtedly great, specially dual casting flames and frost together.
-There are actually more options in Skyrim. Could you marry in Oblivion? Hire mercenaries? Smith weapons and armour? Cook food and catch bugs? Dual wield? No you can't.And by the way, Morrowind was boring as hell with desolate landscapes, cheap combat and unbalanced godlike power with rubbish graphics which were outdated for that time.
If you think Skyrim is shallow in detail, I guess you have been playing too much CoD where each new game had MP buildings just recycled from older games. Skyrim is one of the most detailed games out there and most gamers would agree with this statement.
Well your dumb comment was dumb. And you not recognizing the most obvious of sarcasm is the most stupid. "Over 200 hours in Skyrim"; don't you think such a fan of the game would likely know about the main quest? Sorry keep forgeting that americans have a habbit of using sarcasm. My bad.[QUOTE="mep69"][QUOTE="Qixote"] Thank you for clarifying, Captain Obvious.:roll:
Qixote
DLC is a joke. They need to go back to exspansion, which acctually added stuff that made it worth buying.mep69I agree. I love expansions! Undead Nightmare was a rather good DLC but Rockstar said that it wasn't worth doing any more.
The DLC fad is dying fast. Free 2 Play is the way of the future.SKaREOthe DLC fad is dying fast for everyone but the really big guys (EA, activision, etc.). its pretty much the opposite in their case
Good that you think that capitalism and corporate cow milking is a joke. Most tax payers don't.hornydawg
HAHAHAHHAHAAHA. Exactly how much of your taxes have anything to do with any of this? And, another thing. If you don't like it. DON'T F***ING BUY IT. That's how capitalism works. No one is "screwing you over". No one is "forcing crap down your throat". Just don't buy things that you don't think are a good value. Have some god damn self control, and stop acting like every time a video game publisher puts out something new, you have to buy it, and if it wasn't worth the money, then you got screwed. You're an idiot.
[QUOTE="Zubinen"]Quantity =/= quality. I'm fully willing to pay $60 for a game I beat in 3 1/2 hours like Portal 2 over a big spam of content that, while it can keep me busy for a long time, isn't very enjoyable in general. The combat and movement system in Skyrim feels like it's ripped straight out of games from 3 generations ago like it's on a grid like Wolfenstein 3D, yes there is a lot of content, but I have plenty of other games to play so the issue is more value per hour played rather than hours per dollar spent which I think is a pathetic way to determine whether or not a game is worth playing.PetJel
I see Skyrim as a large quantity of quality gameplay. I'm having a blast playing it. I'm honestly surprised you think the game is that horrible.
Then again I got bored of Portal 2 halfway through so I guess that's just how it is sometimes.
That's wonderful that you're able to extrapolate some sort of entertainment value from Skyrim but to me it's just a glorified skinnerbox, it takes some form of actual strength of gameplay for me to be interested in a game, not just the feeling of being special as the "one and only Dragonborn" where "you and only you" can accomplish the big tasks. Half Life 2 actually does something similar to this, however on top of that we have actual gameplay, not just a feeling of reward or what have you being the sole aspect of the game which carries it.Please Log In to post.
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