Server Statistics, reviews? Quality?
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Did anyone REALLY think it WOULDN'T Bomb.....?FelipeInsideI didn't, but I wasn't expecting it to be a great success neither.
Darkfall bombed for several reasons. The game could be fun.
But the final nail in the coffin for everyone I know was that we would have to buy the game again to be able to start out at launch on the NA server.
So buy the game once play on the only server available and then they open an NA server and tell ya to buy the game again or wait 3 months to be able to play on NA server with your current character but with no items.
Plus there is great debate over the sieging system and i am way too old not to have a life. And the last time I played it was extremely easy to loose a city that took months to build in less than 6 hours. and it is actually easier to siege than it is to defend. Sorry but my life can't revole around a 6 hour window where my guild may loose everything we had worked for. Sorry I am all for PvP and hardcore but i have to be able to live my life w/o having to call in sick to work for a video game.
Not worth the time or trouble imho
If you want the next thing comming out that should beat out DF it is Mortal Online.
It has actually been pretty successful in its own right. The devs have enough players for a profit and the game was pretty low budget anyways. The thing that will ultimately kill this game though, is that anyone can come kill you, and take all your stuff. Anywhere.
That's not the downfall. That's the greatest part of the game. Everything else is the downfall.It has actually been pretty successful in its own right. The devs have enough players for a profit and the game was pretty low budget anyways. The thing that will ultimately kill this game though, is that anyone can come kill you, and take all your stuff. Anywhere.
shakmaster13
[QUOTE="shakmaster13"]That's not the downfall. That's the greatest part of the game. Everything else is the downfall.It has actually been pretty successful in its own right. The devs have enough players for a profit and the game was pretty low budget anyways. The thing that will ultimately kill this game though, is that anyone can come kill you, and take all your stuff. Anywhere.
KHAndAnime
In the end it only becomes fun for 3-4 out of every 100 people, which makes it a downfall. Basically the devs made a game stating "griefers camp here". I'd say it was poorly implemented... but to have poor implementation you really need to have a good idea to start out with.
That's not the downfall. That's the greatest part of the game. Everything else is the downfall.[QUOTE="KHAndAnime"][QUOTE="shakmaster13"]
It has actually been pretty successful in its own right. The devs have enough players for a profit and the game was pretty low budget anyways. The thing that will ultimately kill this game though, is that anyone can come kill you, and take all your stuff. Anywhere.
weirjf
In the end it only becomes fun for 3-4 out of every 100 people, which makes it a downfall. Basically the devs made a game stating "griefers camp here". I'd say it was poorly implemented... but to have poor implementation you really need to have a good idea to start out with.
It's a good idea, it was poorly implemented. You don't understand how it was supposed to work at all. When gear is so easy to lose, it's just as easy to get.[QUOTE="weirjf"][QUOTE="KHAndAnime"] That's not the downfall. That's the greatest part of the game. Everything else is the downfall.KHAndAnime
In the end it only becomes fun for 3-4 out of every 100 people, which makes it a downfall. Basically the devs made a game stating "griefers camp here". I'd say it was poorly implemented... but to have poor implementation you really need to have a good idea to start out with.
It's a good idea, it was poorly implemented. You don't understand how it was supposed to work at all. When gear is so easy to lose, it's just as easy to get.I do understand, which is why it was a stupid idea, period. It becomes one big food chain which is about as much fun for the players as itis for squirrels in the wild. If you aren't at the top of the food chain because you HAVE ALL THE GOOD GEAR USED TO KILL PEOPLE, then you're just fodder waiting for that next uber to come around and take your stuff because it is fun to greif people. Where there's a lack of understanding is how you actually think that losing all your gear somehow makes it easier for you to get gear... There's no part of that equation that makes sense.
It's a good idea, it was poorly implemented. You don't understand how it was supposed to work at all. When gear is so easy to lose, it's just as easy to get.[QUOTE="KHAndAnime"][QUOTE="weirjf"]
In the end it only becomes fun for 3-4 out of every 100 people, which makes it a downfall. Basically the devs made a game stating "griefers camp here". I'd say it was poorly implemented... but to have poor implementation you really need to have a good idea to start out with.
weirjf
I do understand, which is why it was a stupid idea, period. It becomes one big food chain which is about as much fun for the players as itis for squirrels in the wild. If you aren't at the top of the food chain because you HAVE ALL THE GOOD GEAR USED TO KILL PEOPLE, then you're just fodder waiting for that next uber to come around and take your stuff because it is fun to greif people. Where there's a lack of understanding is how you actually think that losing all your gear somehow makes it easier for you to get gear... There's no part of that equation that makes sense.
The game isn't gear based, it's skill based. 2 Players in low-tier gear could take down a player in high-tier gear if they were good enough. You don't understand the game in the least - the reason why it was hyped was for the very reasons I'm mentioning.[QUOTE="weirjf"][QUOTE="KHAndAnime"] It's a good idea, it was poorly implemented. You don't understand how it was supposed to work at all. When gear is so easy to lose, it's just as easy to get. KHAndAnime
I do understand, which is why it was a stupid idea, period. It becomes one big food chain which is about as much fun for the players as itis for squirrels in the wild. If you aren't at the top of the food chain because you HAVE ALL THE GOOD GEAR USED TO KILL PEOPLE, then you're just fodder waiting for that next uber to come around and take your stuff because it is fun to greif people. Where there's a lack of understanding is how you actually think that losing all your gear somehow makes it easier for you to get gear... There's no part of that equation that makes sense.
The game isn't gear based, it's skill based. 2 Players in low-tier gear could take down a player in high-tier gear if they were good enough. You don't understand the game in the least - the reason why it was hyped was for the very reasons I'm mentioning.Yes, 2 players could take down 1... which returns gank greifing with group greifing. Yes, I played it on release... if anything you're confusing what you think the game should have been for how it actuallyis. Go back and play it if you don't understand.
The game isn't gear based, it's skill based. 2 Players in low-tier gear could take down a player in high-tier gear if they were good enough. You don't understand the game in the least - the reason why it was hyped was for the very reasons I'm mentioning.[QUOTE="KHAndAnime"][QUOTE="weirjf"]
I do understand, which is why it was a stupid idea, period. It becomes one big food chain which is about as much fun for the players as itis for squirrels in the wild. If you aren't at the top of the food chain because you HAVE ALL THE GOOD GEAR USED TO KILL PEOPLE, then you're just fodder waiting for that next uber to come around and take your stuff because it is fun to greif people. Where there's a lack of understanding is how you actually think that losing all your gear somehow makes it easier for you to get gear... There's no part of that equation that makes sense.
weirjf
Yes, 2 players could take down 1... which returns gank greifing with group greifing. Yes, I played it on release... if anything you're confusing what you think the game should have been for how it actuallyis. Go back and play it if you don't understand.
You were just telling me how if you have all the good gear, you beat everyone. It just doesn't work that way at all. I know how the game was intended to be. I was in the forums for years before the games release and I was one of the first beta testers.I never played DF but thats how it works in Eve-Online. You can lose everything. Everywhere. Including "XP". But that doesnt stop Eve-Online from slowly but steadily growing its population ever since its launched (about 4-6 years ago). So i'm thinking DF flaws probably lie somewhere else since if its working for one game, it prolly can work in DF too.It has actually been pretty successful in its own right. The devs have enough players for a profit and the game was pretty low budget anyways. The thing that will ultimately kill this game though, is that anyone can come kill you, and take all your stuff. Anywhere.
shakmaster13
They were conjured and disbanned. The eurogamer review was a farse and even people who decided to leave the game agreed. There is no way DF is the worst MMO around, in fact I think its currently better than EQ2 which is saying a lot.[QUOTE="Nibroc420"]Yeah, i decided not to touch the game after hearing about an alliance of Clans who take the game wayy to seriously, they have a king and like 20 clans behind him. Everything is roleplayed 100% without error and they practically worship the dude.SEANMCAD
usually people who complain about the game will never give a title to a current game that is better execpt for maybe EvE
Eurogamer posted a second review today - 4/10, and the reviewer wrote an additional piece for RPS.
Tell me, are the complaints legitimate? Or does he lie when he says things like:
I catch someone talking about how altering the bindings improves the control system. Which is, of course, like saying "If I reprogram the game, it becomes playable". You can fix Darkfall, but having something in an optimum position is the game designer's job. The example I was going to use was the mysterious case of the run key. It's - if memory serves me - Shift. However, swapping your hot-key bars default to SHIFT plus a number. So if you're running away trying to switch to a more appropriate weapon - like your staff to allow a little healing or whatever - you actually swap what set of icons rather than to the weapon you may need for a little thing like saving your life. This is fixable - though notably the key I wanted to select for the task wouldn't work for some reason - but the idea that a developer hadn't even thought about it - or, even worse, thought that somehow it was a good idea - speaks volumes.
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Except if you're in the melee-weapon third-person, where if you've got your bow or magical staff out, and aren't actually doing anything with it, it's not really visible. So you've no idea whether you've got a weapon equipped or not at a glance, forcing you remember what your last action was. What's the weapon in my slot? Is it the one I want? I think I've got something else, so I press the one I want. Except - oh no - it actually was the one I wanted, so now I've unequipped it. I only discover this when I try to unsheathe it and nothing happens.
When "Do I have a magical staff in my hand?" becomes a matter of gnomic mystery, something has gone drastically wrong.
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There's no way I could find to have a default spell. I mean, I have the staff out. It's clear I want some manner of spell. Just having it do nothing seems bloody perverse. Oh - and the chances for confusion are increased constantly by the fact you have to unsheathe your weapons to examine corpses.
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It's worth stressing, in light of the previous paragraph, that there *may* be a way of setting a default spell. I just couldn't find it. The game is incredibly bad about documenting itself. I understand entirely why there were apparently factual errors in the original review. It speaks primarily not of the character of the review, but the character of Darkfall.
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Good thing that Eurogamer re-reviews MMOs, let's see how DF scores next time.
But talking about things that will be fixed is pointless. You review the product as it is, not as it may/will be. The author noted that the spell leveling system was fixed during the perios he spent with the game.
He also compared Darkfall to the early days of Eve and to Lineage, I think.
It's sad to see a game that's in developement since 2001 having such a complete mess of a launch.
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