So Dragon Age: Origins' Combat is Basically like RuneScape?

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th3warr1or

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#1 th3warr1or
Member since 2007 • 20637 Posts
This is what I've been hearing/seeing/reading on the BioWare forums, and the Gameplay videos: You select a monster to attack, your character attacks it. No matter how many times you click(or if you're using a controller, spam the button), the character's attack animation is still not going to change and he's not gonna attack any faster. If you wish to use a skill or spell, you activate it and the character does that specific skill, and then reverts back to the generic attack. That sounds a lot like RuneScape to me..



PS: I'm not hating on the game btw, I've already pre-ordered and PAID IN FULL for the Collector's Edition.. I just want to know what to expect..
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zerosaber456

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#2 zerosaber456
Member since 2005 • 1363 Posts
I wouldn't say Runescape. it's a mix of BGII and KOTOR
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Gamerz1569

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#3 Gamerz1569
Member since 2008 • 2087 Posts

Its point and click, its a spiritual successor to BG so it retains its old combat style (with improvements) just like any old classic DnD game.

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110million

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#4 110million
Member since 2008 • 14910 Posts
Thats how a lot of games are.. others did it long before runescape, its how a lot of the DnD based games are, like mentioned Baulder's Gate, KOTOR and also Never Winter Nights.
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th3warr1or

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#5 th3warr1or
Member since 2007 • 20637 Posts
I never played those games though(Yes I suck), so using RuneScape as a reference point, is DA:O gonna be like that?
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SkyWard20

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#6 SkyWard20
Member since 2009 • 4509 Posts

I've never played Runescape, but Dragon Age will have the gameplay of your traditional Western RPG. You assemble a party, level up and attain a variety of spells and abilities. Yes, attacking enemies will occur automatically in real-time after clicking them once. It has been done before Runescape. The game will also have a pause button for strategic planning.

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th3warr1or

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#7 th3warr1or
Member since 2007 • 20637 Posts
I see. Hmm, I can deal with that I guess. RuneScape for 7years ain't too shabby imo. Lol. If I dealt with that crappy game for 7years I think I'm gonna be happy with this.
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zomglolcats

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#8 zomglolcats
Member since 2008 • 4335 Posts
Well you shouldn't expect this game from Bioware to be an action RPG. If you want that, wait for Diablo 3.
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CDudu

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#9 CDudu
Member since 2007 • 694 Posts

I love that kind of battles.BG II, NWN style.

I think we re going to use the load option a lot in this game :)

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JangoWuzHere

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#10 JangoWuzHere
Member since 2007 • 19032 Posts

Games way before Runescape were using that combat system. And their is nothing wrong with the system as well.

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teardropmina

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#11 teardropmina
Member since 2006 • 2806 Posts

NOT exactly.

DA:O's combat is semi turn base, in the grand tradition of Infinity Engine. you will be able to pause the game anytime, adjusting combat tactics and moves.

I reckon you'll be pausing the game a lot if Bioware keeps their pormise as in somewhat bringing back the old glory CRPG flavor. the battles will be too complex and difficult for real-time combat system.

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topsemag55

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#12 topsemag55
Member since 2007 • 19063 Posts

The new NPC AI will make this game shine. Imagine being able to duel one of your own party members to the death. That can happen, as everything you do affects your party's mood and actions. You could wind up with no party at all if you made them angry enough.:P:lol:

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teardropmina

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#13 teardropmina
Member since 2006 • 2806 Posts

The new NPC AI will make this game shine. Imagine being able to duel one of your own party members to the death. That can happen, as everything you do affects your party's mood and actions. You could wind up with no party at all if you made them angry enough.:P:lol:

topsemag55

that's nothing new; BG had that long time ago.

NPCs will leave party or fight you if you plss them off, and some NPCs will get on with each other as well.

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topsemag55

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#14 topsemag55
Member since 2007 • 19063 Posts

[QUOTE="topsemag55"]

The new NPC AI will make this game shine. Imagine being able to duel one of your own party members to the death. That can happen, as everything you do affects your party's mood and actions. You could wind up with no party at all if you made them angry enough.:P:lol:

teardropmina

that's nothing new; BG had that long time ago.

Bioware says it is new, they coded it, thank you very much.:)

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teardropmina

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#15 teardropmina
Member since 2006 • 2806 Posts

[QUOTE="teardropmina"]

[QUOTE="topsemag55"]

The new NPC AI will make this game shine. Imagine being able to duel one of your own party members to the death. That can happen, as everything you do affects your party's mood and actions. You could wind up with no party at all if you made them angry enough.:P:lol:

topsemag55

that's nothing new; BG had that long time ago.

Bioware says it is new, they coded it, thank you very much.

they wrote a new engine of course the code is new, but the NPC influence system is OLD.

ADD:

while doubtful, I know Bioware has what it takes to make decent cIassic CRPG; they made BG series after all.

however, their PR since their gone multiplatform has been quite disguesting.

new fans who had not played BGs would believe whatever they say.

NEW NPC AI?

spoiler warning for those who have no idea what BG games are about,

in BG games, NPCs' affiliations to PC is mainly monitored by alignment. if your reputation goes too high (being too :good:), NPC of evil alignments will leave you and vice versa.

BG2 is full blown with NPC interactions; examples: Edwin and Minsc will FIGHT each other if you keep them together for too long; Edwin just keep mocking Minsc and picking fights to the point they just break. Jaheria, even if you're romancing her, will immediately trun against, not just leave, you if you attack Drizz't.

Bioware may have come up with some new way to handle NPC influence, but the idea and result are nothing new.

just like Obsidian has come up with their own NPC influence system. the influence is bascially personal and cumilative. whether Neshika will stay with your cause or turn against you depends on how you build up your relationship with her. for Bishop, dialogue choice will affect whether he simply walks away or turn against you.

in MotB, they bring back the action-factor; if you decide to defend city of judgement, Kaelyn will leave and later attack you.

NPCs are NOT merely your henchmen in cIassic CRPGs.

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zomglolcats

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#16 zomglolcats
Member since 2008 • 4335 Posts

[QUOTE="topsemag55"]

[QUOTE="teardropmina"]

that's nothing new; BG had that long time ago.

teardropmina

Bioware says it is new, they coded it, thank you very much.

they wrote a new engine of course the code is new, but the NPC influence system is OLD.

Yeah that's pretty obvious. Just because Bioware says it's new when in fact that sort of system has already been used, does not make it actually new. I'm sure they've improved it a lot maybe, but it's not like we've never had this sort of thing ever in a PC RPG before. That to me means it's not "new".
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MondeEdlu

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#17 MondeEdlu
Member since 2005 • 181 Posts

basically what evryone here is trying to skirt around is yes the combat is turn based and automatic like runescape.

it doesntmatter if its origins were before runescape, it doesnt invalidate the statment that the combat does infact playout like runescape.

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teardropmina

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#18 teardropmina
Member since 2006 • 2806 Posts

basically what evryone here is trying to skirt around is yes the combat is turn based and automatic like runescape.

MondeEdlu

have you carefully read this thread?

turn base nature is mentioned, and precisely because of this, DA:O's Infinity styIe combat doesn't work like that of Runescape.

of course if anyone would want to play Infinity flavor of combat the Runescape way, they can; it's just that they won't go anywhere with the game.

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190586385885857957282413308806

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#19 190586385885857957282413308806
Member since 2002 • 13084 Posts
[QUOTE="teardropmina"]

[QUOTE="topsemag55"]

[QUOTE="teardropmina"]

that's nothing new; BG had that long time ago.

Bioware says it is new, they coded it, thank you very much.

they wrote a new engine of course the code is new, but the NPC influence system is OLD.

ADD:

while doubtful, I know Bioware has what it takes to make decent cIassic CRPG; they made BG series after all.

however, their PR since their gone multiplatform has been quite disguesting.

new fans who had not played BGs would believe whatever they say.

NEW NPC AI?

spoiler warning for those who have no idea what BG games are about,

in BG games, NPCs' affiliations to PC is mainly monitored by alignment. if your reputation goes too high (being too :good:), NPC of evil alignments will leave you and vice versa.

BG2 is full blown with NPC interactions; examples: Edwin and Minsc will FIGHT each other if you keep them together for too long; Edwin just keep mocking Minsc and picking fights to the point they just break. Jaheria, even if you're romancing her, will immediately trun against, not just leave, you if you attack Drizz't.

Bioware may have come up with some new way to handle NPC influence, but the idea and result are nothing new.

just like Obsidian has come up with their own NPC influence system. the influence is bascially personal and cumilative. whether Neshika will stay with your cause or turn against you depends on how you build up your relationship with her. for Bishop, dialogue choice will affect whether he simply walks away or turn against you.

in MotB, they bring back the action-factor; if you decide to defend city of judgement, Kaelyn will leave and later attack you.

NPCs are NOT merely your henchmen in cIassic CRPGs.

99% of the things you listed happened at scripted times and places. I'm wondering since they mentioned the AI if it could happen randomly in DA:O
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teardropmina

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#20 teardropmina
Member since 2006 • 2806 Posts

99% of the things you listed happened at scripted times and places. I'm wondering since they mentioned the AI if it could happen randomly in DA:Osmerlus

that'll precisely be what I mean by they find a new way of handling NPC influence. my point is that NPC leaving or turning against you isn't a new thing in CRPG, regardless of how you implement that. if you read our previous posts carefully you should've known that.

if they make it clear that "new NPC AI to handle the NPC influence" then I'll have no problem with it. just don't give the impression that NPC influence is something new.

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RichardStallman

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#21 RichardStallman
Member since 2009 • 1233 Posts
Wait, is this your first role playing game?
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RichardStallman

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#22 RichardStallman
Member since 2009 • 1233 Posts

[QUOTE="teardropmina"]

[QUOTE="topsemag55"]

The new NPC AI will make this game shine. Imagine being able to duel one of your own party members to the death. That can happen, as everything you do affects your party's mood and actions. You could wind up with no party at all if you made them angry enough.:P:lol:

topsemag55

that's nothing new; BG had that long time ago.

Bioware says it is new, they coded it, thank you very much.:)

*facepalm*
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190586385885857957282413308806

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#23 190586385885857957282413308806
Member since 2002 • 13084 Posts

[QUOTE="smerlus"]

99% of the things you listed happened at scripted times and places. I'm wondering since they mentioned the AI if it could happen randomly in DA:Oteardropmina

that'll precisely be what I mean by they find a new way of handling NPC influence. my point is that NPC leaving or turning against you isn't a new thing in CRPG, regardless of how you implement that. if you read our previous posts carefully you should've known that.

if they make it clear that "new NPC AI to handle the NPC influence" then I'll have no problem with it. just don't give the impression that NPC influence is something new.

So wait. if they do something old in a new way it's still something old? so a 2010 car with new features is still something old because cars have been made before? If AI is handling when party members leave and its not precise events handling it then that is indeed new.

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teardropmina

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#24 teardropmina
Member since 2006 • 2806 Posts

[QUOTE="teardropmina"]

[QUOTE="smerlus"]

99% of the things you listed happened at scripted times and places. I'm wondering since they mentioned the AI if it could happen randomly in DA:Osmerlus

that'll precisely be what I mean by they find a new way of handling NPC influence. my point is that NPC leaving or turning against you isn't a new thing in CRPG, regardless of how you implement that. if you read our previous posts carefully you should've known that.

if they make it clear that "new NPC AI to handle the NPC influence" then I'll have no problem with it. just don't give the impression that NPC influence is something new.

So wait. if they do something old in a new way it's still something old? so a 2010 car with new features is still something old because cars have been made before? If AI is handling when party members leave and its not precise events handling it then that is indeed new.

how hard is it for people like you to understand it's not always either/or but oftentime both/and?

it's a "new" way (NPC AI random non-script etc...) of implementing an "old" concept (NPC influence).

a 2010 car will still be a "car" unless it's flying or floating on water.

and I can see your point with the green quote. if you have to hand Bioware the "complete new" crown, I shall discuss with you no more since you and I obviously practice different cults of logic. I consider my point quite clearly made (the result is "old" -- NPC leaving or attacking, but the implementation is different -- by script or by random NPC AI)

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Roland123_basic

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#25 Roland123_basic
Member since 2002 • 3841 Posts

[QUOTE="smerlus"]

99% of the things you listed happened at scripted times and places. I'm wondering since they mentioned the AI if it could happen randomly in DA:Oteardropmina

that'll precisely be what I mean by they find a new way of handling NPC influence. my point is that NPC leaving or turning against you isn't a new thing in CRPG, regardless of how you implement that. if you read our previous posts carefully you should've known that.

if they make it clear that "new NPC AI to handle the NPC influence" then I'll have no problem with it. just don't give the impression that NPC influence is something new.

why should he have had to "read your post carefully" to get what you were saying. how about plainly stating what you mean, rather than dancing around your point with jargon. get off your high horse man.
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Roland123_basic

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#26 Roland123_basic
Member since 2002 • 3841 Posts

[QUOTE="smerlus"]

[QUOTE="teardropmina"]

that'll precisely be what I mean by they find a new way of handling NPC influence. my point is that NPC leaving or turning against you isn't a new thing in CRPG, regardless of how you implement that. if you read our previous posts carefully you should've known that.

if they make it clear that "new NPC AI to handle the NPC influence" then I'll have no problem with it. just don't give the impression that NPC influence is something new.

teardropmina

So wait. if they do something old in a new way it's still something old? so a 2010 car with new features is still something old because cars have been made before? If AI is handling when party members leave and its not precise events handling it then that is indeed new.

how hard is it for people like you to understand it's not always either/or but oftentime both/and?

it's a "new" way (NPC AI random non-script etc...) of implementing an "old" concept (NPC influence).

a 2010 car will still be a "car" unless it's flying or floating on water.

and I can see your point with the green quote. if you have to hand Bioware the "complete new" crown, I shall discuss with you no more since you and I obviously practice different cults of logic. I consider my point quite clearly made (the result is "old" -- NPC leaving or attacking, but the implementation is different -- by script or by random NPC AI)

so let me sum up this post....

*NEEEEEEEERD RAGE*

MOMMY HE ISNT AGREEING WITH ME SO IM GOING TO TELL HIM IM NOT GOING TO TALK TO HIM, AND IGNORE HIM!!! *CRIES AND RUNS TO HIS ROOM*

this has been a public service announcement.

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190586385885857957282413308806

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#27 190586385885857957282413308806
Member since 2002 • 13084 Posts
[QUOTE="teardropmina"]

[QUOTE="smerlus"]

[QUOTE="teardropmina"]

that'll precisely be what I mean by they find a new way of handling NPC influence. my point is that NPC leaving or turning against you isn't a new thing in CRPG, regardless of how you implement that. if you read our previous posts carefully you should've known that.

if they make it clear that "new NPC AI to handle the NPC influence" then I'll have no problem with it. just don't give the impression that NPC influence is something new.

So wait. if they do something old in a new way it's still something old? so a 2010 car with new features is still something old because cars have been made before? If AI is handling when party members leave and its not precise events handling it then that is indeed new.

how hard is it for people like you to understand it's not always either/or but oftentime both/and?

it's a "new" way (NPC AI random non-script etc...) of implementing an "old" concept (NPC influence).

a 2010 car will still be a "car" unless it's flying or floating on water.

and I can see your point with the green quote. if you have to hand Bioware the "complete new" crown, I shall discuss with you no more since you and I obviously practice different cults of logic. I consider my point quite clearly made (the result is "old" -- NPC leaving or attacking, but the implementation is different -- by script or by random NPC AI)

Fact is if anyone has to learn to read a post better it would have to be you. You used your fancy red color to highlight "new NPC AI" and then listed previous games that used scripted events, not AI, to make npcs fight against the player character and stated this has been done before. Well no it hasn't and it is indeed a new way of handling party members. PS. when and if you ever buy a new car, i hope you use this argument when you add the car to your insurance policy...I'm sure you'll really sway them into not increasing your rates. "But it doesn't fly or float so it's not new." :lol: