[QUOTE="jedikevin2"][QUOTE="MyopicCanadian"]lol.. I love that double standard. CS:GO will absolutely require you to have Steam running all the time and will tie the game to your account. But when EA does it, it's awful. I remember being forced to install Steam, create an account, and tie my RETAIL GAME to said account to be able to play CS:Source. The only difference is the timeline, as Valve did this years ago and EA is only doing it now. I'm probably going to break down and get all three. CS:GO sounds like it will focus much more on the smaller tournament standard style of play, 5 on 5. So if it plays like EVERY match is a scrim, it might actually be pretty neat. And although it's a FPS, offers a very different experience from the other titles. I've already preordered BF3. It looks quite epic. Huge battles, vehicles, lots of teamwork involved, and generally a slower pace than any of the CoD games. I'm all for that. But I can't deny that I'm somewhat excited for MW3. MW2 minus the lag and hackers would've been an epic experience.. so my purchase is dependant on how they go about with dedicated servers or matchmaking. I STILL like MW2 better than Black Ops, the problem now seems to be finding a good connection. I can play any of these games without caring about my team, relying on fast-paced twitch gameplay.. and sometimes that's all you wanna do. Just tool around and work up a decent k/d.MyopicCanadian
Not really a double standard. EA has had tie in for years now. The problem people had with EA was the little jabs they did to try to push there origin concept. If they would have done is correct, no one would care for or against origin.. Still doesn't matter as EA games have had login into EA account for some time now. Just a FYI.. Cs1.6 and Css was "designed for 5 on 5 smaller tournament style".. People just also do pubs on the game as well. Expect nothing really different game wise on that end just probably a in game gui to help manage it...
Done this "correct" in what sense? You cannot be more forceful than requiring a specific service to a use your game, retail or not, which is exactly how Valve created an initial userbase for Steam. I don't see anything wrong with pushing Origin. What part of CS had specific design for 5 on 5 gameplay? If 1.6 had specific design changes for balance, I wouldn't know.. I only played up to 1.2. And I didn't see anything specific in CS:S. From what I've been reading, I expect CS:GO to have a matchmaking system and ranking system for 5 on 5 games, and since it's the main game mode, will be balanced accordingly.Talking about Origin, then had several public releases critisizing steam and its policies instead of just stating we are pushing our type of game and inviting people into there own service. A difference to this is say GWFL which has stated what its was doing for better or worst from the start so no harm no foul. EA wanted public attention to try to push there service. Nothing really special but not really needed. No double standard on that. Again, I see nothing wrong with Origin but what I do see wrong is EA doing public statements acting like valve is evil and not liking EA... Ea just wants to do its own thing.. Nothing wrong with that but no reason to trash talk or throw in little jabs against competition. Origin is nothign special.. All EA games in last few years have incompasses a EA like element to play the games. They have just formed it into a actual name and given a outside software element to it.
Onto cs... The map designs, the objectives, the game mechanics have been about 5 v 5. Its why cs became the front runner on esport gaming for years. CSS did the same thing as its in the sense, the exact game mechanics and design. ITs just been how its been. Now over the years, pubbing has been a more casual experience and the number of players allowed in servers has gone up and up. What we will have here with the new CS in a base sense is alot of the outside matchmaking, Evo esc whatever groups that appeared not being needed as the game itself will handle it. Thats exactly what I see. I personally see matchmaking and also servers in pub sense with 20-30 player limits etc etc just like what happened to the original cs and css.
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