[QUOTE="fatshodan"][QUOTE="DanielDust"][QUOTE="biggest_loser"][QUOTE="mac631"]Don't u think the story in Mafia is much better than GTA?
biggest_loser
Mafia crushes San Andreas in terms of story. At least Mafia's is actually cohesive and makes sense.
SA is just too disjointed and fragmented
In short, not linear ;). IF you can do almost all of them in what order you want of course it's fragmented, too bad you can't follow the story ;). Fragmented story= free roam, that's why Mafia is not free roam, it's just a few streets that makes you belive it is, but it is a joke to the free roam term.
Mafia's story is also very poorly told. The written dialogue is laughable and the voice work is okay at best. SA's story (again, always with SA - it's not the best GTA game and it never was) has, for the most part, excellent written dialogue (excellent writing everywhere else, too) and almost flawless voice work.
Whats the point in having excellently written dialogue if the story remains pointless and nonsensical? The voice acting is pretty good I'll admit that.
But please also take into account that it was a very big decision for Mafia back in the time of its release that it used those rendered cutscenes to tell the story to give it a cinematic feel. It might not seem that much today given that all the games do it...
What's the point of having a great story when you can't tell it properly? Well told but bad, badly told but great - SA or Mafia, either way, there's a massive flaw.
Personally, I favour storytelling over story, so I prefer SA. But, as I've said about fifty billion times, SA doesn't have so great a story. Vice City has a better story that's even better told, the world is smaller and more coherent, and even though it still doesn't have the focus of a heavily scripted and linear story, everything fits together well and makes good sense. It's unfortunate that you're basing your opinion of modern GTA games entirely on San Andreas, because Vice City is by far the better game.
Grand Theft Auto 3 did the epic cutscene storytelling almost a full year before Mafia, so I don't really see it as a huge deal that Mafia had it. All games do it now, but many games did it long, long before Mafia, too. Hell, games were doing full 3D voice-acted cutscenes back in 1996. It's hardly like Mafia set any precedents.
All I'm bringing into question is the quality of the dialogue. The developer is Czech, they probably translated in-house. I give them a little leeway, because I always do with foreign games. But bad is bad. I can't get past Mafia's pidgin storytelling - not for a game that is so heavily built around its story.
Log in to comment