Some old school RPGs were very confusing.

This topic is locked from further discussion.

Avatar image for Timberwolf5578
Timberwolf5578

311

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#1 Timberwolf5578
Member since 2008 • 311 Posts

Years ago, I tried playing Baldurs Gate 2 and I found it very confusing. I had no idea what was going on, or what to do. I tried playing Icewind Dale, and the combat was very difficult and confusing. I tried playing Fallout 2, and again, it was confusing and I had no idea what to do. Divine Divinity got kind of confusing after a while also. Planescape Torment was easier to play and was a good game overall. I didn't know every detail of what was going on in Planescape, but I figured out the general idea, and played it quite a bit, but didn't finish it. Neverwinter Nights was easier to follow also.

Diablo 2 was easy to follow and I played that a lot. I am currently playing Nox, and it's easy to follow.

I may possibly try playing some of the old RPGs again, and see if I can figure them out or complete them.

Avatar image for Aureliamoon
Aureliamoon

99

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#2 Aureliamoon
Member since 2009 • 99 Posts

Oh I remember Nox.. It was fun.

I did that.. tried playing games when they were newer like Ultima ix ascension.. Well it may not have been brand new when I tried, but either way the controls were so hard for me. But once I started playing more games with similar controls it was real simple for me when I went back to it a couple years later. Now the ones with the easier controls/interface are hard for me to go back to lol

Avatar image for JangoWuzHere
JangoWuzHere

19032

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#3 JangoWuzHere
Member since 2007 • 19032 Posts

Fallout isn't confusing...

Avatar image for Pessu
Pessu

944

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 0

#4 Pessu
Member since 2007 • 944 Posts
They are not confusing... Its just that you are not paying enough attention. I guess you wont find games like diablo confusing when they are as narrow and deep as your average shooters...
Avatar image for Planeforger
Planeforger

20065

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#5 Planeforger
Member since 2004 • 20065 Posts
Hm, it's true that modern RPGs are generally more accessible, but if you put in the time to get used to the older ones, you'll probably end up having a deeper and more rewarding experience.
Avatar image for deactivated-5ac102a4472fe
deactivated-5ac102a4472fe

7431

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#6 deactivated-5ac102a4472fe
Member since 2007 • 7431 Posts

I think/hope it is all the reading you found confusing, old school RPGs demanded you read alot, and likely more then a book.

otherwise It would kind of baffle me that it would be confusing, there were a great deal of freedom in the old rpgs that is not pressent anymore, which I think is very sad, altho I doubt that was the confusing part. I liked the "no handholding guiding through the game".

That said man do I dislike the more common trend in rpgs, where you are told where to go, what to do, what to say and what to think.

in the end I kinda feel that there is not alot of choice left in rpgs today :\ just weather you want to be good or evil (usually presented in the most hamfisted silly and childish way possible.

It may just be because I am getting old tho... I liked how you sometimjes had to leave the game, and think about the things you had found out, to plot your next few actions, and how to proceed.

Avatar image for carlosjuero
carlosjuero

1254

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#7 carlosjuero
Member since 2008 • 1254 Posts
The main difference between older RPG's and newer RPG's (in my eyes) is the amount of reading needed to get involved in the story line. Combat mechanics vary, but in general they all have common roots. Older RPG's tend to be less hack and slash and more about planning what you will use and when (pause features are very handy in these games). BG and BG2 had deep story lines but it took some attention to detail to get the full effect. The older Fallout series were a whole different breed, and required a bit more forethought I think. Another difference I think is how quest tracking/logs have changed over time with RPG's - older quest logs were more story based (like a journal), newer quest logs are like PDA updates in my eyes (in some cases literally). Don't know if I made sense, but I enjoy older RPG's more most of the time.
Avatar image for RyuRanVII
RyuRanVII

4257

Forum Posts

0

Wiki Points

0

Followers

Reviews: 8

User Lists: 0

#8 RyuRanVII
Member since 2006 • 4257 Posts

Old RPGs were much larger, deeper, interactive and non-linear if you compare with today's RPGs, even the best ones like The Witcher, Mass Effect (half shooter/half cRPG), Gothic III and Drakensang. Just look at Oblivion and Fallout 3, both doesn't have 10% of interactivity and deepness from it's predecessors. Both are boring games that you doesn't need to interact to discover things, you always has a compass showing where to go and a journal telling what to do.

I like RPGs that makes me feel very lost and weak in the beginning. Those are the better ones.

ps.: damn space bar bug, I have to edit all my posts :(

Avatar image for byshop
Byshop

20504

Forum Posts

0

Wiki Points

0

Followers

Reviews: 11

User Lists: 0

#10 Byshop  Moderator
Member since 2002 • 20504 Posts

The only thing you can take away from these experiences is that your an idiot.Good luck in life.

Astaroth2k
I think you mean "you're" an idiot. -Byshop
Avatar image for Gladestone1
Gladestone1

5695

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#11 Gladestone1
Member since 2004 • 5695 Posts
[QUOTE="RyuRanVII"]

Old RPGs were much larger, deeper, interactive and non-linear if you compare with today's RPGs, even the best ones like The Witcher, Mass Effect (half shooter/half cRPG), Gothic III and Drakensang. Just look at Oblivion and Fallout 3, both doesn't have 10% of interactivity and deepness from it's predecessors. Both are boring games that you doesn't need to interact to discover things, you always has a compass showing where to go and a journal telling what to do.

I like RPGs that makes me feel very lost and weak in the beginning. Those are the better ones.

ps.: damn space bar bug, I have to edit all my posts :(

[QUOTE="RyuRanVII"]

Old RPGs were much larger, deeper, interactive and non-linear if you compare with today's RPGs, even the best ones like The Witcher, Mass Effect (half shooter/half cRPG), Gothic III and Drakensang. Just look at Oblivion and Fallout 3, both doesn't have 10% of interactivity and deepness from it's predecessors. Both are boring games that you doesn't need to interact to discover things, you always has a compass showing where to go and a journal telling what to do.

I like RPGs that makes me feel very lost and weak in the beginning. Those are the better ones.

ps.: damn space bar bug, I have to edit all my posts :(

RyuRen love the ultima tag..Bring back the glory days of rpgs love it bro...
Avatar image for byshop
Byshop

20504

Forum Posts

0

Wiki Points

0

Followers

Reviews: 11

User Lists: 0

#12 Byshop  Moderator
Member since 2002 • 20504 Posts

Years ago, I tried playing Baldurs Gate 2 and I found it very confusing. I had no idea what was going on, or what to do. I tried playing Icewind Dale, and the combat was very difficult and confusing. I tried playing Fallout 2, and again, it was confusing and I had no idea what to do. Divine Divinity got kind of confusing after a while also. Planescape Torment was easier to play and was a good game overall. I didn't know every detail of what was going on in Planescape, but I figured out the general idea, and played it quite a bit, but didn't finish it. Neverwinter Nights was easier to follow also.

Diablo 2 was easy to follow and I played that a lot. I am currently playing Nox, and it's easy to follow.

I may possibly try playing some of the old RPGs again, and see if I can figure them out or complete them.

Timberwolf5578

Like previous posters have said, it's a question of accessibility. Baldur's Gate and Icewind Dale are both games based on 2nd edition D&D so they are targeted at people who enjoyed playing the pen and paper counterparts. If you aren't familiar with D&D then there is a learning curve. As for Fallout 1 and 2 they were both sprawling and complex games but I agree that they could be a little directionless. That was part of what made them so much fun though, was the idea of this open world in which you could do whatever you wanted.

-Byshop

Avatar image for byshop
Byshop

20504

Forum Posts

0

Wiki Points

0

Followers

Reviews: 11

User Lists: 0

#13 Byshop  Moderator
Member since 2002 • 20504 Posts

RyuRanVII, I think patience -is- a virtue. :)

-Byshop

Avatar image for Xavier_12
Xavier_12

824

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#14 Xavier_12
Member since 2005 • 824 Posts
[QUOTE="Astaroth2k"]

The only thing you can take away from these experiences is that your an idiot.Good luck in life.

Byshop
I think you mean "you're" an idiot. -Byshop

Owned.
Avatar image for Fandangle
Fandangle

3433

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

#15 Fandangle
Member since 2003 • 3433 Posts

The older RPG's certainly seemed to have alot deeper depth.

Avatar image for Shullian
Shullian

184

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#16 Shullian
Member since 2008 • 184 Posts

Go play fallout 2 again and just spend your time learning how everything works. then after you feel you understand everything make a new character and take on the amazing world it has instore for you

Avatar image for HenriH-42
HenriH-42

2113

Forum Posts

0

Wiki Points

0

Followers

Reviews: 21

User Lists: 0

#17 HenriH-42
Member since 2007 • 2113 Posts

Hm, it's true that modern RPGs are generally more accessible, but if you put in the time to get used to the older ones, you'll probably end up having a deeper and more rewarding experience.Planeforger

Agreed.

Avatar image for Sacif
Sacif

1830

Forum Posts

0

Wiki Points

0

Followers

Reviews: 6

User Lists: 0

#18 Sacif
Member since 2006 • 1830 Posts

Those were the days when games had a learning curve, now ou can just pick up and play and there is no real challenge anymore :(

Avatar image for Gamerz1569
Gamerz1569

2087

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#19 Gamerz1569
Member since 2008 • 2087 Posts

Maybe because you were playing the "2" first? Anyway old rpgs were generally like that your spoon fed the story you have to put together the pieces of the puzzle. Unlike modern rpgs, old rpgs havea steeper learning curve and need more patience.

Avatar image for FelipeInside
FelipeInside

28548

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#20 FelipeInside
Member since 2003 • 28548 Posts

Those were the days when games had a learning curve, now ou can just pick up and play and there is no real challenge anymore :(

Sacif
Exactly....now games are more fast....there are more of them...and they are easier to learn. I myself back then used to love deep RPGs which took hours and hours. Now I don't have the time, so I have to play games which are a bit more accessible...
Avatar image for byshop
Byshop

20504

Forum Posts

0

Wiki Points

0

Followers

Reviews: 11

User Lists: 0

#21 Byshop  Moderator
Member since 2002 • 20504 Posts

I love the accessibility of modern games for a number of reasons. Pick up and play games work well with my work schedule (and my gf schedule). More accessible games also means greater mainstream acceptance of video games which is great for the industry and helps games gain credibility as art and mature entertainment and not just toys for children.

However, where it sucks is the dumbing down of games that used to be great. Deus Ex 2 was a grossly oversimplified version of its predecessor thanks to console cross-development. I don't mind a wealth of accessible games out there so long as companies keep making gems like X3, Supreme Commander and the Total War series for us (and I hate this term because it's elitist) hardcore gamers.

-Byshop

Avatar image for StrawberryHill
StrawberryHill

5321

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#22 StrawberryHill
Member since 2008 • 5321 Posts

[QUOTE="Byshop"][QUOTE="Astaroth2k"]

The only thing you can take away from these experiences is that your an idiot.Good luck in life.

Xavier_12

I think you mean "you're" an idiot. -Byshop

Owned.

That made me chuckle.

Avatar image for FelipeInside
FelipeInside

28548

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#23 FelipeInside
Member since 2003 • 28548 Posts

[QUOTE="Xavier_12"][QUOTE="Byshop"] I think you mean "you're" an idiot. -ByshopStrawberryHill

Owned.

That made me chuckle.

Double owned.... corrected him and at the same time called him an idiot....lol
Avatar image for DanielDust
DanielDust

15402

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#24 DanielDust
Member since 2007 • 15402 Posts
They are not confusing... Its just that you are not paying enough attention. I guess you wont find games like diablo confusing when they are as narrow and deep as your average shooters...Pessu
Diablo clones maybe, but Diablo is more complex and deeper than any game released these days. Complexity doesn't sell games these days, action does.
Avatar image for Jinroh_basic
Jinroh_basic

6413

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#25 Jinroh_basic
Member since 2002 • 6413 Posts

i think you were just turned away by the story telling of the older crpgs. due to the limitations of technologies,story tellingback in the dayslargelyreliedontext, and the overallpresentationrequiredcertainpatience and attention from theaudience.

I've playedalmost everymajorcrpgs since 1998,and none of those wereconfusing.you mentionedyou couldhandleNeverwinter Nights but notBaldur's Gate. the funny thing is, NWN used DnD v3 ruleset, which is as sophisticated as, if not more sophisticated than, the v2 ruleset used by BG and Planescpare Torment. see what i mean? it's all about presentation.

Avatar image for jwsoul
jwsoul

5472

Forum Posts

0

Wiki Points

0

Followers

Reviews: 11

User Lists: 0

#26 jwsoul
Member since 2005 • 5472 Posts
Hm, it's true that modern RPGs are generally more accessible, but if you put in the time to get used to the older ones, you'll probably end up having a deeper and more rewarding experience.Planeforger
Exactly, it just takes more effort.
Avatar image for Jekken6
Jekken6

2642

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#27 Jekken6
Member since 2008 • 2642 Posts

Fallout isn't confusing...

JangoWuzHere

It's hard at first. And Fallout 2's first dungeon is incredibly difficult.

Avatar image for NamelessPlayer
NamelessPlayer

7729

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#28 NamelessPlayer
Member since 2004 • 7729 Posts
You find those games confusing? I dare you-no, I DOUBLE-DARE you to play Wizardry I through IV. (Especially IV, if you're feeling masochistic.) There's not much of a story involved, but you'll find the actual gameplay to be, while simplistic at first glance, utterly difficult and confusing, not to mention DIFFICULT. Don't know the name of a spell, which you have to type in manually? You can't cast it! Want to teleport somewhere? You'll have to enter some X/Y coordinates (maybe Z as well), and hope you don't teleport your party into a wall! If anything, the late-1990s RPGs are much easier to work with than the 1980s RPGs by far.
Avatar image for supamasta
supamasta

92

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#29 supamasta
Member since 2009 • 92 Posts
Not my kind of game, but yeah I agree that new games are much better. For instance Oblivian was full of bugs and too much complicated to play, but I think Fallout 3 is better cause it's simpler. Still too complicated for me but hey I said it, not my kind of game LOLZ.
Avatar image for ttomm1946
ttomm1946

1871

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

#30 ttomm1946
Member since 2004 • 1871 Posts

As I mentioned on another thread Wizardry 8 was nquite deep with a large learning curve....

Avatar image for NamelessPlayer
NamelessPlayer

7729

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#31 NamelessPlayer
Member since 2004 • 7729 Posts

As I mentioned on another thread Wizardry 8 was nquite deep with a large learning curve....

ttomm1946
From what I've experienced, though, the interface is much more modern than any of the Wizardry titles before it, and it might not be quite as difficult.
Avatar image for narf101
narf101

1091

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#32 narf101
Member since 2003 • 1091 Posts

If you have some experience with the D&D rules than games like Baldur's Gate arent confusing. But I had never even played D&D before the first time I played Baldur' Gate, so I really had no idea what the hell was going during combat and stuff. Just read a strategy guide. They usually explain the game mechanics pretty well.

Avatar image for Rickylee
Rickylee

1342

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#33 Rickylee
Member since 2002 • 1342 Posts

As I mentioned on another thread Wizardry 8 was nquite deep with a large learning curve....

ttomm1946

ttomm1946 I found that game to be punishingly difficult. I thought I had my party well leveled and balanced and still had my hat handed to me by road brigands and other monsters. Obviously I missed something on how to play it. I'm no noob to RPGs, I've played most of them, and had less problems then I did with that game. Large learning curve? I'd say.