Might aswell chime in aswell.
Since everyone and thier dog sofar has commented on the price, and the commenting on games are alittle less abundent, I guess I should take alittle time :P
The jump to PC gaming will likely start showing, when you find out how customisable games are, we all know about the graphics, controls and yadda yadda, but it is the utterly freedom that follows that makes PC gaming quite good.
The best examples would be the new FO games, or TES games, how everything can be torn out and redone by users, the games themselves supports mods, so it is really easy to get those working, anyways, my Fo NV game has around 300 weapons (Think I added the area of 170 weaps to it) way better character models, and updated skeletal animations, and around 30 new areas. Oh, and ive had 1 single crash in my 2 playthroughs thanks to the communitys patching.
That is one of the things I like the most about PC gaming, you buy a game, and you have so much more control.
It does have a beneficial effect too, since PC gaming has some odd people playing games Most games that does not work like they should, and withoutdev support, has thier own little community who makes patches, how they are able to patch, and rework a game is beyond me, but Ive rarely seen a game that straight up did not work, the fanbase often makes sure the game works if noone else is.
The second thing to highlight, is the Online, it is far better, most games have dedicated servers, which means that you can select servers with a low ping, to insure that you will never lag, and ensures a level playinffield, aswell as roaming admins who makes sure that cheaters and such gets booted out as fast as they come in. Most dedicated servers themselves are like smaller communities, you learn to know people, and if its a server you like, you will likely get to know most people on there, its not a friendslist in itself, but very nearly. (in case you miss those)
Steam, is self explanetory, altho its not a given that you will like it.
Then there is the debatable part, I am unsure if PC gamers are more mature, but they are people who thinks higher of teamplay then they do on Console (this is debatab,e since it is my own experience, it may not be a golden rule at all) A closer sentiment on teamplay with less lone wolves, in a game like BC2 it is almost scary, in the PS3 version there tend to be teamplay, but more often then not, it is a mindset of "everyone for themselves" If you need ammo and is not a soldier, youre outta luck. On the PC version the players are almost scary, almsot like a living dead scenaria, there is very little conversation (it usually goes through a 3rd party program), there is very little time for adjustment, whenever someone joins, they know outright what they are there to do, what team they are a part of, and how. They join a group, and usually makes sure to varry said groups. Youll get resupplyied, and revived nearly as fast as you lose the ammo, or heartrate flattens (often before tho).
Backwards compatibility is another + Since PC gaming does not jump gens, it is more the rule then the exception that a game works on a system, nomater if it was last year, or somewhere in the start 90.
The negatives: I would be pretty bad at giving reasons, IF I did not also post the negatives.
The PC is a fair bit more complex then a console, on a console you expect the game to work, on a PC you are required to make sure your pc is healthy, and updated. Which means that it does have a maintenence cycle. It is used for more then gaming, so it is expected.
IF you like hard copys of games, you will likely be annoyied, since nowadays new PC games has no resale value, and alot of gamers Prefer DD over hard copy (since it is a whole lot cheaper)
Often when a game just is released (multiplatform games especially) there are wierd bugs and kinks that needs to be ironed out, and while the devs themselves often do this (or if they dont then the community will try). Some multiplatform games takes a month or so to run flawlessy, this is partly due to the differend posible hardware configurations, and partly because some devs really dont care about the PC, and at best offers poor ports.
PC games if they are exclusives teend to be a fair bit more... How to say this... Less action sequence focused, may be a good way to put it. You know the Halo slogan? "5 secs of action, repeated endlessly" (or something like that)? Yeah, PC games tend to go for slower buildups, while they do have action, they often prefer to be more varried then action, rince, repeat.
If you do care about graphics, sound, and performance, its the PC you get, that sets that bar, and to be honest I doubt most PC gamers really care as much about that, as it may seem. So those advantages, is what I would call "Depends" rather then certainty.
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