[QUOTE="johan1986"]After playing it again and trying to understand it all I must say it is even worse then I first thought no real loot, lving or any of that.Baranga
CT: Since it's a sci-fi game and Seth is an engineer, it's going to have a very different loot system than Dungeon Siege. It's not about finding stuff by the truckload and picking through it, it's much more selective and thoughtful. Seth will find bits and pieces of things and use them to upgrade himself and his robot companion, HR-V. I think we went a little too far with the crazy amounts of loot in Dungeon Siege, and we'll be dialing that back to be a lot less insane in Space Siege.
And he says the accent is put on the story.
Dungeon Siege had crazy amounts of loot? DS had nowhere near enough, and most of it was pointless! Taylor should play a little game known as Diablo 2 and come to the realisation that a hack 'n' slasher needs strong item-based character development to keep the player killing. Killing is all you do in these games, and killing is not fun - it's a means to an end, the end being character improvement, and the less you're improving your character (the fewer items, stats and skills there are in the game), the less point there is.
I've not yet tried the demo so I don't want to judge it, but if the game is essentially a scifi hack 'n' slasher, then Taylor and his team has no idea what they did wrong with DS, and no idea how to fix it.
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