[QUOTE="EyeNixon"][QUOTE="smerlus"][QUOTE="EyeNixon"]STALKER is NOT a thinking man's shooter, that's idiotic. FEAR is more of a thinking man's shooter, it's got some basic stuff tacked on, but there's no way it makes you think more than the average shooter, once you're in combat it's standard route.smerlus
You're not serious are you? hmmm which game has more tactics...
a game that takes place in offices that just has a few boxes, shelves and rooms to hide in while 4-5 AI controlled foes run around while you can easily hit slo mo and blast them away and repeat this for 6 hours
or
a game that takes place in a wide open area, where foes can hide behind cars, trees, run in/around buildings, that if you back up you could run into anomalies or mutated creatures...or use those things to lure enemies into... where you can only carry a certain amount of weight... food, stamina, weapon condition all play a roll
sounds like someone has a certain like for a certain game and is willing to look paste it's extremely simplistic nature
The fact is, FEAR is not a complex shooter, neither is STALKER, I've been hearing people tell me how intense and intelligent the game is, it's not, it's a great game, but damnit, it's just like any other shooter when it comes to combat. All the food, stamina, and weapon condition are pathetically light in this game, and food is just annoying, there's no reason to factor those when all you'll be doing in combat is the same thing you do in other shooters, lax with those factors, because they have no real major impact.
and it still offers more than FEAR ever did. there is nothing even remotely different in FEAR than any other FPS game besides cheap scares and great AI. this game offers a very open world. more complex AI (it does have it's faults but it's much more difficult to make an AI that has to dead with hunger, ammo, friends/foes, animal AI... and other little things tha, while maybe trivial, add to the gameplay and don't detract from it. with a few patches, this game will be much more interesting than FEAR ever was Are you incompetent? I am NOT saying FEAR is better than this (which it is anyway, a well optimized entertaining game with high production values and atmoshpere) but using it as an EXAMPLE, to show that STALKER is not as complex as people make it out to be. It's nearly impossible to twist my words the way you have, stop comparing the games quality when I'm only comparing their intricacies
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