Stalker ( Thinking man shooter )

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alijib

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#1 alijib
Member since 2003 • 178 Posts

Is it me or is it ture that After long 9 years, We can set aside HALF LIFE as thinking man game in favor of S.T.A.L.K.E.R

No Offense to HALFLIFE Lovers , Cause I am one of them , and still have all three parts on my system & Added S.T.A.L.K.E.R to it.

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dnuggs40

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#2 dnuggs40
Member since 2003 • 10484 Posts
I dunno, I'll let you know after they release a patch or two, as of right now, I can't even play it. From what I have seen, it looks great, but it's hard to enjoy a game at 8-10fps... Specs: PIV 3.0 GHZ 1 GB LL Ram ATI X1950 Pro Windows XP Pro All drivers and stuff up to date. Hardrive cleaned regularly and defraged.
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krazyorange

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#3 krazyorange
Member since 2005 • 2669 Posts
dang - you can see my computer below and I get great performance at 800x600. I tried it at higher resolutions and it chugged, but max detail (no AA or AF) on 800x600 still lets the game look great while performing relatively well. In any case, STALKER requires just about as much tactics as Rainbow Six: Vegas and all the other like games, but I will still prefer STALKER; all those others take place in airports or casinos or office buildings, but STALKER is in the radioactive wasteland of Chernobyl. How sweet is that? Plus the story is great, the environments have a ton of detail, and the AI is unbelievable.

My Review
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#4 GeryGo  Moderator
Member since 2006 • 12810 Posts
dang - you can see my computer below and I get great performance at 800x600. I tried it at higher resolutions and it chugged, but max detail (no AA or AF) on 800x600 still lets the game look great while performing relatively well. In any case, STALKER requires just about as much tactics as Rainbow Six: Vegas and all the other like games, but I will still prefer STALKER; all those others take place in airports or casinos or office buildings, but STALKER is in the radioactive wasteland of Chernobyl. How sweet is that? Plus the story is great, the environments have a ton of detail, and the AI is unbelievable.

My Reviewkrazyorange
wtf? GeForce 7600GT and without AA? how can that be - the game much more damanding than HL2: E1 ???
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FrozeN__54

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#5 FrozeN__54
Member since 2005 • 3434 Posts
I don't understand the question.... Thinking man shooter?
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the_real_jspark

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#6 the_real_jspark
Member since 2003 • 218 Posts
Thinking man shooter as in its a thinking shooter, as in it's a first person shooter in which you have to think and not just shoot. I havn't played it so I don't know if this is true.
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190586385885857957282413308806

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#7 190586385885857957282413308806
Member since 2002 • 13084 Posts

I can say that I needed a game like this to come out and break the monotony of the newest games I've been playing. I'm pleasantly surprised on how the game turned out but there are little glitches that need to be fixed so that i can really be immersed in the game

does anyone else have vehicle textures popping in and out constantly? it's hard to admire the whole landscape when you see a car flashing in and out of existence

 

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Terrorantula

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#8 Terrorantula
Member since 2007 • 1795 Posts
Too many bugs for me
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krazyorange

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#9 krazyorange
Member since 2005 • 2669 Posts
[QUOTE="krazyorange"]dang - you can see my computer below and I get great performance at 800x600. I tried it at higher resolutions and it chugged, but max detail (no AA or AF) on 800x600 still lets the game look great while performing relatively well. In any case, STALKER requires just about as much tactics as Rainbow Six: Vegas and all the other like games, but I will still prefer STALKER; all those others take place in airports or casinos or office buildings, but STALKER is in the radioactive wasteland of Chernobyl. How sweet is that? Plus the story is great, the environments have a ton of detail, and the AI is unbelievable.

My ReviewPredatorRules
wtf? GeForce 7600GT and without AA? how can that be - the game much more damanding than HL2: E1 ???

7600GT is a great card, price excluded. It's definitely not the budget type even if that's what the price is - I play CoH on max settings w/ AA and AF on 1024x768
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jackalv666

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#10 jackalv666
Member since 2004 • 85 Posts
I certainly agree. There is no way you can win a gunfight just by running in with guns blazing, and the enemies are just about as smart as you are as far as flanking and tricking you, so you have to match wits with the AI. That makes for some really amazing moments. Stalker is definitely one of my favorite games of all time, and I will enjoy it 10x more once they get it all patched up and I don't crash on every 10th quicksave or so. All the little glitches can be worked out, and then it will be a masterpiece. I also feel that it is a perfect teaser/backbone to a groundsplitting sequel. Great game!
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#11 GeryGo  Moderator
Member since 2006 • 12810 Posts
[QUOTE="PredatorRules"][QUOTE="krazyorange"]dang - you can see my computer below and I get great performance at 800x600. I tried it at higher resolutions and it chugged, but max detail (no AA or AF) on 800x600 still lets the game look great while performing relatively well. In any case, STALKER requires just about as much tactics as Rainbow Six: Vegas and all the other like games, but I will still prefer STALKER; all those others take place in airports or casinos or office buildings, but STALKER is in the radioactive wasteland of Chernobyl. How sweet is that? Plus the story is great, the environments have a ton of detail, and the AI is unbelievable.

My Reviewkrazyorange
wtf? GeForce 7600GT and without AA? how can that be - the game much more damanding than HL2: E1 ???

7600GT is a great card, price excluded. It's definitely not the budget type even if that's what the price is - I play CoH on max settings w/ AA and AF on 1024x768

i know it's great video card - i only wonder how the hell this can't run STALKER on max graphics?
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Nerfing

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#12 Nerfing
Member since 2007 • 1471 Posts
7600GT and 7900GT look glorious in Prey and Doom 3.
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GeryGo

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#13 GeryGo  Moderator
Member since 2006 • 12810 Posts
7600GT and 7900GT look glorious in Prey and Doom 3.Nerfing
screw Doom 3 and Prey , i know those video cards can run R6 Vegas on high graphics and it's graphics are way better than STALKERs'
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#14 Nerfing
Member since 2007 • 1471 Posts
[QUOTE="Nerfing"]7600GT and 7900GT look glorious in Prey and Doom 3.PredatorRules
screw Doom 3 and Prey , i know those video cards can run R6 Vegas on high graphics and it's graphics are way better than STALKERs'

Yeah, I can't understand why STALKER is such graphix gobbler and the graphics don't look that intense.
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TheCrazed420

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#15 TheCrazed420
Member since 2003 • 7661 Posts
[QUOTE="PredatorRules"][QUOTE="Nerfing"]7600GT and 7900GT look glorious in Prey and Doom 3.Nerfing
screw Doom 3 and Prey , i know those video cards can run R6 Vegas on high graphics and it's graphics are way better than STALKERs'

Yeah, I can't understand why STALKER is such graphix gobbler and the graphics don't look that intense.

They probably threw optimization out the window because by the time they finished the damn game, the hardware out was so much more advanced, that they didn't think too much of it. I mean, for a game 6 years in development to have a e6400 and a 8800 as recommended spec, makes absolutely no sense to me.
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dnuggs40

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#16 dnuggs40
Member since 2003 • 10484 Posts
"I mean, for a game 6 years in development to have a e6400 and a 8800 as recommended spec, makes absolutely no sense to me. " Makes no sense?!?!?! It's absolutely perposterous!
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EyeNixon

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#17 EyeNixon
Member since 2004 • 1412 Posts
STALKER is NOT a thinking man's shooter, that's idiotic. FEAR is more of a thinking man's shooter, it's got some basic stuff tacked on, but there's no way it makes you think more than the average shooter, once you're in combat it's standard route.
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#18 GeryGo  Moderator
Member since 2006 • 12810 Posts
[QUOTE="Nerfing"][QUOTE="PredatorRules"][QUOTE="Nerfing"]7600GT and 7900GT look glorious in Prey and Doom 3.TheCrazed420
screw Doom 3 and Prey , i know those video cards can run R6 Vegas on high graphics and it's graphics are way better than STALKERs'

Yeah, I can't understand why STALKER is such graphix gobbler and the graphics don't look that intense.

They probably threw optimization out the window because by the time they finished the damn game, the hardware out was so much more advanced, that they didn't think too much of it. I mean, for a game 6 years in development to have a e6400 and a 8800 as recommended spec, makes absolutely no sense to me.

i've played demo of game that's in development right now and the demo was ABSOLUTELY not optimized AT ALL - i mean i'd to play it on lowest graphics and it's graphics aren't that higher than STALKER too - only few Direct X10 effects that were amazingly cool
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190586385885857957282413308806

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#19 190586385885857957282413308806
Member since 2002 • 13084 Posts

STALKER is NOT a thinking man's shooter, that's idiotic. FEAR is more of a thinking man's shooter, it's got some basic stuff tacked on, but there's no way it makes you think more than the average shooter, once you're in combat it's standard route.EyeNixon

You're not serious are you? hmmm which game has more tactics...

a game that takes place in offices that just has a few boxes, shelves and rooms to hide in while 4-5 AI controlled foes run around while you can easily hit slo mo and blast them away and repeat this for 6 hours

or

a game that takes place in a wide open area, where foes can hide behind cars, trees, run in/around buildings, that if you back up you could run into anomalies or mutated creatures...or use those things to lure enemies into... where you can only carry a certain amount of weight... food, stamina, weapon condition all play a roll

sounds like someone has a certain like for a certain game and is willing to look paste it's extremely simplistic nature

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EyeNixon

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#20 EyeNixon
Member since 2004 • 1412 Posts

[QUOTE="EyeNixon"]STALKER is NOT a thinking man's shooter, that's idiotic. FEAR is more of a thinking man's shooter, it's got some basic stuff tacked on, but there's no way it makes you think more than the average shooter, once you're in combat it's standard route.smerlus

You're not serious are you? hmmm which game has more tactics...

a game that takes place in offices that just has a few boxes, shelves and rooms to hide in while 4-5 AI controlled foes run around while you can easily hit slo mo and blast them away and repeat this for 6 hours

or

a game that takes place in a wide open area, where foes can hide behind cars, trees, run in/around buildings, that if you back up you could run into anomalies or mutated creatures...or use those things to lure enemies into... where you can only carry a certain amount of weight... food, stamina, weapon condition all play a roll

sounds like someone has a certain like for a certain game and is willing to look paste it's extremely simplistic nature

 The fact is, FEAR is not a complex shooter, neither is STALKER, I've been hearing people tell me how intense and intelligent the game is, it's not, it's a great game, but damnit, it's just like any other shooter when it comes to combat. All the food, stamina, and weapon condition are pathetically light in this game, and food is just annoying, there's no reason to factor those when all you'll be doing in combat is the same thing you do in other shooters, lax with those factors, because they have no real major impact. 

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190586385885857957282413308806

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#21 190586385885857957282413308806
Member since 2002 • 13084 Posts
[QUOTE="smerlus"]

[QUOTE="EyeNixon"]STALKER is NOT a thinking man's shooter, that's idiotic. FEAR is more of a thinking man's shooter, it's got some basic stuff tacked on, but there's no way it makes you think more than the average shooter, once you're in combat it's standard route.EyeNixon

You're not serious are you? hmmm which game has more tactics...

a game that takes place in offices that just has a few boxes, shelves and rooms to hide in while 4-5 AI controlled foes run around while you can easily hit slo mo and blast them away and repeat this for 6 hours

or

a game that takes place in a wide open area, where foes can hide behind cars, trees, run in/around buildings, that if you back up you could run into anomalies or mutated creatures...or use those things to lure enemies into... where you can only carry a certain amount of weight... food, stamina, weapon condition all play a roll

sounds like someone has a certain like for a certain game and is willing to look paste it's extremely simplistic nature

 The fact is, FEAR is not a complex shooter, neither is STALKER, I've been hearing people tell me how intense and intelligent the game is, it's not, it's a great game, but damnit, it's just like any other shooter when it comes to combat. All the food, stamina, and weapon condition are pathetically light in this game, and food is just annoying, there's no reason to factor those when all you'll be doing in combat is the same thing you do in other shooters, lax with those factors, because they have no real major impact. 

and it still offers more than FEAR ever did. there is nothing even remotely different in FEAR than any other FPS game besides cheap scares and great AI. this game offers a very open world. more complex AI (it does have it's faults but it's much more difficult to make an AI that has to dead with hunger, ammo, friends/foes, animal AI... and other little things tha, while maybe trivial, add to the gameplay and don't detract from it. with a few patches, this game will be much more interesting than FEAR ever was
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EyeNixon

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#22 EyeNixon
Member since 2004 • 1412 Posts
[QUOTE="EyeNixon"][QUOTE="smerlus"]

[QUOTE="EyeNixon"]STALKER is NOT a thinking man's shooter, that's idiotic. FEAR is more of a thinking man's shooter, it's got some basic stuff tacked on, but there's no way it makes you think more than the average shooter, once you're in combat it's standard route.smerlus

You're not serious are you? hmmm which game has more tactics...

a game that takes place in offices that just has a few boxes, shelves and rooms to hide in while 4-5 AI controlled foes run around while you can easily hit slo mo and blast them away and repeat this for 6 hours

or

a game that takes place in a wide open area, where foes can hide behind cars, trees, run in/around buildings, that if you back up you could run into anomalies or mutated creatures...or use those things to lure enemies into... where you can only carry a certain amount of weight... food, stamina, weapon condition all play a roll

sounds like someone has a certain like for a certain game and is willing to look paste it's extremely simplistic nature

The fact is, FEAR is not a complex shooter, neither is STALKER, I've been hearing people tell me how intense and intelligent the game is, it's not, it's a great game, but damnit, it's just like any other shooter when it comes to combat. All the food, stamina, and weapon condition are pathetically light in this game, and food is just annoying, there's no reason to factor those when all you'll be doing in combat is the same thing you do in other shooters, lax with those factors, because they have no real major impact.

and it still offers more than FEAR ever did. there is nothing even remotely different in FEAR than any other FPS game besides cheap scares and great AI. this game offers a very open world. more complex AI (it does have it's faults but it's much more difficult to make an AI that has to dead with hunger, ammo, friends/foes, animal AI... and other little things tha, while maybe trivial, add to the gameplay and don't detract from it. with a few patches, this game will be much more interesting than FEAR ever was

 Are you incompetent? I am NOT saying FEAR is better than this (which it is anyway, a well optimized entertaining game with high production values and atmoshpere) but using it as an EXAMPLE, to show that STALKER is not as complex as people make it out to be. It's nearly impossible to twist my words the way you have, stop comparing the games quality when I'm only comparing their intricacies

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Artosa

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#23 Artosa
Member since 2005 • 5063 Posts
S.t.a.l.k.e.r can be a thinking mans game. But it will never beat operation flashpoint or red orchestra in tactics and thinking.
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190586385885857957282413308806

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#24 190586385885857957282413308806
Member since 2002 • 13084 Posts

 Are you incompetent? I am NOT saying FEAR is better than this (which it is anyway, a well optimized entertaining game with high production values and atmoshpere) but using it as an EXAMPLE, to show that STALKER is not as complex as people make it out to be. It's nearly impossible to twist my words the way you have, stop comparing the games quality when I'm only comparing their intricacies EyeNixon

the only reason FEAR is rated higher is for a couple of reasons because game reviewers don't know crap about horror plotlines. FEAR as a movie would look a lot like House of the Dead did.

Plus it had the benefit of being a hagher profile game with better backing. everything else STALKER does blows Fear out of the water... and to even compare what the two do makes your posts laughable and questions if you've even played STALKER or are just talking from other people's impressions and screen shots.

What's the next terrible comparison you're going to make?  how about Quake 2 and System Shock 2 being the same in depth

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emmm78

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#25 emmm78
Member since 2005 • 282 Posts
STALKER`s gameplay/AI is very impressive, but graphically disapointing... If they get rid of the bugs and add a facelift ...dunno Source engine or better things`d go really interesting...
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#26 -tears-run-red-
Member since 2005 • 617 Posts
Umm, I'd have to say the AI in F.E.A.R is more advanced than S.T.A.L.K.E.R. in my experiences anyways... at times in stalker the enemy will get stuck on something and turn back and fourth very rapidly like he's having a seizure... lol...
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Zippo_Fire

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#27 Zippo_Fire
Member since 2004 • 41 Posts
If you have vista or have dynamic lighting on that may be whats causing crashes/fps problems. So yeah.....
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190586385885857957282413308806

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#28 190586385885857957282413308806
Member since 2002 • 13084 Posts
Umm, I'd have to say the AI in F.E.A.R is more advanced than S.T.A.L.K.E.R. in my experiences anyways... at times in stalker the enemy will get stuck on something and turn back and fourth very rapidly like he's having a seizure... lol...-tears-run-red-
it's not more advanced... it may know how to do the one thing it does the best out of any other game... but that's because the AI only knows to be on the offensive. AI in STALKER can be friendly, nuetral, or hostile. It's also dynamic, I've seen bandit groups attack a loner hideout because the loners took it over. The AI does house keeping... they actually throw bodies in firepits, they stash loot in cerain locations. the animal AI has self preservation in mind most of the times but there have been cases i've seen where a wild dog will attack me knowing i can kick it's butt. this is like saying Larry Bird is the best Basketball player because he was great at 3 pointers... when there are much more rounded basketball players out there.
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#29 acidBURN1942
Member since 2002 • 4816 Posts
S.t.a.l.k.e.r can be a thinking mans game. But it will never beat operation flashpoint or red orchestra in tactics and thinking.Artosa
AMEN and add ARMA to that list! It beats Operation Flashpoints ass and hands it a new one to beat again and again! AND I LVOE OPERATION FLASHPOINT!! Thank you Bohemia Interactive for making the best milatary shooters around I think!
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#30 onlineterrorism
Member since 2005 • 829 Posts
I never thought of Half Life 2 as a thinking man's shooter. The game was more of an arcade game.
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#31 Iffy350
Member since 2004 • 8345 Posts
If I cannot play it on my 6 month old top of the line Alienware PC then I might just have to settle for a 1 and a half year old alienware laptop! It should run find since I have way above minimum which begs the question? Why the hell would I want vista if I cannot play Windows 98 games on my Vista machine? The whole reason I got a 500 Gigabyte HD is for installing all of my PC games on.
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#32 CodeMunki
Member since 2002 • 2740 Posts
I dunno...I'm a third of the way through STALKER and haven't had to think much about combat yet. I think I've seen two flanking maneuvers so far, which would have been cool if FEAR hadn't done it a year ago, more consistently, and with better execution.
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krazyorange

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#33 krazyorange
Member since 2005 • 2669 Posts
[QUOTE="krazyorange"][QUOTE="PredatorRules"][QUOTE="krazyorange"]dang - you can see my computer below and I get great performance at 800x600. I tried it at higher resolutions and it chugged, but max detail (no AA or AF) on 800x600 still lets the game look great while performing relatively well. In any case, STALKER requires just about as much tactics as Rainbow Six: Vegas and all the other like games, but I will still prefer STALKER; all those others take place in airports or casinos or office buildings, but STALKER is in the radioactive wasteland of Chernobyl. How sweet is that? Plus the story is great, the environments have a ton of detail, and the AI is unbelievable.

My ReviewPredatorRules
wtf? GeForce 7600GT and without AA? how can that be - the game much more damanding than HL2: E1 ???

7600GT is a great card, price excluded. It's definitely not the budget type even if that's what the price is - I play CoH on max settings w/ AA and AF on 1024x768

i know it's great video card - i only wonder how the hell this can't run STALKER on max graphics?

More than likely my processor and DDR RAM; if I had a dual core and some DDR2, it would be a different story - I was talking to the guy in EB games today and he's playing it w/ dual core and a 6800 at 1024x768 on max everything and it runs flawlessly. I just opted to upgrade out of my integrated x200 before the processor/RAM - those will come shortly
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krazyorange

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#34 krazyorange
Member since 2005 • 2669 Posts
I dunno...I'm a third of the way through STALKER and haven't had to think much about combat yet. I think I've seen two flanking maneuvers so far, which would have been cool if FEAR hadn't done it a year ago, more consistently, and with better execution.CodeMunki
That's not even possible that you're a third of the way through. I've been playing for three hours and have killed a mind-controlling zombie, an invisible zombie, and around 100 various human enemies, plus random dogs and whatnot. Maybe you're not doing the main campaign? Either way, combat is a major part of this game, and if you haven't run across much of it, you're probably doing something wrong...
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#35 trix5817
Member since 2004 • 12252 Posts
Indeed. The only way you will come out alive in a firefight in STALKER is if you out smart the enemy. It's honestly the best AI I have seen, (yes, even better than FEAR's). The weapons aren't pinpoint accurate, and shoot ver realistically. Don't expect to pick people off one by one from a far distance. You gotta get in rather close. They constantly flank you and set up traps. One guy will put surpressing fire on you, and while you concentrated on that guy, another enemy comes aroun the corner to sneak up on you and flanks you. It's awesome.
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#36 krazyorange
Member since 2005 • 2669 Posts
Indeed. The only way you will come out alive in a firefight in STALKER is if you out smart the enemy. It's honestly the best AI I have seen, (yes, even better than FEAR's). The weapons aren't pinpoint accurate, and shoot ver realistically. Don't expect to pick people off one by one from a far distance. You gotta get in rather close. They constantly flank you and set up traps. One guy will put surpressing fire on you, and while you concentrated on that guy, another enemy comes aroun the corner to sneak up on you and flanks you. It's awesome. trix5817
Indeed - STALKER's AI is the best I've seen in a game yet. If only they'd waited another six months and optimized the graphics engine to run as it should, this game would be a 9.5 or more. As it stands, it's still sheer amazingness. For comparison, it's Fallout + FEAR + Realism + Crappy graphics engine (lighting effects, however, are absolutely unbelievable and the indoors give Riddick and Doom 3 a run for their money)
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#37 190586385885857957282413308806
Member since 2002 • 13084 Posts

It's strange to see some people complaining about the AI and other's saying it's fine. The game I played right before this one was FEAR and I have to say that the AI is just about the same. STALKER's AI does seem to get stuck every once in awhile and i am having a problem with the cars in the game popping in and out, which gives away the location of any foe hiding behind them... other than that, they flank, they wait in ambush, the rush... they look for other entrances and shoot through windows... they go up and down stairs... i'm impressed.

but could there be some rigs that are having troubles with the AI?