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x2 for SupCom.
Although TW's single player is better than SupCom's, and TW has more atmosphere and (IMO) better default map design, SupCom wins in multiplayer and mod support, and also wins in the level of stratigy it offers. The demo for it sucks though IMO.
TW demo however is a good indication of how the game actually plays for it.
Plus SupCom has gotten plenty patched up fixing alot of problems the demo still hasand the game had on release.
If you want to see how supcom plays like watch these two vids:
http://youtube.com/watch?v=o4INLP0py7o (generic game with a mod that makes the effects look more spectacular)
http://youtube.com/watch?v=CWntHJTMu0Q(a kind of "best of SupCom" vid in 2 minutes)
CNC3: more action oriented, easier to get into but might be a bit too simplistic for hardcore RTS fans, good single player campaign with an interesting storyline, online multiplayer has some issues (you may need to reconfigure your router to open some ports)
Sup Com: more complex with an absolutely massive scale, harder to learn but ultimately more rewarding, emphasis is entirely on skirmish and multiplayer
IMO they're both worth buying, but for different reasons.
The fact that SupCOm had a bad demo annoy's me. I want to like the game but the single player was tediously boring. The single player demo for CoH was on the other hand a lot of fun, especially the last level where you had to hold the town and then counter-attack. I plan on getting into the skirmish for both games later on.
Does that part atleast give a good indication of SupCom? Also how much have the patches improved performance for CoH and SupCom? Also do the benefits of dual-core in CoH extend to the actual game part or just loading times? Finally can anyone show me or quickly explain the fundementals of SupCOm because the demo shure didn't, other than capturing those points and building those reactorsI still have no idea how the economy works.
I enjoyed Tib Wars single player more, but I would imagine that SupCom has a deeper multiplayer component (I tend to not play games online all that often).
You no longer need a super computer to run SupCom either, the recent patch really jacked performance optimizations through the roof.
Today's games are dumbed down to be more like the consoles. So all of them encourage rushing and not building/researching. Supreme commander is one of the very few games today that allows people to play defensively.ZJI
i love playing defensivly, i never was the type for offense ill have to check it out
The fact that SupCOm had a bad demo annoy's me. I want to like the game but the single player was tediously boring. The single player demo for CoH was on the other hand a lot of fun, especially the last level where you had to hold the town and then counter-attack. I plan on getting into the skirmish for both games later on.
Does that part atleast give a good indication of SupCom? Also how much have the patches improved performance for CoH and SupCom? Also do the benefits of dual-core in CoH extend to the actual game part or just loading times? Finally can anyone show me or quickly explain the fundementals of SupCOm because the demo shure didn't, other than capturing those points and building those reactorsI still have no idea how the economy works.
Nikalai_88
Supreme Commander is more of a multiplayer game. The single-player campaign is decent, but not anything special. Playing with other players over the Internet or over a LAN is where the real fun with the game is had. There was a recent patch which greatly enhanced performance, and the upcoming "expansion", Forged Alliance, will further increase performance with new shaders, AI and path-finding optimizations, and more.
The economy is fairly complicated when compared to other RTS games. It's explained nicely in the in-game tutorial.
[QUOTE="Nikalai_88"]The fact that SupCOm had a bad demo annoy's me. I want to like the game but the single player was tediously boring. The single player demo for CoH was on the other hand a lot of fun, especially the last level where you had to hold the town and then counter-attack. I plan on getting into the skirmish for both games later on.
Does that part atleast give a good indication of SupCom? Also how much have the patches improved performance for CoH and SupCom? Also do the benefits of dual-core in CoH extend to the actual game part or just loading times? Finally can anyone show me or quickly explain the fundementals of SupCOm because the demo shure didn't, other than capturing those points and building those reactorsI still have no idea how the economy works.
Einhanderkiller
Supreme Commander is more of a multiplayer game. The single-player campaign is decent, but not anything special. Playing with other players over the Internet or over a LAN is where the real fun with the game is had. There was a recent patch which greatly enhanced performance, and the upcoming "expansion", Forged Alliance, will further increase performance with new shaders, AI and path-finding optimizations, and more.
The economy is fairly complicated when compared to other RTS games. It's explained nicely in the in-game tutorial.
Thanks, I guess for now I will buy Company of Heroes and maybe C&C3 for their single player. Then when the stand-alone Suupreme Commander game is released I will get it.
whahahahahhahahahahha i saw maybe 25 threadz askin dis question:P
herez a solution buy both of dem:E:lol:
SupCom has allot more depth than TW, its slower paced but has a huge emphasis in strategy and takes quite awhile to get use to. TW is more action packed and sometimes requires quick thinking, the pace is allot faster than SupCom and game can finish in 15mins, this it makes a good spectator sport whilst SupCom matchs can drag on for 40mins+HellGyzer
yea by slower paced he means it will take 5 hours just to build everything you need to have their "Epic battles"
Eh no. Askanyone who plays ranked,you caneasily gets 100+ units out and/or a defensive line withint the first 5-10 minutes of the game. The reason it takes "5 hours" for you is that you didnt bother looking over the tuttorial on how to play and your a newb.
Depending on the map, it can be easy for me to roll out my first experiemental withint eh first 20-25 minutes. A player named Wuped on GPGnet is "infamous" for being able to rush experiemntal units before 15 minutes have gone by.
Simply put, the game requies a deeper stratigy and economic management than say, TW, where you just spam refineres and get "resources", if you want to really bring out the stuff fast and hard. SupCom just requires a learning curve to get used to it.
Eh no. Askanyone who plays ranked,you caneasily gets 100+ units out and/or a defensive line withint the first 5-10 minutes of the game. The reason it takes "5 hours" for you is that you didnt bother looking over the tuttorial on how to play and your a newb.
Depending on the map, it can be easy for me to roll out my first experiemental withint eh first 20-25 minutes. A player named Wuped on GPGnet is "infamous" for being able to rush experiemntal units before 15 minutes have gone by.
Simply put, the game requies a deeper stratigy and economic management than say, TW, where you just spam refineres and get "resources", if you want to really bring out the stuff fast and hard. SupCom just requires a learning curve to get used to it.
KorJax
QFT
That's definitely one of the biggest(and rather ignorant) misconceptions about supcom
Korjax I really have to face you some time. Although i know you'll probably kick my butt.
Eh no. Askanyone who plays ranked,you caneasily gets 100+ units out and/or a defensive line withint the first 5-10 minutes of the game. The reason it takes "5 hours" for you is that you didnt bother looking over the tuttorial on how to play and your a newb.
Depending on the map, it can be easy for me to roll out my first experiemental withint eh first 20-25 minutes. A player named Wuped on GPGnet is "infamous" for being able to rush experiemntal units before 15 minutes have gone by.
Simply put, the game requies a deeper stratigy and economic management than say, TW, where you just spam refineres and get "resources", if you want to really bring out the stuff fast and hard. SupCom just requires a learning curve to get used to it.
KorJax
i'm sure the game is alot faster if you rush...C&C3 can be over in 2 minutes if you rush the other person well enough but like you said it takes about 25 minutes to get some decent units to attack with. In C&C3 i can get mammoth tanks rolling out in less then 5 minutes if i start with enough cash. and i wouldn't say that C&C3 has any less strategy then SupCom, its a much faster game meaning you have to think and act alot faster if you plan on winning. and i don't know how many matches you win if your strategy involves spamming refineries, Defending Tiberium is probably more important then harvesting it.
I'm not really that great, i've been infected lately by play only the turtle-esk map Isis :p
And BTW, it doesnt take 30 minutes to roll out the highest tech either. Remeber when I said I can get experiemntals out by 25 minutes? Thats teh highest tech thing, the things that usually take over 15 minutes to build on thier own with 1 engineer.
I usually hit Tech 3 by/before 15 minutes, espcailly if I am tech rushing (the other tech levels count abit more than other games ive played since the latest patch, which makes tech rushing not always the best option). T3 in SupCom is the highest level of combat units and enginners, where you can start building nukes, siege assault bots, long range artillery, supporty command units, ect.
In other words, once you get used to the game, you find you can get what you want out much quicker. Sure it doesnt happen as fast as C&C3 where you get the superweapons shooting at you at the 7 minute point, but IMO thats why I think SupCom benefits. Because it allows more time and stratigy, whithout taking hours if you know what your doing.
[QUOTE="KorJax"]Eh no. Askanyone who plays ranked,you caneasily gets 100+ units out and/or a defensive line withint the first 5-10 minutes of the game. The reason it takes "5 hours" for you is that you didnt bother looking over the tuttorial on how to play and your a newb.
Depending on the map, it can be easy for me to roll out my first experiemental withint eh first 20-25 minutes. A player named Wuped on GPGnet is "infamous" for being able to rush experiemntal units before 15 minutes have gone by.
Simply put, the game requies a deeper stratigy and economic management than say, TW, where you just spam refineres and get "resources", if you want to really bring out the stuff fast and hard. SupCom just requires a learning curve to get used to it.
mattisgod01
i'm sure the game is alot faster if you rush...C&C3 can be over in 2 minutes if you rush the other person well enough but like you said it takes about 25 minutes to get some decent units to attack with. In C&C3 i can get mammoth tanks rolling out in less then 5 minutes if i start with enough cash. and i wouldn't say that C&C3 has any less strategy then SupCom, its a much faster game meaning you have to think and act alot faster if you plan on winning. and i don't know how many matches you win if your strategy involves spamming refineries, Defending Tiberium is probably more important then harvesting it.
Decent units? Have you even played supcom before? Experimentals are the best units in the game and are really only for late games.
[QUOTE="KorJax"]Eh no. Askanyone who plays ranked,you caneasily gets 100+ units out and/or a defensive line withint the first 5-10 minutes of the game. The reason it takes "5 hours" for you is that you didnt bother looking over the tuttorial on how to play and your a newb.
Depending on the map, it can be easy for me to roll out my first experiemental withint eh first 20-25 minutes. A player named Wuped on GPGnet is "infamous" for being able to rush experiemntal units before 15 minutes have gone by.
Simply put, the game requies a deeper stratigy and economic management than say, TW, where you just spam refineres and get "resources", if you want to really bring out the stuff fast and hard. SupCom just requires a learning curve to get used to it.
mattisgod01
i'm sure the game is alot faster if you rush...C&C3 can be over in 2 minutes if you rush the other person well enough but like you said it takes about 25 minutes to get some decent units to attack with. In C&C3 i can get mammoth tanks rolling out in less then 5 minutes if i start with enough cash. and i wouldn't say that C&C3 has any less strategy then SupCom, its a much faster game meaning you have to think and act alot faster if you plan on winning. and i don't know how many matches you win if your strategy involves spamming refineries, Defending Tiberium is probably more important then harvesting it.
Im a big C&C fan and love all their games (except generals, stupid EA trying to change everything that made C&C great) but ill have to say, C&C 3 (and all the others in the series) are strategically (both in combat and economics) inept when placed next to Sup Com. The strategy in that game is INCREDIBLE!
Also if you relatively compare units C&C 3 has only the relative equivalent of the tech1 tree of sup com (a scout, two tanks, arty, fighter, bomber...) which can be made within the first minute of the game, however then you get the tech 2 through experimental units and C&C3 no longer has enough content to keep up, so since the tech tree of sup com is so much bigger obviously the game will take longer to finish (eg game has 10 lvls vs game has 30 assuming levels are approximately the same)
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