Supreme Commander 2 on March 2nd

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SemperFi10

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#1 SemperFi10
Member since 2004 • 3139 Posts

Anyone else as excited for this game as I am? I can't wait... especially now that the release date is posted.

http://www.gamespot.com/news/6240886.html?tag=latestheadlines;title;1

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DerekLoffin

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#2 DerekLoffin
Member since 2002 • 9095 Posts
It looks promising, but I'm very worried about performance. I know they keep claiming it will be better performance wise, but I tend to find developers have a nasty habit of claiming great performance and delivering really nasty results.
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mike4realz

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#3 mike4realz
Member since 2003 • 2577 Posts
It looks promising, but I'm very worried about performance. I know they keep claiming it will be better performance wise, but I tend to find developers have a nasty habit of claiming great performance and delivering really nasty results.DerekLoffin
really? like which game(s)
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tony2077ca

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#4 tony2077ca
Member since 2005 • 5242 Posts

seeing as who's making it i don't see any problems

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naval

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#5 naval
Member since 2003 • 11108 Posts
It looks promising, but I'm very worried about performance. I know they keep claiming it will be better performance wise, but I tend to find developers have a nasty habit of claiming great performance and delivering really nasty results.DerekLoffin
it a pc focussed game which is also going to be on 360 --- so I doubt it will have high system requirements
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orrytur

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#6 orrytur
Member since 2004 • 1682 Posts

Isn't that the same release date as Bad company 2?

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Kurushio

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#7 Kurushio
Member since 2004 • 10485 Posts
Well today most people have atleast dual cores and alot of people even quads which can run circles around the cpu's that were out when the first game came out and hardware in general is alot stronger than before (especially my own rig lol).
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SemperFi10

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#8 SemperFi10
Member since 2004 • 3139 Posts

Isn't that the same release date as Bad company 2?

orrytur
Yes it is.
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Jinroh_basic

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#9 Jinroh_basic
Member since 2002 • 6413 Posts

i wonder how much rig power it's going to need to run properly..... the first one wasn't the most optimised of games, or so i heard....

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get-ka12

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#10 get-ka12
Member since 2009 • 1946 Posts
I looked at screens, I like what I see, will definitely wait for more news on it.
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SemperFi10

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#11 SemperFi10
Member since 2004 • 3139 Posts

i wonder how much rig power it's going to need to run properly..... the first one wasn't the most optimised of games, or so i heard....

Jinroh_basic
It pretty much requires a dual core to run smoothly. The GPU wasn't too much of a barrier, it was more on the CPU side. I'm not expecting this one to up the amount of units any higher than the first one, more than 1,000 per player would be a bit much. 8,000 max on map was enough. I doubt it will need any more CPU power to run, just GPU power perhaps.
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deactivated-64ba3ebd35404

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#12 deactivated-64ba3ebd35404
Member since 2004 • 7590 Posts
[QUOTE="Jinroh_basic"]

i wonder how much rig power it's going to need to run properly..... the first one wasn't the most optimised of games, or so i heard....

SemperFi10
It pretty much requires a dual core to run smoothly. The GPU wasn't too much of a barrier, it was more on the CPU side. I'm not expecting this one to up the amount of units any higher than the first one, more than 1,000 per player would be a bit much. 8,000 max on map was enough. I doubt it will need any more CPU power to run, just GPU power perhaps.

This, but even then I have faith in these guys to make a well optimised game. The first game wasn't terribly optimised or anything, it just began to chug a little in the end-game of matches when there is much more number crunching and units on the field and what not. Even then, decent dual core processor could run it fine. And at this point, really, who is trying to game with a single core processor?
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thusaha

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#13 thusaha
Member since 2007 • 14495 Posts
Cool. :) Can't wait.
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Adversary16

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#14 Adversary16
Member since 2007 • 1705 Posts
It's going to be one of the few games which have full 2+ multi-core support. I know there are many games that support it but Supreme Commander, from my experience, was the most optimised.
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DanielDust

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#15 DanielDust
Member since 2007 • 15402 Posts
It's going to be one of the few games which have full 2+ multi-core support. I know there are many games that support it but Supreme Commander, from my experience, was the most optimised. Adversary16
Actually it was pretty much the only game optimized for quad cores. Can't wait for it :) that's when my birthday is, so it's a good surprise.
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Jinroh_basic

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#16 Jinroh_basic
Member since 2002 • 6413 Posts

i said ( heard ) that it was not optimised, because the game's official rec spec never mentioned anything about quad core. that it runs well with a quad is nice and all, but i wouldn't call that optimisation.

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DanielDust

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#17 DanielDust
Member since 2007 • 15402 Posts

i said ( heard ) that it was not optimised, because the game's official rec spec never mentioned anything about quad core. that it runs well with a quad is nice and all, but i wouldn't call that optimisation.

Jinroh_basic
I said it's optimized for a quad core because no one said you can mod the game to have the level cap set at 10K/15K/20K, they didn't say anything about 15Kv15K units on screen. The requirements are exactly right for what they officially let you do, but not when it comes to having way more units.
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Swiftstrike5

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#18 Swiftstrike5
Member since 2005 • 6950 Posts
SupCom 2 isn't looking nearly as good as the original atm.
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skrat_01

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#19 skrat_01
Member since 2007 • 33767 Posts
Can't wait.
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zomglolcats

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#20 zomglolcats
Member since 2008 • 4335 Posts
[QUOTE="orrytur"]

Isn't that the same release date as Bad company 2?

SemperFi10
Yes it is.

Well then. Sorry SupComm 2. You'll have to wait. lol
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#21 Zemus
Member since 2003 • 9304 Posts

it all depends on the reviews for me. the first game was great in terms of scale, I played it on PC, but if it uses the same basic Rock, Paper, Scissors, mechanic as the first game I wont have much fun with it.

There are Good RTS's that use this mechanic as well as mixing it up with other things, And then there was Supreme Commander which took the mechanic to the extreme that made some levels just annoying to play depending on what faction you were fighting.

But I don't like my RTS's games overly complex. Supreme Commander (At least on PC) got frustraiting. I prefere the more laid back style of Command & Conquer.

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deactivated-64ba3ebd35404

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#22 deactivated-64ba3ebd35404
Member since 2004 • 7590 Posts

it all depends on the reviews for me. the first game was great in terms of scale, I played it on PC, but if it uses the same basic Rock, Paper, Scissors, mechanic as the first game I wont have much fun with it.

There are Good RTS's that use this mechanic as well as mixing it up with other things, And then there was Supreme Commander which took the mechanic to the extreme that made some levels just annoying to play depending on what faction you were fighting.

Zemus
I found that the rock/paper/scissor mechanics could in fact be overlooked if your tactics were sound enough. You can easily bomb AA towers for example, if you simply use cheap scouts as bait for them. Supreme Commander allowed to user to overlook any disadvantages between units if he was good enough, which I loved. It wasn't like Red Alert 3, where if you had the wrong kind of unit in the wrong place you lost that unit, despite your skill level.
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the_mitch28

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#23 the_mitch28
Member since 2005 • 4684 Posts

From what I've seen the scale looks cut back a bit... They have done a clever job at making the maps look epic and big while they're actually smaller.

I do welcome the inclusion of proper cities though, it always seemed a bit too convenient that armies marched out into the middle of no where to do battle.

if it uses the same basic Rock, Paper, Scissors, mechanic as the first game I wont have much fun with it.

Zemus

Do you like/play RTS games at all? Because SupCom did the best job at trying to get away from rock paper scissors.

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Zemus

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#24 Zemus
Member since 2003 • 9304 Posts

From what I've seen the scale looks cut back a bit... They have done a clever job at making the maps look epic and big while they're actually smaller.

I do welcome the inclusion of proper cities though, it always seemed a bit too convenient that armies marched out into the middle of no where to do battle.

[QUOTE="Zemus"]

if it uses the same basic Rock, Paper, Scissors, mechanic as the first game I wont have much fun with it.

the_mitch28

Do you like/play RTS games at all? Because SupCom did the best job at trying to get away from rock paper scissors.

Im not the biggest fan of them. I enjoy one every now and then, but SupCom wasn't really for me, I love the Idea, I just didn't like all the Micromanagement that was needed compared to the other games.

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Espada12

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#25 Espada12
Member since 2008 • 23247 Posts

I could never get into sup com, which is wierd because I loved TA O.O

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Swiftstrike5

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#26 Swiftstrike5
Member since 2005 • 6950 Posts

I could never get into sup com, which is wierd because I loved TA O.O

Espada12
It didn't feel the same for me either. I still loved SupCom, but I think it lacked that 'end of the universe' kinda atmosphere. In SupCom there were plenty of planets with thriving cities. In TA all the cities were destroyed (I loved city maps) and civilization had been nearly exterminated, which would make more sense when you have a vehicle that could teleport anywhere in the universe (perhaps into a densely populated enemy city?), produce an army in a matter of minutes, and then cause a nuclear disaster when destroyed. Heck, I think the Core even tried to use a doomsday weapon that would have destroyed all life. Unfortunately, SupCom2 continues this thriving universe, as compared to TA's desolate one. The characters even look 'cartoonish.'
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mo0ksi

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#27 mo0ksi
Member since 2007 • 12337 Posts
Never played the original, but I heard it was incredibly deep.
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#28 Penguin_dragon
Member since 2005 • 1516 Posts
The fact that it's on XBOX as well as PC worries me a little.
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#29 DanielDust
Member since 2007 • 15402 Posts
The fact that it's on XBOX as well as PC worries me a little.Penguin_dragon
If you are a console gamer you should be, just look at Supreme Commander 1.
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deactivated-64ba3ebd35404

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#30 deactivated-64ba3ebd35404
Member since 2004 • 7590 Posts
[QUOTE="Penguin_dragon"]The fact that it's on XBOX as well as PC worries me a little.DanielDust
If you are a console gamer you should be, just look at Supreme Commander 1.

Yeah, this. Supreme Commander was also on both PC and 360.
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#31 naval
Member since 2003 • 11108 Posts
Well I must I too am not fully confident .. the difference is Supreme Commander 1 was first made for PC without any restrictions and then later made for 360 with whatever they could do with it. Here, they are making the game simultaneously for both PC and 360 (hopefully they have the same mentality as before, but let's wait and see)
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tony2077ca

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#32 tony2077ca
Member since 2005 • 5242 Posts
[QUOTE="DanielDust"][QUOTE="Penguin_dragon"]The fact that it's on XBOX as well as PC worries me a little.kieranb2000
If you are a console gamer you should be, just look at Supreme Commander 1.

Yeah, this. Supreme Commander was also on both PC and 360.

i don't see any problems and i have played both
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#33 DieselCat18
Member since 2002 • 3008 Posts

SupCom 2 isn't looking nearly as good as the original atm.Swiftstrike5

It's like a double edge sword for me....I can't wait for SC 2 to be released since I'm a huge fan of the first plus TA...but...since it's also being released for the 360 I hope it doesn't become a watered down version just to appeal to the masses (casual gamers) to boost sales....Don't get me wrong, I want GPG to succeed but not at the expense of giving PC gamers a lite version of Supreme Commander. (can you say DoW II ?)

With the lack of support SupCom has received with little to no patch updates for some time from GPG (except for the beta...what a joke)...I'm guessing that might have had a lot to do with them focusing on SupCom 2 plus the new involvment with Squair Enix...So, I'm keeping my fingers crossed they come out with a strong new version that will help enhance the on-line community, which has been suffering a bit due to not enough support.......

*+

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deactivated-64ba3ebd35404

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#34 deactivated-64ba3ebd35404
Member since 2004 • 7590 Posts

[QUOTE="Swiftstrike5"]SupCom 2 isn't looking nearly as good as the original atm.DieselCat18

It's like a double edge sword for me....I can't wait for SC 2 to be released since I'm a huge fan of the first plus TA...but...since it's also being released for the 360 I hope it doesn't become a watered down version just to appeal to the masses (casual gamers) to boost sales....Don't get me wrong, I want GPG to succeed but not at the expense of giving PC gamers a lite version of Supreme Commander. (can you say DoW II ?)

With the lack of support SupCom has received with little to no patch updates for some time from GPG (except for the beta...what a joke)...I'm guessing that might have had a lot to do with them focusing on SupCom 2 plus the new involvment with Squair Enix...So, I'm keeping my fingers crossed they come out with a strong new version that will help enhance the on-line community, which has been suffering a bit due to not enough support.......

*+

I...you...what? Almost everything you said in that post made little to no sense. 1) This game coming out for 360 means NOTHING, the first game was too, and like this the 360 version was announced at the same time as the PC version. 2) GPG supported Supreme Commander VERY well. It recieved tons of patches which not only fixed all the main problems the game had at launch, but also added in new units and a brand new UI. Yeah, they haven't really updated in much in the past few months, but they've been working on both a second expansion and SupCom2.
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DieselCat18

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#35 DieselCat18
Member since 2002 • 3008 Posts

[QUOTE="DieselCat18"]

[QUOTE="Swiftstrike5"]SupCom 2 isn't looking nearly as good as the original atm.kieranb2000

It's like a double edge sword for me....I can't wait for SC 2 to be released since I'm a huge fan of the first plus TA...but...since it's also being released for the 360 I hope it doesn't become a watered down version just to appeal to the masses (casual gamers) to boost sales....Don't get me wrong, I want GPG to succeed but not at the expense of giving PC gamers a lite version of Supreme Commander. (can you say DoW II ?)

With the lack of support SupCom has received with little to no patch updates for some time from GPG (except for the beta...what a joke)...I'm guessing that might have had a lot to do with them focusing on SupCom 2 plus the new involvement with Square Enix...So, I'm keeping my fingers crossed they come out with a strong new version that will help enhance the on-line community, which has been suffering a bit due to not enough support.......

*+

I...you...what? Almost everything you said in that post made little to no sense. 1) This game coming out for 360 means NOTHING, the first game was too, and like this the 360 version was announced at the same time as the PC version. 2) GPG supported Supreme Commander VERY well. It received tons of patches which not only fixed all the main problems the game had at launch, but also added in new units and a brand new UI. Yeah, they haven't really updated in much in the past few months, but they've been working on both a second expansion and SupCom2.

Supreme Commander was Looooooong released before it was even thought of for the 360....that is totally irrelevant, as opposed to SC 2 being developed and released for both the 360 and PC at the same time......and I didn't say GPG never released any patches....When the game was first released there was plenty of support...but over the past year it has been very little....Obviously you can't read or understand what I wrote....try again......

*+

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deactivated-64ba3ebd35404

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#36 deactivated-64ba3ebd35404
Member since 2004 • 7590 Posts

[QUOTE="kieranb2000"][QUOTE="DieselCat18"]

It's like a double edge sword for me....I can't wait for SC 2 to be released since I'm a huge fan of the first plus TA...but...since it's also being released for the 360 I hope it doesn't become a watered down version just to appeal to the masses (casual gamers) to boost sales....Don't get me wrong, I want GPG to succeed but not at the expense of giving PC gamers a lite version of Supreme Commander. (can you say DoW II ?)

With the lack of support SupCom has received with little to no patch updates for some time from GPG (except for the beta...what a joke)...I'm guessing that might have had a lot to do with them focusing on SupCom 2 plus the new involvement with Square Enix...So, I'm keeping my fingers crossed they come out with a strong new version that will help enhance the on-line community, which has been suffering a bit due to not enough support.......

*+

DieselCat18

I...you...what? Almost everything you said in that post made little to no sense. 1) This game coming out for 360 means NOTHING, the first game was too, and like this the 360 version was announced at the same time as the PC version. 2) GPG supported Supreme Commander VERY well. It received tons of patches which not only fixed all the main problems the game had at launch, but also added in new units and a brand new UI. Yeah, they haven't really updated in much in the past few months, but they've been working on both a second expansion and SupCom2.

Obviously you can't read or understand what I wrote....try again......

*+

My apologies, you stated that they haven't released patches recently. I misread that. Which is indeed true, but like I said, the patches they did release fixed most of the issues with the game, and they supported it for longer than most developers support their games after release. Everything else I said still stands.
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carlosjuero

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#37 carlosjuero
Member since 2008 • 1254 Posts
The biggest problem I see is the concurrent development of both PC & XBox versions - if they aren't careful then they can easily screw it up for both ends of the spectrum, making it too clunky for good console use and too consoley (tm) for good PC use. I like the original SupCom but this one will have to wait until its been out a while for me - I will have to see a demo before even thinking about purchasing it, been burned 1 too many times this year on games released on multiple platforms at once.
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zomglolcats

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#38 zomglolcats
Member since 2008 • 4335 Posts
I was highly skeptical when they announced Square Enix was involved. I guess we'll see.
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tony2077ca

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#39 tony2077ca
Member since 2005 • 5242 Posts
I was highly skeptical when they announced Square Enix was involved. I guess we'll see.zomglolcats
why's that
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#40 Espada12
Member since 2008 • 23247 Posts

[QUOTE="Espada12"]

I could never get into sup com, which is wierd because I loved TA O.O

Swiftstrike5

It didn't feel the same for me either. I still loved SupCom, but I think it lacked that 'end of the universe' kinda atmosphere. In SupCom there were plenty of planets with thriving cities. In TA all the cities were destroyed (I loved city maps) and civilization had been nearly exterminated, which would make more sense when you have a vehicle that could teleport anywhere in the universe (perhaps into a densely populated enemy city?), produce an army in a matter of minutes, and then cause a nuclear disaster when destroyed. Heck, I think the Core even tried to use a doomsday weapon that would have destroyed all life. Unfortunately, SupCom2 continues this thriving universe, as compared to TA's desolate one. The characters even look 'cartoonish.'

I honestly think this may have been the problem.

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SemperFi10

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#41 SemperFi10
Member since 2004 • 3139 Posts

Yeah, I suppose ya'll who have expressed concern about the scale being reduced for console players have some valid complaints. From most videos and articles I've seen though, it seems like they are keeping the scale at about the same size while diversifying the maps a bit more. The new units look sick. I'm looking forward to building tons of unit-launchers and doing invasions that way. As far as the campaign in the first game, I skipped it entirely in favor of the multiplayer. I could care less what they do with the singleplayer as long as the multiplayer remains intact.