[QUOTE="Grantelicious"][QUOTE="onemic"] [QUOTE="WestleyViau"]CoH, because its a realistic WWII experience, but also supcom is boring and slow.onemic
More people that haven't played supcom, but feel the need to bash it.
Well everyone has their own opinion so theres no real need to defend a game. I personally felt Supcom was boring and slow too + it wanted tooo much time on building the same structures over and over again. Just give me action asap and no repetitive boring base building + Supcom is such a generic sci-fi game and has no personality.
Thats why id go for COH but rather own supcom than STALKER lol.
Saying supcom is slow is the same as saying that CS is tactical. It's just not true. If anyone says the game is slow it's either that they've never played the game before, they only played the SP or they only faced other people who were new to supcom. It's anything, but a slow game, in fact it's faster paced than COH.
Iagree with this. With SupCom you can queue your builds up and most good players will be pouring tons of units out on the map in no time. When playing MP I've seen matches end in under 10 minutes. The first thing anyone needs to do if they really want to see how it the game should be played is to download some replays. You'll find very few games that go on for a long time. Supcom also has the ability to launch games where there are pre-built structures so if it feels slow to someone can configure toget into the action faster.
I'm certainly not saying Supcom is better or worse than COH. Both are great games and so different it will depend on one's personal preferences. Some people really like realism and COH is the one if you want units that are ground in reality. SupCom has weapons that don't even exist yet.
I would say that the one thing I really love about Supcom is the scouting. Supcom is a game of intelligence and information.You absolutely must know what your opponent is building and the maps are so huge the strategic scope becomes very impressive. Sometimes I just don't want to play Supcom because it's a very demanding game and will make your head hurt. You can end up fighting on 4 fronts with 100 units on each front. COH depends on more tactical decisions for success and while you still need scounting and recon, it's not as vital a part as in Supcom.InSupcom missing a MonkeyLord build or a tactical missle outside your base can spell the end in under a minute.
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